#MUDP_7 and adjacent room causes the game to freeze.

24 messages · Page 1 of 1 (latest)

lyric ibex
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Idk what the deal is but whenever you approach it from an adjacent room, the game just... hangs and you have no other option but to open the pause menu and click exit. There is no exceptionlog, but I can include the consolelog.

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nvm, appears to be a mod conflict with archdruid's additions.

lyric ibex
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I am starting to get that error again with GATE_MUDP_F6 despite AA being disabled. Not currently a problem as that region doesn't exist yet I think, but probably worth checking out.

lyric ibex
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Here's a list of mods I have installed (dependencies for mud pools excluded)
merge fix
audio fix
warp menu
beastmaster
dev console
dev tools
rot merged DMS
Dress My Slugcat.
warp menu
watcher badlands/mast palette fix

I don't see a reason for any of these to break vertical gates/

lyric ibex
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disabling beastmaster and emeraldtweaks did not fix it.

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mod menu looks like this and it's still crashing, at this rate either verticalgates in floodwater utils is broken, or one of the other dependencies here is conflicting with it.

tacit bear
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this looks like a floodwaters thing, but i'm not entirely sure

lapis pollen
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Forgot who is responsible for the Fx regions

gray shuttle
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I’m not sure what could be causing these issues but I will look into it

gray shuttle
lyric ibex
gray shuttle
lyric ibex
gray shuttle
lyric ibex
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alright, it's not an issue now since f6 isn't out yet, but should still prolly be looked at. (looking forward to seeing the first ever region to use the vertical gates connection)

lyric ibex
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ayo

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gilded sanctuary 2

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what does the gate look like when it's actually working?

lyric ibex