#Suggestion about Stealth (part 2)

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silver gull
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A continuation of previous part.

  1. Now survivor sense can show a little cone of vision, in other words, which direction that enemy is facing.

  2. If you do some special move(dropkick for example), enemies will eventually start to dodge them. But the problem is that it works on every enemy what's around, whenever he saw you do that move or not. Basically, make that enemies who didn't saw you before, won't know which move you use the most right now = they won't dodge it.

  3. Make throwables almost "undodgable" especially for Big Bandits/Renegades. Make so, that they could dodge or deflect the throwable knife in 20% chance.

  4. Now enemies will be able to hide as well, if they saw you and you ran away, they'll remember you for some amount of time. Some will try to hide in the bushes and will wait for you to look away for an attack. During hiding, they won't make a sound, but you can spot them with Survivor Sense.

  5. Bring back E3 move, where Aiden makes Big Renegade tired (lows his stamina) to the point, where Aiden walks up to him and cuts his throat in one move of his sword.

  6. Make enemies use Flashlights as well, also make them roam around the situation during Night time in some groups. Those Renegades will hold a UV-Flares in their hands and pockets. Same thing for PKs.

  7. Make a skill, so Aiden can walk and run without a sound OR make so his Stealth mode walk will be a lot faster than it is currently(upgrade the skill).

  8. Stealth Takedowns shouldn't be dependant on Enemy's Levels. You spent your time sneaking up on them, they can't just avoid being hit in the neck with a knife as if it was nothing.

  9. When firearms comes out, make Attachments to them. I would like seeing Silencers(even makeshift ones, just don't make them cover a half of your screen)

End of my suggestion