#waterfall-help
1 messages · Page 40 of 1
Did indeed restart it.
Haha, I was wondering how far I'd get, but that's fair enough
Thank you for your help tux, and l1ttle as well. Really appreciate it! 😄
^found the issue. Due to unfortunate circumstances, the sponge on the server decided not to initialize despite having worked earlier. Only realized after swapping to velocity 🤣
Again, thank you for the help!! Would still be tearing out hair
Attempting to do something really, really, stupid. Unfortunately, I think it would be extremely difficult to avoid doing this, although I may just bite the bullet and find spend a few days trying to update.
I am attempting to connect a paper 1.8.8 server to a waterfall 1.16 proxy complete with modern paper 1.16.1 servers.
Unfortunately, although each work individually, whenever a player attempts to join from the waterfall to the 1.8.8 world;
This happens
Followed by half a gigabyte of error text generated on the 1.8.8 server in under 3 seconds:
Can agree that this is very stupid.
Open it as a zip/rar.
How to close the commands from Waterfall? Plugin or directly from your config?
hello
So i have a problem. I wanted to have my server just like a hypixel server but if u do /server on hypixel u dont have perms but if u use a npc ect i does work
What do i need to do
find an npc plugin that does that
I cant add anymore servers to my proxy without the proxy crashing, could anyone help me troubleshoot ?
??
Yeah but its waterfall, it crashes the server
I add a server boot it up and it crashes
Im uh confused on where to talk. but my server has waterfall, anyways. my bungee cord server keeps saying server is online mode. I've looked up how to fix but its not working
Hey ! Is there a documentation for the config file waterfall.yml and config.yml ?
config.yml is basically bungeecord's config, which can be found on spigotmc's wiki
waterfall.yml is straightforward
@drifting lion online-mode: false in server.properties & bungeecord: true in spigot.yml
quick question because I forgot are aikars timings made for waterfall too?
Waterfall is a proxy it doesn't need timings
oh thx
and adjust the memory to what you need
Anyone know why my tps is so low?
wrong channel this is waterfall
plus we need more than a screenshot to tell you why
can i ask about comparation here?
waterfall vs flamecoord which is the best? in terms of security
waterfall
like the lead flamecord dev doesnt have an idea how to make commits into his project
is waterfall doesnt need any plugin to secure it from null something that could crash the proxy?
or i still need to install antibot plugin
is waterfall doesnt need any plugin to secure it from null something that could crash the proxy?
?
its just a fork of bungeecord with additional patches
patch list is here: https://github.com/PaperMC/Waterfall/tree/master/BungeeCord-Patches
authspam can be avoided with TCPShield
nullping is patched in waterfall since a month or two
Whenever I set the server to offline-mode to true for my network players aren’t visible
Thats the thing. I had it toggled as offline mode in server.properties and I had it as online mode true in config.yml
I'm obviously doing something wrong. Because I still cant join my server
Bungeecords "the server is in online mode" is based purely on the proxy recieving an encrpytion request or something like that
Common mistakes are leaving a server in online mode, or, having the proxy connect to itself
Mhm
so my server didnt have a spigot.yml so I just created the file. and copied and pasted the script.
I set bungeecord to true on there. still nothing happening?
it should generate the file
it didnt
if it wasnt generated, youre using vanilla or craftbukkit
it also generated server.jar instead of bungeecord
bruh
I set it up as bungeecord
i clicked that..
bungeecord is separate from the backend server
idk what that means
.g spigotmc bungeecord wiki
due to online mode.. I have it set to false on server.properties
(DiscordBot) https://www.spigotmc.org/wiki/bungeecord/ -- BungeeCord | SpigotMC - High Performance Minecraft: "Dec 13, 2014 ... The home of Spigot a high performance, no lag customized CraftBukkit Minecraft server API, and BungeeCord, the cloud server proxy...."
The home of Spigot a high performance, no lag customized CraftBukkit Minecraft server API, and BungeeCord, the cloud server proxy.
and true on config.yml
there should be a tutorial there
got it solved ty
Hey, do you guys know what the latest version of Waterfall 1.15.2 is?
use the latest version, it supports 1.8-latest
Would it support plugins made for 1.15.2
Do you have to specify which version to run or does it run only 1.16.2 right out of the box?
Our server runs Paper 1.15.2 and we are trying to transition to waterfall to make certain things easier
I don't have much experience with Bungeecord tbh
and we have 64 plugins that run good on 1.15.2
^ Paper 1.15.2
plugins generally don't care, the API doesn't change too often
Thanks
Appreciate it so much man
Paper and Waterfall have optimized our servers so much
One last question, since you said it supports 1.8 to latest
Our server uses ViaRewind/ViaBackwards/ViaVersion & OldCombatMechanics to give 1.8 players a good experience on the server. Do we need these plugins since the support is already built in? If it is can we use Via for the block conversion capabilities and disable the built in protocol version support
You still need the plugins, because Waterfall only allows connecting with 1.8 clients and fewer - support has to be done by another plugin
Ah I see
We just tried testing waterfall on our server and most of the plugins didn't load I think I'm going to look into it tomorrow though
So hey just wondering what "prevent_proxy_connections" is in the Config.yml
you never want to do that
Don't tunnel proxy instances
If it was stateless, it would be fine, but, it's not
There is literally 0 sane reason for multiple proxy instances connecting through one another
People think that it'll solve some magical issue they had or make it "easier" to manage, when all they'll do is create their own headaches and issues 🤷♂️
redundancy, load balancing, etc
There are many good reasons to have multiple proxies, places like hypickle would be screwed if you couldn't scale instances horrizontally
Would that be used in user-made servers if you were to host one in hypickle?
You connect through a proxy instance on all of hypickles network
They have a custom protocol for their backend servers, so the proxy has to deal with translating that for your client
Sounds like something I would most likely never touch on as the system in it of itself is quite complex.
When you're dealing with the #'s that they are, every byte helps
being able to strip down the load on your internal network can be drastic
I for sure would believe that there is a core network handling all of the players given how large the server is, and subnetworks that can be considered as the proxies can then handle specific players and the server attached onto. Don't know as that is my thought.
What is waterfall? Is it just paper’s version of bungee cord?
basically, yes
Does paper work with normal bungee cord?
yes
Can someone please tell me more in-depth of how to get skins working with Bungee / Waterfall offline mode.
Anyone ?
There is no specific support for that in Waterfall. You'll need to find a plugin.
