Hopefully this is the right place to report a bug. I've encountered a handful of these bugs for a long while now. I decided to check if they had been fixed but unfortunately not. So I figured I might as well post them here. Sooo here's a list below:
• All Inhibtors had been automatically collected even though I hadn't. Which also weirdly prevents the GRE Key (or the other GRE tool) from detecting any of them nearby as well.
• All Revenants had been "killed". Most of them are still alive and once again I haven't killed them all.
• There's no longer a giant smoke cloud in front of the VNC Tower after completing the game. However, Virals and Bolters still spawn in the area. I don't know if it's intentional or not if the smoke cloud was removed but I'll point it out just in case.
• My Health Bar doesn't accurately show how much health I have. For example, I'll bandage myself up to fill the whole health bar, but there's more PAST the bar that isn't visible at all. So I'll wound up having to use more bandages to fill some invisible health bars.
• Audio delay. Sometimes when I'm doing a lot of parkour in the game and traversing the map, the audio struggles to keep up and will eventually play sounds from things I've done a minute ago, or even longer!
• Audio tears. Whenever there's a lot of things going on the game like battle music, characters talking, weapons clashing and slashing, etc. The audio will struggle and make a weird tearing sound. Sometimes the audio will just go almost completely mute and leave only the music to play!
• Sometimes the UV light doesn't work on infected. At times they'll back up and then just ignore the light like it's not even there. I have to re-flash the light on them to keep them at bay from me. I don't know if it's a bug or if it's just cause of the fact the the infected are significantly more aggressive now. But just in case!