#Current state of mechanization

19 messages · Page 1 of 1 (latest)

vocal moat
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No I'm not here asking for tanks, however much I want them. I want to talk about our currant layout for crewman rolls. I think having strikers being a squad lvl asset is great and should stay that way and I'm even leaning towards liking the driver/gunner slots, but I think we should keep at least two three man teems open for dedicated armor/CAAT if that's a thing you want to implement.

IFV's operating with a two man crew are at a significant disadvantage in terms of, communication, visibility, and maneuver warfare strategy. giving us the ability to run an IFV not tethered (physically, I will amend with past SOP's at the end) to a squad and squad leader will allow us to better position around the battle space with better eyes and ears, and be able to better destroy the enemy by fire and maneuver. also playing a vehicle commander is fun.

CAAT stands for Combat Anti Armor Team. The idea is that early on in a campaign when we don't have heavy vehicle assets, we could run the three man crews in TOW HMWWV's/M-ATV's (if they exist in the midlist) to provide anti armor support till more resources can be allocated to IFV's. The driver/gunner would do their perspective roles and the commander would be able to step outside the vic with binos to be able to better observe the battle space.

SOP's both CAAT and the IFV's would run under the same SOP's, obviously infantry first, they would return to old butcher sops and would have to stay within 500m of an inf squad or at least be on the same objective with one I.e. 1-4 is in a blocking position for a battlegroup and CAAT 2 is up the hill 200m behind them waiting to support.

bitter salmon
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sippy a USMC organization PogU

vocal moat
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yut

quiet swan
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mhm mhm,bring the Abrams back,mhm hm @bitter salmon

bitter salmon
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I'm retired smilers

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I ain't doing anything no more

quiet swan
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im thinking that abrams should work with the new SOPs..300metres with the squads pushing

vocal moat
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crunchys just need to know to stay away from the tracks and the gun

bitter salmon
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they adding the abrams back? KEKW

vocal moat
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me and griff were talking about it earlier but I doubt it

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probably not till we go back to doing force on force

quiet swan
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maybe if when we have one on the proc to spawn more armor

vocal moat
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they'd have to do it for all of them in general, but that would work in low pop with CAAT

quiet swan
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the tow humvee will be nice to have

vocal moat
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@signal zealot I think we talked about this the other day and I'm not sure if you saw the post

quiet swan
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The dismount team i say it will be nice to have..I know people didnt play it soo much,but i also know some people who enjoyed the idea..Maybe if we have one Butcher team with 3 crew members and one with a dismount team and thats it,the others should fill the squads ( for example 1-1 and 1-2 have butcher crew driver and allowed to only take strykers, in place of 1-3 to have a butcher 3 man crew with 3-4-5 dismounts who are taking a LAV , aand since 1-4 dosent have any butcher slot in squad to be a butcher2 3 man crew with a bradley /or vice-versa between 1-3 and 1-4 since 1-4 dosent have a medic and its a weapon squad,but 1-3 with a LAV vic and 1-4 with Bradley ) because i think that x-1,x-2,x-3 should be rolling quick with wheeled Butcher,and x-4 since its statik almost and provides assist having that tracked Bradley

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i am posting here aswell

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U know a little bit of custom made Butcher adjustments based on squad type of play and movement..I also strongly think that the MRAPS should take a second place when Armored vics are affordable as squads vehicles