Skinrestorer maybe?
He got it fixed
Just updated to waterfall 270, getting this error when trying to log on 
um can you join a 1.16.2 Waterfall proxy without a protocol plugin?
like a 1.8.9 client into a 1.16.2 server?
You can technically join the Waterfall, but you will get booted if no server on the network supports the client version
I'm trying to connect to a 1.16.1 server on my proxy but I get "Unexpected packet received during server login process" - this is a Forge Modded server with no plugins or Sponge
how do you close the waterfall?
stop
doesnt work, is it safe to just close it?
sigint or end
thanks!
@lone void No proxies support Forge modded servers past 1.12.2
This is due to changes made in the Forge handshake process that proxies don't support. Support has been planned in Velocity and Waterfall but both cat and I have had limited time to work on it
Hi all. Me again. I am still unable to get a playerlist via the API. This is via the website mcsrvstat.us. It shows the player count etc but doesn't return a player list. Running waterfall latest. Port open for the query port too. Any ideas for troubleshooting?
Thank you so much - just knowing its being worked on at all is good. Take your time! 💚
Does anyone know why he kicks me for: disconected.spam?
do any of you know what a root password is. im trying to download mariadb
for luckyperms
nevermind
well, I do not recommend you use the root user for plugins, including LuckPerms
yeah i just needed it to set it up
whats the difference in bungee and waterfall
lol but like why
paper is just very well optimized and brings in features spigot stopped
like async chunks
but what does waterfall do better
performance improvements, fixes to various issues, e.g. including some improvements for exception handling on the network threads
as another example, BungeeCord instantiates packets via reflection. Waterfall uses Supplier
Reflection is slow compared to normal Java code
hi guys
i have a question
how i can connect my paper 1.16.1 server to my bungee(waterfall) server on another vps with different ip
but still not working
my local host ports are fine
but this one is not working don't know why
how should i do it ?
no answer 😦
it should just work
You'd need to make sure that it's actually running and listening on that port, etc
check the logs
i did on my other vps when bungee is false i can connect to it easy but when i enable it
nothing happen nothing on logs at all on the server logs
by the way it is an honor to take my help by one of the developer
speak to your VPS provider I guess, stuff like that would suggest it's something with their network 🤷♂️
ok
thanks ❤️
Do I need to install a bungeecord server first and then replace the jar with waterfall.jar or should it be able to create it's own files like config.yml etc etc.
it can create its own files
I downloaded 370 and placed it in my directory and whenever I press start it just says
[Pterodactyl Daemon] A fatal error was encountered while starting this server.
I've fixed the issue. The ptero server has a super good bot that litteraly just helped me in 5 seconds.
I don't know if this is a waterfall / bungeecord issue but every time when I'm on the listing ( not just me ) it takes a few tries for the server to get the motd info and some retries to actually connect. When it fails to connect it says this
io.netty.channel.AbstractChannel$AnnotatedConnectException: finishConnect(..) failed: Connection refused: /172.18.0.1:25568
Caused by: java.net.ConnectException: finishConnect(..) failed: Connection refused
at io.netty.channel.unix.Errors.throwConnectException(Errors.java:124) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:6496349:370]
at io.netty.channel.unix.Socket.finishConnect(Socket.java:243) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:6496349:370]
at io.netty.channel.epoll.AbstractEpollChannel$AbstractEpollUnsafe.doFinishConnect(AbstractEpollChannel.java:672) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:6496349:370]
at io.netty.channel.epoll.AbstractEpollChannel$AbstractEpollUnsafe.finishConnect(AbstractEpollChannel.java:649) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:6496349:370]
at io.netty.channel.epoll.AbstractEpollChannel$AbstractEpollUnsafe.epollOutReady(AbstractEpollChannel.java:529) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:6496349:370]
at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:465) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:6496349:370]
at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:378) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:6496349:370]
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:989) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:6496349:370]
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:6496349:370]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_262]
I re-made the waterfall server just because of this issue. For some reason, the sub servers work "fine" and get the motd info fine but the Hub server always has issues.
connection refused means that something on the network said "nope"
Hi, how can i fix this? When i join to lobby appears this title
That looks like a plugin you're using
I dont think so
and how do I fix that?
use binary search to find the plugin and remove it
this has happened before when you join something like hypixel and leave
it's a client bug
https://bugs.mojang.com/browse/MC-198654 this may be it but its for 1.16.2
try disabling entity metadata rewriting
Where ?
config.yml...
Same error @eternal cairn
just plugin issues then
I just have RedisBungee, ViaVersion, ViaBackwards & ViaRewind
don't know from where it comes
backend plugins
I tried the plugins on a local server, I don't have any problems
There is my plugins
New error, someone can help me pls ?
try using Velocity then, it tolerates terrible scoreboard plugins
and is also 1000% better than anything based on BungeeCord
It support bungee plugins ?
And the installation is the same as Bungee or not ?
yes, basically, though the configuration file you'll want to use is velocity.toml and it works a little bit differently
People are able to directly connect to my game servers and then spoof peoples usernames
Anyone know a fix?
I have it so they can’t connect directly but they still are
someone said something about parrot client
but idk
Secure your backend servers
Ideally with proper network config or a firewall, or, failing that, use bungeeguard
is there a bungee guard like plugin for 1.8?
BungeeGuard has 1.8 compatibility
if you use protocol lib, and I don’t want to
and... what's wrong with protocollib?
uh I just don’t wanna add it
then no, plugins don't have the means to deal with that level of stuff
Best you could do is backport the needed APIs yourself
how insecure is it to just filter based on player ip with a plugin? with something like ip whitelist
Well, you have the entire fact that if you're in a shared host, you're sharing that IP with a dozen people
those whitelist plugins where all horrific implementations, many of them looking at the wrong thing
does connection_throttle actually slow down how often someone can leave and rejoin cuz it only seems to apply to people if they're joining with multiple accounts on the same ip
So what are you showing here? The inconsistencies of your lobby server? You’re wrong here then
@surreal relic
?
It takes a few tries for the MOTD to pop up,a nd it takes a few tries to connect to the server.
The other servers don't seem to be having an issue.
It's just the hub and I don't know why. All under the same machine, hosted by hetzner.
