ArgumentException: Texture2D.GetPixels: scripting array creation failed, array size or length is too large. Where possible, using API that relies on NativeArray instead of C# arrays may resolve this issue. (Texture '')
UnityEngine.Texture2D.GetPixels (System.Int32 miplevel) (at <60a13d75835f41f9bf540a4b0675e8d7>:0)
UnityEngine.Texture2D.GetPixels () (at <60a13d75835f41f9bf540a4b0675e8d7>:0)
TextureScale.ThreadedScale (UnityEngine.Texture2D tex, System.Int32 newWidth, System.Int32 newHeight, System.Boolean useBilinear) (at <a117a2e773414632b51933d2ae7f2aca>:0)
TextureScale.Bilinear (UnityEngine.Texture2D tex, System.Int32 newWidth, System.Int32 newHeight) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.ConfigContainer._LoadModThumbnail (Menu.Remix.MenuModList+ModButton button) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Remix.ConfigContainer.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.MenuObject.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.PositionedMenuObject.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.Menu.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.ModdingMenu.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) ProcessManager.DMDProcessManager::Update(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineProcessManager::Update?-988653568(ProcessManager,single)
RandomBuff.AnimMachine.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at G:/RW mod project/RandomBuff/RandomBuff/AnimMachine.cs:30)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookProcessManager::Update?-1270319104(ProcessManager,single)
RainWorld.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)