#question about Trailmappers and mapping in general

11 messages · Page 1 of 1 (latest)

shadow sapphire
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is it possible to import and use custom models in Trailmappers? and is there an easy way to add custom models?

i can find barely anything online about trailmappers at all so i thought i'd ask here

and also, has anyone found a more efficient way to add custom grass to a map besides using hundreds of Pine Shrub Large in the floor as 3D grass that doesn't use custom models?

faint glen
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is it possible to import and use custom models in Trailmappers? and is there an easy way to add custom models?
no, trailmappers has no support for custom models. If you want to use those, you need to use trailedit/lamersc's map editor (which hasn't been released yet afaik, but will be soon)

faint glen
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that's for the modding API itself. Trailmappers is a separate program, and while the API does support custom models (which is why trailedit/lamersc's map editor can support them), trailmappers does not

shadow sapphire
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i read "trailmappers" as "trailmakers"

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i wonder if you can manually edit the map file to contain the data that points to the custom model and still use it in trailmappers...

faint glen
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you can't. The map file just has text with the position/rotation/scale/properties of all the objects, it doesn't contain any models. If you modify it manually to change the asset names, at best trailmappers will ignore that entry, skip it, and conserve it unmodified when writing back the file, which would prevent you from seeing/modifying it. But even if that was the case (or you modified the file after exporting it), the loader won't be able to load it in game and error out when reaching that entry (which at best would mean it gets skipped, but it might also cause other objects to not load either). You would need to modify the loader code as well, and you still wouldn't be able to use them inside trailmappers

tropic mauve
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it is possible now

faint glen
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Yes