Hey Guys what is waterfall?
bungeecord but better
Waterfall is a fork of BungeeCord
I really need help to understand what this is
intresting
thx
how to set it up?
and what's travertine?
run the jar, wait for it to start, type end, configure it, run it again and be happy
travertine is waterfall with 1.7 support
if you dont have any 1.7 servers go with waterfall
and Waterfall works with 1.16.1 right?
yes if you have the latest build
ok
doesn't it have to be in a server?
its a standalone proxy
how to set it up?
start the jar and then config it
ok but how will it connect to my server?
can anyone post a vid on how to set up waterfall?
anyone?
Follow the bungeecord guide
@reef fulcrum where is the Bungee Cord Guide?
.g bungeecord guide spigot
(DiscordBot) https://www.spigotmc.org/wiki/bungeecord-configuration-guide/ -- BungeeCord Configuration Guide - Spigot: "Jun 28, 2020 ... The home of Spigot a high performance, no lag customized CraftBukkit Minecraft server API, and BungeeCord, the cloud server proxy."
The home of Spigot a high performance, no lag customized CraftBukkit Minecraft server API, and BungeeCord, the cloud server proxy.
@delicate cosmos ^
thx guys really appreciate the help
This question has probably been asked a lot but I just need a quick answer, can you use Spigot backend servers with waterfall? (instead of paper)
yes
thanks
are there docs for the options waterfall added on top of bungee's
Any redis bungee solutions for 1.16? Or is updating redisbungee myself the best option?
1.16 supports hex colors in json, but can it be used with chat api?
iv had a quick look at the docs, but cant seem to find a good answer, what is the best startup scripts / ram allocation for the waterfall jar?
nevermind, found it on the pinned posts.
1.16 supports hex colors in json, but can it be used with chat api?
@tidal musk chatcomponent API supports it. Just use Bungee chatcolor. ChatColor.of()
for some reason when a server restart on my network the players dont get kicked to the default server. any help?
@round ocean thanks for help
for some reason when a server restart on my network the players dont get kicked to the default server. any help?
@verbal oasis maybe waterfall doesn't detects default server. Could you send your config.yml?
Pastebin is good for that.
Is it just me or is waterfall waaaay quicker when it comes to players switching to another server?
A miracle
I tried movemenow and that didn’t do anything either
I will have to show you guys when I get back on my pc
I use slingshot for that
What is youre not whitelisted to server
i see on my underserver that i connected but with a different uuid
but im whitelisted on that server
did you enable bungeecord mode on your spigot.yml?
i use paper
you still have a spigot.yml
ah lol
^^
sorry
now i get "If you wish to use IP forwarding, please enable it in your BungeeCord config as well!"
then do that 🙂
now i have Error whilst handling query packet from /xxx.xxx.xxx.xx
but i can connect
io.github.waterfallmc.waterfall.utils.FastException: No Session!
and can i reload waterfall config when i add new server or i must restart it ?
no answer ?
@tardy crag I still haven't gotten any help and it's been 3 days lol.
@surreal relic your issue is related to the delay between pings the client has to follow, it exists to prevent overloading attacks
I’m not sure what causes this on the client
But this is what I would categorize as normal behavior
As for Blake- no idea
Yeah, that is not normal.
Use mcsrvstat.us and query your server a few times. If it comes up every time it’s definitely normal/ working.
I never said the server wasn't workig
The server listing / connection just doesn't work 80% of the time.
Is your host system Linux based?
I’ve had a few issues in the past with the Linux natives bungee uses and socket opening
Ubuntu-1804-bionic-64-minimal 😄
Server list being busted is literally just typical vanilla, has been a bug for god knows how long
"Connection refused" is a networking level issue, something on the network said "nope"
In the future, provide actual info instead of expecting us to track wtf you're tryna show with some overly fast gifs
"In the future, provide actual info instead"
I gave everything that needed to be given ???
I showed what happened through the form of the gif, and I showed the error that pops up on console. https://discordapp.com/channels/289587909051416579/555462214606389275/746631774200659998
and I gave you the answer right after that
"A bug"
- The server list being janky is a well known vanilla issue, we have no idea what makes it worse/better
- in the original post which you linked with the exception, I gave you the answer, connection refused is an issue on the network side
So you're saying there's no way to fix this...
@surreal relic @reef fulcrum said that it's been a VANILLA bug for god knows how long
Hey, I am having an issue where on https://mcsrvstat.us/ I am unable to get the player list directly from the waterfall proxy (See screenshot). Query port is open on 25577 and bungee is hosted on 25565 (default). Both are open on the firewall level. As you can see in the screenshot Query returns as False. I am able to query a game server under the proxy to get a partial network player list (on 25568) but I cannot get it from the proxy so a few players are not included in the list. Any ideas on how to fix this?
What are the best jvm flags for waterfall? ~500 players per proxy and 5gb ram per proxy
Check pins
Hey, I am having an issue where on https://mcsrvstat.us/ I am unable to get the player list directly from the waterfall proxy (See screenshot). Query port is open on 25577 and bungee is hosted on 25565 (default). Both are open on the firewall level. As you can see in the screenshot Query returns as False. I am able to query a game server under the proxy to get a partial network player list (on 25568) but I cannot get it from the proxy so a few players are not included in the list. Any ideas on how to fix this?
I actually also have had this issue for a long while too. Anyone know? :/
I mean
How is the site going to know what you're running query on some seperate port?
(hint: it can't)
It is on default query though?
Does waterfall support it being on same port now or? I was lead to believe it wasn't
But you're running it on a seperate port...
isn't query udp?
The site can't magically know "oh, go look at this port instead", it expects you to host them on the same port
and yea, query is udp
Ah right. I'll give that a go. Thanks
huh, I always assumed the ports should be different, but that could work
Does waterfall support binding query to the same port then?
If so, why is it not bound to the same port by default?
it is
How do you synchronize maps between servers?
You'd basically need to send all block changes manually or something and sync it that way
heavily a "glhf" type thing
Uhh thanks, that explains why my google search was unsuccessful xD. So most people just do without it
Hello to you I have an error with waterfall # 370 I can't find where it came from https://hasteb.in/ikitiwev.rb
hello, the other day i mentioned that players do not get kicked back to the hub when a server restarts. I have tried using slingshot and i still do not get kicked to the hub
@tidal musk @reef fulcrum any suggestions?
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
- Don't ping
- if a plugin is throwing exceptions, speak to the plugin author or find another plugin
Sorry for the ping. I only pinged because you replied to the original issue. This has happened with numerous plugins not just one
mine doesn't have that issue ¯_(ツ)_/¯
I downloaded some spigot plugin 5 moths ago for this purpose, and it's working fine since than, I can even name witch server I would like to use as a limbo when one stops.
