#forum-feed

1 messages · Page 5 of 1

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electronicboy replied to the thread DNS Caching timeout?.

iirc, for waterfall, disable netty dns in waterfall.yml, and then it will use your host DNS, then there was a way to tweak the timeout with more control with java itself

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KnusperflockeOfDeath started a thread called [1.18.2] Custom heads with BlockPopulator apears as Steve head.

I try to generate custom trees and other structures with custom heads.
Here is the code:

BlockState state = region.getBlockState(pos);
// CompoundTag from net.minecraft.nbt with mojang-mappings
CompoundTag nbt = stateData[x + z * size.getBlockX() + y * size.getBlockX() * size.getBlockZ()];
if (nbt == null) {
Log.consoleDebug("NBT is null: %s".formatted(pos.toString()));
continue;
}

if (state instanceof Skull) {
Skull skull = (Skull) state;

// seperated for debugging...
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sebastian97 started a thread called Certain player joined and was not able to take damage.

Hi, I just had something very strange and concerning happen.
A player joined (who had played briefly before (for maybe 10 minutes) 3-4 days ago.

They joined back today and for WHATEVER annoying reason, were not taking damage from PVP or PVE.
Now, my first instinct is some plugin, but quite literally none of my plugins should be giving godmode. It is an anarchy server with no protection, essentials, anything. Here is the plugin list:

Autorank
ColoredAnvils
ColoredSigns
CommandWhitelist...

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Malfrador replied to the thread Certain player joined and was not able to take damage.

Take a look at their player data file (.dat file with their UUID in your main world folder) with NBTExplorer.
My guess would be that they have the armor attribute set very high.
if its not that, remove plugins until the issue disappears I guess.

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sebastian97 replied to the thread Certain player joined and was not able to take damage.

Take a look at their player data file (.dat file with their UUID in your main world folder) with NBTExplorer.
My guess would be that they have the armor attribute set very high.
if its not that, remove plugins until the issue disappears I guess.

Yeah, the complicated thing is they aren't going to rejoin and have already left. Its only them, I can try to put the server in offline and join as them, but then the plugins won't work correctly without UUID. The only thing I noticed in NBTExplorer...

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sebastian97 replied to the thread Certain player joined and was not able to take damage.

OK so after really thinking about it and going through all my options, I found out it is a glitch with a plugin. It lets you set players invincible on first join for a set amount of time, but if they leave before it runs out and rejoins, they are invincible forever LOL. I reported it and found a little fix I can do in the mean time .Thanks!

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D151l started a thread called r/Place | A funny game for your server/network.

r/Place


A funny game for your server/network

BStats | Discord | GitHub | Download

Stop current server.
Upload the plugin in the plugins folder
Start your server
Have fun!

Geyser compatibility
Scoreboard full configurable
All messages full configurable
1.13 - 1.18.2 Server support
Database support (SQLite, MySQL, MongoDB)

place.item.remover | Add a block remover to the inventory.
place.item.checker | Add a block remover in the...

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SawFowl started a thread called CommandSync.

This plugin allows you to synchronize commands multiple Minecraft server instances via BungeeCord.
Supported proxy: Velocity, BungeeCord, WaterFall etc.
Supported servers: SpongeVanilla/SpongeForge, Bukkit, Spigot, PaperSpigot etc. Theoretically can work on ForgeBukkit servers(not tested).

Support lang - ru_RU, en_US, other
Page on Spigot
Page on Sponge
Wiki - Github

Contributor - fuzzoland
Original plugin - Spigot

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vLuckyDev started a thread called ChatFormatter - ✔️ MiniMessages | ✔️ Template System | ✔️ Placeholders | ✔️ Vault Support.

The most intelligent chat formatting plugin with minimessages support!
WARRNING! This plugin requires PlaceholderAPI and Vault to run!

Features:

PlaceholderAPI Support
MiniMessages Support with Legacy Colors Support!
Template System
Custom Placeholders System

Useful links:

Web UI
MiniMessages Format

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Ben2445Fun started a thread called [1.18.2] Low Server TPS.

We recently updated our Server.Pro server to Paper 1.18.2 (from Paper 1.18.1) and have been receiving low server tps since. As an uneducated player in anything debug-related, I was hoping someone would be able to shed some light on what might be causing the tps drop.

Info:
In 1.18.1, 7 people would still yield 20 tps.
In 1.18.2, 3 people will start to lower tps.
Ignore anything Worldedit or AsyncWorldEdit (AWE), unless it's causing majority lag.
Multiple custom datapacks & command block...

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hultralisk replied to the thread Iron farm not working.

Got this one working, all settings default, no mods etc

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Simonsator started a thread called Party and Friends For Velocity.

Looking for a GUI or Clans / TS Extension? Have a look at the Extended Edition
You are having only one Spigot/Paper server and no Velocity server? Then you need this version.
Features

The party system allows your players to play minigames together and chat with each other
The friend system allows your players to add each other as friends and to interact with them in many ways
Users can set the following settings:

If they want to receive friend requests (useful for youtubers)
If they want...

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Tau replied to the thread [1.18.2] Low Server TPS.

Tau

Try creating a new paper server with 100% stock settings and getting 3 people on it.
If that still has the same problem it's likely the host. If it doesn't you know it's a misconfiguration.

In the latter case try adding back your server settings ie: properties, start flags paper & spigot.yml etc, and see if the issue is still there.
If it isn't continue adding things such as worlds and then move onto plugins.

I have a suspicion it is to do with Vanilla Scheduled tasks in your world ie...

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Fluitenkruid started a thread called Failed to extract server libraries, exiting.

Good day,

I have been trying to set up a papermc server on my Raspberry Pi 4B 4GB but I ran into some complications. I am not very skilled in servers or linux so that might be the cause of the problem...
This is what I have already done, I downloaded Java 17, I got the server.jar from the papermc website, I ran the command java -Xmx2048M -Xms2048M -jar server.jar nogui, got an error saying Failed to download original jar, after that i did some research and downloaded the server.jar from the...

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Fluitenkruid replied to the thread Failed to extract server libraries, exiting.

Your file perms are borked

Thanks for the quick response.
So if I get this right, my file permissions are not done well. Can you be a bit more clear on which file permissions I have to change?

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electronicboy replied to the thread Failed to extract server libraries, exiting.

You need to ensure that the folder which the server is running under is owned by the user which the server is running as, i.e. if the server is running as the pi user, you're going to want to chown -R pi serverFolderHere (Will more than likely need to run that as root/under sudo)

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Fluitenkruid replied to the thread Failed to extract server libraries, exiting.

You need to ensure that the folder which the server is running under is owned by the user which the server is running as, i.e. if the server is running as the pi user, you're going to want to chown -R pi serverFolderHere (Will more than likely need to run that as root/under sudo)

This worked, the server starts. Now I ran into two other issues...

  1. I get this warning: Can't keep up! Is the server overloaded? Runnin x ms or x ticks behind

  2. When I try to connect through the minecraft...

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CrazyCloudCraft replied to the thread Does anyone know how to change the type of server that appears when pressing F3?.

Can't we do some kind of modification or something?
I also want to change /version

You can use F3Name for changeing the server type in the debug screen to something else.
With /gamerule reducedDebugInfo true you can disable things like the xyz location (you can also use NoPos plugin, if this doesn't work)
And for the /version output i found this: https://www.spigotmc.org/resources/customized-seed-and-version-1-16-x-1-18-x.97243/

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CrazyCloudCraft replied to the thread Redirect old Velocity plugin page to new one.

That does not solve the problem for other users who want to find the content. Also I am not sure on which other sites (wiki and co) I linked my plugins old velocity page.

But you can just create a new one on the papermc.io forums. So, you mean, that the old forum posts are not in the new forum, right?

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Simonsator replied to the thread Redirect old Velocity plugin page to new one.

But you can just create a new one on the papermc.io forums. So, you mean, that the old forum posts are not in the new forum, right?

Not directly. I reposted my plugin already, but other websites like google and some other forums are still linking to the og plugin page which was deleted. The web standard offers something called a 301 status code, which tells websites like google that the content has moved. Most people are currently unable to find my plugin. It would be a good practise to...

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CrazyCloudCraft replied to the thread Redirect old Velocity plugin page to new one.

Not directly. I reposted my plugin already, but other websites like google and some other forums are still linking to the og plugin page which was deleted. The web standard offers something called a 301 status code, which tells websites like google that the content has moved. Most people are currently unable to find my plugin. It would be a good practise to redirect the old plugin pages to the newly created once. Here is a link to a w3.org article on why not doing this is bad practice...

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Lord started a thread called Timeout problem.

hi guys i have problem realted to my server my server is a crossplay server and my server get a error in every 30 minitus io.netty.handler.timeout.ReadTimeoutException when this error come my server complatly stop working and no one cant join server i cant ryun any command through console and this things hapenned with my 4 friends with differnt hostings means its not a hostings problem can anyone help me

members also not fll its 256mb/12gb and not cpu and disk also full

help me guys...

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Simonsator started a thread called Redirect old Velocity plugin pages to the new listing.

Due to the old velocity forum being shutdown I and many other people relisted our plugins here. Would it be possible to enable a 301 status code redirection for plugins which were relisted? Currently if you google my plugin it will list the old page which just redirects to forums.papermc.io instead of the new listing of my plugin.

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Beaconsilver started a thread called Looking for plugin that mimics bungees server restricted mode.

As the title suggests

I am a big fan of velocity and currently using it for my server - but I do miss bungees restricted mode
Is there any plugin that mimics that.

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Fti started a thread called Error.

Fti

Hello, for a long time I have a problem on the server. Link are below.
This is a strange situation because the problem arose suddenly. The server is going crazy and there is a huge increase RAM and CPU. The problem was on two hosts on which I put the server.
Anyone know how to fix this?
Sorry if there are any mistakes in words (I using translator).
Thanks.

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_11 replied to the thread Error.

_11

Too many open files

Talk to your host.

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Fti replied to the thread Error.

Fti

Talk to your host.

the problem arose suddenly. I have already talked with host and they was set the limit of open files at a time to a greater but was still the same problem. Next i changed the host but it didn't help.

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electronicboy replied to the thread Error.

You're hitting the limit of open resource handles, you'll need to work out what resources are open, shamefully, using a hosting provider means that you're heavily stuck on the host here as only they really have the tools to see what file handles are open

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LiamWins started a thread called Customise Watchdog Termination Time?.

How do I change how long Watchdog waits to terminate a server after it hasn't been responding? For vanilla it's max-tick-time and for spigot it's timeout-time, is there anything similar for paper?

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KastenKlicker started a thread called SecureServerBackup.

Downloads:
Latest version: SecureServerBackup.jar.
Find all releases on my GitHub.

What is SecureServerBackup?
SecureServerBackup is a more secure version of ZombieStriker’s ServerRestorer.
Its purpose is to upload your Minecraft server backups securely to remote SFTP or FTPS servers.

Features of ServerRestorer:

Backs-up the full server directory, including plugins, worlds, and config/property files.
Compresses backups. Can reduces the files down to 1/4th the size.
Includes automatic...

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3g0t started a thread called blaze and caves error.

i have 1.16.5 paper server, i update it to 1.17.1, blaze and caves(bac) give me ~50% of all advancements, how to fix it?

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ProBossman101 started a thread called How to change server gamemode on ubuntu server.

I set up a papermc docker on an ubuntu server os, when my friend join they are in adventure mode, does anyone know how to help?

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@.@ started a thread called Looking for Velocity alternative to RedisBungee.

@.@

I am looking for a Velocity alternative to RedisBungee or for some way to use RedisBungee on Velocity

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RabidOtter replied to the thread Iron farm not working.

Which plugins do you have installed on your server? I just built the third example you listed on my server, so it should work.

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hevav started a thread called LimboAPI - an API which provides virtual servers features..

LimboAPI

Library for sending players to virtual servers (called limbo)

LimboAuth - Auth System in the virtual server (Limbo). Uses BCrypt, has TOTP 2FA feature. Supports literally any database: MySQL, SQLite, H2, PostgreSQL. Has a “mixed auth” feature.
LimboFilter - Most powerful bot filtering solution for Minecraft proxies. Built with LimboAPI.

Features of LimboAPI

Send to the Limbo server during login process
Send to the Limbo server during play process
Send maps, items to...

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hevav started a thread called LimboAuth.

