#Crashes after a certain amount of playtime
1 messages · Page 1 of 1 (latest)
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I dont think its the vram leak as it does this on very low too
and fps remains at a consistent 60-70 till the crash
although it feels like a ram or vram crash
My game won’t even launch all of a sudden on steam today
Make sure you’re using medium textures cause only high has the memory leak
My game crashes constantly since the patch. RX 9070 XT. AMD is saying its a Driver Timeout.
I am
I tried every texture setting from very low to very high
It's been doing this since day 1 for me
Although then it took like 5 hours to crash
Now it takes like under an hour
did u find a solution yet this just started happening to me after patch even tho my game runs smooth after 15-20 mins it crashes
Nothing for me. I submitted a support ticket, but they haven't even responded to the one I made from the first day of release, so don't have very high hopes.
No
Sorry
Same problem pal
Having the same problem, 7900 XTX with a 7800x3D. It's just unplayable, I get a bit invested and then I get booted
so far, both 25.9.1 and 25.9.2 crash, often during cutscenes, or when effects are on screen. Jumping into water, or the end of a cutscene
are you keeping an eye on temps ?
Yes me too +1, Temp,system all is fine as i got system monitor tools on my PC and dashboard, also drivers is up to date.. Literally the game always hang then crash out of desktop while playing for a certain of time (First lanch its work better for hours but after couple of the patches launch its will crash out 15-30min of playing) Im on coop with my partner and she working fine. Using 7900xtx/ 9900x amd so basically the game is as good as cant play at all.
What specs does she have? My buddy has a 9070XT and hasn't crashed nearly as much as me
she using nvidia 4070 and never crash or error b4.
Mine is mostly all this Dx12 thing {18:39:54.536} RETL: [D3D12] > Destroying SD3D12Output for hwnd=0x100336
{18:39:54.536} RETL: [D3D12] > Destroyed SD3D12Output for hwnd=0x100336
{18:39:55.762} RETL: [D3D12] > D3D12MA: Assertion 'm_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!"' failed. Then boom crash out the game
Its like this game hate so much on Dx12, might wanna try DX11 and see how it goes
have been trying to play beast but game keep crashing
gtx1650
amd ryzen 5 4600h
Both laptop version and i get this message when i start game
I waited for them to release updates to make game stable but game still doesnt work
the picture is self-explanatory, your Pc specs are too bad for this game
I tried playing at 720p but doesnt work as well and there r plenty of yt videos where people playing with same specs as me and game runs just fine
I dont think that should be a issue
The game requires 6GB of VRAM minimum. You cannot play it on 4 GB VRAM
You should use this Spec sheet to improve the build of the Laptop. If it's PC, you'll need a minimum GTX 1060.
For PC:
I may have fixed my issue
My browser being opened in the background was causing a memory leak in multiple games?
I don't think it was techland at all
I tested it and having my browser closed fixed it
So far atleast
I probably jinxed myself and it's gonna crash on launch 💀
even 720p wont work?
VRAM is a whole different thing. It does not have involvement witht the screen resolution