Hey is the version of Waterfall up on the website good for 1.16.2? it looks a little old for that
@placid ingot I added support for 1.16.2 on the day it was released- even before bungee was officially updated. Just use the latest build from https://papermc.io
@sullen wave make sure your containers can talk to each other
Excellent, thanks!
Your server sent a packet in an unexpected phase, you'd need to work out what 🤷♂️
@tidal musk version mismatch, forge (on 1.13 and higher), some fabric mods or broken plugins or seldom a information forwarding issue
...
What’s your /bungee version, what’s your server version and type and how do you have forwarding configured
And do you have protocol hacking plugins installed
Can someone explain to me the config of waterfall.yml
throttling:
tab_complete: 1000
@stiff siren That is in place to prevent overloading attacks
@tidal musk if you only ever answer a part of the questions asked nobody will be able to help you
Hello, Is there a way to configure the waterfall network to only show "Player left the game" when a player actually disconnects? Right now it shows when they jump servers.
Well, yes; disable that on the servers and use a bungee plugin for it
make sure that you've cd'd into the folder, and make sure that you actually cloned with git
And, yes, bungeecord plugins should work fine
need the full output
if ./waterfall returns no such file, you're in the wrong folder or didn't clone it properly
That's a jar file, you just run that as that's actually waterfall
If you wanted to build it, you'd need to clone it from the git repo
- again, clone the repo, not download it
- install maven
Please don't ping
it gives you the url for git, use that
@stiff siren That is in place to prevent overloading attacks
@royal hawk replace -1?
throttling:
tab_complete: 1000
@stiff siren There is no wiki that explains it? , because I don't understand it very well
that should work. Its just a bad idea
what I want is to remove so that / tab does not show the plugins
Hello! Does anyone had any experience with the "BotSentry" plugin in spigot? I'm willing to purchase it, and use it in waterfall.
link?
Hey hey, wondering if there's any known issues with Waterfall and Cloudflare Spectrum - about two thirds of the time connecting, it throws this generic connection error, but when connecting directly using IP / port it connects fine every time.
connection refused is at a different layer to waterfall
That's more general networking issues
I sorta figure, though what's throwing me off is that it seems to be working fine when using a regular Java Edition / paper server instead of Waterfall
@plucky ruin what’s your setup for IP forwarding from spectrum
spectrum provides that data if I’m not mistaken
Also in my personal opinion spectrum is snakeoil and should be avoided. It can cost you loads of money really quickly for what is essentially normal ddos protection
Hallo, I have the same problem as https://github.com/PaperMC/Waterfall/issues/498 . Is there anything a client can do to prevent the issue?
Today I got kicked by my Waterfall and got the following exception in the log: https://pastebin.com/raw/Dgd1dx5Y It happended during switching worlds on a server (but not switching servers) I did h...
That was from the client
ok it happens if I change the world but not the server often. Is there a solution to not open so many plugin messaging channles
it was looking like the issue is partially that bungee captures packets, not lists of channels, so every server change would add another packet
and at first glance they don't appear to be deduplicated
The issue is that it throws those into a list which is resent on switching servers
I think that every time a player switches a server it resents the register message or? could I write a mod which prevents this as a hotfix?
The issue is a client has a mod on it which is sending plugin messages and bungee is queing them
This is a part of the headaches of how bungee works, it needs to record packets to be able to throw them at the next server
is this a mod problem or does this happen with vanilla too?
mod
ok how would I debug this to identify the mod? In fabric can I log the channles or the messages?
Hey, I'm interested for using the customisation of the Mojang auth url (PR #550), but I don't understand where can I set the new url ?
it's a system property
The client is sending the minecraft register messages for abric-screen-handler-api-v1:open_screen fabric:container/open fabric:registry/sync. I think this might be a bug in the fabric api
https://cdn.discordapp.com/attachments/741875845089722499/748741727145295903/unknown.png
Restarting my game fixes it, but if I refresh listing it goes back to white box. I don't believe i have a plugin that changes the Server-Icon and it's inside my waterfall directory.
Any and all help is appreciated ^
known 1.16 issue, its probably clientside at this point lol
^ Update on that, it looks like it was client side and only happening on 1.16, weird.
I've seen it like once, server had an icon, hitting refresh ended up whiting it out
The response hasn't changed whatsoever, afaik
Not like the server list hasn't been broken as all shit for years anyways :/
When using multiple listeners is the player count shown per listener or is it still global ?
e.g. would it be;
listener1 : 5/100 listener2: 10/100 listener3:8/100
or
listener1: 23/100 listener2: 23/100 listener3: 23/100
global
is there anyway to to make it possible that both non-FTB and FTB clients can join the "waterfall server" and be directed to either non-ftb or ftb servers?
or can it only be one or the other?
mine can do it for forge versions that still send the information (before 1.13): https://github.com/Phoenix616/VersionConnector
if you have a setup after 1.13 then maybe you can test the plugin too, I recently tried adding support for that but can't really be bothered setting up forge and servers and stuff just to test that
Any specific reason why Waterfall is doing this "10 seconds wait on oudated version", even though you've removed that from spigot for paper?
Never really been an issue for waterfall
Project Travertine build #158: SUCCESS in 2 min 10 sec: https://papermc.io/ci/job/Travertine/158/
Project Waterfall build #371: SUCCESS in 3 min 51 sec: https://papermc.io/ci/job/Waterfall/371/
just use the system property 
see the pins
any reason why waterfall, no plugins etc. might be randomly hanging after about a day of running?
it's in a pterodactyl container if that makes any difference
startup flags are the ones pinned ^^
best guess is make sure that Xmx is set so that java has enough ram
bungee/waterfall uses a fair chunk off of heap memory for the networking stuff
500MB should be enough, you might able to do less depending on what plugins you use
wat
is your goal to not log them or...?
where do you want to hide the IP?
also what IP? the players? the backend servers?
because players will never know the IPs of the backend Minecraft servers unless you have plugins leaking them
well then you are good, they don't show up anywhere with a default setup (and if you protect ports properly)
firewall
You can still connect to the servers connected to your proxy if they’re not correctly firewalled
if you intend to run the proxy and the minecraft servers on different machines then you'll want to firewall your server ports so that they only are accessible from your proxy server
if you run everything on the same machine that just bind the the servers to localhost
well if you don't port forward stuff and don't bind them to public addresses then I guess you'll be safe
Hi, waterfall deos support 1.16.2?
yes...