LimboAuth

Auth System built in virtual server (Limbo).
Needs LimboAPI to be installed on the proxy!

Test server: ely.su

See also

LimboFilter - Most powerful bot filtering solution for Minecraft proxies. Built with LimboAPI.
LimboAPI - Library for sending players to virtual servers (called limbo)

Features of LimboAuth

Supports H2, MySQL, PostgreSQL databases;
Geyser Floodgate support;
Hybrid (Floodgate/Online/Offline) mode support;
Uses BCrypt - the best hashing algorithm for password...

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hevav started a thread called LimboFilter - a bot filtering solution, built with LimboAPI..

LimboFilter

Most powerful bot filtering solution for Minecraft proxies.
Needs LimboAPI to be installed on the proxy!

Test server: ely.su

See also

LimboAuth - Auth System built in virtual server (Limbo). Uses BCrypt, has TOTP 2FA feature. Supports literally any database due to OrmLite.
LimboAPI - Library for sending players to virtual servers (called limbo)

Features of LimboFilter

Improved Falling Check - Check X, Z coordinates;
Highly customizable CAPTCHA's - change fonts, backplates...

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hevav started a thread called LimboAuth Social Addon - link your social networks to the Minecraft account!.

LimboAuth-SocialAddon

Now it is possible to link your social networks to your Minecraft account!
Telegram, Discord and VK are supported
Needs LimboAuth 1.0.4+ to be installed!

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ProBossman101 started a thread called I can't download any plugin other than essentialsX on ubuntu server.

Every time i try and use the sudo wget [download link] command it either says that it is forbidden, the service is temporarily down working or it succeeds in downloading, but makes them text docs saying with download or latest but for some reason essentialsX works just fine.if you couldn't tell I am new to this kind of stuff and I am sorry for the frequent questions.

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electronicboy replied to the thread I can't download any plugin other than essentialsX on ubuntu server.

many sites don't work in a "wget" friendly manner, there was a flag for wget to tell it to use the suggested name from the web server, many sites are also very hostile towards accessing their site in "automated" manners, best you can do is download that stuff locally and just scp/ftp it over

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Arceus replied to the thread Iron farm not working.

I have created three different iron farm designs in an attempt to have one work on my server. The problem must be related to the server somehow because the farms did work when tested on singleplayer.
If anyone has any experience with farms like these and/or knows how I can fix it, all help is greatly appreciated.

The farms I tried are these:

How exactly does it not work? Is it just slower than its supposed to be, or it doesnt work at all?

(Also do note that almost all farms will work...

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BugGuy started a thread called Possible 1.19 Release.

Hello, I know you guys work very hard on these updates, and I do not intend on rushing you! I was just wondering what you guys expect with this new update. Are you expecting it to be an easier update and take around a few days, or are you expecting it be much harder and take around a week or so to straighten out all the bugs? As I stated earlier, I know these things take time and hard work, so thanks in advance for taking the time out to look at my forum :)!

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Machine Maker replied to the thread Possible 1.19 Release.

Its not really known. There are never ETAs on updates. First we have to wait for spigot to update. And their process is so closed off all but a very few even have access to it. So right from the start we have no idea how long it will take. After that it is still up in the air depending on who is around to update, how long that will take. And then after that for experimental builds. Its all unknown.

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3g0t replied to the thread blaze and caves error.

its bug from datapack

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ProBossman101 replied to the thread I can't download any plugin other than essentialsX on ubuntu server.

many sites don't work in a "wget" friendly manner, there was a flag for wget to tell it to use the suggested name from the web server, many sites are also very hostile towards accessing their site in "automated" manners, best you can do is download that stuff locally and just scp/ftp it over

thanks for the help. did what you said and now the .jar file is there plain as day but it still wont work, the troublemaker in question being worldedit

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xXGoobyXx replied to the thread I can't download any plugin other than essentialsX on ubuntu server.

thanks for the help. did what you said and now the .jar file is there plain as day but it still wont work, the troublemaker in question being worldedit

what is the output of ls -l?

Im guessing that it is a simple permissions issue which can be fixed with chown

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3lPolloMuerte started a thread called Clearing chunks to allow regeneration.

Hi, all,

I've spent a while trying to google for an answer to this. With the deep dark coming, it would be awesome to reset some of the explored-but-not-used chunks on my server. Is this supported in any way? If not, would it basically be moving the dimensions into a single folder (like if I was moving back to the vanilla server), resetting the chunks using something like MCAselector, then moving the dimensions back?

Thanks in advance!

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EterNity replied to the thread Clearing chunks to allow regeneration.

You can look into using MCA Selector and set to delete chunk with low inhabited time should do the trick.

DO MAKE A BACKUP FIRST and verify backup works before you perform this.

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ShingWong08 started a thread called Add RNG Manipulation in paper.yml.

Can paper add a rng manipulation option (true/false) in paper.yml?

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kenan started a thread called When will PaperMC 1.19 come out?.

The new 1.19 Minecraft update has just came out, and I was just wondering, will there be a PaperMC update as well?

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aurora replied to the thread When will PaperMC 1.19 come out?.

There Is No ETA
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else. Join our Discord for more updates on the progress

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Fti replied to the thread Error.

Fti

You're hitting the limit of open resource handles, you'll need to work out what resources are open, shamefully, using a hosting provider means that you're heavily stuck on the host here as only they really have the tools to see what file handles are open

I've changed hosting and in console i see this errors (I know writes not to report) but maybe someone can diagnose the problem and tell me what i must do to to get rid of him. paste.gg

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FriedChicken started a thread called How to solve "Unable to read/load/save your velocity.toml" ?.

Unable to read/load/save your velocity.toml. The server will shut down.
java.lang.RuntimeException: The forwarding-secret file must not be empty.
at com.velocitypowered.proxy.config.VelocityConfiguration.read(VelocityConfiguration.java:519) ~[velocity-3.1.2-SNAPSHOT-152.jar:3.1.2-SNAPSHOT (git-64bfa285-b152)]
at com.velocitypowered.proxy.VelocityServer.doStartupConfigLoad(VelocityServer.java:308) ~[velocity-3.1.2-SNAPSHOT-152.jar:3.1.2-SNAPSHOT (git-64bfa285-b152)]
at...

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kalle replied to the thread When will PaperMC 1.19 come out?.

It would be very nice of you if any progress could be announced, even if you don't have a specific date for any release.
Since a reply like the one posted can be found quite offensive and rude by many people.

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icynnac replied to the thread When will PaperMC 1.19 come out?.

It would be very nice of you if any progress could be announced, even if you don't have a specific date for any release.
Since a reply like the one posted can be found quite offensive and rude by many people.

Progress is announced on the Discord.

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electronicboy replied to the thread Error.

that server is just apparently overloaded to all heck or somethin

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oddlama replied to the thread [1.19] Vane - Immersive and lore friendly enhancements for vanilla Minecraft.

Basically this is done by supplying a resource pack alongside the plugin. Then we using existing items with special tags to have them show a different model. It's all open source, so feel free to poke around if you want to see details.

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Sheepion replied to the thread [1.19] Vane - Immersive and lore friendly enhancements for vanilla Minecraft.

Basically this is done by supplying a resource pack alongside the plugin. Then we're using existing items with special tags to have them show a different model. It's all open source, so feel free to poke around if you want to see details.

so players need to install the resource pack first? I will look deep into the code tomorrow, thanks for your reply.

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oddlama replied to the thread [1.19] Vane - Immersive and lore friendly enhancements for vanilla Minecraft.

so players need to install the resource pack first? I will look deep into the code tomorrow, thanks for your reply.

No, the resource pack will automatically be served if not configured otherwise. (We set the server-resource-pack for this)

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kenan replied to the thread When will PaperMC 1.19 come out?.

There Is No ETA
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else. Join our Discord for more updates on the progress

Ok, thank you for the response!

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kenan replied to the thread When will PaperMC 1.19 come out?.

I am quite new to PaperMC as I have been using Spigiot until a month ago. That's why I didn't know this.

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surfrock66 replied to the thread When will PaperMC 1.19 come out?.

Just for understanding, generally paper updates after spigot as it's downstream, so if you're looking for progress, check the spigot forums. They have a dev build out, and people are going through and testing plugins now, there's lots of various updates there. Some people are talking about API changes that broke plugins involving vanish/spectator behavior, so it seems there's still some work to be done. If history is an indicator, Spigot usually takes ~2 weeks to become stable after a...

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LogoJK started a thread called Not getting reconnected.

I can't join my MC Server (Proxy is not sending me to Server)

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kalle replied to the thread When will PaperMC 1.19 come out?.

Not everyone uses Discord you know. Announce stuff in a proper way.

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kalle replied to the thread When will PaperMC 1.19 come out?.

Just for understanding, generally paper updates after spigot as it's downstream, so if you're looking for progress, check the spigot forums. They have a dev build out, and people are going through and testing plugins now, there's lots of various updates there. Some people are talking about API changes that broke plugins involving vanish/spectator behavior, so it seems there's still some work to be done. If history is an indicator, Spigot usually takes ~2 weeks to become stable after a...

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surfrock66 replied to the thread When will PaperMC 1.19 come out?.

Spigot has been out for a few days. so shouldn't take paper that long.

This is the thread I'm following, even though dev builds are out they are not ready for use. Because people only run them in test environments, some API weirdness doesn't get discovered yet. There are reports of some weird behaviours, and users in that thread generally recommend waiting for a .1 release. Paper can likely start dev against them, but it would be premature to call spigot "out"...

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aurora replied to the thread When will PaperMC 1.19 come out?.

Spigot has been out for a few days. so shouldn't take paper that long.

Spigot has the possibility to work on the snapshots, but they choose to not publish their work until after the update. That is why Spigot is available so quickly. We however have to wait until after Spigot decides to make push their changes, and only then can we start working.
We've been working nonstop for over 48 hours after Spigot released and are now testing the experimental builds on Discord. There will be an...

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monsune started a thread called OVH i7-7700K 64GB NVMe 1gbit server with GAME firewall for rent.

Hello!

Hopefully it's OK to post my proposal here? I have a server with the following specs:

2x960GB of enterprise grade NVMe Samsung drives (MZQLB960HAJR-00007) configured as RAID1
i7-7700k @ 4.2GHz (7th gen Kaby Lake)
64GB of ram (4x16GB Kingston KHX2400C15/16G PC4-19200 2400MHz modules)
1gbps of premium, symmetric bandwidth
OVH GAME firewall
up to 256 IPs or IP blocks

The machine is colocated at OVH's Strasbourg data center, EU.

Since the machine is basically idle (a project that...

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juno_kreisler started a thread called [1.19-4] Wrote a message in chat, got kicked. Java error..

After updating the paper.jar for my remote Linux server, I wanted to test if DiscordSRV still sends messages between Minecraft and Discord.

However, when I write anything at all in the chat, I get kicked out with the following error message:
Internal Exception: java.lang.NullPointerException: Cannot invoke "String.startsWith(String)" because "jsonMsg" is null

Weirdly enough, DiscordSRV still manages to send my message as well as Discord messages into the server (without crashing). So...

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Velnias75 started a thread called SEC - Super Easy Chairs.

SEC - Super Easy Chairs

Turn any stairs to sittable chairs by just putting a redstone block under it, or just by powering the block under the chair with redstone.

Instalation
Just drop the jar into your plugins folder, thats all. No configuration!

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knowale666 started a thread called how to make a captcha by numbers?.

здравствуйте сегодня весь день думал как сделать цифры вместо букв в капче? сегодня видел эту реализацию на сервере, но сам понятия не имею как это сделать, может кто подскажет ?

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EterNity replied to the thread Paper 1.19.

yay go Paper! 🚀

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Noah replied to the thread Paper 1.19.

Thanks for the hard work everyone! ❤️

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ClientDNS replied to the thread Paper 1.19.

REALLY GOOD!!!

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LoJoSho replied to the thread Paper 1.19.

Glad the configurations are finally getting the attention they deserve, thank you for your hard work everyone! <3

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Bensuperpc replied to the thread Paper 1.19.

Nice ! :3

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Owen1212055 replied to the thread Paper 1.19.

Glad to be able to help with this release. :)

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Spottedleaf replied to the thread Paper 1.19.

i'd like to thank kenny television for pulling before merging and unfiltering the patches

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TehBrian replied to the thread Paper 1.19.

