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Blood & Stone
Don't build anything you can't defend.
Blood & Stone is a harsh, free and persistent Vintage Story world created for players who want to survive, trade, build settlements, hide their wealth, or defend it with steel.
There is no story written by the staff here.
There is hunger, distance, winter, scarcity, dangerous roads, and other players making choices at the same time as you.
You can found a town with your community.
You can live far from everyone and leave no trace.
You can establish a trade route, protect a valley, form a clan, build a stronghold, or become the problem everyone else has to deal with.
If you build in plain sight, you accept the risk.
If you accumulate wealth, you'll have to protect it.
If you claim land, someone else may challenge your claim.
Stonehaven
At the heart of this world lies Stonehaven, the server's starting capital.
It is not a decorative city. It is a functional settlement built for players: a marketplace, warehouses, inns, starter housing, a public notice board, essential services, and an economy based on Rusty Gears.
Stonehaven will grow in stages.
Players will be able to fund its expansion, decide development priorities, and gradually transform it into a true capital.
It doesn't belong to the staff.
It belongs to the world the players are able to sustain.
What kind of server is this?
Blood & Stone is built around hardcore survival, realism, scarcity, and freedom.
Farming, animal husbandry, mining, construction, transportation, and the economy are all designed so that every decision matters. This isn't a server about rushing to the endgame. It's a server about building something that can endure.
Whether it becomes a sanctuary or a living nightmare will depend entirely on its community. You decide what role you'll play.
We don't promise safety.
We promise consequences.