#Further Balancing

21 messages · Page 1 of 1 (latest)

dark kelp
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Im pretty much just gonna Harp on this until something noticeable happens Cause it's wildly unbalanced.

I think this community is struggling to prioritize fun over Realism.

The amount of accurate IDF is unbelievable, Arma Terrains don't offer nearly the same amount of survivability that real terrain does to hide from such Artillery. We can't build enough trenches because of Server Performance and most importantly they take too long. it does not help that half the time the Artillery is being dropped on your heads within minutes of any and every engagement being iniated and it's arguably just made worse with the fact that you cannot finish the majority of your gunfights within 5 minutes just due to the challenges currently faced with the Tanky AF AI and Disgustingly Accurate AI even at 500+ Meters. So if your following, the idea of shoot and moving and constantly displacing whilst realistic frankly is not achievable due to the outlying reasons.

Arma AI is already infamous for shooting through Foliage, buildings even it if it's not shooting they are tracking you constantly, this paired with the tanky AI and extreme accuracy is making it nearly impossible to beat the AI in open terrain gunfights and this is already severely made worse because the AI take little to any Suppression effect. Our Autorifleman and Mg's are not capable of providing anything more than suppression due to their inaccuracy followed by Tanky Ai meaning you have to dump an absurd amount of Ammo to even kill 1 - 2 guys in the open. This is a pretty big deal considering an Autorifleman single handedly makes up over 30% of a Sections overrall firepower yet here they are easily the least valuable role within a squad. (They Can't Carry AT, Grenadiers with HEDP, Illums and HuntIR easily are more valuable)

I understand the challenge, making it so we can't steamroll every objective/campaign. However I don't think the fix is nerfing us too the point where we may actually be shooting Nerf Darts.

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It's taken us Days to achieve what few Obj's we currently have with assaults constantly being wiped because of IDF just slapping us the moment we get close because the AI are just pinning us to a single spot with their Numbers/Accuracy making any attempt followed by the constant GMG/ZU spam which makes no fucking sense seeing as it's quite literally almost impossible for us to even deal with it as simple Line infantry Squads who get their heads chopped off the moment you attract its attention.

And Guess what, its not like you can head tap an unsuspecting Gunner because they fucking eat which is so fun. (Not)

random kettle
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I'm not reading all of that but I agree with LeMoNz

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It's very unbalanced bc the enemy's get all they want while we struggle to even buy transport vics

winged schooner
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Not reading all that but I agree to balancing and also Womp Womp cry me a river

verbal sapphire
fathom yacht
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i dont understand you guys sometimes....the majority wanted to go back to the old logistics system so we go back....which is slow at first until you get a handful of factories online. I mean, just like most games its a grind in the beginning, we do help out with free battalion assets. As for the balance of AI and IDF....well the AI is still balanced for when pop was low for a campaign along with the IDF. This map has alot of open areas/line of sights so the OPFOR spotters have an easier job. I have been thinking about the IDF and i think ill nerf it a bit just because of the open terrain....but for everything else...come on guys....this is the liberation gameplay loop....it is never going to be " have everything you want at any time"...its a grind....not suppose to be a smashing.....grind out...liberate....hold territory....gain resources.....unlock new assets..repeat

vivid blaze
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I agree with everything except the use of the ... 😂
I like the "early game" a lot for that reason. Also I've noticed a lot of small help here and there by ODINs who made sure that we would stay in the game even if all stalkers got shot down.
IDF is annoying but I've dodged it many more times than I've been hit by it.
Overall I think the reason it's not getting boring is that we gain and lose assets all the time. That means every objective will have to be a different approach.
Otherwise it will turn into a proven formula (which it already kind of is, but not on a micro level).

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And yeah, if there is a performant fix to the Chris Kyle shooting accuracy through downed trees, I will take that too

hushed epoch
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I think It's unbalanced for our team to take so much for one artillery attack, In the other side AI feels scripted as If you shoot one squad or a tank the switch goes off and the area gets full of Idf shells Immediately, and the armor these EIs have Is beyond my mind.... sometimes 6 shots In the chest Isn't enough to kill him while he Is In front of me

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also If you have a stupid squad lead or brain dead team It's gg for you

regal pond
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between the unkillable russians, broken chinese armor, and artillery, only having one in a campaign is fine, not two

visual cave
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Just my thoughts on this.....One thing that hurts us as players is not having enough tools to effectively fight back in certain situations. AT sticks are used pretty quick and a squad can deplete what they go out with in just one encounter with these buffed Chinese vehicles. So maybe we need to plan better about having ogre or even a command unit bring out AT once a squad goes through an encounter. 1-6 even brought my squad out some AT when I requested it. So maybe just a matter of asking and planning.

lyric rune
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EI is fine. Armor is a little broken but still fun and challenging. IDF is and always will be my biggest complaint and often times just absolutely kills server morale and population. I would rather be able to dig in and duke it out with infantry and armor at one point for an entire restart than have to deal with the current IDF. Nerfing the frequency and more importantly the ridiculously huge area of effect each round has would help a lot.

winged schooner
lime skiff
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I don't think the IDF itself is the problem; it's just that we don't have realistic ways to deal with it. Say we get an early warning radar; then Savage can handle it. But unless we have people sitting at the base to continuously man the Stinger emplacements, they'll just get struck by red air, since the Iron Dome isn't effective.

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Buff the Iron domes range and I think IDF would be less of a problem since people would then be willing to get EWR and we can conduct counter batt

hushed epoch
lime skiff
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Oh yeah that'd do it

dark kelp
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the Current IDF System is currently the only thing that's a real party pooper.

You cannot run from, you can't use terrain to hide from it, you can't move once it starts raining down on you because you will get downed by any Infantry/vehicles that are engaging you, you can't build a Foxhole or trench quick enough and even if you could it would result in everybody just building two small trenches together creating a true foxhole which I guarantee would get us in trouble for spamming trenches and the absolute worst part is it just kills the server. I barely bother to SL Line squads anymore because most people Alt-F4 after they're killed by IDF and I personally hate seeing my squad go from 10 to 5. It's also just way to common, I mean every single firefight will almost immediately result in IDF and half the time the AI have no Spotter/RTO with LOS on you.

Server may aim for Realism but you need to take liberties and also value fun, the IDF just kills any fun whatsoever.

echo fog
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Yeah there is a issue with Los and arty cause multiple times I've 1-8ing a good click from the Ao in some trees not shot my weapon once yet white-phos and he are landing straight on top of me