Excited for the possibility of Configurate being official API. Neat stuff! Thanks to everyone involved :D

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HexedHero replied to the thread Paper 1.19.

🚀🚀🚀

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Jimbob Walton replied to the thread Paper 1.19.

I would thank everyone, who helped to provide this 1.19 update. :)
Good work and keep going. ;)
Or with Karla Kolumna's words: "sensational" :D

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Doc replied to the thread Paper 1.19.

Doc

Thanks for the work and the streams :3

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EterNity replied to the thread Paper 1.19.

i'd like to thank kenny television for pulling before merging and unfiltering the patches

When will spotttedlef wake up??

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ssamjh replied to the thread Paper 1.19.

Thanks for the release. It was cool following the development in Discord 😎

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monsune replied to the thread Paper 1.19.

That's some great stuff indeed. Thank you!

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Douglas started a thread called Exception in server tick loop.

idk what wrong with my server. Please, help me, thanks

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Camm replied to the thread Paper 1.19.

Cheers to everyone involved for your amazing work. 🥰

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Hycord started a thread called Custom Right Click Functionality.

How do I add custom right click functionality to an item? I've looked everywhere and can't find anything!

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Noah replied to the thread Custom Right Click Functionality.

You'll want to listen to the PlayerInteractEvent and check whether the action is RIGHT_CLICK_AIR or RIGHT_CLICK_BLOCK. Then, you'll have to identify whether the item clicked is your custom item. The easiest (and most reliable) way to store this typo of info on your item is probably in the PersistentDataContainer, see this resource for a quick tutorial.

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Hycord replied to the thread Custom Right Click Functionality.

You'll want to listen to the PlayerInteractEvent and check whether the action is RIGHT_CLICK_AIR or RIGHT_CLICK_BLOCK. Then, you'll have to identify whether the item clicked is your custom item. The easiest (and most reliable) way to store this typo of info on your item is probably in the PersistentDataContainer, see this resource for a quick tutorial.

Thanks!

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Hycord replied to the thread ..

.

click on the 3 dots in the top right and click delete

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Bram replied to the thread Paper 1.19.

Great work!

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monsune started a thread called EazyNick plugin contains malware.

Just a word of warning to anyone who might be using EazyNick plugin. It was recently classified as malware. If you are still using it - delete immediately.

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Feelsev started a thread called How to use this event?.

Hi, I was recently using AsyncPlayerChatEvent but I noticed that event it's deprecated and it says to use AsyncChatEvent instead of AsyncPlayerChatEvent. I tried to do it, but I have no idea how... What's going on here? You can't even set the format. I just don't know.

Can you guys show me how to do it?

give me some example :), thanks in advance

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Fti replied to the thread Error.

Fti

that server is just apparently overloaded to all heck or somethin

I try /timings on and /timings paste, thats what i get:
[21:52:45] [Timings paste thread/INFO]: Upload Error: 301: Moved Permanently
[21:52:45] [Timings paste thread/INFO]: Check your logs for more information
[21:52:45] [Timings paste thread/ERROR]: <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
<html><head>
<title>301 Moved Permanently</title>
</head><body>
<h1>Moved Permanently</h1>
<p>The document has moved <a...

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electronicboy replied to the thread Error.

delete the custom timings server config from your paper config.

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TNTUP replied to the thread Paper 1.19.

Nice Paper Devs!!! GG <3

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Senravskij started a thread called Paper 1.16.5.

Привет!
Я хотел бы знать, где я могу найти Paper для версии 1.16.5 и если это возможно... Я не мог найти его на официальном сайте, но я попробую еще раз.

PS извините за мой английский, писал через гугл переводчик

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Paldiu started a thread called FeelingLucky v1.2.0.

v1.2.0 Release Notes:
This is the official RELEASE of FeelingLucky.

NOTE: THIS PLUGIN REQUIRES PAPER TO RUN. SPIGOT SUPPORT IS IN PROGRESS, HOWEVER AS IT STANDS CURRENTLY THE PROJECT UTILIZES PAPER SPECIFIC FUNCTIONS AND THUS REQUIRES PAPER FOR THE TIME BEING.

This plugin utilizes the luck stat to modify the outcomes of certain events such as taking damage or block/item drops. Users are assigned a default value for their Luck stat as represented by this plugin from their GENERIC_LUCK...

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smokytek started a thread called Need help with Paper 1.18.2 Craft Async Scheduler Management Thread.

Hi ,
From a couple months i'm in trouble with an error that cause my server crashing daily.

My host i'ts a dedicated server with a ryzen 7 (8 core 16 thread) and 64 gb RAM, allocated to this instance i got 32GB.

every day after 9-10 hours the console start spamming this errors, everyday the plugins are different, and after a couple minutes it crash.

My server got 30-40 average players and 70-80 plugins

PLEASE HELP ,ME I DON'T KNOW HOW TO SOLVE THIS

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Paldiu replied to the thread FeelingLucky v1.2.0 - A luck driven mechanics plugin..

Update 1.2.1 - Patch Fix for Luck Interactions:
What's Changed:

Added a check for the Luck potion effect within the RNG factor to consider if the player is being affected by a luck potion.
Changed version from 1.2.0 to 1.2.1
Added a Codacy analysis workflow
Fixed a bug where the RNG calculation was based off a percentage of 100 [in the case of (n/1024) * 100] while the actual player luck value was based off raw points out of 1024. This meant that so long as the player had over 100 luck...

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parkouristik93 started a thread called Villagers can't restock after being cured [1.19].

I've found a strange bug. When I wanted to make the trading hall, all villagers was fine. But when I infected and qured some villagers, they start just looking at one point and they won't interact with the work stations.

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Machine Maker replied to the thread Swapped from spigot 1.19 to paper 1.19, got error hell.

well that log shows that you ran the server with 1.18.2. And you can't go backwards in versions. So try running the server with actual 1.19 paper.
16.06 05:54:42 [Server] INFO This server is running Paper version git-Paper-366 (MC: 1.18.2) (Implementing API version 1.18.2-R0.1-SNAPSHOT) (Git: b1ac25f)

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MadBook replied to the thread Swapped from spigot 1.19 to paper 1.19, got error hell.

well that log shows that you ran the server with 1.18.2. And you can't go backwards in versions. So try running the server with actual 1.19 paper.

weird, i selected paper 1.19 on shockbyte

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MadBook replied to the thread Swapped from spigot 1.19 to paper 1.19, got error hell.

Maybe you should bring this up with the support of your host then, clearly they are serving you the wrong jar.

could be ye, there also seems to be an option for custom one, so maybe i can try insert it myself

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CNLuminous started a thread called missing profile public key this server request secure profiles.

join offline server tips missing profile public key this server request secure profiles,
the version used is 1.19. I can confirm that velocity is disconnected. There is an enforce secure profile in the configuration of minecraft server. Is there a similar configuration in velocity? I can't find it

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liquidwater started a thread called Chunk Relocation.

I'm having a problem with a custom world I've created and am trying to use on a server. In both Vanilla and Forge when generating chunks I get the error:

[11:50:55] [Server thread/ERROR] [minecraft/ChunkSerializer]: Chunk file at [543, -347] is in the wrong location; relocating. (Expected [543, -347], got [0, 0])

and

[14:08:33] [Server thread/WARN]: Failed to parse chunk [33, -310] position info
java.lang.ArrayIndexOutOfBoundsException: Index 0 out of bounds for length 0
at...

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Fladdenbrot started a thread called Maximum TNT Explosions.

Hello folks,

How can I set the maximum number of TNT explosions on the Minecraft Paper Server for 1.19? I always get this message automatically when starting the server:

[11:49:02 INFO]: Max TNT Explosions: 100

Would like it to be a little bit higher. 😉

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sulu replied to the thread Maximum TNT Explosions.

Change max-tnt-per-tick in spigot.yml.

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MythicalMew started a thread called Unknown reason for server crash on startup..

Hi, sorry I'm not very well versed on Minecraft/Paper server hosting so if this is a common error received I'm sorry for any bother.
Basically for some context, every once in a while with a Minecraft update me and some close friends would start up a Minecraft server and I'd host it, we were planning to start another one today using Minecraft 1.19 and no matter what I tried (and I searched a lot online for anything relating to this error, nothing was exact, but vague similar error solutions...

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surfrock66 started a thread called Server won't start, compiled from the latest git commit (currently d1b1c6f).

Evening; I'm posting it here to help understand if it is a Paper issue, or an issue with a plugin/datapack. By the looks, we don't even get to plugin loading, so I don't think it's that. The only incompatible datapack is the "bukkit" one which appears to get generated? Even if I delete it it reappears. I'm attaching a crash log, but the relevant console output is here:

[20:46:20 ERROR]: Encountered an unexpected exception
org.spongepowered.configurate.serialize.SerializationException...

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surfrock66 replied to the thread Server won't start, compiled from the latest git commit (currently d1b1c6f).

Hrmmm...I read the doc, I didn't see a config change that needed to be made and it worked in 1.18.2, is it possible it's a problem with the config format conversion?

Here is the relevant chunk of config I think:

anticheat:
anti-xray:
chunk-edge-mode: 3
enabled: false
engine-mode: 1
hidden-blocks: {}
lava-obscures: false
max-block-height: 64
max-chunk-section-index: 3
replacement-blocks: {}
update-radius: 2
use-permission: false

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surfrock66 replied to the thread Server won't start, compiled from the latest git commit (currently d1b1c6f).

Interesting. In 1.18.2, in my paper.yml, I have the following entries:

world-settings:
default:
slime-spawn-height:
swamp-biome:
maximum: 70.0
minimum: 50.0
slime-chunk:
maximum: 40.0
monster-spawn-max-light-level: -1
wateranimal-spawn-height:
maximum: default
minimum: default
anticheat:
obfuscation:
items:
hide-itemmeta: false
hide-durability: false

anti-xray:
  max-block-height...
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Machine Maker replied to the thread Server won't start, compiled from the latest git commit (currently d1b1c6f).

Was this a change I missed in the move to 1.19, or should this have been handled by the config conversion process (that made the config directory and split the files)?

This should've been handled. I'm not sure why you've got empty map ({}) in your older config. I assumed they'd all be empty lists.

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electronicboy replied to the thread Server won't start, compiled from the latest git commit (currently d1b1c6f).

that OG config was invalid, but the logic that is in use woulda just basically ignored that and probably just used the default list, which is not saved back, given that anti-xray is disabled in that config this wouldn't of had any side effects bar the fact that the invalid config is hidden; maybe this can be shimmied but from what I see, not technically a bug

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Voyqed started a thread called Tabcomplete.

Hello, everyone,
I have the following problem. I want to write a command that not everyone can execute. So far that's no problem. However, the command is suggested to every player (TabComplete) even if they don't have the permission.
Example:

Command: /Teamchat
Permission: server.teamchat
If you then "/" tab "Teamchat" will be displayed to each player.

I was able to fix the problem by overwriting the "hasPermission(Invocation invocation)" method. Then only players who didn't have the...

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Multi started a thread called Server Lags when ever a player dies and respawns or teleports [1.19-28].

Im running a small server for a group of close friends and It was fine the first few days when I created the server but after awhile it just got worse and I'm not too sure on how to fix it.

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CrazyCloudCraft replied to the thread Chunk Relocation.

You can try to open that world in your own launcher. And after that you put the map on the Server.

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CrazyCloudCraft replied to the thread Unknown reason for server crash on startup..

Hello, ask questions is completely okey and we're not angry about normal questions.
I think you can fix that with this reddit post:

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electronicboy replied to the thread Tabcomplete.

I think that if you wanna properly hide a command, you need to implement the command using the brigadier command stuff so that you can put a requirement on the command node itself; It's saying invalid args because it's not able to find any applicable argument structure to send to the client is what I think is happening

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gamer50082 replied to the thread Server Lags when ever a player dies and respawns or teleports [1.19-28].

Im running a small server for a group of close friends and It was fine the first few days when I created the server but after awhile it just got worse and I'm not too sure on how to fix it.

i have seen this before did ur server have 3 people in diff chunks that have entity spawning?

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Multi replied to the thread Server Lags when ever a player dies and respawns or teleports [1.19-28].

i have seen this before did ur server have 3 people in diff chunks that have entity spawning?

