#Console players are worried

159 messages · Page 1 of 1 (latest)

whole raft
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What is the virtual cursor direction your taking based on.
Me, my group and majority of console players we talk to are dreading the idea of a virtual cursor only.
They are awful in other games compared to curser/menu snapping hybrids and I'm struggling to understand the thought process.
Myself and many others would much rather the UI left alone for the foreseeable future.
Past the needed patches of course and popular suggestions (eg being able to toggle logic through menus atm, and restoring a and b button functionality to what the previous UI had).

fallow hinge
gloomy smelt
# whole raft What is the virtual cursor direction your taking based on. Me, my group and maj...

We are investigating this as a consequence of the controller players feedback. We also did a poll a while ago asking players if they like the idea of having a virtual cursor. 13% of the players said that they did not want the navigation to change and 46% said do want the virtual cursor (41% were happy with either). So this work we are doing is to listen to the community and hopefully work with you in improving the general navigation experience. ❤️

We really appreciate you expressing your concerns. Please try the build and tell us after your thoughts on it. Otherwise we will be talking about fears of what it could and could not be. While it will be easier for us to talk about the concrete things you don't like on it, and why or why not you prefer the live navigation over this one 🙏

gloomy smelt
whole raft
# gloomy smelt We are investigating this as a consequence of the controller players feedback. W...

I personally misunderstood what virtual cursor meant in the pole and that's on me, but surely it's appreciated that the pole and now the testing of this new UI is HEAVILY biased towards PC players who will be MUCH more use to such UI setups than actual console players and therefore much more agreeable to it.
I just don't think you should make such a drastic change for a part of the community that is essentially having it's voice taken from a different part of the community with different familiarities.
Do we know what percentage of people who voted in that pole were exclusive console users?

fallow hinge
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I would imagine the vast majority were from controller players. Why would KbM users vote for a controller poll?

finite mango
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Me personally, and im sure alot of other console players will agree, I prefer using the dpad over the left stick. Especially when navigating menus and such.

finite mango
gloomy smelt
icy thorn
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In my experience, it isn't the D-pad navigation that people are complaining about, but rather the glitches that come with it. When it first came out, I remember basically everyone I spoke to agreed that the D-pad navigation was a good thing, whether or not they thought the UI changes were good.

To add to what parable is saying, console players are just unable to use keyboard and mouse. It just doesn't work last I checked. So if the controller UI feels bad enough, they can't just switch to k&m like PC users can until the UI for controller gets better.

I don't know if the public test branch has the new controller UI yet, but if it does, I will be able to give my feedback later.

whole raft
gloomy smelt
fallow hinge
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My two cents, I vastly prefer the new cursor system.

When 2.2 dropped with the snapping everywhere I just started putting down the controller to use a keyboard, even today when im building on live branch. With the new floating cursor that issue just doesn't exist anymore and I can do the stuff so much faster. All the controller users I talk to have been looking forward to the new cursor.

finite mango
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I just got a flashback to a couple days ago, and it made me remember a problem with the new UI; The hotkeys have a problem, although it only really affects the paint shop,l. When you hold 'RB' and press 'A' to access the paint shop, it throws you straight into the decal menu, which, is pretty annoying, especially since it happens every single time. I hope this is fixed (i assume the hotkeys are gone in the public test thingy)

gloomy smelt
# whole raft I strongly hope another pole gets made soon once players have seen a little more...

That is totally fair! The point of making this public is us doing that. We never did this before (giving EVERYONE access to a branch so all players test something), we are hopeful that this will help us understand if this is the right direction and what to concentrate our resources in. 🙏

Something to keep in mind is that this is not only a navigation change, but also rebuilding the UI to have better performance and to make it easier to work in new features. Right now we design and maintain 2 navigations. This new navigation would impact the time spent on introducing quality of life features in the future and like you said, spend that extra resources in new content. This is not THE origin of this experiment, but it is part of the consideration.

gloomy smelt
vivid prawn
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Is there a reason why the game can't include both options as a custom setting? If one option is chosen then inevitably some people will be unhappy.

short narwhal
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Development effort. The game currently has 2 builders essentially, that would add a 3rd

gloomy smelt
# vivid prawn Is there a reason why the game can't include both options as a custom setting? I...

Mainly it will take way more resources to not only finish and polish both but also keeping and designing features for both. A very simple way I can put it is that Trailmakers is old 😅 the game currently has 2 builders (navigation) that are made with "sticks and glue" from a mix of the unity UI system being super annoying and having many many people working and patching things over the years. And every time we add a feature (like the blueprints folders, search bar, the crafting system for pioneers etc) we have to deal with a really rough system, designing it and developing it for 2 builders, piling up performance issues and bugs since its so hard and frustrating to work with it. For a long time we had virtual cursor in the paint shop and the configuration. When we changed it a lot of controller players were upset. So now we find ourselves thinking "maybe virtual cursor could be the solution. We will give it back to the console players in the paint shop and configurator and extend it to the rest of the UI. It will give us an opportunity to fix the "sticks and glue" and build a universal navigation that players will be happy with, will have a better performance and be easier to work with."