Today i ran waterfall with 1Gb for 1000+ players and it ran perfectly well. Was not expecting this much efficiency lol
It's just a proxy 🙂
Hey guys... Getting java.lang.IllegalArgumentException: hostname can't be null on my proxy... Only noticed it started after I upgraded the main server to 1.16.2... Full error stack is
Ugh... I'm an idiot... It's not anything to do with MC... or anything... It's health checking from my FW that's causing it.
Turned off Health checking and it's fine... fml
bruh is there a benefit to using bungee/waterfall for a single server?
& do all plugins need specific support for them or just certain ones?
bruh is there a benefit to using bungee/waterfall for a single server?
a waste of ram imo
Proxy's whole purpose is to allow for easy server switching
This ^^... One other benefit for me even if I had just one server to start with is I have bungee/waterfall behind another proxy. Then use PROXY protocol to keep source IP
what is this error https://hastebin.com/epiruwukom.md
The Waterfall is powered by BungeeCord?
Waterfall is a fork of BungeeCord
update i guess
like, to newer version of waterfall
yes
BungeeCord is maded by md_5?
yes...
I know md_5 is Spigot's Developer?
well yes
your configuration file is invalid
That is offtop, I guess
But i want to patch waterfall with some code, how shoud I use patch command properly
not offtop
i`ve tried patch -p1 < [path to a.diff]
depends on the patch
but i am getting patch: **** read error : Is a directory error
if it's a git one, apply it with git
already
with wget
a.diff file in waterfall dir
what is the right syntax for patch command in my case?
.diff means fuck all
Hello, I wanted to set the header and footer of the tab list using RGB colors, but when I do that with a TextComponent it turns black and white. What is the reason for this and how can I avoid it
might not support it or you did it wrong/didn't use a 1.16 client
?paste your full code I guess
Please paste all your code/errors/startup logs at http://hasteb.in/
that's not the full code
just paste the full class
and ideally all code that is interacted with which might be important
you never use rgb colors?
or wait, you never translate the legacy colors to a BaseComponent array
also I highly suggest using a custom format for rgb coloring, the legacy translation syntax is not meant to be exposed to users
you mean the string method? if so then I guess it does the translation internally
something like TextComponent.fromLegacyColors
you are setting legacy color codes in a component text directly which does not cause it to properly translate it to components
^^
You need to actually use the fromLegacy thing so that the chat stuff will actually be translated to components
You're just stuffing legacy chat colors in there, and the client doesn't know how to parse that as anything but legacy chat colors, so it just basically uses the last one
The home of Spigot a high performance, no lag customized CraftBukkit Minecraft server API, and BungeeCord, the cloud server proxy.
you want to use the method that it states in the common pitfalls to use the rgb string thing
But, specifically to create colors, yes
Hi, i have some trubles run Waterfall with Spigot. I have the Waterfall Proxy, and a Lobby Server with Spigot. Both are with the Setting: online-mode: true; But when i try to join, there send me: Server is online mode! And i play with online mc. Can you help me there?
Sorry for bad English
@everyone
Or should i try to run Waterfall with Paper?
But i dont know, if i can join there with Forge
as confusing as it sounds, you have to set your backend servers to online-mode: false even if your network authenticates.
the online-mode setting is really defined on the proxy, because the proxy handles all authentication
Okay, you mean, set all Minecraft Servers to online-mode: false?
yes
Works fine! Thanks you a lot. Why the f*** i have to do it?
why the fuck what
disable online mode for backend servers?
because it's not viable (or even possible) to do that kind of an authentication between server and proxy
because it's not viable (or even possible) to do that kind of an authentication between server and proxy
@tidal musk Okay. Sounds right.
When you connect minecraft authenticates your account and session.
As long as you’re connected to a server the client will not authenticate again
@fathom raven take great care to firewall the servers connected to your proxy
install bungeeguard
install bungeeguard
@tidal musk On the Waterfall or spigot server?
@fathom raven take great care to firewall the servers connected to your proxy
@royal hawk Thanks.
both
it won't work without installed on both server and proxy anwyay, but if you wanted to try then... nothing stops you
Ok
hey all, im getting this error: https://pastebin.com/5wevk03g
when I attempt to join an FTB server that im trying to link to the network
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
waterfall.yml, disable entity metadata rewriting
I know, its the Paper DC, but can someone help me to run caultron on 1.6.4?
I have some players that are connecting from far away from where the server is hosted and do not have good internet. Is there any settings i can adjust to help them? They tend to loose connection a lot. Thanks.
I just disabled use_netty_dns_resolver and that seemed to help a little. Not sure why.
Most of the connection issues seemed to be while connecting so that's why i was thinking proxy. but maybe your right, it could be server specific. Maybe I should repost this in #paper-help
is the entity-broadcast-range-percentage what you are talking about?
might be easiest to setup a proxy phyiscally closer to them lol
it helps because the connection between you and the proxy will be more stable. and because you can control the routing between the proxy and the minecraft server
well it depends on the host. if you have both in the OVH network then you will be good by default
[19:41:00 ERROR]: Exception in thread "main" java.lang.ClassCastException: java.util.ArrayList cannot be cast to java.util.Map
Whats this error?
You are trying to cast a List to a Map which doesn't work obviously.
I'm not doing ANYTHING
I'm just turning on a fresh Waterfall server
oh okay, i'll try renaming everything to generate again
Seriously, provide info
aw fixed, thanks, My waterfall was fine when I moved it to another vps this happened
Fixed, sorry
Literally every instance of you asking for support is you providing practically 0 info and expecting an answer
If you bothered to provide the full error, somebody could have told you the cause in literally 2 seconds
hello was updating my server to water fall build 371 for paper 1.16.2 and is now failing to enable one of the modules "reconnect_yaml,jar" thus noone can join other servers via commands
delete reconnect_yaml,jar from the modules folder and it should re-download. My hunch is it didn't download right
I’ll try that again that’s my initial thought was
log file showing issue with a clean download of version 371 and its modules
reverted to build 369 and works fine so there is an issue with build 371
.paste
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I mean, it's literally saying that it's failing to access a class that must be there
Best guess would be that your hosting providers janky bootstrap thing is causing issues
latest version doesn't work?