Yea we kinda all went our separate ways when the server started but now its still occuring even when there's just one person online

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Multi replied to the thread Server Lags when ever a player dies and respawns or teleports [1.19-28].

At first you should restart your server, because how longer a server is online without restarting, it could get issues.
Also @EterNity should make a answer here

I've restarted many times, thought it was the few plugins and datapacks we had at the time but its still occurring even after removing them all.

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Voyqed replied to the thread Tabcomplete.

I think that if you wanna properly hide a command, you need to implement the command using the brigadier command stuff so that you can put a requirement on the command node itself; It's saying invalid args because it's not able to find any applicable argument structure to send to the client is what I think is happening

Okay with the Brigadier the message "Incorrect argument for command at position 9: teamchat <--[HERE]" no longer comes. But for these players the message "Unknown command...

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MythicalMew replied to the thread Unknown reason for server crash on startup..

Hello, ask questions is completely okey and we're not angry about normal questions.
I think you can fix that with this reddit post:

Thank you for providing this! It managed to help me get it working. I'd accidentally put my public IP address in the server.properties file instead of my IPv4 which caused the error, again, tysm for the help lol.

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OtherwiseJunk started a thread called \u0000 Character Displaying Block.

I was trying to update a resource pack for emojichat, and it looks like replacing the space character (\u0020) with the character Mojang recommend (\u0000, https://bugs.mojang.com/browse/MC-251764) is placing an unusual SP block character.

The emojichat mod itself is fairly old, we've mostly been adding emotes to it and not much else, but if anyone has any ideas I'd really like to get this displaying normally again.

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CripeHD started a thread called How to add else part to BrigadierCommand.

Hey, I'm trying to create a command with BrigadierCommand.

Command:
/Server <Server>

If the player execute this command he send to the <server>. My problem is that I want to send the player a usage message if he only use "/Server", "/Server something something" so for all other cases where the argument length is not one. Here is my code:

LiteralCommandNode<CommandSource> cmd = LiteralArgumentBuilder
.<CommandSource>literal("server")...

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OtherwiseJunk replied to the thread \u0000 Character Displaying Block.

Hey crazy,

This is the output after changing the default.json to use \u0000 in place of \u0020.

Prior to that the spaces are just tiny, like quarter width, as the Mojang bug describes.

I'll take a look at that mod tho, thanks!

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Spaex started a thread called Disable ore generation in a world.

Hi,

I'm searching for a way to disable ore generation in a specific world. Since I want to indirectly force players to go to a ressource world instead of farming in the Building world, without restricting building there.
Is there any way to like realize smth. like this? For example replacing all ores with stone when generating or when the chunk is loaded (which I think impacts the performance to much if all chunks are scanned permanently for ores). Since plugins like ore-control don't...

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electronicboy replied to the thread Error.

Generally seams that the host is having issues, everything appears to be running fine apart from when you seem to suffer massive stalls; We can't really determine the why from timings for that one

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firestorm942 replied to the thread class casting issue. any help appreciated..

im googling, searching. trying to figure out how to rewrite it... but, it escapes me.. im rather new to this. just trying to keep this plugin alive.

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Redblazer23 started a thread called tnt dupe.

tnt dupe is not working on paper in 1.18.2. is there a way to fix this problem?
pls help me

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Djaytan started a thread called JobsReborn-PatchPlaceBreak.

A place-break patch extension of Jobs Reborn plugin for Bukkit servers.

Place-break issue

With JobsReborn, it appears that placing
a block and then breaking it is counted as a valid job action which lead to a payment for the player. Given this fact, it's very easy to imagine a diamond ore to be gathered with a Silk Touch pickaxe and immediately after be replaced to repeat the process again and again...

A solution with JobsReborn is to remove money and xp when a diamond ore is placed...

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Noah replied to the thread tnt dupe.

Set allow-piston-duplication in unsupported-settings in paper.yml to true.

For more information, see this GitHub issue.

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Noah replied to the thread How to use this event?.

You need to override the ChatRenderer (AsyncPlayerChatEvent#renderer)

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Kooperlol started a thread called Chunk Error.

I was wondering if anyone knows why this could occur. The world rolled back over 8 hours. The world is used for a private mine system I coded and there was no lag just an instant crash + rollback. If anyone knows what this error means, please help.

Link to error / crash report attached.

Thanks!

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msknight started a thread called Looking for 1.18.1.

I'm wanting to download a copy of 1.18.1 to directly replace a spigot server on that version, however only 1.18.2 is on the download page and I don't want to move to 1.18.2 yet because of some game changes (like glow squid only spawning in light levels of 0) but I can't find a download for this. As it isn't actually legacy as such, it isn't on the legacy pages.

Grateful for any advice please.

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Artica started a thread called 1.19 server becoming randomly unresponsive, and outputting random thread dumps.

Hello, I recently started a paper 1.19 server with build 27 I believe. The server ran fine for a day, but then began to encounter massive lag spikes in the middle of the night, when no one was on. The console would warn it was running thousands of ticks behind, then would output a thread dump. This happened multiple times per day and has for about 3 days. The weird thing is most of these thread dumps were completely different. The server usually recovered after about a minute, and would...

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Mondbrille started a thread called Mojang chat report.

Hello everyone,

i don't like the new mojang chat report system, so here are my thoughts.

If i investigated it correctly, since 1.19 there are two new fields in the ClientboundPlayerChatPacket: timeStamp and saltSignature. I think these fields are used for identification and verification of the player written chat messages.

However, these fields aren't in ClientboundSystemChatPacket. If the server cancels every player message and sends the content as a system message, the client would...

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MiniDigger replied to the thread Mojang chat report.

yes.
however, in the future, the client might reject such messages, there is already a client setting that comes close to this.
fighting mojang is never a good idea, you will loose.
the decided that they want to improve the player safety (and I and many others agree with them), so we will see more work in this area, especially if people circumvent the system.

not that any legitimate player has anything to fear, the only people that are are angry are scared about this because they have been...

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Straight Up Anarchy replied to the thread Mojang chat report.

The response from MiniDigger is disappointing, and IMO totally out of touch with everyone I've seen talking about this. Just browse the reddit /r/admincraft or /r/minecraft threads on the subject and you'll see the vast majority of players (including so-called "legitimate" players) are completely against this.

Some servers allow profanity. Others don't. Mojang doesn't have the staff to moderate the chats of millions of players. Meaning the system will be automated, and it will be incredibly...

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_11 replied to the thread Mojang chat report.

_11

IMO totally out of touch with everyone I've seen talking about this.

There's a very vocal minority against this, yes. Key word: minority.

Mojang doesn't have the staff to moderate the chats of millions of players.

According to BStats global stats for Bukkit-based, the peak concurrent players was 180K. Let's assume 50% of servers are running something other than Bukkit-based or have BStats disableld, so 360K players. Then, factor in that not every message wiill be reported, and it becomes...

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Machine Maker replied to the thread Mojang chat report.

I don't think its a platforms place do subvert this. This is easily something a chat plugin could handle using existing api. Not to mention that as of right now, all player messages (except /msg, /teammsg, /me, and /say) are transformed into system messages, losing their signature and the player associated with them. But when/if upstream (or if not them, paper) adds support for signed chat messages, a plugin can use existing API to transform a message into an unsigned player message or a...

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MiniDigger replied to the thread Mojang chat report.

you are jumping to conclusions and making assumptions not based in facts.
Mojang doesn't have the staff to moderate the chats of millions of players.
they don't need to do that, they only need to handle reports
in fact, they already take reports for user action right now and hand bans out right now. never heard any complains about that, so it seems to be catching the right people. all that is changing is making it more seamless and more secure.
Meaning the system will be automated
all...

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EterNity replied to the thread Mojang chat report.

Using reddit subs. a website that's frequently being called out as echo chamber, isn't really a great source of creditability when you try to claim "majority" of people disagree with the upcoming changes. Vocal minority is playing strong here.

You are also hosting a game that's created by Mojang owned by Microsoft and you are authenticating using Microsft's account system, they have every right to ensure certain level of player experience. whether you agree or not, it's their game and their...

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Machine Maker replied to the thread Disable ore generation in a world.

I think a data pack could handle doing this, I feel like its something a data pack could adjust (or disable like you want). Datapacks have more control over world generation than plugins do (at least plugins that use the API in any meaningful way)

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senneb started a thread called paper equivalent to spigot BuildTools.

Until now I have always used spigot, but paper has a beter performance. I need to know how to install and use the paper equivalent to BuildTools, I would prefer mojang mappings if this is an option.

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Machine Maker replied to the thread paper equivalent to spigot BuildTools.

Is there no way to use maven?

We don't support using maven with nms internals. You can use maven with the paper api just fine. There is a 3rd party maven plugin that adds this functionality, but its not supported here or in other paper support channels.

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Jupeman started a thread called Error upgrading to 1.19.

Any idea how to fix this? I simply changed jars to 1.19 on two working servers and receive this on both. I do not know what to try.

---- Minecraft Crash Report ----

// I just don't know what went wrong :(

Time: 6/22/22, 5:41 PM

Description: Exception in server tick loop

java.lang.RuntimeException: Could not create world config for world

    at io.papermc.paper.configuration.PaperConfigurations.createWorldConfig(PaperConfigurations.java:264)


    at...
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Machine Maker replied to the thread Error upgrading to 1.19.

Can you post the full log? there should be another exception below that one? And please use a paste site, or use the formatting available here so it doesn't make a massive message with extra spaces.

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senneb replied to the thread paper equivalent to spigot BuildTools.

thx your help was exactly what i needed but now i have another problem
java.lang.NoClassDefFoundError: net/minecraft/nbt/CompoundTag
at com.Super_man2006.Shop.ItemManager.Mat.get(Mat.java:26) ~[Skyblock.jar:?]
at com.Super_man2006.Shop.Tools.StoreItemData.GenerateSellPrice.generateSellPrice(GenerateSellPrice.java:18) ~[Skyblock.jar:?]
at com.Super_man2006.Shop.Tools.StoreItemData.GenerateJson.generateJson(GenerateJson.java:14) ~[Skyblock.jar:?]
at...

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electronicboy replied to the thread paper equivalent to spigot BuildTools.

Trying to run a mojang mapped plugin on a spigot mapped server, you need to make sure that you remap the jar using the reobfJar task if using userdev, and grab the correct jar

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msknight started a thread called yml configuration file on spigot replacement.

A noobie question... I just did the drop-in replacement of paper.jar and as expected it created it's own paper.yml. However, there are things in the spigot.yml like various seeds for generation, that aren't in the paper.yml. Does paper read the spigot.yml for this information, or does it get it from somewhere else, or are there parts I should be copying manually to the paper.yml configuration?

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Machine Maker replied to the thread yml configuration file on spigot replacement.

Paper doesn't replace anything in spigot.yml or bukkit.yml. It has its own config files (inside the config folder). They are just additional settings, not replacements. Pretty much all settings in bukkit.yml or spigot.yml should function the same way.

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msknight replied to the thread yml configuration file on spigot replacement.

Thanks! So paper, when starting, reads both spigot.yml and paper.yml. That's brilliant! Thanks for helping me understand what's happening.

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electronicboy replied to the thread paper equivalent to spigot BuildTools.

assuming that you're using the gradle userdev stuff, make sure that you run the reobfJar task, and use the correct jar (the none -dev one)

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electronicboy replied to the thread paper equivalent to spigot BuildTools.

I can't provide support for that thing, you'd need to work out how to get it to produce a mapped jar

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Jupeman replied to the thread Error upgrading to 1.19.

Do you have a symlinked world folder or something?

Indeed I do... I will see if I can change that around and have it work. Thanks for the lead!

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electronicboy replied to the thread How to add else part to BrigadierCommand.

You'd need to make the argument not required, and then handle cases where you have that arg, and cases where you don't have that arg; ofc, directly working with brigadier is somewhat niche still within the wider community, and there are many dozen command frameworks people work with instead

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EsusDaFox started a thread called How to enable all dupes that exist in vanilla game?.

I am hosting an anarchy server and I want dupes enabled (for the moment at least) is there any way to do this? I mostly want the skulker and chest-boat dupe.

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EterNity replied to the thread How to enable all dupes that exist in vanilla game?.

Those duplications are fixed on Paper without an option to re-enable them.

You can either allow creative mode or use Vanilla server jar if you would like to enable those exploits.

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EsusDaFox replied to the thread How to enable all dupes that exist in vanilla game?.