Tldr: Having 2 options is not IMPOSSIBLE, but it will take a big chunk of resources to set up and maintain.

Trying to be as honest as possible here, hope I was able to give some context 🙏

gloomy smelt
# finite mango I just got a flashback to a couple days ago, and it made me remember a problem w...

Hey Zacy, I wasn't able to replicate the issue (publictest branch). Currently if you leave the paint shop when in the decals tab, when you come back it will be in the decals tab, so the game remembers in that session which tab you were in last time. could that be why when you enter paint shop it takes you to decals? because you were in the decals when you left it? Let me know if thats the case 😊

vivid prawn
brave comet
# fallow hinge My two cents, I vastly prefer the new cursor system. When 2.2 dropped with the ...

But, you're a pc player, and those controller players are also mostly PC players, console and how console feels is what defines the difference between console and PC. I've spoken to tons of other Xbox players and heard all the same negative reactions of the virtual cursor, and their reaction only gets worse when told that flashbulb is having PC players (with controller) give feedback on the virtual cursor. Another poll does seem due, but, maybe try to get the reaction from specifically console players, as that's who it'll be affecting the most.

short narwhal
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Controller is controller. There is no logical reason to think it is different between console and pc

brave comet
short narwhal
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That doesn't mean feedback from when it works well or when it doesn't is different. If people playing with controller say it's better, there is no logical reason to consider where they are playing.

brave comet
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But are all of them used to current controller usage?

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Or are you getting feedback from people who last used a controller months or more ago? People who're only picking up a controller specifically for the test-branch?

short narwhal
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They are getting feedback from those who prefer playing with controller. Someone that prefers playing with kbm has no reason to be here giving feedback

brave comet
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Guess we'll see how it goes

whole raft
short narwhal
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console players are also exposed to cursors when doing basically anything on a pc outside of games (and even in some other places like smart TVs). The difference is very small, nowhere close to being enough to disregard the results and feedback of pc players.

whole raft
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And you miss the point, it's less disregarding the input of pc players "though I am to a small extent" and more the problem being we DONT have the input from actual dedicated console players in the way that we should.

short narwhal
short narwhal
whole raft
whole raft
earnest cloak
short narwhal
earnest cloak
short narwhal
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input method there refers to controller, as stated in the previous sentence to that

earnest cloak
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So from what I've gathered from context, Parable is saying that pc players USING controllers should be polled separately to pure console users to eliminate potential bias and Alvaro believes that is not necessary due to the identical control schemes?

short narwhal
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yes

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(also considering console players are much harder to poll due to betas on consoles being much harder to set up)

whole raft
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My aggravation is twofold. I'm against virtual cursor and I'm frustrated that the actual console players can't test it and die to a large portion not engaging with discord won't know about it

brave comet
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Can give names

earnest cloak
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So what you are worried about is because the difficulty of polling console players, that they havent been heard? / opinion isnt being regarded

brave comet
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Like massive bias

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You have PC players who, even if they do use controller most of the time, are still on PC and can just switch, giving feedback on something that is so much more of a drastic change to the console side of things

short narwhal
earnest cloak
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My best suggestion at this time is to make a poll specifically for console users.

short narwhal
earnest cloak
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If Alvaro is correct we should see no difference and if parable is correct then we can adapt to what the main users of controller think

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I think we should all be able to agree that the people who are forced to use controller should have a greater say in the matter than those with a choice?

brave comet
earnest cloak
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Alvaro?

short narwhal
earnest cloak
brave comet
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Controller is controller, whatever. But I'm on an Xbox, my only input is controller, and in practically all the games I've played that have a virtual cursor, it feels like ass.

earnest cloak
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Really hoping for an explicit answer. The lack of sample size due to the size of the console community is a variable that can and probably should be discussed separately

short narwhal
earnest cloak
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That wasnt an answer.
The answer I'm looking for is "Console players that are forced to use controller should have a greater say in controller related topics' or "Pc and console users that use controller should have equal say"

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Otherwise we are going to go in circles all night

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and this is the actual crux of the argument

brave comet
short narwhal
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as for the sample size: the original poll had 700 votes counting all platforms. According to the platform roles, 59.7% of users here are on steam (although that's not exactly controller vs kbm, there are also players on xbox who play with kbm on microsoft store pc). Thus, you would expect console only sample size to be ~350 at best

short narwhal
earnest cloak
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finally

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Thank you.

