Focused Movement (1 action)
Move at 1/2 speed and perform a manipulate or mental action. You are flatfooted until the end of this action. This has the concentrate trait or uses an action with the concentrate trait. There is a -2 circumstance penalty to any skill rolls done during this action.
Typically, this action is performed when there are no nearby threats. If your action provokes an attack and it is a critical success, then your action is interupted.
Examples.
1. 1/2 Move through a closed and unlocked door.
2. 1/2 Move and draw or stow a weapon, shield or worn item.
3. (2 actions) Full Move and retrieve or stow an item in a backpack or sack.
4. 1/2 Move while sustaining a spell.
5. 1/2 Move and Command an Animal.
6. 1/2 Move and convey info learned from a Recall Knowledge check.
Special:
1. Stand while grabbing a nearby unattended object.
GM has final say in what is allowed outside of these examples. Typically, if there is a feat for it, it wouldn't be allowed.
#Focused Movement
1 messages · Page 1 of 1 (latest)
Action economy can be frustrating for item users and for simple actions like going through a door. You can spend your whole turn just walking through a closed door or swapping items in your hands.
In PF1, they combined movement with drawing a sword and this kind of follows in that logic allowing you walk a chew gum at the same time.
Or the smart DM counts opening and moving through the door at your full move as a single move action because unless the doors weigh a ton there is no reason to rule otherwise