Thank you for the quick answer. Although I would really like dupes and I'm not giving anyone not even myself creative is there a plugin to re-enable these dupes? btw my hardware cant really run the vanilla jar

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NLS started a thread called Discord issue.

NLS

I got kicked because I got the infamous pizza spambot.
I am clean now, but seems I am banned.
Can someone help for the ban to be lifted?

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NLS replied to the thread Discord issue.

NLS

Thanks, done.

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aurora replied to the thread Discord issue.

Awesome, you should now be able to join our discord again.

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TheSuperSquirrel replied to the thread Mojang chat report.

Because Mojang has yet to lay out how exactly this system is supposed to work, what do you expect people are going to do but assume the worst? Apparently some of you have been privy to inside information for a long time, and that's great for you, but a lot of us were completely blindsided by the news that suddenly people can be banned from playing on our private servers without our say-so. Further, none of us insignificant peons know what might cause the bans or how long they might be for...

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NLS replied to the thread Discord issue.

NLS

Yeap, thanks.

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MiniDigger replied to the thread Mojang chat report.

I suggest you to read the latest RC post on the Minecraft website and the help post it linked. It will explain some of the issues you have.
https://www.minecraft.net/en-us/article/minecraft-1-19-1-release-candidate-1
https://help.minecraft.net/hc/en-us/articles/7149823936781

Remember, Mojang is still building this system out, it's not released yet (you said it launched altho it's not in any release, snapshots are development versions and never represent the final product), they are still...

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TheSuperSquirrel replied to the thread Mojang chat report.

Ah! If it's truly not been implemented yet then I was misinformed! And a Help Article, just in time. Thank you for the clarification, and I suspect Mojang has heard quite enough about this to know the messaging was botched. And thank you again for reminding us all of the inevitability of Mojang's will, may we forever be in awe of it.

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arontv started a thread called New 1.19 Update didnt update my Biomes.

I have a minecraft server on the hoster "zap hosting" i use paper spigot to get a better perfomance on the server. i updatet from the newest 1.18.2 version to 1.19 and literally nothing from the map changed. no deep dark, no mangroove swamps etc. I can get every item in creative but i cant find anything without it. No natural spawning frogs etc. i dont know what to do since i dont want to restart the map again and loose all progress

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Noah replied to the thread New 1.19 Update didnt update my Biomes.

Did you explore the world for the new terrain or are you looking at chunks that were generated before? Existing terrain won't suddenly get the newly added stuff.

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arontv replied to the thread New 1.19 Update didnt update my Biomes.

Did you explore the world for the new terrain or are you looking at chunks that were generated before? Existing terrain won't suddenly get the newly added stuff.

i think i didnt but i already explored a looot. so do i have to fly around some thousand meters? is that right?

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Noah replied to the thread New 1.19 Update didnt update my Biomes.

That depends on how much you explored before updating. Alternatively, you can use the /locate biome command to find the coordinates of these new biomes.

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arontv replied to the thread New 1.19 Update didnt update my Biomes.

i already used the commands but the spigot version is bugged apperenlty. i have to use the command in the server live console. it only showed the nearest coordinates( already loaded chunks) so there wasnt any new biome

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arontv replied to the thread New 1.19 Update didnt update my Biomes.

i traveled over 20k meters but finally i found some deep dark biomes. thank u a lot! <3

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FlowmaXx started a thread called About Skins restorer 1.19.

So I Installed the plugin skins restorer for 1.19 when it got released.
but its not working on my server, is it because I'm using sk launcher instead of tlauncher?
or is there some error that stops it from working. (IM SICK OF SEEING ALEX AND STEVE ON MY SERVER).

Hoping to get a reply.
My Server Is Hosted On Aternos. Paper mc, with plugins: EssentialsX, Essentials Chat, Skins Restorer & Anti-Cheat.

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EterNity replied to the thread About Skins restorer 1.19.

You can enable online mode=true in server.properties to ensure the player skin is being properly forwarded to the server.

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FlowmaXx replied to the thread About Skins restorer 1.19.

You can enable online mode=true in server.properties to ensure the player skin is being properly forwarded to the server.

I Am A Cracked Player, That Is Why I Need Skins Restorer, I Use SK LAUCNCHER

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Noah replied to the thread About Skins restorer 1.19.

We don't support offline mode (cracked) here.

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FlowmaXx replied to the thread About Skins restorer 1.19.

We don't support offline mode (cracked) here.

oh

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KokushiboTheMoon started a thread called Error in Entity Death Event.

Hi, when i test my code, a bug with the entity death event happens randomly. The bug only happens from kills made from non-player entities.

Here is the error:

Could not pass event EntityDeathEvent to LifeRetrieve vALPHA.1.1
java.lang.NullPointerException: null
at java.util.Objects.requireNonNull(Objects.java:208) ~[?:?]
at com.shayaan.liferetrive.PlayerKill.onPlayerKill(PlayerKill.java:23) ~[LifeRetrive.jar:?]
at...

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electronicboy replied to the thread Error in Entity Death Event.

getKiller() returns null when there is no player associated with the kill, you need to add a null check, not wrap the return in a requireNotNull

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senneb replied to the thread paper equivalent to spigot BuildTools.

I did change to gradle, and I ussed the example plugin, but how do I add dependencies?

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EsusDaFox replied to the thread How to enable all dupes that exist in vanilla game?.

Thanks for the fast reply's it is greatly appreciated i also found this plugin https://www.spigotmc.org/resources/☀-goldendupes-☀.91474/ which is quite good it doesn't add the 1.19 dupes but it adds some older ones which are just as good.

Yes you can use this plaugin: https://forums.papermc.io/threads/gravitycontrol-sand-dupe-enabler-for-paper-servers.12/
or does the "allow-piston-duplication: false" (to disable it) also work?

I already had that setting to true and I was...

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senneb replied to the thread How do I use the paper equivalent of BuildTools in java not kotlin.

I figured it out but got another problem
Execution failed for task ':processResources'.

Entry plugin.yml is a duplicate but no duplicate handling strategy has been set. Please refer to https://docs.gradle.org/7.4.2/dsl/org.gradle.api.tasks.Copy.html#org.gradle.api.tasks.Copy:duplicatesStrategy for details.

  • Try:

Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.

Do you know what this...

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JammingCat21 started a thread called entity-per-chunk-save-limit --- Is it TNT or Primed TNT?.

Hi, was configuring the yml today and want to make it so any primed tnt left from a massive explosion would also be removed.

Question is, does paper.yml recognize it as "tnt" or "primed_tnt" ?

Thanks!

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Mondbrille replied to the thread Mojang chat report.

As TheSuperSquirrel already wrote, it won't be super good or bad. Luckily mojang has now given some information, for example that the surrounding messages will be included to give some context. Also there will be within 3 hours after the release of paper tons of plugins, which simply cancel all player messages and send them as system messages.

A short story:

It's no secret, that TikTok is hosted by the chinese government (yeah, it's a company, but the government has a lot of control over...

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MiniDigger replied to the thread Mojang chat report.

As TheSuperSquirrel already wrote, it won't be super good or bad. Luckily mojang has now given some information, for example that the surrounding messages will be included to give some context. Also there will be within 3 hours after the release of paper tons of plugins, which simply cancel all player messages and send them as system messages.

A short story:

It's no secret, that TikTok is hosted by the chinese government (yeah, it's a company, but the government has a lot of control over...

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Mondbrille replied to the thread Mojang chat report.

You are confusing censorship of information to banning hate crimes, but oh well.

That's not the point. If moderators or any other people including us, have too much stuff to be done, they will work inaccurate at some point.

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EterNity replied to the thread Mojang chat report.

That's not the point. If moderators or any other people including us, have too much stuff to be done, they will work inaccurate at some point.

I think we should based the information on real source not pure speculation as your last sentence.

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senneb started a thread called Get itemstack name.

How do I get the name of an itemstack in 1.18.2? itemStack.getDisplayname() doesn't work.

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Machine Maker replied to the thread Get itemstack name.

An item stack's custom name is on the ItemMeta. There is not ItemStack#getDisplayName method.

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collin replied to the thread Mojang chat report.

yes.
however, in the future, the client might reject such messages, there is already a client setting that comes close to this.
fighting mojang is never a good idea, you will loose.
the decided that they want to improve the player safety (and I and many others agree with them), so we will see more work in this area, especially if people circumvent the system.

not that any legitimate player has anything to fear, the only people that are are angry are scared about this because they have been...

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MiniDigger replied to the thread Mojang chat report.

To be honest, I am genuinely shocked to see this message coming from a Paper team lead. I am extremely grateful for the project and everyone who contributes to it. But after seeing this, I am also very concerned for its future.

That's the cool thing about a team, we all are individuals, we all have different opinions and we discuss stuff internally all the time. Nothing here reflects the position of the paper team, just my personal one, so you don't need to be concerned I guess, altho...

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drewcification replied to the thread Mojang chat report.

That's the cool thing about a team, we all are individuals, we all have different opinions and we discuss stuff internally all the time. Nothing here reflects the position of the paper team, just my personal one, so you don't need to be concerned I guess, altho others think similar obviously.

The categories have been clarified already, plus the important stuff is in the community guidelines (which have been in effect for ages)

I don't need to agree with every individual category to see...

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MiniDigger replied to the thread Mojang chat report.

One of these things is the worst crime someon can commit and should result in a ban from MC entirely (and life in prison), the other is saying something you dont like. Theres a MAJOR damn difference and the fact that you don't see that is insane.

Here in the EU, both are crimes. Mojang is a EU company. It's not saying something I don't like, it's violating the human decency of the people affected, which happens to be the first article of my, the German, constitution and should be protected...

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electronicboy replied to the thread Mojang chat report.

Mojangs platform, mojangs rules. I disagree with some of the stuff, but, am actually doing my best to speak to people to find some common middleground here.
The changes mojang are doing make it viable to actually act on things such as predators, something which the community hardly seems goes a year without somebody being caught up in it.

I agree with the overall thing, mojang for years has not been able to contain certain widespread issues within their community which is becoming a...

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TheSuperSquirrel replied to the thread Mojang chat report.

I was just commenting on the fact that most people that oppose this, happen to be the kinda invidividuals these rules are aimed at. Spouting slurs all other the place for example.

From what I've seen (and, most of the folks opposing this are doing so because they have a private server and they don't want Mojang moderating it. I think it's mostly a privacy/personal space issue. For example, based on the comments (and votes on said comments) on the Ars Technica article about this, people are...

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Cloudy started a thread called Mojang.Authlib.exceptions Issue.

Hellow Everybody.
After i changed my spigot servers to Paper. I've got a strange issue. some players can't connect to server and there is an error log per each player connection to server:
[13:39:26] [User Authenticator #16/WARN]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@69a46327[id=e3e474b2-dddb-3cde-8662-921481ef3391,name=Cloudy,properties={},legacy=false]
com.mojang.authlib.exceptions.AuthenticationUnavailableException: Cannot contact authentication server...

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CrazyCloudCraft replied to the thread Mojang.Authlib.exceptions Issue.

Hello,
i would like it, if you tell us more informations like what server version you use, instead of showing the server log with ipv4 adresses.

But i think that you forgot to delete/change things by changeing the software, also please take a look here:
https://docs.papermc.io/paper/migration

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sulu replied to the thread Mojang.Authlib.exceptions Issue.

Unfortunately, this does not have much to do with Paper at all and could not have been caused by migrating to it. When a player joins your server, the server must authenticate the player with Mojang to ensure they are playing with a valid Minecraft account. When Paper has tried to do this for this player in your log, the connection timed out. Paper could not talk to the Mojang authentication servers due to a networking issue. Paper uses the same code here as both vanilla and Spigot; there is...

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ASTRELION started a thread called LaunchMe - Ride on top of projectiles you shoot or throw!.

Hurtle yourself at your enemies! Ride your ender pearls instead of teleporting! Have a snowball fight with your body!

This plugin allows you (or mobs) to ride any thrown or shot projectile as it flies through the air.

Features:

Ride any projectile you shoot or throw!
Add costs for launching, like hunger, health, or items!
Support for mobs to ride their projectiles
Automatically dismount on collision
Highly configurable
Permission support
Compatible with virtually all Bukkit/Spigot/Paper...

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EsusDaFox started a thread called Slow unplayable chunk loading..

