#Kc Feedback Forum

12449 messages · Page 13 of 13 (latest)

hazy delta
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kewl

tacit pasture
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off the top of my head

teal grove
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With suggestions, myself and storm bring stuff up often.

tacit pasture
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for substantial changes

hazy delta
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so when gwot iraq chat

tacit pasture
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true

royal elbow
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surely it will be next map

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with how much everyone asked

teal grove
sharp charm
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Without going into specifics......Pleanty of air bozos got visits from me during this last go around in Nam. In most cases if I have never encountered you before I give a heads up to what is going wrong(1st encounter) and leave it at that. If I keep encountering the same person I use that 1st encounter as my guage for the next. So enforcement has been going on but its just not something you see unless you are caught breaking SOP's. Plus the SOP's that are questionable with wording get sorted out before pushing full enforcement again. So again with modern rolling out, we will have time to get through many SOP's

tacit pasture
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I would like to mention on this note that its not just SOPs. I remember a time where I witnessed a pilot in a little bird flying so poorly and erratically he went straight into a tree, and im not shitting you, it was the only one around. There was an admin online and I ctabbed him about it, it was being discussed like a day later and the dude just said "lol i rememeber seeing that"

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i never got a ctab back on that at the time

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so i kinda lost faith i wont lie

hazy delta
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lmao

tacit pasture
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...and also when a phantom team procced 4 points when they weren't allowed to... and the same thing happened. People just laughed and joked about it in a channel hours later like it didnt wipe the whole platoon as a result lol

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and 2 admins were on, taking part in said jestering

sharp charm
# tacit pasture i never got a ctab back on that at the time

You should not expect one neither(maybe a thank you for reporting). You reported it and if the admin left it, thats on him. Your post though does fall under the SOP's though cause if your flying into trees that is not keeping your airframe safe

tacit pasture
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a simple, ill look into it would be nice mate

sharp charm
tacit pasture
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you guys are players too, its just courteous you know. makes it feel like we are 2 different species at times

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and that disconnect kinda sucks

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so conversations like this spawn

sharp charm
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Sometimes change happens fast like getting hit by a car in an intersection and sometimes change happens slow. In the case of this community, a slow approach is going to lead to better results. I just want to be clear tha things are happeneing and some of those things are things you all have asked for. More clarity will be coming as well just out of this discussion today.

sharp charm
tacit pasture
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Im aware, but I always ensured people were acknowledged. I never told them the outcome but I always let them know it was recieved

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communication to me is very important, on a personal level. Its just how i am tbh

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so maybe im biased

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which is why i really appreciate what you have said today

sharp charm
crimson briar
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not the place

sharp charm
raven sable
rocky glen
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butcher lore ahh gif

tacit pasture
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butcher lore

bold harness
spare hollow
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To that end, I ran some stuff by Google AI recently and it came back with the following suggestions:

  1. Consider enabling 'ACE Medical Player/AI Damage Reactions' (at least for the AI): to cause them to stumble or flinch showing that the shot connected and breaks their aim for a moment such that (even if the armor took a hit and no damage went through) there is a reward feedback loop to the player that 'I did something, clearly'.
  2. Consider lowering Global AI Damage Threshold to at least ~0.8 to ensure they are not always 'one-shotted' but 2-3 5.56 rounds (what most of the players are using) will reliably put them in an unconscious state (state 2), effectively neutralizing them.
  3. Verify RHS Compatibility PBOs - Check if ACE Compatibility-RHS mods are in use; without these, ACE has difficulty reading RHS armor thickness correctly and defaults to a generic value that makes Russian 6B-series vests 'nearly invincible to 5.56mm'.
  4. Consider providing M855A1 rounds in the Arsenal - M855 (Green Tip) are known to 'pancake' against RHS armor in ACE. M855A1 (EPR) and/or Mk318 (SOST) rounds have a much higher armor pen coefficient in the ACE/RHS configuration; specifically designed to defeat the plates that are soaking the rounds.
  5. Check 'Fatal Damage Source' - If set to 'Only Large Hits to Vital Organs', the M4 may feel useless as it rarely creates a 'Large' wound in ACE. Consider changing this to 'Sum of Trauma' or 'Either' to allow the AI to also 'die' from the cumulative shock of 3-4 hits rather than one perfect shot.

