So I was testing my custom region mod and it's connected to Chimney Canopy. I recently ran into a problem where I couldn't warp to CC, but I could warp to my region and the Downpour regions.
I started a new game as Monk and got a white screen on loading. I turned off my custom region and custom slugcat mods I was working on, but the problem persists. I didn't start with this problem, so I think I somehow messed up the code...
#Base Game Regions Not Showing Up In The Warp Menu Mod
17 messages · Page 1 of 1 (latest)
;allthelogs
dyno why
Close the game and upload all of the following, if they exist. Paths with a standard Steam installation provided:
- 'exceptionLog.txt' - Inform if it does not exist.
C:\Program Files (x86)\Steam\steamapps\common\Rain World\ - 'consoleLog.txt'
C:\Program Files (x86)\Steam\steamapps\common\Rain World\ - 'LogOutput.log'
C:\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\ - 'crsLog.txt' - Only appears if you have Custom Regions Support installed & enabled.
C:\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\StreamingAssets\
To send the files, drag and drop them into the Discord window. Do not copy and paste the contents of the files.
can you send these logs after reproducing the issue?
can you send StreamingAssets/mergedmods/world/regions.txt?
Okay
FM is your mods' region? delete the regions.txt file in yourmod/world
when a file has an identical file path to a vanilla file (i.e yourmod/world/su/world_su.txt is considered identical to StreamingAssets/world/su/world_su.txt), it overrides the vanilla file with its own contents
so by havinf the file there, you overrode the contents of StreamingAssets/world/regions.txt, removinf all vanilla regions from rhe file
https://rainworldmodding.miraheze.org/wiki/Modification_Files to extend the contents of existing files without overriding them, modify files should be used
Rain World Modding
Modification files are a method to specify rules to partially modify the contents of an existing (non-binary) file, rather than replacing that file's contents completely. For compatibility between mods, these are preferable, as multiple mods can apply modifications to the same file without overwriting each other's changes. Think of this like the...