#Nightmare Dimension

1 messages · Page 1 of 1 (latest)

shut pelican
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I would like to share with you early version of my custom map.
It is parkour based level but not only. You will have fight areas, collect quests and escape segments.
The plot is about trying to break free from nightmare and simply waking up. Simple task but many have failed before and their souls... are stuck there, alone and hungry.

I am planning to add very interesting place I can't talk about yet.
I will keep you informed about all updates here and on mod.io site.

Download:
https://mod.io/g/dying-light-2/m/rise-from-the-dream

Enjoy your lucid dream 🙂

mod.io

This is a fantasy parkour based map with few combat elements.

shut pelican
#

New update just has been released peepo_happy
Release notes

  • reworked first arena (more objects, improved lightning, overall better ambience)
  • finished cave area
  • added ladders in cave in case player slips from parkour course
  • added new obstacles on second zip line segment (double zip-lines, double fun)
  • added minor details in flying islands segment
  • added quest checkpoints in parkour course to better guide players
  • removed unnecessary teleport icon in elevator
  • level now ends after few seconds player exit the cave

Future updates will add new locations and quests. Gameplay will be more focused on parachute and grappling hook.

flint stag
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love a good ol' floating island. do you have any more screenshots?

shut pelican
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New update 1.2 guys! peepo_happyyy

  • finished parachute segment location
  • started building last location (Lunar Suspended City)
  • added first dialogue to introduce to the story (story still in progress)
  • added horizon details (mountains, pack of trees)
  • improved look of secondary plan (like rocks from far away)
  • more details in some areas

Next update will improve arena combat, add more weapons, make new arena fight on last location of the map.

remote bramble
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bussin

cerulean ledge
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Looking fantastic man 😄

shut pelican
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Update 1.3 released!

  • improved quest system - quests now are repeatable if you fail
  • added the last quest with the floor death game
  • extended cave area and improved parkour paths
  • more details overall on the map (ex. broken highway to Lunar City)
  • added barriers / kill areas to not be stuck outside the parkour course
  • extended bedroom & added door animation

It isn't the final version yet. There is no starting/ending cutscene. I will also make one more location after the
floor segment. This location will combine parkour, combat, and escape elements to rise from the dream once and for all.

shut pelican
#

I changed map name to "Nightmare Dimension" in case you are searching by old name.

shut pelican
# real laurel why ?

Because it represents better the plot, fits more to dark theme of the map (even if island parkour part is bright, most is still dark). Player will find out later that he has to escape from the dream, it doesn't have to be in title. also sounds better in my opinion & not only mine. Also recently there is more traction to multiverse, dimensions, parallel realities, these sorts of themes in culture.

fathom lagoon
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Really cool map and great parkour design

shut pelican
#

Nightmare Dimension

shut pelican
#

Here are some new screenshots from version 1.6.2.2, final contest version.

remote bramble
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looks pretty cool bro

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gonna download it right now