I don't __expect __ (that is, it may have already been addressed/considered) anything to be done with this information, just here incase it helps solve this issue. @teal grove , @sharp charm

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FWIW: I feel attempting these adjustments (if they have not been already) may help improve player engagement and enjoyment.

tacit pasture
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yeah AI isnt gonna fix shit lol

spare hollow
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Did you read the suggestions?

tacit pasture
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yes dude

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did you give it all our settings, modlist and framework

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it is literally just guessing based off of forums of people having the same discussion

spare hollow
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No, but we have RHS and ACE, to assert that somehow not having everything can't identify something worth testing I don't feel is necessarily correct.

tacit pasture
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and also net information

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ping, latency

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yada yada

regal onyx
spare hollow
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Sure, but you could 'try it' and if it doesn't work, roll back; costs practically nothing.

tacit pasture
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we have

spare hollow
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Okay then.

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I guess we have invincible Russian Vampires; we need silver rounds then.

tacit pasture
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that is the conclusion we reached years ago

tacit pasture
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which is why certain AI mods were tested

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and small tweaks/mods

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like RHS vest fix

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literally did nothing

spare hollow
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Okay, but changing the ACE medical damage threshold, conditions and round availability; could that work?

tacit pasture
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that was part of the tweaks i mentioned

spare hollow
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Got it.

tacit pasture
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Russian vests have always been an issue and source of frustration

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literally since i joined

spare hollow
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Sure, but to confirm, you know for a fact that everything in that post I put up was tested as stated and did not change anything?

tacit pasture
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Yeah i was admin then

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and helped test

spare hollow
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Very well, thank you for clarifying.

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Harkkonan cannons for everyone then.

tacit pasture
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its why i play butcher all the time 🤣

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i dont feel like running through a whole mag to kill one dude

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thats high cortisol gameplay

royal elbow
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there’s a new mod that “fixes” it but i doubt it

spare hollow
tacit pasture
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been a while haha

spare hollow
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Reaper dropped bombs on them and they were fine.

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(test server)

spare hollow
tacit pasture
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i will say the test server has actual voodoo on it

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there are really strange things that happen on it that dont happen anywhere else

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but i can see that happening in lib too

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cuz sometimes Russians take the piss tanking my HE 25mm rounds

spare hollow
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Did you guys isolate the mod(s) by chance? Turning them off one at a time etc?

regal onyx
spare hollow
regal onyx
spare hollow
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But we all agree something is wrong and it is offputting to players?

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(gtg, bbl)

spare hollow
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"Their armor is weak at the neck and below the arm."

  • Legolas to ARMA players talking about the Russians.
royal elbow
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not easy to hit with the 25x time acceleration on and 10 knot wind unfortunely

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not playing against rhs russia or the pla would solve alot of the core things people compain about

quiet flicker
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Well this was an enlightening read. @tacit pasture I’m curious, what’s keeping you from returning to an admin role and implementing some of the changes you’re requesting?

hazy delta
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Probably

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if i had to guess

tacit pasture
quiet flicker
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so is stormsurge 😂

tacit pasture
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not literally lol

quiet flicker
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YES LITERALLY I NOW CONSIDER YOU RETIRED

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unc tony

visual trail
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Unfortunately AI are awful at spotting and targeting stuff far away so a lot of crews just sit far away and abuse that, plus the AI doesn't actively hunt vehicles doing that so they never face any danger

regal onyx
visual trail
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Agreed

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I played butcher once, sat back with the other butcher for like 20 minutes and got bored

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So we ended up actually getting into the point and killing shit, worked with shadow when a couple BMPs threatened us

regal onyx
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Tony botan and i love being in the middle of it all

visual trail
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It's so much more interesting to be threatened by smth

visual trail
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If only odin could zeus control or place some units to go attack them lol

spare hollow
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I'm curious, as it seems those who responded honed in on the fact that I ran this through a LLM and seem as though to assert this somehow immediately discredits the attempt to seek a solution or implies that by using the tool the expectation was that it will 'fix everything' and is therefore worthy of being discarded solely on those grounds.
@tacit pasture clarified that these exact suggestion parameters were tested and did not yield a favorable result. (Thank you for that @tacit pasture)
To me that suggests that at the very least they are near to the exploratory testing path that the admin's at the time took during testing and that there are still issues beyond that attempt. So, the AI is at least as reasonable as the admins; both simply (according to @tacit pasture) were not able to correctly diagnose the problem and return a solution.