Please paste large logs to a pastebin: https://paste.gg
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and more details
that class exists in the file, where did you download it from?
jenkins
yeah, something is wrong with your browser/network
for waterfall what flags are recommended?
as I said, check the pins...
something apparently sent a bad kick message
nothing appears on the section
"on the section" what?
SurvivalVanilla = section
The proxy was reading a kick packet
entered the Survival Vanilla from the lobby
That kick packet apparently had an invalid text component on it
Replicate without plugins on the server
how can you tell if lag is appearing on the proxy server?
Replicate without plugins on the server
@reef fulcrum ```[20:28:23 INFO]: Plugins (75): AutoRestart*, BlockParticles, ChatFilter*, ChatGames*, ClearLag, CommandAliases*, CraftingStore, CrazyAuctions, CrazyCrates, DeluxeCombat, DeluxeCombat_Addon_WG*, DeluxeMenus, DiceFurniture, eGlow, EntityTrackerFixer, EpicWorldGenerator, Essentials, EssentialsChat, EssentialsSpawn, ExploitFixer, FarmLimiter, FastAsyncWorldEdit, FastCraft, FogusCore, FurnitureLib, Giveall, HamsterAPI*, HeroAction*, HideStream*, HolographicDisplays, IPWhitelist*, Jobs, Libs4Paper*, LimitPillagers, LiteBans, LuckPerms, LWC, mcMMO, MovingDevApi, Multiverse-Core, MyCommand*, PlaceholderAPI, PlayerVaults, PlugMan, ProtectionLib*, ProtectionStones, ProtocolLib, Quests, RandomTP, SecurityMaster*, ServerNPC, ShopGUIPlus, SilkSpawners, SkinsRestorer, SkriptInstaller*, SuperbVote, TAB, TempFly, TimeVote, TitleManager, TradeMe, UpgradeableHoppers, Vault, ViaBackwards, ViaRewind, ViaVersion, VillagerOptimiser, VoidGenerator, VoidSpawn, VoteParty, Votifier, VoxelSniper, WeatherVote, WorldEdit, WorldGuard
plugins on waterfall?
aaaa
you have an error in your config
doesn't say. you have a list somewhere where it should be a map/section
https://paste.ubuntu.com/p/WgyHjks4MX/ can u control my config please?
(DiscordBot) http://www.yamllint.com/ -- YAMLlint - The YAML Validator: "Validate and Verify your YAML documents, optimized for Ruby on Rails."
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I can't see any problem on my config
Valid.
Yes i try
We found they problem
Thanks for helping @hearty coral
Im running Waterfall, and have ip_forward: true and Bungeecord: true on my spigot.yml, and yet its still passing a localhost IP address to my servers?
thats weird
might work tho try making a new fresh waterfall server and dont install all the plugins
Ill try on my test server
Same thing on the test server.
also i tried to delete the config, and regenerate, and now im getting an error
https://pastebin.com/44WQx9RB
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
how i connect 2 or more bungee server 1.16.2
I need multiple bungee
I have 2 dedicated
What does this error mean? It stops me from joining my server
(there surplus memory on the server its running on)
on client it says "the server you were previously on went down, connected to fallback server". theres no errors on fallback server but it does say the person joined and left
waterfall#371 paper#174paper#179
9bit: how much memory did you give it? maybe it's not enough?
how i connect 2 or more bungee server 1.16.2
I need multiple bungee
I have 2 dedicated
you would need something like RedisBungee or your own custom solution to bridge data between them
RedisBungee is support 1.16.2?
Is there any other alternative?
Okey thanks
multi bungee setups are usually only used by large networks which just make custom solutions for that anyways
I have a dream mate...
then I hope you have money too, dreams are expensive ;)
True
RedisBungee is abandoned and not supported @valid sail and you should not use it. It's not my finest work.
would not be surprised if someone did, this community will make anything even if it makes no sense
FacsimileBungee ftw.

512mb
9bit: how much memory did you give it? maybe it's not enough?
well that should be enough if you don't have too many plugins doing dumb stuff
io.netty.handler.codec.EncoderException: io.netty.util.internal.OutOfDirectMemoryError: failed to allocate 16777216 byte(s) of direct memory (used: 503316487, max: 514850816)
Direct memory is a seperate region, Xmx is irrelevant here
but, basically, something is leaking native memory or somebody configured something horificially, not really sure of a sane way to debug that type of stuff, there is always stuff, netty has a leak detector flag you can enable, miiiight pick something up, but, er...
How i change server port on bash?
can i run 2 instances of bungeecord
is there any docs for redisbungee?
im using it right now but i cant figure out how to use the 2 instances
I would assume they have some docs somewhere, check the github I guess
alright
does someone know a better plugin than redisbungee
custom made ones
no
Google is being less than helpful, anyone know an easy way to forward players from one waterfall proxy directly to another such that the second one takes over? I can get around my issue by duplicating my proxies until we can get our domain pointing at the right place, but figured I'd check if there's an easier way before I go off and do that lol
Nope, no way to do that ( without client installed mods )
Aight, thanks for the quick response 👍
Most ppl use cloudflare to do that for when you do get it pointing at the right place
Don’t say it like that, it’s misleading- Any provider for domain nameservers/ DNS that conforms to RFC standards and gives users even mediocre amount of control should allow you to accomplish that
Two different things, proxy in proxy is not supported for varying reasons, load balancing is what's done with DNS, etc
Does anyone know how to change the word "Waterfall" When a player pings the server? (Not through a plugin, but in waterfall itself)
i have a problem with waterfall in 1.16.1 and 1.16.2
every player is invisible for everyone
i already tried downgrading to older builds, does not fix the problem
im trying to get redisbungee working with waterfall, so far it forwards player information alright... but how does one go about forwarding players to different hubs on separate instances of waterfall.(documentation is rather scant on this subject)
im asking here because there really isnt anywhere else I can think of that I would get a useful answer from.
anybody have any experience with redisbungee?
it doesn't
you can only transfer people to servers that are setup on your local proxy instance
the java client does not support switching to different servers, hence the need for a proxy like bungee/waterfall to redirect to different servers
Upstream looks like
I wonder which version I use that that doesn't happen
368 
the 1.16.2 update before bungee's lol
For now, try latest 1.15.2 waterfall and toss ViaVersion on it I suppose, not sure how well that works
could test builds 368 and 369 and see if the first one still works
if so then there is an issue with bungee's 1.16.2 update
(and then someone would need to compare waterfall's 1.16.2 patch with bungee's actual change ¯_(ツ)_/¯)
wait what
this feels odd: https://i.minecraft.ceo/fTwB2AQg.png
left is bungee and seemingly correct according to wiki.vg
1.16, 1.16.1, and 1.16.2 all have different protocol versions dont they?
