#Is it intended for the tower raid to have the event flag? This causes some mods to not work properly
1 messages · Page 1 of 1 (latest)
Amazing to ask for help so your cheat mods will work
?r2
- Do not cheat, glitch or use exploits to gain an unfair advantage in Dying Light and Dying Light 2. Mods (except those made in purpose of cheating) are welcome on the server.
I’m not using cheats mods. I’m using a mod to increase inventory size to hold more weapons and ammo. Is it not out of reality for you to grasp that not every mod is a cheat mod??
Also seems you didn’t take the time to read. Regardless obviously you are of no help so you can kindly leave.
For me it's cheat mods. and then it's up to the mod creator to update the mods so they work. and DL2 has no official mod support anyway
It is updated to work, some mods though don’t work if events are active (which seemingly the tower raid is considered one right now, which makes certain parts of the mod not work) due to the way dl2 is set up. And I know the game doesn’t have official mod support, doesn’t mean I can’t ask a question about it. Like I said previously, if you have nothing to offer to help or contribute to the discussion, please leave. I frankly do not care what you consider mods to be.
I've seen other posts where they talk about mods manipulating and changing stash and inventory. and admin/mods told them not to talk about them here on the server
Well if that is true, then this will be the last time I discuss it. It’s not as if I am posting about it anywhere else in the server, so I do not believe I will be banned. Regardless, that mod was used an example. The support question was asking if the tower raid specifically was intended to be changed to having an event flag, which disrupts some mods in general from working.