Hi, I am hosting a minecraft server running paper (that's why I'm here) and i have found that when me and my friend fly around with elytra into new chunks we can be frozen in the new unloaded chunk for up to 20 seconds. When i used chunky to pre-load 1000 blocks around spawn preloaded chunks i would get 450 chunks per second but new chunks i would only get 5.5 chunks per second is there any config to fix this? Also i will not pre-load the world because my server will always be updated, I...

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Cloudy replied to the thread Mojang.Authlib.exceptions Issue.

alright then do you know the server and ports we are using to connect Mojang servers? i should communicate the my server side to this...

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Mondbrille replied to the thread Mojang chat report.

Mojangs platform, mojangs rules.

It's not. Mojang is the manufacturer, but they don't host private servers (except for realms).

If you ride a bus, who has the legal right to kick you out of it? The bus manufacturer or the operating company? Is the bus manufacturer legally responsible for not preventing you from insulting and bothering others? No, it's the operating company, represented by the bus driver.

But with this system the bus manufacturer is not only able to ban you from a single...

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electronicboy replied to the thread Mojang chat report.

It's literally mojangs platform, you are using their Auth services and all that, and bound by the terms you signed, and agreed to, when you purchased your account.

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Connor158910 started a thread called Server can't keep up....

Hello, I recently made a 1.19 server using paper. No issues for the first few days however last night we hit really bad lag spikes.

The console stated the sever was thousands of ticks behind and then do a thread dump. This keeps happening and I have posted in the discord for help as well.

The server is able to recover sometimes but other times will crash. I am on version 40 and the issues still continue. They were not happening previously and only occurred from yesterday. I run openinv...

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EterNity replied to the thread Mojang chat report.

It's not. Mojang is the manufacturer, but they don't host private servers (except for realms).

If you ride a bus, who has the legal right to kick you out of it? The bus manufacturer or the operating company? Is the bus manufacturer legally responsible for not preventing you from insulting and bothering others? No, it's the operating company, represented by the bus driver.

But with this system the bus manufacturer is not only able to ban you from a single bus, he's also able to ban you from...

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Mondbrille replied to the thread Mojang chat report.

saying anything outlined in the official Mojang guideline in a bus in any developed country will 100% get you kicked off the bus...

absolutely correct, but who kicks you out of the bus? The driver or the bus manufacturer?

I agree with mojang. Hate speech, insulting and disgracing ohers is an absolute no-go and should be penalized. I'm only not agreeing with the fact, that mojang is the one deciding how someone will be penalized, if it's happened on someones private server.

I accept...

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MiniDigger replied to the thread Mojang chat report.

Let's stop debating semantics with bad analogies please, that's a waste of time.

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Fuspace replied to the thread Datapack doesn't work.

Solution !
Make you sure you have the last version of PAPER in your server !

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Makersgrace replied to the thread Mojang chat report.

Here in the EU, both are crimes. Mojang is a EU company. It's not saying something I don't like, it's violating the human decency of the people affected, which happens to be the first article of my, the German, constitution and should be protected over all.

If the German constitution is so important to you than you should definitely know that your "If you've done nothing wrong, you have nothing to fear." - mentality was and is the foundation of every dictatorships constitution.

Also, its...

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mbaxter replied to the thread Mojang chat report.

If you have read Mojangs new rules once, you should know that the opposite is the case. You can get banned for vague things like "Profanity"

It's clear that you only read Mojang's released info once, and didn't check things again after they updated it. You put way too much effort into a post built on information nearly a week out of date.

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sulu replied to the thread Mojang chat report.

Just to be completely clear, you can do whatever you want with your server. It is your server. You can achieve this with plugins. Paper won't outright disable this feature for the sake of disabling it or provide a config to do so. However, this can easily be done with a plugin and I'm sure one or more will spring up.

It is worth noting that currently, this feature will not work on Paper servers as all chat is sent as system messages. However, this won't be the case forever.

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ASTRELION replied to the thread LaunchMe - Ride on top of projectiles you shoot or throw!.

launchme-1.4.0 -- Particle effects, sounds, and dismount options

Added particle effect and config options
Added sound and config options
Added allowManualDismount config option
Added forceDismount config option

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MiniDigger replied to the thread Mojang chat report.

And to come back to your example, I am now playing Minecraft for 11 years on Servers and I have never seen a single player who tried to molest a child or spammed racial/ homophobic slurs.

great! thats lucky. I talk to a bunch of server owners that have to read messages by child molesters and I don't wish that anyone has to go thru that ever. but the sad reality is that this is happening on many many servers. they get banned on one and move on to the next. mojang is (finally) trying to put a...

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ningates started a thread called Cannot update PaperMC in pom.xml to 1.19 version.

Hi guys, I was just using PaperMC 1.18 but have just updated to 1.19 and my server boots however my plugin file does not recognize the new dependency change. What do I need to do? Thanks

<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>...

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Mezden replied to the thread Poll for the thread "Mojang chat report".

If this is in the name to cut down toxic players then you're making an embarrassing move. All this does is give toxic players more power.

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MiniDigger replied to the thread Poll for the thread "Mojang chat report".

If this is in the name to cut down toxic players then you're making an embarrassing move. All this does is give toxic players more power.

Like how?

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theshypig replied to the thread Poll for the thread "Mojang chat report".

Like how?

Griefers and trolls can actually impact on normal players with this by setting up situations in game and then reporting them. Even if its a temporary ban or a ban removed on appeal it still has impact. In fact it has impact now because servers will be frightened to invite new players in incase they have an issue with the e.g. brewery plugin and players drinking in game etc

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Mondbrille replied to the thread Mojang chat report.

The only thing they want to achieve with this is gaining absolute control over the playerbase and maximizing their profit one day buy collecting our data and so on.

Sorry, but i don't think to do this with a chat report system is the way to go. Mojang and/or Microsoft have hundreds of better options to collect data.

I accept mojangs and papers decision. A nice touch of the paper team is, that they won't prevent you from disabling the report function with plugins. So thanks for that.

Even...

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Machine Maker replied to the thread Cannot update PaperMC in pom.xml to 1.19 version.

You need to update your java version. Newer minecraft versions don't support java 8, and you have configured your maven-compiler-plugin to use java 1.8. Update your java (on your system and in your pom.xml) to java 17.

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ASTRELION replied to the thread LaunchMe - Ride on top of projectiles you shoot or throw!.

launchme-1.5.0 -- Added projectile tweak options
https://gitlab.com/ASTRELION/launchme/-/releases/permalink/latest

Added hasGravtiy option for projectiles
Added velocityScalar option for projectiles
Added arrowKnockbackModifier option for arrows
Added arrowPierceModifier option for arrows
Added arrowDamageModifier option for arrows
Added arrowAllowPickup option for arrows
Added some tests for the PermissionController class

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Amgelo563 replied to the thread Mojang chat report.

But this problem just does not exist in a relevant scale in Minecraft and is nothing more than a shady excuse for Microsoft to tighten their grip on our privacy. The only thing they want to achieve with this is gaining absolute control over the playerbase and maximizing their profit one day buy collecting our data and so on.

I personally don't see how this would be the case, from what I've seen Mojang only actually receives messages that are reported so I don't see how that's "collecting...

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ningates replied to the thread Cannot update PaperMC in pom.xml to 1.19 version.

You need to update your java version. Newer minecraft versions don't support java 8, and you have configured your maven-compiler-plugin to use java 1.8. Update your java (on your system and in your pom.xml) to java 17.

Thank you!!

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HyperSoop replied to the thread Poll for the thread "Mojang chat report".

Like how?

Overall, your opinion is positive because you are sure the system will work as intended and only the worst law-breaking players will recieve punishments. Both of this is simply wrong.
The system will not work as intended, at least not under the rule of Microsoft. There will be false bans, there will be successful mass reporting, and the appeal process will be awful, if existent at all. From what we know, the moderation will be done by the same team that works with Bedrock edition...

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MiniDigger replied to the thread Poll for the thread "Mojang chat report".

From what we know

No you don't know that. You speculate, that's not helpful. Stick to what is publicly announced please.

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HyperSoop replied to the thread Poll for the thread "Mojang chat report".

No you don't know that. You speculate, that's not helpful. Stick to what is publicly announced please.

hey, if you don't believe my word, i'll dig around for the sources of the info

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HyperSoop replied to the thread Poll for the thread "Mojang chat report".

No you don't know that. You speculate, that's not helpful. Stick to what is publicly announced please.

at the end, we'll see
There actually seems to be mostly speculation on whether the same moderation team will be used but again, it's very not likely that someone like Microsoft will have a flawless moderation system and it's undeniable (even from listed report reasons!) that punishments will be issued for not only law crimes, but also very-very subjective bad behaviour.

And it also can't...

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electronicboy replied to the thread Poll for the thread "Mojang chat report".

  1. Not a single poll that I've seen yet to reaches even 500 points, but, yea, the majority. most people don't care to go out of their way to defend this system, most people frankly do not care. I know that there are many concerns, they're being brought to Mojang, and are at the very least slowly reacting on it.

  2. Many western governments have a "regulate your platforms or we'll force you to regulate them" message going out, that's why many platforms over the past few years have been...

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HyperSoop replied to the thread Poll for the thread "Mojang chat report".

  1. Not a single poll that I've seen yet to reaches even 500 points, but, yea, the majority. most people don't care to go out of their way to defend this system, most people frankly do not care. I know that there are many concerns, they're being brought to Mojang, and are at the very least slowly reacting on it.

  2. Many western governments have a "regulate your platforms or we'll force you to regulate them" message going out, that's why many platforms over the past few years have been...

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electronicboy replied to the thread Poll for the thread "Mojang chat report".

Because that's not how it works, platforms are generally protected against the actions of individuals on their services, a Mojang employee doesn't get arrested if somebody on their platform threatens to blow up a building, at best Mojang could offer minimal information about players, where it exists, and that's the burden of their responsibility, legally. However, as said, there have been many calls by western governments for platforms to improve moderation tools and protect people on their...

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Andre_601 replied to the thread Mojang chat report.

I can't wait for the first appearance of Mods that somehow allow to fabricate messages of players to report them... Will be a lot of fun to deal with those kinds of things for Mojang.

But knowing how most other companies handled stuff like this, I won't be surprised if the system will be partially automated where X reports for user Y results in a temporary ban out of "safety".

Regarding paper, if what Kenny said in that one issue (#8043) is true regarding SpigotMC would there probs be no...

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MiniDigger replied to the thread Mojang chat report.

I can't wait for the first appearance of Mods that somehow allow to fabricate messages of players to report them.

I mean, thats mathematically impossible but ok

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Mondbrille replied to the thread Mojang chat report.

Regarding paper, if what Kenny said in that one issue (#8043) is true regarding SpigotMC would there probs be no work to be done here... Tho you never know...

The client might reject player messages without signature. Better use this:
@EventHandler
public void onAsyncChat(AsyncChatEvent event) {
getServer().broadcast(event.renderer().render(event.getPlayer(), event.getPlayer().displayName(), event.message(), event.getPlayer()));
event.setCancelled(true);
}

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Dukan replied to the thread Mojang chat report.

I mean, thats mathematically impossible but ok

I am a bit concerned about malicious players recreating their own messages instead of modifying the messages of other players.

In a conversation between two players one can edit its messages (and re-sign them) to change context, omit messages (even from other players). The only thing is, that it has to line up with the timestamps of the messages sent by the other player(s).

The report to Microsoft would only contain messages with valid...

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Chifff replied to the thread Mojang chat report.

then we know for sure there will be an appeal system.

what the point of getting banned if you can just appeal and get unbanned?

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Amgelo563 replied to the thread Mojang chat report.

what the point of getting banned if you can just appeal and get unbanned?

Quite literally almost every single moderation system (outside of Minecraft) has some kind of appeal system and people on those platforms aren't really concerned either with banned people being able to get unbanned easily by appealing, so I don't see why that should apply here.

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mayuna_ replied to the thread Poll for the thread "Mojang chat report".

Because that's not how it works, platforms are generally protected against the actions of individuals on their services, a Mojang employee doesn't get arrested if somebody on their platform threatens to blow up a building, at best Mojang could offer minimal information about players, where it exists, and that's the burden of their responsibility, legally. However, as said, there have been many calls by western governments for platforms to improve moderation tools and protect people on their...