Respectfully: Having observed a problem, I am attempting to seek out potential solutions and refraining from 'complaining the Admins do nothing' and attempting to do what I can to further them down a path to a solution.

Should you tend down a path of criticism of the admins without providing solution suggestions (which you may have, I do not know) and dimissing attempts to seek a solution to a well documented problem (I'm not sure how to interpret the AI wilted rose; assuming this comes from the assumption that, 'because a LLM was consulted it somehow suggests inferiority in or incredibility of the suggestions'. Though if I misunderstood this, please do correct me) then I am concerned that you will:
Frustrate existing volunteer support staff (admins and community staff) and
discourage those who enjoy this game and want to help (who might have otherwise supported those admins).

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Question: How would you solve the Russian Vampire problem?

crimson wasp
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Russian body Armour isnt a problem they die in like 3 bullets people just don't hit them

spare hollow
crimson wasp
spare hollow
royal elbow
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#📷kc_content message

spare hollow
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Back to work, ttyl.

crimson wasp
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in the chest

royal elbow
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he hit two headshots

regal onyx
royal elbow
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yeah this is like peak close range plus no lag

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and it’s still shit

crimson wasp
spare hollow
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Parting question:
Does this server favor the 'dark souls' approach to things (difficult for the sake of difficult or saying, "I DID IT!") or
having a meaningfully difficult game but one that is __accessible __especially to newer players; and
(for either scenario or another one) is it already in this state, partially or is this a desired state?

tacit pasture
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Thats hard to answer, everyone will have their own opinion

spare hollow
royal elbow
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I don’t understand why we can’t just use a different opfor faction with the same ammount of armor and assets

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like we did on modern lythium for instance

crimson wasp
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I think its extremely accessible now it used to be far more difficult in relation to bgs actually being a problem

royal elbow
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would be perfect

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lib is easy now anyways

regal onyx
crimson wasp
spare hollow
crimson wasp
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also since every thing else is turned down Russian body Armour is the last thing they have to make maps last longer than 2 weeks

spare hollow
# crimson wasp also since every thing else is turned down Russian body Armour is the last thing...

What if there were lower armored targets, but more instances of them re-caputring esxisting objectives (to lengthen the game time); even if there are narritive explanations like, "Reinforcements arrived" or "Paratroopers are being deployed", etc. to explain why they are taken?
This could allow for overall more 'ecounters' while having each one feel more exciting and eventful.
Deployed in a controlled manner, the server wouldn't just re-cap everything when we're offline (not sure if this is what is done already; I've seen narrative posts by @sharp charm and others).

spare hollow
crimson wasp
tacit pasture
# spare hollow Too right you are. Care to discuss?

My preferred loop is a meaningfully difficult game that is accessible to new players so it doesn't immediately drive them away. Within a good amount of time you can get a new guy with a rifle to know the basics on how to shoot and take cover. But with enough difficulty that you get punished for tactically unsound decisions where responsibility lies on Leadership, like suicide charges.

But there are other players I know that revel in the punishment we get handed to an almost unreasonable level, but its what they prefer I suppose. Just not my cup of tea.

Problem is a somewhat static difficulty like ones you mention is very hard to achieve because there are just so many factors it is impossible to balance. Time of day, AO terrain, Proc number, Assets in field, Leadership strategies.

If you gave the same deck of cards to players 3 or 4 years ago I reckon there would be discussions of the game is too easy lol. It was a different time back then

quiet flicker
spare hollow
tacit pasture
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then they kinda just sit there

crimson wasp
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its like a convoy of enemy units of Armour and motorized inf, or a airborne bg of para that gets turned off in nam

spare hollow
tacit pasture
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once they take that point they move to the next closest one

tacit pasture
tacit pasture
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its hard to tune it perfectly with just value changes

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difficulty is also determined by player culture

spare hollow
tacit pasture
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yeah

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they could take 5 points if no one responds

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for example

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ive seen 2 days worth of progress reverted due to that happening

spare hollow
tacit pasture
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i dont know the ins and outs of all that. But im talking armour, weapons available, number of OPFOR

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era I suppose

regal onyx
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I saw you @brisk gull

crimson wasp
tacit pasture
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1-8 doesnt even have eyes on it 99% of the time

brisk gull
crimson wasp
crimson wasp
tacit pasture
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BGs ground has to respond to would incentivise motorising more often too

brisk gull
# crimson wasp bud I just don't want air to take the bgs from me

Oh I know, I remember when 1-4 and/or Butcher would get bogged down with a BG for two or three hours. Also not exactly the perfect gameplay cycle, but my personal opinion on the matter of BGs is that we went too far in the direction of making them easy to respond to and could wander back a bit on the difficulty spectrum.

