#Hard Bound keys disrupting several aspects of gameplay
1 messages · Page 1 of 1 (latest)
Still, a issue a year later
eeh idk if they will fix it, lookup if there is a mod for it but I doubt
there is, just a case of it would be such a simple change to set it from a single key to be bound to the respective bind (So head stomp = kick's key type idea)
I'm not tl so yeah, it's easy to make keys reboundable I don't why they won't do it but it's up to them
they did in year 1 make a few actions rebindable
yeah but there are still a few keybinds which are hard coded
exactly
is a under statement
XDD
So
slope struggling
ground pound
reload
igniting propane tanks when they are in your hands
leaving a campfire
cancel the draw of your arrows
paraglider boost
dismounting razor cannons
are some of these
so if it was just stuff like leave campfire, restarting events & such
fair enough
I could see that easily being lived with
but it is a mix of core & basic actions you do regularly
along with some minor ones
I know but the best you can do is just use mods
this is not the place for suggestions, but make a community idea
it might get an overwhelming amount of votes
true, but mods disallow a lot of MP stuff
eeeh not really
there are mods that makes desync deplorable yeah but you can mp as long as the player has the same mods
or just use egametools
but that again will cause some desync issues
So I can't go to just help people like I did in DL1
or just go join randoms to have some fun
I think egametools just does that
makes it able so that modded player can join a vanilla player
but again that will cause desync issues
the game has a shit ton of issues with that