#FIX THIS PLEASE

1 messages · Page 1 of 1 (latest)

spice sundial
tired crow
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They do that so that your momentum carries over. I’m pretty sure that this is a fail safe for players abusing a wall hugging bug or something.

spice sundial
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Why let anyone wall run from a drop if you’re just going to die, keeping “momentum” doesn’t even make sense as a fix either because if you were moving too fast you shouldn’t be able to connect with the wall

tired crow
spice sundial
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Either way they need to fix it

viscid surge
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they wont fix it if it shouldnt be "fixed"

spice sundial
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Did we forget this guy can drop like 50 feet and just roll unscathed

viscid surge
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and if you can drop from so high with the active landing, you dont need to use wallrunning for that

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since you can wallrun multiple times in a row, theyre preventing glitches/people going where they're not supposed to

spice sundial
viscid surge
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they could but its too much work to change something that doesnt even need to be changed

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find another way down

spice sundial
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It’s really not much work at all. All they need to do is make it so you can use active landing at all times if you’re within the given drop from when you exit a wall run

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For a team of highly experienced developers that is light work

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What ppl say oh but that’s too much work to sweep smth under the rug it’s silly, it’s these ppls jobs and they love feedback especially for small gameplay mechanics that’ll improve qol

stoic hollow
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The sky is bright at night

limpid tusk
# spice sundial
  1. Bugs are supposed to be poster on #1414506546330603520
  2. Its not a bug, wall run carries momentum so if you start it while falling it wont stop the fall damage, the fall damage doesnt scale with fall speed but fall height and some things even if they slow you down they dont stop the fall damage