#📜│bedrock-changelogs

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Bedrock 26.23

-# https://feedback.minecraft.net/hc/en-us/articles/46043306833805-Minecraft-Bedrock-Edition-26-23-Hotfix-Changelog
A new hotfix for Android and Realms is rolling out to address issues found in the latest update. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.

Fixes

  • PiggoBug Fixed an issue that caused black squares to appear on the screen when Vibrant Visuals was enabled on certain Android devices
  • PiggoBug Fixed several crashes that could occur during gameplay
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Beta/Preview 26.30.32

-# https://feedback.minecraft.net/hc/en-us/articles/46149394356877-Minecraft-Beta-Preview-26-30-32
Please note - the Preview on iOS will be rolling out later than other platforms this week.

Chaos Cubed Features and Fixes

Biomes

  • Sulfur Caves now blend correctly with neighboring pre-generated chunks

Sulfur Cube

  • Fixed a bug where Sulfur Cubes would sink or not be able to move after ejecting its block
  • Sulfur Cube released from a Bucket no longer retains the movement it had when captured
  • Sulfur Cube with TNT can now be primed by Redstone dust pointing at it
  • Sulfur Cubes using the "slow bouncy" archetype are now correctly kicked back based on the damage dealt
  • Sulfur Cubes using the "hot" archetype are now thrown as far as those using the "regular" archetype

Potent Sulfur

  • Erupting Potent Sulfur can now propel Boats and falling blocks

Features and Bug Fixes

Graphical

  • Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors

Music

  • Music now plays in Mega Taiga and Redwood Taiga Mutated again

Stability and Performance

  • Fix a crash that could occur when a player takes too long to join local multiplayer on XBOX

Technical Updates

Editor

  • Disabled the "Export World" button on the Edit Project screen. To export the world, enter the Project, go to File -> Export, and select "Shareable World" from the dropdown

Entity Filters

  • The redstone_strength_at_position entity filter now correctly evaluates to 0 when no signal is present
  • The redstone_strength_at_position entity filter now correctly evaluates to the redstone strength when a Redstone Wire is pointing at the evaluated position

Features

The only_check_intersection_for_motion_blocking_blocks field in the block_intersection constraint of minecraft:structure_template_feature is now optional

Join the official feedback discord server and discuss these changes here: https://discord.com/channels/1138536747932864532/1508862138549272597
https://discord.gg/minecraftfeedback