yeah
dont think im understanding that then, shouldnt there be one for each?
bungee is also missing the hardcore paramter from the login packet in the ServerConnector
pr time
no, if the id doesn't change you don't need to register it for the version
it will fall back to the next lowest available
ah okay
oh wait, bungee has the order different for the Login packet
where are the actual packet IDs in the nms code? xD
i always get the protcol/data versions from the wiki lol
oh god, it's just a chain of map puts
oh no
oofers
I am confident what I wrote there in the patch was correct
Prove me wrong tho
I’ll look it up one sec
thought those were ips for a sec lol
From 1.16-1.16.1 it shifted back one in offset
what the heck
So 0x1E in 1.16(.1) would be 0x1D in .2
off, apparently the packets don't get registered until at least one client connects
til
off, apparently the packets don't get registered until at least one client connects
MOAR STATIC
I guess that's not the issue then?
with?
The patches
the issue is upstream so i dont think so
I'm surprised that the waterfall patches work though with the wrong ID
Because I had to clean up a lot of garbage that got in the patches from wiggling them when I pushed them to .2
I test with waterfall locally, I've yet to see invisible players in a test setup
Yea see, from wiggling the orientation changed
That linked issue, we also don't give a shite about as that's cross version stuff, can't say we're too super interested debugging unsupported setups
are they both on 1.16.2?
phoenix the patch is correct, it just looks weird because an older patch changed the order
it says 0x1E though for 1.16.2?
any idea what a broken gamestate packet could cause?
This is why I should always manually 3way merge
janky client state
or hm, actually, I'm not running 1.16.2 servers lol
that packet controls a stupid amount of stuff iirc
players can't complain if the bug isn't possible 
I mean
Nobody noticed it because bungee never sends that packet normally
and unknown packets get passed
So the server took the role of sending it
So you could say since 1.16 switching is considered as a new login this isn’t an issue
So lol. A bug that is not an issue because logic

@tidal musk latest waterfall going to latest paper right? Everyone who's invisible is on 1.16.2?
I am somewhat glad I hadn’t had to revise anything about 1.16 support in velocity
👀
I wish velocity would also be a flagship option on the papermc site. There should be a choose your fighter proxy site
cant wait for paper's velocity fork
You won’t need that because if the modification is useful we will merge it.
oh right you arent md_5 lol
zzz invisible players

So i feel so dumb rn but i cant get my port forward for my server to work -.- I have allowed port 25565 though UFW and port forwarded from my router. Now I also use NuVotifier for votes (on bungee) and that works fine I can vote and it gets sent through and on canyouseeme.org the votifier port shows that it can see me, but the Waterfall instance, on port 25565, doesn't show it can see me nor can I connect to it. I have checked all my IPs in configs and settings and it all appears correct, so I'm so lost. If I host the Waterfall instance on a different computer and forward the port to that, it works fine. I also tried disabling UFW and that didn't solve it either - it worked fine on W10 (currently running PopOS 20.04)
@marble rover what did you bind Waterfall to? Also did you check to see if the system has registered the port as open/ accepting incoming?
^ Pop sometimes has issues when you bind 0.0.0.0
bound it to its IP (which is static) also tried binding to 0.0.0.0
i don't see it no
sudo netstat -tulpn | grep LISTEN
Does it show there?
Are you running it in a container?
Then the port isn’t open for whatever reason. As what user in what context are you running it?
not what user but what kind of user
If you’re running it as service you may need to specify network.target
wait wait, i had it bound to 0.0.0.0 when testing, when chaning back to just its ip it shows up in sudo lsof -i -P -n | grep LISTEN
Do a portscan of your Linux machine from the outside
ok
yeah not seeing 25565 from a port scan
3306 and 80 show for mysql and apache respectively but not 25565
Does it show up on an ipv6 Scan?
yup 2 secs
Cause I assume the service doesn’t have the privilege to bind 25565 for anything but loopback
Use 0.0.0.0 for the test
getting bind(..) failed: Permission denied when binding to 601, 600, and 400. with the IP and 0.0.0.0
yeh doesn't wanna bind to any lower ports
below 1024 requires root or some other thing to do it, i forget
Best guess is double check everything is on 25565, reboot the router, maybe 🤷♂️
ive rebooted all my networking gear many of times haha
But the port doesn’t even show as correctly listening on the system
if it works from another machine on the network, that suggests that it's either a setup issue, router being dumb, or something else weird
I never recommend this but can you run a copy of the setup as root for a test?
is 25575 in use by any chance? 🤷♂️
running it as root doesn't work. if 25565 was in use it wouldn't bind, right?
and i can join locally
So binding is possible but not listening
gotcha
Then NAT is not allowed in your UFW rule tho
so my router is a ASUS GT-AX11000 and if i change the port forward to go to my main pc and open up waterfall on there it works fine, but if i switch it back to the Linux machine my router keeps forwarding to my main pc, it doesn't change unless i reboot it, which then it doesn't work obv
So, either your router is bork or your OS is bork
most likely something with the OS then since everything worked fine when it ran W10
if i run waterfall on port 6005 it at least shows up in a port scan haha
throw ubuntu on a partition or in a VM on a bridge network and test it 🤷♂️
liampearson1996 lost connection: You are sending too many packets, this happens sometimes when connecting with a modded client. Is there anyway to prevent this?
That's a server thing, not a waterfall thing
There is a config in server.properties for that, assuming you didn't install a packet limiter...
i'm not sure what is causing i just know it started after installing waterfall so i thought i'd ask
There are potentially some issues around how bungee treats some stuff, but, it's not all too viable to "fix" that without breaking modded servers even more
Do you know what the option would be?
are you using 1.16.2?
For my hub server yeah!
if that's the server doing the kicks, then rate-limit in server.properties
I found that apparently it has to do with viaversion! so i'll test that theory too, thank you
@verbal oasis Viaversion has a config for that too. If you have too many tab completeable commands or stuff of sorts this is in place to prevent DoSsing your setup or client
Yeah i just found the config, hopefully its all good now, cheers for the headsup
"invalid IP"?
