Im pretty much just gonna Harp on this until something noticeable happens Cause it's wildly unbalanced.
I think this community is struggling to prioritize fun over Realism.
The amount of accurate IDF is unbelievable, Arma Terrains don't offer nearly the same amount of survivability that real terrain does to hide from such Artillery. We can't build enough trenches because of Server Performance and most importantly they take too long. it does not help that half the time the Artillery is being dropped on your heads within minutes of any and every engagement being iniated and it's arguably just made worse with the fact that you cannot finish the majority of your gunfights within 5 minutes just due to the challenges currently faced with the Tanky AF AI and Disgustingly Accurate AI even at 500+ Meters. So if your following, the idea of shoot and moving and constantly displacing whilst realistic frankly is not achievable due to the outlying reasons.
Arma AI is already infamous for shooting through Foliage, buildings even it if it's not shooting they are tracking you constantly, this paired with the tanky AI and extreme accuracy is making it nearly impossible to beat the AI in open terrain gunfights and this is already severely made worse because the AI take little to any Suppression effect. Our Autorifleman and Mg's are not capable of providing anything more than suppression due to their inaccuracy followed by Tanky Ai meaning you have to dump an absurd amount of Ammo to even kill 1 - 2 guys in the open. This is a pretty big deal considering an Autorifleman single handedly makes up over 30% of a Sections overrall firepower yet here they are easily the least valuable role within a squad. (They Can't Carry AT, Grenadiers with HEDP, Illums and HuntIR easily are more valuable)
I understand the challenge, making it so we can't steamroll every objective/campaign. However I don't think the fix is nerfing us too the point where we may actually be shooting Nerf Darts.