#Spears with Fisobs
1 messages · Page 1 of 1 (latest)
you may want to edit how its saved, though considering its reverting back to a regular spear, you may want to change its AbstractPhysicalObject.type value to something custom, so that it can differentiate and then realize the spear into your custom one
if you're making a custom AbstractPhysicalObject however (like making a new object class derived from Spear.AbstractSpear) you may want to take a look at SaveState.AbstractPhysicalObjectFromString
I'll give that a gooba-go, tomorrow.