#Screen shakes after leaving Outskirts

1 messages · Page 1 of 1 (latest)

dense delta
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As Monk, with Downpour installed and More Slugcats enabled, screen begins to shake upon using a shelter after leaving Outskirts. Game cannot be continued, and upon closing, the file is corrupted and cannot be loaded

ExceptionLog.txt:

NullReferenceException: Object reference not set to an instance of an object
HUD.Map..ctor (HUD.HUD hud, HUD.Map+MapData mapData) (at <4412f45c061143c38a1bc686c220ec8e>:0)
HUD.HUD.ResetMap (HUD.Map+MapData mapData) (at <4412f45c061143c38a1bc686c220ec8e>:0)
OverWorld.WorldLoaded () (at <4412f45c061143c38a1bc686c220ec8e>:0)
OverWorld.Update () (at <4412f45c061143c38a1bc686c220ec8e>:0)
RainWorldGame.Update () (at <4412f45c061143c38a1bc686c220ec8e>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <4412f45c061143c38a1bc686c220ec8e>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <4412f45c061143c38a1bc686c220ec8e>:0)
ProcessManager.Update (System.Single deltaTime) (at <4412f45c061143c38a1bc686c220ec8e>:0)
RainWorld.Update () (at <4412f45c061143c38a1bc686c220ec8e>:0)

LogOutput.Log:

[Message: BepInEx] BepInEx 5.4.17.0 - RainWorld (2024-05-05 10:53:32 PM)
[Info : BepInEx] Running under Unity v2020.3.45.6687953
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.17.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.Loader 1.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.MultiFolderLoader 1.3.1.0]
[Info : BepInEx] Loaded 1 patcher method from [Dragons.PublicDragon 1.0.0.0]
[Info : BepInEx] 4 patcher plugins loaded
[Info :MultiFolderLoader] [multifolderloader].enabledModsListPath found in doorstop_config.ini, enabling enabled mods list
[Info :MultiFolderLoader] [multifolderloader].gameVersionPath and [multifolderloader].enabledVersionPath found in doorstop_config.ini, verifying game version
[Info :MultiFolderLoader] Current game version is: v1.9.15, old game version was: v1.9.15
[Info :MultiFolderLoader] [multifolderloader].whiteListPath found in doorstop_config.ini, enabling whitelist for cleanup
[Warning:MultiFolderLoader] Skipping loading [devtools] because it's not enabled
[Warning:MultiFolderLoader] Skipping loading [expedition] because it's not enabled
[Warning:MultiFolderLoader] Skipping loading [jollycoop] because it's not enabled
[Warning:MultiFolderLoader] Skipping loading [moreslugcats] because it's not enabled
[Warning:MultiFolderLoader] Skipping loading [rwremix] because it's not enabled
[Info :MultiFolderLoader] Loading preloader patchers from mod
[Info :MultiFolderLoader] Loading 0 preloader patchers from mods...
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info : MonoMod] Collecting target assemblies from mods
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info :MultiFolderLoader] Finding plugins from mods...
[Info : BepInEx] 2 plugins to load
[Info : BepInEx] Loading [Arachnophobia Mode 1.0.3]
[Info : BepInEx] Loading [Slugpup Foodbar Restorer 1.1.0]
[Message: BepInEx] Chainloader startup complete
[Info :Arachnophobia Mode] Hooking
[Info :Arachnophobia Mode] Success

Platform: Windows 11

Mods Active: More Slugcats, Rain World Remix, Slugpup Food Bar Restorer, Arachnophobia Mode

Steps:

  1. Launch Game
  2. Start new Monk playthrough
  3. Get to the Industrial Wastes gate and pass through
  4. Rest in shelter
  5. Issues

There are other gameplay issues as well, one large one being unable to swallow objects (upon trying to do so, Monk's speed drastically increases until they next go through a pipe)

This is so far the 5th or 6th time I've tried Monk, and the issue has been present every time

dense delta
#

update: removed both Slugpup Foodbar Restorer and Arachnophobia Mode mods, restarted monk campaign, bug still present

#

here's exceptionLog.txt again:

NullReferenceException: Object reference not set to an instance of an object
HUD.Map..ctor (HUD.HUD hud, HUD.Map+MapData mapData) (at <4412f45c061143c38a1bc686c220ec8e>:0)
HUD.HUD.ResetMap (HUD.Map+MapData mapData) (at <4412f45c061143c38a1bc686c220ec8e>:0)
OverWorld.WorldLoaded () (at <4412f45c061143c38a1bc686c220ec8e>:0)
OverWorld.Update () (at <4412f45c061143c38a1bc686c220ec8e>:0)
RainWorldGame.Update () (at <4412f45c061143c38a1bc686c220ec8e>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <4412f45c061143c38a1bc686c220ec8e>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <4412f45c061143c38a1bc686c220ec8e>:0)
ProcessManager.Update (System.Single deltaTime) (at <4412f45c061143c38a1bc686c220ec8e>:0)
RainWorld.Update () (at <4412f45c061143c38a1bc686c220ec8e>:0)

craggy hound
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Hi, I had the same problem for a while! What helped me was turning off my remix settings that affected karma gates, maybe that’ll help you too?

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I couldn’t tell you what’s up with monks speed getting messed up when swallowing objects though :S

supple wadi
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This bug occurs when you are playing as Monk or have Monk style gates for all campaigns enabled. It should have been fixed in 1.9.15b, are you sure you you're playing on the right version?

dense delta
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updating game workeddd

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thank you