#MUDP_7 and adjacent room causes the game to freeze.
24 messages · Page 1 of 1 (latest)
I am starting to get that error again with GATE_MUDP_F6 despite AA being disabled. Not currently a problem as that region doesn't exist yet I think, but probably worth checking out.
Here's a list of mods I have installed (dependencies for mud pools excluded)
merge fix
audio fix
warp menu
beastmaster
dev console
dev tools
rot merged DMS
Dress My Slugcat.
warp menu
watcher badlands/mast palette fix
I don't see a reason for any of these to break vertical gates/
disabling beastmaster and emeraldtweaks did not fix it.
mod menu looks like this and it's still crashing, at this rate either verticalgates in floodwater utils is broken, or one of the other dependencies here is conflicting with it.
this looks like a floodwaters thing, but i'm not entirely sure
@gray shuttle
there are some mod issues
Forgot who is responsible for the Fx regions
I’m not sure what could be causing these issues but I will look into it
I did add some of the Potatoes from that mod awhile ago but I forgot to remove them so maybe that’s breaking some things
except for GATE_MUDP_F6, the mod works fine without AA, so at least there's that.
I absolutely love the Cloud Fish from AA so I must fix this
Fish
I think it's useful because it shows my cursor after the mouse one goes away, so thank you.
I might temporarily disconnect the F6 gate until I can fix this
alright, it's not an issue now since f6 isn't out yet, but should still prolly be looked at. (looking forward to seeing the first ever region to use the vertical gates connection)
Behold
Random F6 Image
sorry to add onto the pile of issues, but the transit between EE and MUDP is not working, idk why, it worked the first time I came in, but now it kinda seems to have just... quit. Also, the transition between mudp_70 and mudp_94 is also not working.