#Grayscale the Screen (except one token)

1 messages · Page 1 of 1 (latest)

stray cove
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Plenty of media shows time stopping as turning everything grayscale except the user. Baldur's Gate 2, Jojo............ uh, et cetera. Anyway, any way to pull this effect off in Maptool?

I was kind of able to get a sepia effect by using a fullscreen, single color overlay. Still, I don't know how I would make one token exempt from that. Plus, "chroma keying" everything into one tone is a lot easier than desaturating, I think.

Probably a long shot... but... maybe I just don't know css/java/overlays well enough to say whether this can or can't be done.

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One thought I had was to force the player view continuously and just have the normal colored token as part of the overlay. Kinda only works for enemies.

onyx stream
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Hm. There's no built in way to do that.

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Maybe you could create a new map using a bleached out background image and bleached out objects? You could create bleached out token images for the other PCs, or just set them to 50% opaque to make them kind of transparent (so their background will be b&w and that should leach some of the color from them).

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You also might get a similar effect by changing the fog-of-war into a gray color, but that'll be sort of like your overlay test -- not really very convincing.

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Sounds like a cool effect, though. Maybe something for the new #1286123237817847808 channel...?

vestal orchid
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Easy to achieve the sepia for the whole screen, that's just an overlay filled with a translucent colour. Something like environment lighting in #archived-the-weather-channel. Putting a hole in it for the targeted token is doable but a pain. You would need to marry up a CSS clip-path with the token's on-screen location.