spare hollow
tacit pasture
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it doesnt persist, BGs are automatic too

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admin can deploy but are encouraged not to, and let the game run its course

spare hollow
crimson wasp
brisk gull
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You're asking for us, who already end up not being able to catch every single situation happening, to take our eyes off of our main task for the BGs. It's not a recipe for success.

tacit pasture
brisk gull
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In a time when the expectation and desire from the community is for us to enforce more and be more watchful of SOP breaches and so forth.

tacit pasture
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But to capture a specific difficulty style is impossible

spare hollow
tacit pasture
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Yeah, baked into libs code

spare hollow
tacit pasture
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The difficultly of AI doesn't respond to our progress as well. Their values and properties remain consistent throughout the whole map unfortunately whether we are at our weakest or strongest. Another reason you can't keep a consistent difficulty type afloat.

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Campaign sucks at the start without batt assets, after that it is a breeze and players adopt a more carefree nature at the end

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because we are flowing with supplies

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so they are willing to lose GMVs

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for example, the asset based roles still are cautious cuz they dont want a strike

bright bane
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only if rhs devs actually didnt just put random numbers in config russian body armor so tanky cause rhs devs didnt balance the armor values pretty sure most of them is like max ballistic protection

bright bane
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its same for all rhs gear thb

tacit pasture
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RHS devs are funny. They modelled the Russian MBT correctly with weakspots but not their IFVs or the Abrams

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Abrams is like half modelled

spare hollow
# brisk gull I am going to be completely blunt here, requiring an admin or anyone for that ma...

My apologies @brisk gull, I'm concerned I may have been misunderstood.
Please allow me to explain:
My actual suggestion (a while ago) was related to the Russian armor problem (here #1248944616766443582 message).
The 'roving army' group suggestion was only a hypothetical by someone who has never run one of these to ask, "Is there a way to have something which would recap more points instead of trying to make every encounter more difficult"; more exciting resolvable encounters resulting in a similar end time (another issue brought up here #1248944616766443582 message).

My goal with this whole discussion was to brainstorm ways to help Admins in their work running the game, resolve issues and take burden off of you all, not add it (see here #1248944616766443582 message).

I'm sorry if it did not come across that way.

tacit pasture
crimson wasp
tacit pasture
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yep...

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but overpen could be an explanation

hazy delta
tacit pasture
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there is overpen calcs

sharp charm
brisk gull
crimson wasp
royal elbow
tacit pasture
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testing the brad for my butcher training was a nightmare

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i gave up lol cuz i couldnt get consistent results

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its just a vibe vic

bright bane
sharp charm
crimson wasp
royal elbow
tacit pasture
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then you had the ACV which never died except to a metis

spare hollow
# brisk gull Don't worry about it, I understood the intention and took no offense. In the end...

That makes sense. A system that requires constant manual input is less like a system and more like manual tools; the administrator becomes the system.
If you are so inclined, and feel something is to be done about the Russian Bodyarmor question, would you please take a look at the suggestions here #1248944616766443582 message and see if anything meaningful might have changed in the code since @tacit pasture tested? Not sure if it would help.

royal elbow
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on average

tacit pasture
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i got one tapped when i last played

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cuz we wuz hunted

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unless i didnt notice the others hit lol

rocky glen
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the acv is so funny that shi was made of stalinium

spare hollow
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Okay, now going back to work.

royal elbow
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I was fucking crying when I was playing opfor trying to kill those things

bright bane
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wheels are paper while the hull is fucking bedrock

brisk gull
visual trail
cobalt frigate
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"I ran some stuff by Google AI" SupremeSweat

bold harness
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all my homies hate ai and chatgpt

regal onyx
regal onyx
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@hazy delta

hazy delta
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Then

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We start screaming at eachother

regal onyx
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i mean if we don't then its abnormal

sharp charm
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Ahhh Arma physics 🥸

bold harness
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inputs the video of me backing up into breaker

sharp charm
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Who was it that drove into a pool during the Keys?

hazy delta
spare hollow
# brisk gull For my reference here quickly, have you had the chance to play KC Lib during a m...

Yes, but just the Gulf Coast earlier this year. (I like the RP lore setup btw for whoever did that.)

