#Weird Terrain texture
1 messages · Page 1 of 1 (latest)
I’ll check later on and add on a ss if it’s happening to me as well. Just to back it up.
Same for me, it's things like that that cause memory leaks
bro, there are TONS of places where you can find terrain glitches, just forgot about them and play, maybe some of them will be fixed but I guess it is not possible in future
i dont pay that much attention to them,since the game tend to be a little fast paced
i mean,you barely stay in one place,so yeah these textures tend to be missed quite easily,just thought about posting it,im not complaining tbh
yeah, you are right
yep
I mean obviously it should be fixed eventually even if it's kinda low priority. Then again it's probably also a super quick fix.
you are right
I just really want the fix fo this kind of bugs
The more players who submit locations and associated screenshots of texture errors to Techland support, the faster we can get a more stable game without glitches and memory leaks. So it's not low priority. I know back in the day when I was making levels for Quake, and there were texture errors. Then you could fall through the world, etc.
Ah I didn't realize it was a type that could cause memory leaks, I thought it's just a misplaced texture...
What about stuff like mildly misplaced floating textures? For example there is a convoy at the roundabout directly northwest of the "Abandoned House" safe zone. It's a set piece with an Ambulance where a motorcycle crashed and there is blood splatter and the tire mark(s) from breaking. The entire tire mark is basically floating something like 10cm above the ground if you look closer. I notice these things more since I started playing VR where it's super obvious and annoyingly immersion breaking.
floating textures ARE EVERYWHERE in this game. u don't even need to try to find them, just look around and you will find a few with 100% chance, especially at the locations with big amount of grass, trash etc
is this a website for submitting or what
maybe email
idk