#AM2R Sa-x Edition

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midnight grove
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hmm i dont recognize some of those resprites.. wonder where those come from

old vapor
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Half of it is from sprite resource, and the rest seems to be redone sprites.

visual remnant
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Sa-X walking animation ๐ŸคŒ๐ŸคŒ๐ŸคŒ

potent yoke
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Yeah a lot of them are taken from the Spriter Ressource, but theyโ€™re still modified in some way to fit a bit more the OG proportions

potent yoke
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I need to reajust the position of the sprites when crouching, could someone tell me where it is ?

potent yoke
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I've also done all Varia sprites !

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I'll just have to do gravity, and i'll be able to focus on the beams/missiles/missile_launcher and the positionning of the legs when crouch/jump !

visual remnant
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๐Ÿ˜๐Ÿ˜

potent yoke
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Gravity fully done !

potent yoke
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Also changed the screw so it looks more like Metroid Fusion/ SM

potent yoke
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I also rectified the front sprite for the Power Suit, it now doesn't have big shoulders, they appear only when you get varia/gravity just like in SM

potent yoke
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Crouchs positions are now perfectly aligned + redone all the grab animations

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what I need to do now : Align the landing pose, align the beams/missile and we're done !

potent yoke
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New legs when jumping and crouching, also redone the running shoot animation (closer to the MZM counterpart), and corrected the grab aim down shoulder that looked ugly