The problems I experienced (for context) were much more dramatic on the training server (which I have since been told is different than lib). I played a lot more Ogre, medic and 1-9 at that time (I only had 1-9 and SL perms towards the end of Gulf Coast Lib) so admittedly, I focused on running support much more than shooting things (though I still played other Infantry squad roles from time to time).

The first time I remember calling them, "Undead" or "Russian Vampires" was for sure on the training server. I may have blended my perception of the two in retrospect.

That said, that may not invalidate the experiences of others who assert it happened on the server, even if it perhaps explains mine as being more related to the training server.

I played rifle, GL, MG, FTL and SL much more in the Vietnam setting than I did during the modern setting (while continuing to play medic/ogre/etc. from time to time).

spare hollow
spare hollow
odd river
# spare hollow To that end, I ran some stuff by Google AI recently and it came back with the fo...

Don't ask the AI anything in this regard.

I can tell you what the honest fixes are based on my experience and associated knowledge with this game and the modding community.

Mk262 Rounds are the ones that have the best penetration in terms of what we have available. If we can't do a mod that allows changing of the Armor Values or something like that, then the best option needs to be made available to the players to take them out quickly. None of these are fixes for the issue, do not trust AI with questions on this game, not a single one can be reliably trusted to make sense of it.

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My brain shit hard when I first typed that.

desert star
crimson wasp
spare hollow
# odd river Don't ask the AI anything in this regard. I can tell you what the honest fixes ...

Why would you not consult AI on this? It is curiously familiar with Karmakut Liberation and ARMA 3 mechanics and mods.
Furthermore, when talking with @tacit pasture, he said they had actually tried every one of those as a possible solution when he was an Admin and they didn't work. Even if it's not the right solution, it still came to similar conclusions regarding what to try testing.

Are(/have) Mk262 rounds (been) made available in Lib?

Also, @crimson wasp sited firing M4's between 0-50 meters yielding success, which would support another response I had gotten around the kinetic potential drop-off as the round continues greater distances leading to lack of armor penetration in the EI models' armor; maybe also something to consider in general.

crimson wasp
spare hollow
royal elbow
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nah we can’t go back to open arsenals now

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much more serious playerbase back then

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they could just add 262 and SOST back

visual trail
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If only there was a mod that nerfs the rhs armor to make it more playable 🤔

royal elbow
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some of those mods don’t really work tho

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there is a new one that changes the values and creates a new faction with the weaker armor

visual trail
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Smth that could just be added and doesn't require CS to put loads of time into changing out all the arsenals

glad field
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miss those BGs, feels like there is never any threat on the server or risk involved. Just do what you want then run at point over and over

visual trail
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Theres not enough people to assault and defend

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Fuck actually there's barely enough to attack

raven sable
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we could also just swap the russian inf for the flora versions, so the armour would go from Lvl 6 to 4

royal elbow
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you’re making too much sense

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stop it

umbral raft
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When we play the marines the spc vests have somewhat the same armor value but we don't get neck protection [ARMOR_GOST_3] and less protection in some areas

royal elbow
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player armor is just as broken as the russian one, pretty much all gear mods are like thag

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it’s pretty lame

umbral raft
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Nevermind It's pretty cooked

royal elbow
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yeah it’s the same as gost 6

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interesting that there’s a chest and diaphram hit box tho

raven sable
umbral raft
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Chest, diaphragm, abdomen and body are all gost 6

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Yeah i know

regal onyx
royal elbow
quiet flicker
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just change the line from make_russian_armor_overpowered_true to make_russian_armor_overpowered_false guys.

plucky forge
quiet flicker
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I've fixed lib

visual trail
regal onyx
raven sable
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only mention of it on the rhs forums is a report about it that was 6 years ago and never answered

royal elbow
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yeah i was curious bc the american ones don’t

crimson wasp
royal elbow
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I mean 262 is for flesh iirc but I think that’s a better resolution than having someone fix the bullets with a mod or soemthing

crimson wasp
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ik it just feels weird that it pens better than actual rounds

quiet flicker
odd river
# spare hollow Why would you not consult AI on this? It is curiously familiar with Karmakut Lib...

AI seems familiar but it will hallucinate the ever living fuck out of things when you start really pressing it for accurate information.

I've seen what sqf looks like when an AI does it, most of the time is is enough to make me want to puke.

