#Multiplayer is an agony

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wooden sphinx
#

Me and my friend plays a lot usually with game and whenever we start a multiplayer session about every 30 min we have to close the game and start it again because the following happens:
-enemies teleporting, sometimes they are unkillable (they are walking around and when you hit them it just goes right through like you are not even bothering them, no reaction)
-messed up day and night time (when i have day time sometimes my friend have night time in the same session and can start a chase casually even though i have day time and volatiles are not running from the sun)
-whenever i wtiness him parkouring around he s just seems like glitching and teleporting even though we have perfect internet connection and let s not even talk about the cursed animations which i even wonder it exists in coop for example the head stomp is not even accurate. whenever i do it my friend sent me clips that im legit stomping the ground 1meter next to the zombie instead of his head
-parkour animations looks stiff and unnatural and often don t match up where the player is actually located
-the viral leap looks terrible when it happens and it s just hilarious
-desync issues happens everytime

Hope it will be fixed soon because coop is borderline unplayable longer than 30 min and yet devs are woking on the new game and i wonder if coop will be as terrible as here?