I think that I have some strange Grapple Throw skill bug. When I do it, zombies often seem to 'hit' the air and land under me instead of being threw away few meters. But on the other hand, sometimes that move somehow throws them several meters in the air and they land on the roof or hit street light.
I don't know if it's skill bug or ragdoll bug that makes using that skill problematic, because sometimes you don't throw zombies off the roof at the first attempt. Anyone else also got that problem sometimes?
#Grapple Throw bug
1 messages · Page 1 of 1 (latest)
yup
i think its currently a bug so nothing we can do but wait for a fix 
That's too bad, because throwing zombies around was a great entertainment for me.
I just tried playing again for the first time in a while, but I was super bummed to see this is still an issue. Throwing a zombie behind you essentially just drops them at your feet.
Really? It was half of the year already. So I still can't throw zombies around in a fun way.
It's still an on going issue too. I either have them fall right next to me or they go flying. I've submitted like two support tickets for this already within the span of like 18 months. On top of posting on the discussion forums. It's a shame it's still in the game man. 😦
I can only agree. They keep writing to write about any bugs to support, and then they don't fix those bugs despite probably several tickets being about it. I myself sent two tickets about it.
Yea, this one really bums me out too, I’ve been checking every update to see if it’s fixed and it’s still an issue. There’s no point in checking out something new in the game if a core combat skill has been broken for months. 😕
Damn seriously??? I thought I was the only one making multiple tickets lmao
Checked the patch today, no mention of the grapple throw in notes, so I’m assuming it’s still broken.
I didn't even realize there was a patch today. That's pretty disappointing. I recently sent an email to their support including a clip of bug. I really hope they do something about it. Given that it's a core mechanic of the game, you would think it would be top priority to get this bug fixed. Especially given the fact it's been broken for the longest time. I even asked on the subreddit to see if there were any solutions but nothing. The only thing I learned was that apparently not everyone has this issue?
True, not everyone has that bug.
You think it's a setting maybe? Perhaps a framerate issue?
maybe something with framerate as u say
Just tested right now. Locked the game at 60fps. Same issue.
Maybe it's a setting. I'll test a few other ones.
I'm trying DX11
Unfortunately, that didn't work either. Neither did changing a variety of settings. I really wonder what it is. Maybe it's hardware specific or some ridiculous nonsense like that.
here is my grapple
I'm talking about the grapple throw ability.
Here's a clip
I just uploaded it so give it a sec
We're processing this video
Should be good now
I will test now
Tested
It is only the backwards throw. So hold back.
It only happens if you throw back and you hold the grapple button. Assuming you maxed out the grapple throw skill in the combat skill section
yes
Assuming you're on PC, here are the steps to replicate:
- Find a biter, it typically happens with biters. I haven't test much with other enemy types other than zombies.
- Hold your grapple button, "f" by default, and hold back.
- Watch as the zombie flies into orbit or turns into paste against a light post.
The results may vary. Occasionally they will fall next to you, in front of you, or they will even do the normal behavior. Only occasionally though.
Hard to say from that short clip alone. It doesn't seem as aggressive as the one I shared.
Then again, maybe you don't have the bug..
I have thrown away 6 now, about the same length
Yeah, you likely don't have the bug. I've encountered several people that have it though.
Like I said, maybe it's hardware specific or setting specific or something like that. I wouldn't be surprised if it had something GPU related.
yes maybe
It's probably something with physics, as it ragdolls the moment you grapple them, it's a shame they still did not patch it considering the base skill is not buggy
Yeah, exactly. It's just weird though because some people have it and some people don't.
Yeah, their deltatiming calculation is probably wrongly applied to the throw or something
It does seem like a framerate thing. I did try locking it earlier to 60 but I got the same issue unfortunately.
When you said that, I found out that I have ragdoll physics mod enabled. will disable it and test
Do let us know. Also if possible, can you send me a link to that mod? I'd like to try it myself if it fixes the functionality.
They flew away further now . and mod name is "Just Ragdoll - Physics"
As they did in my clip?
That looks about right
Maybe less actually. For me they literally fly like someone threw the hardest fastball on the planet.
maybe something to do with the syncing
Yeah it's pretty inconsistent
Sometimes they fly out of view and you can see when they deload
Or they just rocket straight up or down
Techland's fix will be a Superman outfit
So, I got around to trying that mod and interestingly enough, I still have the same issue.
Very strange.
Yea, just booted it up, it is not fixed. Really disappointing.
Lol. I don't think we're ever getting a fix for this one.
we wil never
bro really waited 
Out of one last act of desperation, I took one more capture of this bug and made another ticket with techland - 319417
But yea, I too am losing hope it’ll ever be fixed lol
ignorance is a bliss
probably techland
also, almost over a year ago was the thread made holy fuck
I’m gonna bet money that this same glitch is in Dying Light: The Beast lol
Probably. I still check every once in awhile after a few updates. It is a fun glitch but it’s kind of annoying after the fun wears off.
Hey I got this from Techland in case anyone is still interested lol:
"
At the end the problem wasn't in the overlapping collisions between the player and AI. What caused the issue is erratic position changes during sync-action that lead to "jumps" in position (sometimes even backward), and the following ragdolls were calculating initial velocities for bones based on those incorrect values. Currently, we can't say what exactly causes these "jumps". Most likely, this is physics vs animation fighting for entities position.
The approach with averaging velocities of last e.g. 3 frames improved the situation, transition from animation to ragdoll was much smoother and there were no unstable motion encountered.
We've prepared a possible solution on the gameplay side, but for now we're putting it on hold, since the anim tech team is working on a better solution on their side.
"