PC Specs:
9800X3D
RTX 5090 FE
64GB 6000MHz RAM
Playing @ 4K on a aw3225qf OLED monitor w/ G-Sync enabled - game is capped @ 180FPS.
Graphics settings mostly maxed out.
Nvidia driver is latest 581.29.
Game just doesn't seem to run smoothly for me, FPS remains high for the most part but it's as if the frame pacing is off and becomes very jarring. Most noticeable during combat or while running around / panning the camera quickly. GPU usage also seems to drop during these scenarios from 90-99% down to as low as 30% and then back up again without any fluctuation in FPS.
As for the flickering, I believe it might also be related to the frame pacing. It's only very noticeable in darker scenes and not the same as I have seen in other games where massive FPS fluctuations cause severe VRR flicker on OLED monitors. It's more like a very slight constant flicker that is consistent in pacing and it is always there despite the FPS being rock solid.
Things I've tried so far:
- Turning DLSS on or off (no change)
- Turning Frame gen on or off (no change)
- Turning Reflex on or off (no change)
- Uncapping FPS (no change)
- Turning Async Compute on or off (no change)
- Turning V-Sync on or off (no change)
- Switching from DX12 to DX11. This seemingly removes the flickering issue, however, it also seems to disables VRR for some reason which might be why the flickering disappears. Also causes my FPS cap to be ignored and instates the in-game FPS cap which cannot be adjusted or turned off (changes back every time I exit menu). FPS is just as high with less GPU usage but stutters all over much worse than anything I've seen so far in DX12.
I pushed through last night and continued playing in DX12 as I had been anticipating the release and was excited but I might have to put the game down for now until these issues are rectified, which is a shame because besides the issues I was having a lot of fun with the game!
If anyone has any solutions it would be greatly appreciated 🙂