Recently was playing on a map that required 50+ dependency mods. One of the dependent mods got broken by a Giants change and the author of the mod did not fix it. This caused the map that I was playing on to become unplayable due to the bad dependent mod being force loaded by the map.
In my case, I was able to edit the map to remove the mod dependency and was then able to continue playing the map as I had a lot of time invested in it.
But what about normal players who encounter this condition through no fault of their own ?
Mods that started out good and were included as a map dependency to give credit to the mod maker, are a great idea until the mod fails and stops a whole bunch of maps being played from working. Surely there has to be a better way ?
Maybe an option to NOT LOAD a dependent mod should be offered when starting a map that has dependent mods whould fix this !!!
In my case it was a shed causing the issue and the game ran fine without it, but is it was active players kept getting booted making the map unplayable.
Anyways, food for thought as this is going to be a huge issue going forward under this mod credting methodology.