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electronicboy replied to the thread Poll for the thread "Mojang chat report".

Yea, part of the joys is the fact that they've gotta strengthen their ability to trust the client, which, creative mode sets a good strong precient there, lol
I'm not 100% fond of the system, it's just the sad reality that these days stuff like this is becoming somewhat of a requirement for companies, and there are defo issues within the community which I think it's hard to say that there hasn't been a long standing need to address, I have some level of faith towards them sorting this out...

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MiniDigger replied to the thread Mojang chat report.

I am a bit concerned about malicious players recreating their own messages instead of modifying the messages of other players.

In a conversation between two players one can edit its messages (and re-sign them) to change context, omit messages (even from other players). The only thing is, that it has to line up with the timestamps of the messages sent by the other player(s).

The report to Microsoft would only contain messages with valid signatures. How would Microsoft know that the Messages...

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Mondbrille started a thread called Mojang chat report (technical).

This thread is for technical discussion only, for your personal opinion about this topic please use the thread "Mojang chat report".

The purpose of this thread is to share knowledge, prevent abusing the system and maybe improving it.

My knowledge at this point about the system is: Every player message received by the server (ServerboundChatPacket) contains a timeStamp and a saltSignature. These fields are passed to all receiving players via the ClientboundPlayerChatPacket. That means the...

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Noah replied to the thread Mojang chat report (technical).

  1. It is a signed version of the message's text, signed with a private key only known by the player and Mojang.
  2. No, only when reported.
  3. Because the public key of the signed messages wouldn't match with the public key belonging to the reported user.
  4. The message will show as insecure, with a red line (always visible) and hoverable icon (only when the chat window is opened), see the image below:

For reference, here's a flowchart of the chat process, created by Cubxity:

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Noah replied to the thread Mojang chat report.

I'm definitely interested in seeing how they solve that, since intentionally leaving out context is a pretty important issue. One way they could solve this is by having some kind of counter that tracks how many player messages have been sent in chat (synced on join). This number would then be included in the signature and report, and if the numbers aren't sequential (missing or wrong order), the report gets thrown out. This type of system would greatly suffer from desyncs though, especially...

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MiniDigger replied to the thread Mojang chat report.

I'm definitely interested in seeing how they solve that, since intentionally leaving out context is a pretty important issue. One way they could solve this is by having some kind of counter that tracks how many player messages have been sent in chat (synced on join). This number would then be included in the signature and report, and if the numbers aren't sequential (missing or wrong order), the report gets thrown out. This type of system would greatly suffer from desyncs though, especially...

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Noah replied to the thread Mojang chat report.

but out of order chat is already a possible kick. Such a system wouldn't make that worse.

it would because the counter would count every message, not every message sent by a specific player. If player A has 300ms ping, and player B has 50ms ping, player B could send a message later than player A, but still have it arrive earlier. Player B would then 'get' the next message id, causing player A to be kicked for posting with a too low message id, which is why my system wouldn't work.

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hevav started a thread called FastMOTD - a MOTD plugin for Velocity that catches network packets.

FastMOTD

A MOTD plugin for Velocity that catches network packets. This helps it be the fastest one of the MOTD plugins.

Features

Fake online (percent + static sum)
Multiple descriptions/favicons support
Set information (custom text in the player list)
Caching of network packets
Max count "just add up" support
PNG built-in compression

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CrazyCloudCraft replied to the thread Slow unplayable chunk loading..

Hello,
you can try this plugin to pre generate chunks faster. But I didn't found any plugin that pre loads chunks per player (like it pre- loads 30 chunks if the player have 15 view distance.

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CrazyCloudCraft replied to the thread Server can't keep up....

Hello,
I think that you have to pre generate the world chunks. Because the Server have issues to save the worlds. You can use Chunky or Fast Chunk Pregenerator.

Also you can use the Management Scripts to set a ram limit for the Server.

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Connor158910 replied to the thread Server can't keep up....

Hello,
I think that you have to pre generate the world chunks. Because the Server have issues to save the worlds. You can use Chunky or Fast Chunk Pregenerator.

Also you can use the Management Scripts to set a ram limit for the Server.

Thanks for the response! Unfortunately the issue occurs in chunks that have already been loaded and explored before as well. Even if there is 1 person on or 10 the issue still occurs. Not really sure what to do. This only started the other day and was not...

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fieryrain started a thread called server doesnt update when i changed server properties.

i've tried stop, restart, reload and closing papermc & reopening it again but it never works. i can edit server properties, close it and open it again to see the file itself update but the server doesnt change what i just updated in the server properties. please help, this is my first time hosting a server so i dont know much, help is very appreciated

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fieryrain replied to the thread server doesnt update when i changed server properties.

try stopping the server before modifying it, do note that some hosts also manually rewrite part/all of that file on starting the server

it worked! tysm

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impmallet replied to the thread Mojang chat report.

yes.
however, in the future, the client might reject such messages, there is already a client setting that comes close to this.
fighting mojang is never a good idea, you will loose.
the decided that they want to improve the player safety (and I and many others agree with them), so we will see more work in this area, especially if people circumvent the system.

not that any legitimate player has anything to fear, the only people that are are angry are scared about this because they have been...

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Amgelo563 replied to the thread Mojang chat report.

The idea that Mojang can make moderation decisions for private communities is an overreach of power and yes is a form of censorship.

They can only intervene in reports, nothing else. The only way you'd get somehow "censored" would be if your friends reported you somehow, and again, they've already stated they're only punishing people that are the worst of the worst, we're talking stuff that could even be considered (and in most cases are considered) actual crimes.

They are effectively...

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MoodTheCoolDude started a thread called 1.19 - Players keep on getting kicked out after like 20 minutes of playing..

I am hosting 2 1.19 servers using Bungeecord on a Raspberry Pi 4 with 8gb of ram. The servers work fine, they are constantly at 20 tps, and no lag. Currently, and even before I used any plugins and used Bungeecord, after about 20 minutes, I get kicked out with the message: Timed out. After that, you can't join the server for like 5-10 minutes. Does anyone know the source of this problem and how to fix it?

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impmallet replied to the thread Mojang chat report.

They can only intervene in reports, nothing else. The only way you'd get somehow "censored" would be if your friends reported you somehow, and again, they've already stated they're only punishing people that are the worst of the worst, we're talking stuff that could even be considered (and in most cases are considered) actual crimes.

When you start a server you must first agree to Mojang's EULA, you're using their authentication system, their server software base, etcetera; you're already...

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Amgelo563 replied to the thread Mojang chat report.

Well you're already wrong in your first statement. People are getting suspensions on bedrock just for saying words like "night" and simple curse words. There is plenty of evidence of it out there, but believe whatever you want.

That's already a fallacy since we're not talking about bedrock here. They've already stated what will and won't be moderated on java, specifically stating that just curses won't be reasons of bans, covering that argument. This is all on the FAQs that Mojang has been...

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impmallet replied to the thread Mojang chat report.

That's already a fallacy since we're not talking about bedrock here. They've already stated what will and won't be moderated on java, specifically stating that just curses won't be reasons of bans, covering that argument. This is all on the FAQs that Mojang has been releasing.

"If it's my shop and I pay for the rent, there's is absolutely no justification for the government to intervene if there's a criminal here."

If you'd like to suggest some enhancements to the reporting system...

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Amgelo563 replied to the thread Mojang chat report.

You're not going to change your mind even if you are confronted with irrefutable proof

There's no provided proof. You've only mentioned bedrock bans, which don't apply here since again, this is not bedrock, they aren't applying the same system they're applying there, so there's no correlation. If you don't trust Mojang because of the bedrock history, that's fine and up to each one's opinion, but it shouldn't be passed on as a fact.

If you really want to discuss this further with me...

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impmallet replied to the thread Mojang chat report.

There's no provided proof. You've only mentioned bedrock bans, which don't apply here since again, this is not bedrock, they aren't applying the same system they're applying there, so there's no correlation. If you don't trust Mojang because of the bedrock history, that's fine and up to each one's opinion, but it shouldn't be passed on as a fact.

This thread is made just exactly to discuss this, other people can have other arguments about the conversation or provide other points of view...

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Burglar started a thread called Usage of color codes / hex.

Hello, How can i use color codes or hex in a more easier way instead of:
NamedTextColor.COLOR

Because in Spigot i used to use this:
public static String color(String text){

  return ChatColor.translateAlternateColorCodes('&', text);

}

player.sendMessage(color("&fMessage"));

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Machine Maker replied to the thread Usage of color codes / hex.

I don't think you meant to post this on the velocity plugin development forum? Velocity is a server proxy (like BungeeCord or Waterfall).

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apatuka started a thread called 1.19 Constant server crashes.

Hello, after optimizing the server configuration files sometimes the game crashes, even with a low amount of players online.

I'm attaching the crash report, and trying to figure out.

Thank you very much

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Machine Maker replied to the thread 1.19 Constant server crashes.

Can you update to the latest 1.19 paper? You are about 17 versions out of date. Then if it continues to happen, report back.

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Smudge started a thread called Utility Plugin - Customisable chats and more!.

Spigot Link: Click here to see the plugin

Source Code: https://github.com/smuddgge/SmUtility

Customisable server utility commands.
Change command names and options without needing to restart the proxy server!

Supports most vanish plugins
Customisable chats and commands

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ColonelKai started a thread called PaperMC Optimisation, Help Needed!.

Let me start by sending some information that may be beneficial to all you kind people who may help.

Git Ver:

git-Paper-387 (MC: 1.18.2) (Implementing API version 1.18.2-R0.1-SNAPSHOT) (Git: df630a2 on ver/1.18.2)

Plugins:

ArmorStandTools, BannerZ, ConsoleSpamFix, CoreProtect, CreativeManager, DiscordSRV, dynmap, Essentials, EssentialsProtect, EssentialsSpawn, FastAsyncWorldEdit (WorldEdit), Graves, GSit, ImageOnMap, InvisibleItemFrames, InvSeePlusPlus, ItemEdit, LightAPI...

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ASTRELION replied to the thread LaunchMe - Ride on top of projectiles you shoot or throw!.

launchme-2.0.0 -- Big changes to commands & permissions

BREAKING CHANGES! Please note changes to commands/permissions!

New/Updated Commands

/launchme toggle [player]
/launchme reload
/launchme help

Previous /launchme is now equivalent to /launchme toggle

New Permissions

launchme.toggle.* can toggle themselves and others
launchme.toggle.other can toggle other players
launchme.update receives update prompt messages
launchme.help can use /launchme help
launchme.reload can use /launchme...

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unimatrix999 replied to the thread Mojang chat report.

As someone who has played minecraft since alpha have seen this game transform to what it is. I was there when Hmod was a thing , saw bukkit beeing born. Saw team Avolition cause chaos on servers. I have always ran a minecraft server and still do. I myself have no issue with the chat reporting thing if it was on servers run by mojang. However Mojang does not pay for my servers nor do i make any revenue whatsoever from mojang & their game. There is no donation , shop , ot whatever to my server...

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theshypig replied to the thread Mojang chat report.

I personally don't see how this would be the case, from what I've seen Mojang only actually receives messages that are reported so I don't see how that's "collecting data" since the users are the ones who decide what gets sent to Mojang. There could be more policies in the future that help to actually gather data, but for now I don't think that's the case, nor what they're trying to implement.

Similarly, the only way I see that they would start "banning opposition" (reading that someone's...

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Creepio started a thread called List of unused blockstates?.

Hi, I’m looking at creating a bespoke server plugin for my server that adds custom blocks using custom blockstates. I remember seeing a few weeks ago a list of all the unused vanilla blockstates, and it also had some extra info on each blockstate, but sadly I seem to have lost it. Does anyone know if this list or a list like it? Any help is greatly appreciated

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Steveqq started a thread called I'm looking for a velocity plugin.

Hello. I am looking for a plugin for velocity for login + automatic login for premium players

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TheJoshua started a thread called Ban Appeal for PaperMC Discord server | TheJoshua.

Hello,
right of the bat, my current username is homie85#8600

It all started when Log4J breakthrough exploit was discovered/made public and everyone was freaking out, chat was so fast
Being honest I was fool at that time (I still am), and I regret it.
I was banned around October (maybe 12th) 2021. (I forgot the reason, i don't even remember i got one, discord just changed my screen out of PaperMC's discord)
I don't know if this is proper place to put ban appeal message, all I want to say is...

