Introduction
Awakenings are an integral part of turning your teams from good to great. Awakenings enhance the existing talents of characters with additional special abilities. As you progress through the game, awakenings become more and more important in order for your team to progress further. At a certain stage (Nightmare raids, Arena/Tournaments where your teams have over 180k CP, etc) awakenings become absolutely necessary in order to succeed. In this guide we’ll cover
• Basics of awakenings - what, how to get, etc
• How to know what the right awakenings per team are
• How to strategically deploy your awakenings as needed
Awakenings basics
Awakenings are available on certain characters, primarily on Meta teams. They become visible once your character hits level 70, equipment level 10, and has the maximum “regular” skill points in a particular talent. Most Meta teams - Cloud Wanderers (CW), Assassins Guild (AG), Knights of the Council (KOTC), Vans, Guardians of Order (GOO), Chaos Spawn (CS), Crimson Order) as well as all newly introduced characters all have skills that can be awakened. Each awakening costs 200 Chaos Prisms. Chaos Prisms can be obtained in several ways:
1. Most common - 1500 difficult raid tokens buys you 10 chaos prisms. Difficult raid tokens are obtained daily from R5 raids, with more difficult tokens rewarded as you progress further in raids
2. Rewards from Cradle of Chaos - usually the second and third stages
3. Enchanted Supplies events from opening arcane chests - depending on how far you clear anywhere from 20 to 50 per Cradle day
4. Hero/Magic Passes
5. Individual Hero Pass events
6. Level 7 of the Sharpshooters challenge
A realistic assumption is that, without purchases, by the time you reach R5D5, you can expect to accumulate enough prisms for 1 awakening every 4-6 weeks, depending on how far you get in Cradle of Chaos, purchases, or progress in enchanted supplies.
Once your teams develop, you will quickly realize that, even with a substantial amount of purchases, you will never have enough awakenings and there will constantly be a need for more.
Understanding your roster targets helps guide awakening needs
Once you advance far enough in Age of Magic, you realize that there is no single team that can do everything in every situation all the time. Some teams come very close (Cloud Wanderers, GOO, Assassins Guild with Blade and The new Renegades teams are teams that can do it all, to a degree). Understanding this, you need to have a reasonable expectation of what you want to accomplish. If you want to do Nightmare Raids, Clear the 3rd level of Cradle of Chaos, or get a lot of Tournament bonuses, you will need at least 5 very capable teams, which at some point means many teams will need many awakenings.
If however, your first goal is to get to R5D5 (when you can accumulate a lot of difficult tokens to get more awakenings), you can do this with one strong team - GOO, Blade Assassins, new Renegades team, or Cloud Wanderers (ideally with Rhiannon). Moreover, you can accomplish R5D5 with little to no awakenings. Below I’ll list the meta teams that can get through R5D5 with 3 awakenings or less:
• GOO: 2 awakenings (Omphis leadership, Siri basic)
• Blade AG : Blade Leader, Yuki passive (Capn’ John passive also useful)
• CW + Rhiannon (Roxy, Ram,Ever, Cap, Rhia) - Roxy 2nd, Ever passive (maybe Cap passive)
Once you wrap up that main strong team for R5D5, you’re going to want to figure out your prioritization and what matters to you. Note that this is different for every player. After R5D5 your ultimate goal falls into one of the following categories:
• Nightmare Raiding