AI is good for analytical work and more broadly studied subjects, Arma is technically niche and as such AI doesn't have the same level of data as it would on say something like Stellar Physics.

Its the same with a lot of games for that matter. I dare you to let an AI walk you through fully modding a Bethesda game correctly.

granite cape
regal onyx
odd river
granite cape
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But it doesnt understand what its doing. Its still just playing guess the fill in the blank.

Its part of why halucinations arent just possible but inevitable in every thread if you run them long enough

visual trail
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AI also makes shit up for the love of the game as well

spare hollow
# odd river AI seems familiar but it will hallucinate the ever living fuck out of things whe...

I suppose it depends on your model and how much time you've spent: adding constraints, feeding examples, correcting approaches, etc. The whole idea of 'vibe coding' (as it is) makes me laugh and shudder, for what it's worth.

I get what you're saying about the code examples themselves, but I'm operating on the assumption that: we're not asking it to 'dive into the code', but rather sift through available conversations about mods, how they interact, when users said, "Oh man lolz, that fixd it!!!!1" for instance and make note of those suggestions. Then, with sufficient guidance and constraining, you might move closer to surfacing someone's solution or an inferred solution.

Agreed, the more instances you have to feed the model to provide context, the more convincingly useful the response.

Why would I ask it to walk me through a full mod? I might rather ask it: what interfaces people use, what (based on the goal of the mod) might be sound starting places, what other mods to reference, for instance.

spare hollow
odd river
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You just have better ability to sequence that info and categorize it.

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To your point about my last sentence, I once tried using a few LLMs to try and sift through all of the possible ways I could try to fix an issue I was having with a Fallout 4 modlist. It kept misunderstanding the issue no matter how clear I made it and gave me suggestions that would bork my entire modlist, and at a certain point was giving the most insane suggestions for fixes. I gave up and went back to the old manual way of searching hundreds of Forums.

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I use AI quite a lot if I am being honest. It is an analytical tool for my creative work, i.e. comparing my narrative direction with average audience expectations and comparing the actual prose and structure to higher tier professionals. Compared to trying to get it to work through video game shit...

The only time I use AI for Arma is when searching for information regarding TO&E and Accoutrement for non-US countries that I would have to pour through non-English sources for otherwise(I am monolingual of course)

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With regards to Arma and whatnot, I have had to provide screenshots of CBA Setting Menus to AI because it makes up CBA Settings that dont exist or options that have never been a part of any mod as ways to do a thing or fix a thing.

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And I have to sit there and tell it 5 times "That is not a thing and never has been"

spare hollow
# odd river Yeah, this is a big part of it. <@510976715565301760> eh, this is an oversimpli...

I disagree.

A LLM is processed and utilized as an algorithm that executes, the system does not have independent thought. It can only ever operate within the bounds it is written. If you get into self editing code or writing code, it is still given the parameter that it may self edit/write/etc. and remains an extension of the instructions of the programmer; same for if they should not explicitly restrict that ability. It might appear to be 'thinking' or 'evolving' or even signal to the user that it is, but it is my oppinion that much of this perception may be based in our media understanding of sci-fi 'AI' stories; which the LLM's may have been fed and so, a likely response may be imitating characters like Hal because (based on the fed data) it may be likely to behave like that.

"Brandon Sanderson’s Second Law of Magic dictates that a system's limitations, weaknesses, and costs are fundamentally more interesting than its capabilities. Constraints—what magic cannot do—drive narrative tension, force character creativity, and prevent plot holes, whereas unlimited power makes stories uninteresting." - Google AI Summary of (American Fantasy Writer) Brandon Sanderson's approach to writing fictional magic systems.

"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke, British Science Fiction Writer

So, perhaps, the LLM may be as might be described by some, a 'Power Tool' which (in the hands of a skilled crafts-person) might be helpful, but harmful in that of a novice. Constraints it seems, not limitlessness, helps to hone this tool.

spare hollow
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Are you familiar with Model-View-Presenter architecture? (not to be confused with Model-View-Controller)

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TLDR: Well-defined interfaces help to separate things which change for different reasons and allow code (and to an extent, UIs) to be independently testable and exchanged (from version to version etc.)). Totally changed up my game (not modding, I haven't actually worked on any mods yet; elsewhere).

odd river
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You're about to pull me into an epistemic debate here, I find myself about to get philosophical a bit. Human beings are programmed just like computers, but our programming language is both a spoken word and physical action comparatively. An AI may not be able to actuate to the degree that a Human can, but it is still capable of actuating independent of human input once it hits a certain point, which is comparable to human development.