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we finally have our opinions exposed

short narwhal
brave comet
earnest cloak
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Lets focus on the outstanding argument

brave comet
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Just saying, the statement of "they're basically the same, what's good for one isn't bad for the other" isn't even remotely true

earnest cloak
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Alvaro. Do you play on console or pc

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I assume PC from the fact you have a steam role.

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So lemme try think up a metaphor

short narwhal
whole raft
earnest cloak
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To be honest, I feel that if you yourself are not a console player, you don't really have an argument against those who are.

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Same way they wouldnt have an argument against mouse and keyboard

short narwhal
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yes, 2 players. The poll had 700 votes, and there are 3-4 other posts on this same forum saying it is better

earnest cloak
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from how many console users though?

brave comet
short narwhal
earnest cloak
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define what systems you are refering to

whole raft
short narwhal
brave comet
earnest cloak
whole raft
short narwhal
earnest cloak
brave comet
whole raft
earnest cloak
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You wouldn't see car drivers making laws for motorcyclists

short narwhal
whole raft
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And most of the people who actually cared didn't vote or didn't understand what they were voting for.

whole raft
short narwhal
earnest cloak
short narwhal
earnest cloak
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If they made shit changes for controllers a PC player could swap to keyboard and think nothing of it whereas the controller players on console are stuck with it

short narwhal
earnest cloak
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The problem is that the poll (imo) was not equally accessable for both parties

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sure those on PC would have been notified, but was there a notification for console?

short narwhal
earnest cloak
brave comet
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I'm just curious why the PC players care so much about having a cursor while using a controller.

earnest cloak
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The fact of the matter is that those who it most affects should be the party with the greatest influence

short narwhal
earnest cloak
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and polls that do not have equal accessibility and publicity for both parties should not be counted towards this

short narwhal
brave comet
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I also keep seeing this "very hard on consoles" I'll have to double check but as an Xbox player, I know of the Xbox insider program, which is literally there for developers to launch test builds of their games

earnest cloak
short narwhal
earnest cloak
short narwhal
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everyone has 1 vote, so yes, there is an equal say for all controller players

earnest cloak
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Ight im tired gn peoples

brave comet
# brave comet I also keep seeing this "very hard on consoles" I'll have to double check but as...

Yeah, just checked, pretty sure "Belly Bumpers" is a smaller game than trailmakers... Should be possible for a test build to be opened with like a teeny tiny bit of effort, especially since there's already stable ground for trailmakers since it's on gamepass, idk though but yeah, rn I see titles like "Once human" "Black Spades" "Reforj" "Grounded 2 Public Test" (key word is public test) on the Xbox insider hub

short narwhal
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you are ignoring all the work required to setup a separate store page, app metadata, certifications, etc, and the fact that if you publish a second tests there will be little indication of it being a beta beyond at best the store title

brave comet
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No separate store page

short narwhal
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according to the devs, who have actually attempted it: "We would love to let console players test but launching test branches on consoles is very difficult. We feel like a Steam test branch for controller users is the second best option."

brave comet
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From all the times I've used it, such as running test builds of pal world or grounded 2, it's literally just an enroll button on the insider hub app, and then the game gets an update to that build, and then you can play that build

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Ooh and then, guess what, when you don't wanna play that build anymore, you open the insider program app, click to un-enroll, and then the game goes back to the previous version.

short narwhal
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it might be "just an enroll button on the insider hub app" for you. It is not just a button to set it up for the devs. Again, they have actually tried it a couple times in the past and the result has always been the same.

brave comet
fallow hinge
whole raft
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Why tf did autocorrect do that to menu's

fallow hinge
whole raft
fallow hinge
whole raft
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If so I may ask a favour, Ide like to double check some things with it if I could watch you stream it at some point.
I've seen some but after much discussion I have new questions

fallow hinge
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Are you available right now?

whole raft
fallow hinge
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Aight, let me know and I can hop in a call

whole raft
rocky kayak
gloomy smelt
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#announcements message

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If you are a console player that would like to be part of testing the navigation, consider applying to the console player test we are making. All the info needed in the link above! 😊

whole raft
gloomy smelt
dusty hinge
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The cursor looks the same as before what changed?

gloomy smelt
dusty hinge
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No

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Im saying it looks the same

gloomy smelt
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The changes are only on "publictest", they are not live yet, it will take a while before it being officially release 😊

brave comet
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Holy peak, now that's a good change! Dpad still being an option is just fine with me

whole raft
brave comet
gloomy smelt
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Happy to hear 🥰 please give it a try if you can, this way we can get more feedback and have it as polished as possible 😊