Was just wondering if there are negative/detrimental consequences of enabling the tokens.denymove variable to also function on non-player visible tokens and/or tokens on layers other than the Token layer.
I frequently place objects on other layers that I want "anchored" in place (doors, decorations, etc.), but since tokens.denymove only work with tokens on the Token layer, I often move those items unintendedly. Would be nice to be able to lock their movement once placed.
The same for tokens that are not player visible. For example, I use a lot of sounds in my campaigns, and each map has a sound effects token. I don't want my players to be able to see that token (a big music note), but I also don't want to have to switch layers to access the macros on it. It's very easy to have it get accidentally drug around the map when moving my players unless I place it pretty far away from any traversable areas (which is also inconvenient for accessing it quickly). Would love to be able to anchor those tokens in place even if not visible to players.
Thanks for considering!