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Amgelo563 replied to the thread Mojang chat report.

As regards gathering data, snooper was re-installed in 1.18 and cannot be toggled off by players as previously

That already happened way back in 2021, and they already gather much more data from the very OS or software that we use daily that belongs to them

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Icoryx started a thread called AutoRestart plugin Popups not working.

Hi,

I have a problem using the AutoRestart plugin. Usually before the Server restarts it sends a broadcast message saying something like "Server Restarting in X Minutes" but on my Server that isn't working. Ingame you see nothing when the message should show and in the server console it sends an error message:

There is already a thread on the plugins official gitlab page but I think the plugin isn't getting updated anymore and the thread hasn't gotten any response after 6 months so...

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_voidpointer started a thread called [1.19] VillagerRestock — unlock unlimited trades on your server.

VillagerRestock

Villager restock is an optimized and configurable alternative to Villager Restocking and Infinite Trades datapacks.

Key Features:

Allow villagers to restock their offers without limits (vs. vanilla limit is 2 times each 10 minutes);
Reset demands on villagers offers;
Clear negative, positive and trade reputations for players.

It's as simple as that :)

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Steveqq started a thread called On 1.19 with velocity + paper server kicks player
when they write on chat, when they use commands.

One command is enough to kick from the server. I have the correct time in the system and this is what happens with many players. About what it writes in the console:
[17:25:39] [Netty Epoll Server IO #3/WARN]: Steveqq sent out-of-order chat: '?'; 1657560340 > 1657560339 [17:25:39] [Server thread/INFO]: Steveqq lost connection: Out-of-order chat packet received. Did your system time change?

i have velocity(newest version) + paper (newest version)

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oribiler started a thread called Very High RAM usage with 2-3 players on server.

Hi, I'm running a 1.19 minecraft paper spigot server on a VPS with 12GB Ram, Ryzen9 5900x, and I allocated -Xms128M -Xmx8G (with aikar's flags) for it, when I start and play on my server with 2-3 players on, my ram usage is about 3900-6000mb. why does it occur? I tried reducing ticks, still not working. I also receive low tps whenever I join the server or when someone "random teleports because of a plugin I need on a survival world" on the respective world. Here are my server timings, could...

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Maluquista2836 started a thread called Farms.

I created a paper server in ploudos and my farms don't seem to work very well, is this from paper or not?

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kingakis started a thread called kick when trading.

hello, I came to ask if someone can help me what happens is that some users are instantly kicked from the server when they right click on a villager and the following appears on the screen: Internal Exception: io.netty.handler.codec.DecoderException:java .lang.IndexOutOfBoundsException: readerIndex(82) + lenght(1) exceeds writerIndex(82): PooledUnsafeDirectByteByf(ridx:82, widx: 82, cap:82)

I did several tests and this ''error'' happens on older versions like 1.16.5 or 1.17.1 and on a few...

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IDragonRiderI replied to the thread Mojang chat report.

There are a couple of things that I want to add at this point.
I personally am against this new feature but everyone has their own legitimate point of view in this matter. Whether you're in favor or against this feature, there are reasons why you are and that should always be OK. While some (definitely not all) people on both sides are already deaf for any arguments, I just hope that the people involved in here still accept input for other things.
The problems I see with this system which...

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kingakis started a thread called expire chat.

WARN adrxiii sent expired chat: 'msg bautig19 cuantos te dieron?'. Is the client/server system time unsynchronized?

can someone help me with this? it start appearing when i updated from 1.18.2 to 1.19 it can be cause by any plugin?

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script1996 started a thread called Chunk setForceLoaded(true) doesn't work.

Hey everyone,

I am trying to let a chunk stay loaded for crop growth and other farms.

I created a plugin which checks for a Sign with a specific text on it. Everything works fine and I can setForceLoaded of the chunk to true. The game recognizes it with the /forceload command. But if I am offline (0 Players online) nothing grows.

Is this just to stay active while a minimum of 1 player is online?

Best regards

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Machine Maker replied to the thread Chunk setForceLoaded(true) doesn't work.

Force loading a chunk on its own does not grow crops. Growing crops relies on random ticks which only happens when there is a player nearby regardless of the chunk being loaded or not.

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Machine Maker replied to the thread kick when trading.

That does sound like a via version issue. if you can't replicate it without via version, then you have to go to them for support.

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script1996 replied to the thread Chunk setForceLoaded(true) doesn't work.

oh, my bad. I didn't think about the random ticks needed.. That would explain why my dropper got cleared out and the other things "didn't work".

Thanks for your fast answer :)

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AnwarHakeemSupreme replied to the thread Mojang chat report.

You are confusing censorship of information to banning hate crimes, but oh well.

Minecraft is a global game for global community. not every country is enjoying the LBGTQ or other people, and is many countries it is a good thing to insult them. mojang is to moderate chat for the world, or will they have rules for each country? in mexico kike is a common name and playstation bans mexicans for saying it because they are stupid california liberals thinking they own the world. this is only good...

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_11 replied to the thread Mojang chat report.

_11

So your argument is calling LGBTQ people slurs is accepted outside the U.S.?

Please go take a long walk and contemplate your life choices that lead you to believing that.

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AnwarHakeemSupreme replied to the thread Mojang chat report.

So your argument is calling LGBTQ people slurs is accepted outside the U.S.?

Please go take a long walk and contemplate your life choices that lead you to believing that.

the united states is not the world, it is 1 country of 195. in united states it is okay for homeless to rot beside schools, in other countries it is not allowed. in united states LGBTQ is okay, in other countries it is not allowed. you need to leave america for one time in your life, i have been to many country and they...

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AnwarHakeemSupreme replied to the thread Mojang chat report.

i have seen my messages be deleted when they contain no insults or cursing. this is not a place for good authentic discussion it looks like. so much for valued western "freedom of speech" :ROFLMAO:

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MrSquigle1337 replied to the thread Very High RAM usage with 2-3 players on server.

Hey bud, I had a similar issue too running similar specs. After running /spark heapdump I found a Memory leak inside:

com.destroystokyo.paper.util.map.QueuedChangesMapLong2Object.

Paper have been told from what I've seen but there is still no fix. My best suggestion would be to run Spigot rather than paper until this issue is fixed.

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MrSquigle1337 started a thread called Memory Leak Inside of Paper?.

Hello!
I recently opened a 1.18 server, I have been using Paper since it started, but ram usage seems far to high.
I am running 8GB's of RAM, and seemed be using 4-6GB's with 1-2 people on the server. I tried disabling all plugins, loading a new world etc.

I was then advised to download spark and run /spark heapdump, after doing so myself and my server company found a memory leak in:

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Steveqq started a thread called 1.19 Optimized paper files?.

Hi. Does anyone have optimized paper config files? In order to have as little lag on the server as possible + on 1.19 as there are these new config files I notice that if you type a lot of commands at once, write a lot in the chat, the server has lag or you are flying fast and the chunks load quickly, the ping varies by 100/200 and sometimes 1000 and kicks the player from the server for timeout.

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Xezard started a thread called XGlow - Simple ProtocolLib based API to create glow on your entities..

(I noticed that the GlowAPI from the inventivetalent has been abandoned, has not been updated for a long time, has bad reviews and bugs, as well as a rather low-quality code - so I decided to make and publish my own version of the api for the glow)

XGlow - is a simple, easy-to-use API to create glow on your entities. The plugin requires ProtocolLib to work.

Usage
First you need to create a Glow object:
(You can use a builder for this)
Glow glow = Glow.builder()...

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Yukikaze1027 replied to the thread Hopper & Hopper_Minecart, Since 1.19, the item transfer speed has decreased with this combination..

spigot.yml was tested in the same state as 1.18.2. I'm checking the speed at the distance where the contents of the minecart with hopper can be seen (almost in front of me, a few blocks), so I don't think the distance is relevant.
I'm very sorry, but after receiving your reply, I rewrote the problem.
I'm sorry to be late because I rely on automatic translation for posting.
Please consider the problem again.

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Cyanoure started a thread called How to create a ClickEvent on TextComponent?.

I also searched on google but it only shows that is not related to this Velocity.
I'm not an expert, this is my first Velocity plugin. (I have some experience in Spigot and Bungee plugin dev.)
I don't know how to send a text message to a player with a clickable link.
My code like this:
TextComponent msgc = Component.text("click here");
msgc.clickEvent(new ClickEvent(ClickEvent.Action.OPEN_URL,"https://example.com/"));
player.sendMessage(msgc);
But this is not working. My IDE (IntelliJ) says...

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Vicarious replied to the thread How to create a ClickEvent on TextComponent?.

Components are immutable, methods will return a new component.

Don't use the clickevent constructor, use it's static methods instead.

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Cyanoure replied to the thread How to create a ClickEvent on TextComponent?.

Components are immutable, methods will return a new component.

Don't use the clickevent constructor, use it's static methods instead.

Thank you, you're my hero!
msgc = msgc.clickEvent(ClickEvent.clickEvent(ClickEvent.Action.OPEN_URL,url));
player.sendMessage(msgc);
I'm used to spigot. 😅

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U9G started a thread called Disabling Looting/Fortune for certain blocks or entities.

U9G

Disabling Fortune
In a BlockDropItemEvent (we use a BlockDropItemEvent since then we know durability damage has already been done to the tool and the block is already broken)

Check if this is a block we don't want to apply fortune to, If so:
Clear the current block drops
Get the drops of the block with the item that's in the players hand without fortune

In order to do that, we clone the pickaxe then just remove fortune from the cloned pickaxe

As Kotlin code, this looks like:
private val...

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demonducky replied to the thread AuthMeVelocity | AuthmeReloaded support for Velocity.

This plugin is amazing but it would be better if it try to connect players to another lobby if some of that unable to connect (currently player will get stuck in auth server if they be pointed to a stopped server)

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ephy started a thread called LOW TPS after optimizations on paper.

I have done the optimizations to paper, I even installed a fork, an average of 80 players connect to my server and I am having very low tps
Aikar timings: https://timings.aikar.co/?id=df1ba83ad3ae4c3fb85e544c92697611#plugins

Paper config: https://pastebin.com/2v65DkqS
Bukkit config: https://pastebin.com/NVPUzR7p

I need recommendations to upload the tps of my server

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Inet_GXS started a thread called protocolize eroor.

i have a velocity and whenever i run it with via rewind and geyser protocolize thows the error
[12:37:25 ERROR]: Couldn't pass ProxyInitializeEvent to geyser
java.lang.NoSuchMethodError: 'net.kyori.adventure.util.Codec net.kyori.adventure.util.Codec.codec(net.kyori.adventure.util.Codec$Decoder, net.kyori.adventure.util.Codec$Encoder)'
at org.geysermc.geyser.platform.velocity.shaded.kyori.legacyimpl.NBTLegacyHoverEventSerializerImpl.<clinit>(NBTLegacyHoverEventSerializerImpl.java:43)...

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Glade17 started a thread called help my!!.

on my server paper 1.19 this error is occurring... after a death or before

[21:42:29] [Server thread/ERROR]: Error whilst processing packet net.minecraft.network.protocol.game.PacketPlayInUseEntity@7a740daf for jair10122007[/181.66.176.28:0]
java.lang.IllegalStateException: Unregistered scoreboard component
at org.bukkit.craftbukkit.v1_19_R1.scoreboard.CraftTeam.checkState(CraftTeam.java:403) ~[paper-1.19.jar:git-Paper-68]
at...

civic cryptBOT
civic cryptBOT
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wonohe7092 started a thread called [Paper 1.19] Extreme lag.

Hello everyone,

I'm using Paper 1.19 on a Shockbyte rented server, I just upgraded from 1.18.2 to 1.19 and the tick lag is insane.

The server has 4GB of memory

Anyone knows what's slowing it down?

It used to work fine on 1.18.2 with the same datapacks but now it just lags like crazy.

civic cryptBOT
#

Anddar started a thread called How to get player message from AsyncChatEvent?.

AsyncChatEvent is the event that is fired when a player sends a message in chat, I'm having a hard time figuring out how I can acquire the player's message that was sent. e.message() returns a @NotNull Component but there is no associated method with it that will retrieve the player's message. The reason I'm trying to get this to work is that AsyncPlayerChatEvent is deprecated and I'm trying to switch over, AsyncPlayerChatEvent had a quite easy way of acquiring the message and that was just...