#Hard Bound keys disrupting several aspects of gameplay

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void wren
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Currently several actions are hardbound to a precise input,no matter what you change it to (Example of one head stomp and the new knife slide)

Can we get these tied to other actions that are bindable (such as making head stomp tied to kick) so they are not as disruptive if you aren't using all default only binding

void wren
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Still, a issue a year later

haughty osprey
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eeh idk if they will fix it, lookup if there is a mod for it but I doubt

void wren
haughty osprey
void wren
haughty osprey
void wren
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but never just did them all

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a few

haughty osprey
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exactly

void wren
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is a under statement

haughty osprey
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XDD

void wren
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So

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slope struggling

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ground pound

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reload

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igniting propane tanks when they are in your hands

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leaving a campfire

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cancel the draw of your arrows

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paraglider boost

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dismounting razor cannons

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are some of these

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so if it was just stuff like leave campfire, restarting events & such

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fair enough

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I could see that easily being lived with

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but it is a mix of core & basic actions you do regularly

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along with some minor ones

haughty osprey
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I know but the best you can do is just use mods

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this is not the place for suggestions, but make a community idea

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it might get an overwhelming amount of votes

void wren
haughty osprey
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there are mods that makes desync deplorable yeah but you can mp as long as the player has the same mods

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or just use egametools

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but that again will cause some desync issues

void wren
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or just go join randoms to have some fun

haughty osprey
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makes it able so that modded player can join a vanilla player

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but again that will cause desync issues

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the game has a shit ton of issues with that