When KC_Air asked about other assets (18 months ago), to add to realism and what an actual CAS stack would look like, the difficulty was increased disproportionately to what we got and what we were up against.
We got capabilities such as HARM’s, which wasn’t really asked for, but at the same time SAM-sites increased multiple times over, leaving people who don’t know how to operate with Karma Lib proprietary SAM’s at the same time as they don’t know how to use HARM’s.
This has meant that pilots have had to become insanely more skilled, while their actual impact on the battlefield has been reduced.
Certainly a fair (over)correction to make it more balanced compared to how it was in the previous 2 years prior to the changes.
What actually happened during the period when the push for CAS procedures and other aircraft other than the A-10 was made? (A period where the server was a healthy 100+ players on weekdays and a single ship A-10 was allowed to roam freely for 2 weeks, because there was no red air and negligent SAM threat)
What happened was that there was an effort to make CAS somewhat more realistic initiated from the player base, in the form of actual players dedicating hundreds of hours of their time to "teaching" (in all its forms, whether on the training server, private servers or in discord) creating and maintaining a new culture, somewhat grounded in real life procedures and tactics, instead of the game breaking way of how CAS was utilized before “Go kill every single vehicle on that objective”.
Creating a culture is incredibly difficult in a public environment, where the players, rules and conditions are constantly changing.
Although as these are conditions that all players at Karmakut 24/7 Liberation has to deal with, I believe we as a community still have a culture based on three concepts.