Also, my point about the UI is that it hallucinates entire functions in mods that are not a thing in those mods (or any mod for that matter) in the context of trying to work through Arma issues.

plucky forge
regal onyx
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Holy fuckin yap

odd river
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Yeah yeah, what the fuck ever, when lib?

quiet flicker
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KT and a message longer than 2 sentences:

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it's always the blue guys who are illiterate

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Also, AI can be good for getting started on a project but it must be diligently fact-checked. My take on it

odd river
tacit pasture
hazy delta
quiet flicker
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I'm sure he is, I'm just tired of the same stupid messages complaining about having to read in a ... checks notes forum

quiet flicker
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here i have an idea, why don't you guys all spam the same gif with the dog in teh silly hat

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that'll show us

regal onyx
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I just think its funny when people write books on discord lol

quiet flicker
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People trying to have a legitimate talk about doing something to fix problems that have been going on for years, and all I ever see is cynicism, sarcasm, and just generally being dismissive of others. I've called it out about half a dozen times but you guys just wanna unga bunga

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It's not going to stop me from calling out shitty behavior, and I'm sure me saying something won't stop you guys from acting shitty, around and around we go

granite cape
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Discussion good

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Napster baaad

regal onyx
regal onyx
odd river
abstract mason
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Too many big words going on here

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Can someone summarize what I missed

magic salmon
crimson wasp
abstract mason
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Thanks

abstract mason
crimson wasp
royal elbow
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also a new mod that lowers their armor values, or never playing against the russians again

crimson wasp
abstract mason
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Stronger BGs would be nice

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Ditto Mitch’s suggestion

river wharf
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Arma 3 truly is a masterpiece of a game

regal onyx
crimson wasp
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and its just a heavier bullet

regal onyx
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The way they code things causes problems sometimes

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It could be ace honestly

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Its like a

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Kinda thing

quiet flicker
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#1124647926199758899 message
@raven sable

I think we need a true HE hydra and an AP APKWS/AGM that is AP-only

Right now I agree the HE APKWS are too versatile while other munitions aren’t good in their roles

raven sable
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the bigger issue with apkws is it gives aircraft ace combat levels of anti armour missiles, if they had 8 hellfires then it wouldnt be as easy to kill everything compared to 14-24 APKWS

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honestly we should have just had a Harrier with some LGBs and hydras, cant wipe entire points without rearming and gives 1-8s laser deg something to do

plucky forge
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Playing as USMC. USMC did not use the F-14, but did use the AV-8 and F-18 (which we have)

quiet flicker
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I like an island hopping campaign. Admiral Bmanpow will approve.

ebon badge
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MSKE. We've done it a few times already. As for Chinese, the mod is broken so probably won't be seeing them anytime soon.

plucky forge
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#1124647926199758899 message

CAS always gets treated special. Even if they aren't given a permanent battalion asset, they'll just get 'gifted' some for free.

teal grove
plucky forge
teal grove
# plucky forge This last campaign didn't have a whole lot of complaints because there was usual...

Yesterday was specifically for the map ending, the majority of people who were on as the assets were those who were there when there was only infantry, it also did help that all the assets were LOS fitted so unlike the majority of assets we have for cas, have a trade off being that there is more of a risk to them than that which would have guided munitions. Even then they didnt do a lot the majority of the stuff went to butcher and infantry. Those in the sky were primarily isr for it. When employed right having air assets isnt an issue in this instance they were used reasonably.

plucky forge
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Yesterday was the most immediate example. That doesn't cover the several aircraft that were given out during the last couple nam maps (not sure how many were given out this map since I wasn't on as much)

teal grove
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The free assets thing isnt a everyday thing on lib either for lib, for air its a gift for a restart and usually gets returned by the end, there little long term benefits gained from it and rarely impacts the gameplay. The infantry usually get the bulk of stuff, this past campaign being a lot of humvees and battle busses. The infantry are always the first thought hense why when theres no stalker I fly inserts if we dont have a pb. Or someone else will do it so that infantry can continue to do infantry. The complaint regarding yesterday is neither here nor there in regards to cas. The people who were on as it did as i mentioned, ran infantry ran stalker when theres no pb, given that it was the first night we had enough people to do something like that in a while, it was a fun change of pace for those involved and if it wasnt for the fact we had people on those who did fly likely would’ve done stalker or infantry ect to support the platoon in a different manor.