Yes
.paste
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Using Waterfall, have domain1.org sending people to "hub" and domain2.org sending people to "main" but connecting to domain1.org connects me to "main"
can you provide any more details?
Chivitøs did you change anything before this happened that might have caused it?
Fishy can you show your config file, specifically the forced hosts section
Shy, no, because there ain't really much info there to go off; logs? what happens when they run /server? etc, etc
Curiosity, does waterfall have a reload command? And if it safe to use it?
greload, there are some issues due to stuff like how servers are handled, however; It also only reloads the config, plugins do whatever
Ohh? Have you had any problems?
not really sure what the problem is, maybe someone else in here can help
.paste
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I can't open the file on mobile lol
03:19:00 [SEVERE] java.lang.ClassCastException: java.util.LinkedHashMap cannot be cast to java.util.Collection
03:19:00 [SEVERE] at net.md_5.bungee.conf.YamlConfig.getListeners(YamlConfig.java:220)
03:19:00 [SEVERE] at net.md_5.bungee.conf.Configuration.load(Configuration.java:96)
03:19:00 [SEVERE] at net.md_5.bungee.BungeeCord.start(BungeeCord.java:434)
03:19:00 [SEVERE] at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:32)
03:19:00 [SEVERE] at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)```
Wus that now
bad config
wdym
your config file is bad
specifically in the listeners section somewhere, you mangled the format
Someone else told me the same
Wait a sec
"0":
host: 0.0.0.0:25565
query_enabled: true
query_port: 25565
bind_local_address: true
force_default_server: true
forced_hosts: lobby
host: 0.0.0.0:25565
max_players: 1```
huh?
list:
- oh: look
a: list
- an: moar
list: woo
tf
Yea, you can't do that
It wan't a list of listeners
not a map
wdym
"0":
host: 0.0.0.0:25565
query_enabled: true
query_port: 25565
bind_local_address: true
force_default_server: true
forced_hosts: lobby
host: 0.0.0.0:25565
max_players: 1```Like this?
i have Problems while booting my waterfall:
[10:47:06 ERROR]: at net.md_5.bungee.api.Favicon.create(Favicon.java:63)
[10:47:06 ERROR]: at net.md_5.bungee.conf.Configuration.load(Configuration.java:85)
[10:47:06 ERROR]: at io.github.waterfallmc.waterfall.conf.WaterfallConfiguration.load(WaterfallConfiguration.java:49)
[10:47:06 ERROR]: at net.md_5.bungee.BungeeCord.start(BungeeCord.java:278)
[10:47:06 ERROR]: at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:62)
[10:47:06 ERROR]: at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)```
The server icon maybe?
yes, maybe let me check
it was the server icon, but its 64x64
idk whats the problem
wrong path in config? wrong file type? bad file permissions?
.g bungeecord Favicon github
(DiscordBot) https://github.com/Minecrell/ServerListPlus/issues/25 -- Favicon cache triggers thread creation warnings on...: "Jul 8, 2014 ... GitHub is home to over 50 million developers working together to host and review ... Favicon cache triggers thread creation warnings..."
.g bungeecord Favicon.java github
(DiscordBot) https://github.com/Minecrell/ServerListPlus/issues/25 -- Favicon cache triggers thread creation warnings on...: "Jul 8, 2014 ... GitHub is home to over 50 million developers working together to host and ......"
can you actually work sometimes
so basically
If no registered ImageReader claims to be able to read the resulting stream, null is returned.
you uploaded an invalid image
@plucky smelt did you solve your issue
what issue
@neon tartan
yea
you could pm me your plugins list
i could offer some help
i ain't gonna do anything badf
running my own server
Hi, I have problem that players can't be teleported via clicking on NPC and via GUI to another servers... sometimes it happens, for ex. right now, restart of Lobby works most time, but I wanna somehow solve it
the weird is, that msg also doesn't help to this server, like bungee connections somehow broken... but I can normally join this server and left using /server and /send
and the weird is, that there aren't any errors in console on any of these 3 servers (proxy, lobby, surv)
I assume you are using the default bungee plugin maessages?
Hey
don't know what do you mean, so prob. yes 😅
I mean you are the only one who knows your code, lol
i have custom fork to Travertine, and i updated in pom.xml the version to 1.16.2 to make proxy 1.16.2 support, but it doesn build.
I'm using normally waterfall and plugins
so if it's not in config or anywhere, yes, I'm using default
I didn't edit code of jar
[ERROR] The project io.github.waterfallmc:waterfall-parent:1.16-R0.2-SNAPSHOT (/builds/insanemc/Travertine/Travertine-Proxy/pom.xml) has 1 error
[ERROR] Non-resolvable parent POM for io.github.waterfallmc:waterfall-parent:1.16-R0.2-SNAPSHOT: Could not find artifact io.github.waterfallmc:waterfall-super:pom:dev-SNAPSHOT and 'parent.relativePath' points at wrong local POM @ line 6, column 13 -> [Help 2]```
Renzotom: oh, it's not your plugin?
then you are going to have to contact the plugin's author
But it's not plugin issue
because it happens to msg (chatcontrol), npc (citizens), gui (superlobbydeluxe)
3 plugins are affected and it didn't happen before, and it's something that disallow players to teleport after specific time.... after restarting Lobby server, npcs and gui work
well we still need to know how those plugins work
Anyone ?
BBut the weird is, that it's fixed after restart
and when it stops work when server is normally running, and then players can't join server using menu or npcs, it's weird
Help
I cant connect to my server via Bungee
This option is already on
And the port in bungee config is the same in server.prop of the server im trying to join ↙️
Does anyone know how to change the word "Waterfall" When a player pings the server? (Not through a plugin, but in waterfall itself)
I would like it to show up changed on sites like https://mcsrvstat.us/server/mc.gamersnest.org which using a plugin does not change
No, you can't change it in waterfall without modifying the source, and we have 0 interest in exposing that
if i set online_mode to true will that affect my cracked players joining?
yes, duh
you can make your own uuid provider if you so desire but other than that- Cracked is unsupported and not well liked here cause ... piracy
^ thats also why you won't get help with that
i see
(speaking of which, bungeecord isnt suitable to do this easily either cause it uses pseudo-rewriting)
a part I still hate md for
cause it creates way more issues than it could ever fix
offline uuids are based on nicknames
so they are the same
namechange -> different uuid
true true
I am at least proud I made md_5 finally throw entity meta rewriting

