#Gameplay seems repetitive?

1 messages · Page 1 of 1 (latest)

polar breach
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Yeah pretty much (this is not the case with some later scugs)

neat shuttleBOT
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Reposted starting message

So, this is more of a general question than a specific one for downpour.
for context, ive finished Arti already ( via uh... a violent way ), and now im doing Riv. (also did monk and survivor)
For Riv, i managed to talk to moon and now am heading to FP since i dont know what im "supposed" to do and pebby is the one in my other scug playthroughs that pointed me in the right direction.

This is were the "problem" comes in, it seems to me like the gameplay is always: 1-reach FP, 2- do wathever pebby tells you ( which usually ends up in the void sea). So my question is, is that expected for all the campaigns? besides all scugs having a different mechanic and slightly different areas, it feels to me like this in a way is a bit repetive, i dont mind, but im just wondering.

If its not the case, please dont spoil other slugs playthroughs, im still going through Riv and i honestly have no idea what possibly FP could tell me to be my objective :)
thanks in advance! -emi

tame timber
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Downpour campaigns are more unique than vanilla

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You've beat arti, it had a pretty different resolution to the norm