I get that usually cas isnt the greatest but i do think yesterday is a good example that given the right circumstances it can be fun for the majority of people.

sharp charm
# plucky forge Yesterday was the most immediate example. That doesn't cover the several aircraf...

I never see you complain when artillery is given out. I have replaced or given back for free many times pieces that people lost to counter battery or flipping. Instead of concerning yourself with all the slots you do not play, worry about the ones you do. You will enjoy the game much better.
ALSO.....For as long as I can remember we have moved RRR boxes out in the field and we leave them there until they need moved. This way assets in the field can do all that without having to retrn to FOB. It is not abandoned and it is completely within the scope of thr SOP's since it is well behind our lines and not close to the frontlines. They do not need to be baby sat. 😐

plucky forge
# sharp charm I never see you complain when artillery is given out. I have replaced or give...

A) I have never requested a free artillery asset outside of when the 777 has been eaten. I have never had an issue re-buying artillery after losing it to CBat. CAS is given out significantly more often than artillery ever had been (Last free one was during nam when the mortars weren't working properly and nobody requested it)

B) nobody ever brought up the RRR container on this discuss, so I'm not sure why you are

sharp charm
plucky forge
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My DMs have always been open. If you're wanting it to be in public instead, then that's your choice

bold harness
sharp charm
plucky forge
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I was never on 31 and never heard you on 80

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Did ping a couple times, but the conversation I came back to on 80 was more than enough to sour my mood and get me to sign off

sharp charm
# plucky forge I was never on 31 and never heard you on 80

Let me remind you....You were playing stalker and command asked you to move ammo RRR to field. You refused and left the server fuming because you thought that was wrong and decided it was an order you would not follow based on your view about stuff being abandoned. As stalker you are sometimes tasked with moving those out in the field.

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As an odin we also monitor channels. Does not mean we talk on them.

plucky forge
visual trail
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@lethal edge pretty sure they already said no to the modern gear bc of like mod bloat or smth even tho it only adds another 200MB

sharp charm
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Its more broken then it is fixed.

sinful sable
bold harness
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just remove all assets put in A10as with mk82s,hydras,and 2 maverick ds, and 2x aim9xs . then put in an F16 for sead,and A2A and thats it .

sinful sable
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@obsidian kestrel

sinful sable
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I would have really liked to get us some harriers this map but uhhh

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yeah I actually have to do stuff and graduate.

obsidian kestrel
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Tbh, i just want more gun strafes and bombing runs

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Makes having IPs worth it

sinful sable
bold harness
obsidian kestrel
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Tbh, the moment any asset gets apkws it gets complained about. Be it reaper or demon

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To which i agree as well. 8Hellfires are plenty and forces the 1-8 to decide when to use it

sinful sable
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you hate APKWS because it makes the job too easy
I hate APKWS because it invalidated every other CAS loadout we ever had

we are not the same, yet that doesn't mean we can't reconcile a solution :D

obsidian kestrel
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Apkws makes it easy and other cas loadout not worth it

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Value wise, APKs outshine wvery single air armaments

sinful sable
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like, the old RFA and shit was so cool but like

APKWS

and it ends right there, 5 more million arctic splinters

obsidian kestrel
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Especially the loadout with 38 APKWS💀

sinful sable
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meanwhile, we had basically what you wanted

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a cool ass CAS plane with cruise missiles (IR for vehicles, or GPS for stationary targets) and a bunch of LOS cluster bombs

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at that point you'd just replace the fucking cluster hydras (that don't work) with some airburst mk82 and you have a very cool boi

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it also had SEAD but no AA :D

obsidian kestrel
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Bring in the snake eyes. U fly low to avoid SAM and also get to drop bombs

sinful sable
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eh, snakeyes don't work with most sensors so

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I'd avoid them.

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airburst mk82s are absolutely awesome to watch tho

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while still being a mk82

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let demon do all the hellfire super precision shit

infantry gets to hear the thunder of cluster bombs as they drop and like 15 explosions happen at once

raven sable
sinful sable
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and I already said that fix a while ago like 5 times

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since this is an issue of aircraft having integrated thermals and/or lasers in their TGP automatically

bold harness
sinful sable
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yeah, and that's fine

we don't have to stop at the A-10A :D

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(although I do like the FIR one)