#waterfall-help
1 messages · Page 38 of 1
no, nor does velocity
ok
does it not? was sure that was one of the things tux was advertising pushing it for
did not think so after spending the last like week trying to understand all the changes they made
oh no, that was the last thing five said in their disc lol
The idea when I was originally talking to
mm
I forgot his name
But, basically, the idea was that the proxy wouldn't screw with stuff, but, there'd be a way to basically reconnect the client
guess i'll have to consider looking into that; would be pretty dope with a modded 1.15 server
im looking into all there packet systems now but going to forge support did not end well
aha, lex, I think it was
after looking into it i think i see why it is not supported anywhere there looks to be no reset packet anymore
is it possible to setup a fallback server in case other servers are closed ?
that's what the prioritise list is for
so if there's only one server in this list there will be no fallback on other servers restart ?
the priorities list is for the login, not when a player is kicked from a server
if you need that functionality use a plugin
thx got any name ? (was looking for movemenow but can't make it work properly)
is movemenow doing this well ?
I use my own ¯_(ツ)_/¯
its main focus is kick message display though: https://github.com/Minebench/KickInfo
so it redirects on hub server on server restart ?
it uses the priorities list to try to connect the player to the first one in that list if the player gets kicked from a different server
you can't differentiate between a normal kick and a restart kick
or well, not without doing parsing of the kick message I guess
I guess it's what I was searching for ... thanks a lot 😊
phoenix I packaged your plugin and it gives me this :c
[14:50:44 ERROR] [KickInfo]: Could not find constructor in the command class class de.themoep.KickInfo.bungee.KickInfoCommand! Disabling plugin!
try the new version, I just updated it
well the listeners are registered before the command so that makes sense
works like a charm 😄
what does proxy_protocol mean
like on more dumb terms, what does it mean lmao
I'm trying to secure my network more bc someone UUID spoofed and well... yeah that can't happen again
haproxy
How waterfall checks Players on online mode?
it basically does the mojang auth on the proxy and forwards the info to the servers
But online mode Cannot be enabled on spigot servers
Yes, because that's done on the proxy
it would be pretty dum if mojang made it easy to middle-man a server
So, the standard player auth is done by the proxy, their uuid/ip is sent to the backend servers
(That's why you need to enable bungee mode, so it knows to read that data)
Ok
But what is standard Player auth?
I was Reading bungeecord source but i didnt understand mojang sessionserver auth
(DiscordBot) https://wiki.vg/Protocol_Encryption -- Protocol Encryption - wiki.vg: "Apr 20, 2020 ... Authentication. Both server and client need to make a request to sessionserver.mojang.com if the server is in online-mode."
if they fail to auth it boots them
But i dont understand what does
HttpClient.get( authURL, ch.getHandle().eventLoop(), handler ); method do in auth
Line 465
It uses a callback...
Now i understand most of things thanks for help
Minebench/KickInfo is cool haha yes
More old school plugins being remade better with MineDown support
some people (me included) like minedown better
It's okay to be wrong
might have to improve minimessage's markdown tho, could be nice for minedown to be same thing except adventure
come take minedown on an adventure :p

I mean I already started converting stuff to adventure but the parser and replacer is pretty closely ttied to how bungee-chat works :S
Hey.. since i get every 5-10 seconds pretty high packets per seconds i need to figure it out where its coming from.. when i do /viaversion debug i get this -> https://hastebin.com/keduhaveji.m .. when you scroll down to line 818 there are pretty many packets from bungeecord.. did i fucked up there?
that would be plugins using the messaging channel
is there a way to see which plugins?
in a pretty user friendly manner? no
i mean i know placeholderapi has something to do with it
You got a placeholder for bungee server counts or something?
Playercount on each server & Server Online / Offline
is it save to disable the packet kicker feature in viaversion?
because its blocking many crashers
I mean, it's a protection mechanism that via offers
ideally you don't, but, if it's causing issues due to plugins, best options are literarlly gonna be to either disable it, bump it, or get plugin authors to solve the issue better vs flooding the proxy
i need to find a good amount for it... Is it okay when i set it to around 5000 ? can a server be crashed when its at 5k?
5k packets a second?
i need help i keep receiving the following two errors and cant fix them through weeks of trouble shooting please help error 1 Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target error 2 Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
i downloaded java for oracle is that right
depends on your OS
generally you should be using openjdk, can't use oracle for commercial stuff unless you pay $$$$
Are there any known issues with Waterfall & certain mods? I keep getting read timeout when attempting to connect to my server.
mods in general are a sticky situation
the option in waterfall.yml to disable metadata rewriting might help in some cases, but, mods and proxies is err at best
"yes", you just point it to the modded servers
However, some mods do stuff which we literally have no idea what the heck they're doing and break
the metadata setting I said about call help for some stuff, but it's really a case of "test it"
Yeah of course! But do I have to put it on offline-mode and enable bungee support somewhere?
Ah so this isn't possible yet with 1.16 and such.
Well, forge support for 1.16 is basically dead anyways
Well, /ideally/, they'd just add a way to tell the client to reconnect
Then we could just send the client some form of token and tell 'em to rejoin instead of dealing with all the horrors that proxies entail
yeah.
How to handle packets? Is that possible from plugin?
Hey! since some days my Bungeecord (Waterfall) Proxy is crashing because of Memory issues... https://hastebin.com/xupizuhiji.md.. Can anyone see what plugin is causing it?
you'd need a heap dump
How do I do that?
hey, noob question
How do I enable ip-forwarding for waterfall?
I’ve put true for ip forward in bungeecord config, but the error still pops up. Also thanks in advance!!
Please 😢
bungeecord: true has to be set on your spigot servers
@fallow flume
and offline-mode enabled on spigot
That plugin only supports up to 1.15.2
Does it work for 1.16?
Oh wait nvm, it does thatnks
the real question is why you would want to synchronise inventories across backend servers
they should really be the server if that's the case
lolwat
no?
then you wouldn't need those "player data bridge" plugins
maybe I'm just wrong, who knows
how else would you share inventories between multiple servers if not by synchronizing them in some way?
the idea is to be able to spread the workload of your players across server instances
oh, I see
main issue is that player data bridge does way more than just sync inventories (and often a bad job at that)
issue in general is that syncing inventories across server is a pita
also if the question is regarding inventory syncing then you'll want to only use the inventory bridge plugin which is free and at least available source
player data bridge tries to be fancy and hook into plugins that it doesn't think support bungeecord
(and in the process breaks things like ChestShop 👀 )
(which supports bungeecord)
but w/e, I use my own inventory syncing solution based on OpenInv and redis pub sub ¯_(ツ)_/¯
The problem is for me that you're never truly going to be able to fix the problem until you can safely have servers defer stuff like server transfers, etc
give them actual chance to "Hey, gimmie a sec, I gotta shove this data somewhere"
yeah, I just work around that like anyone else by locking any possible interaction of the player until the data is loaded
which isn't ideal
the better solution will always be to move the player via a void server with some loading title or something and only connect to the target server once the data is actually loaded
Edit: Nevermind
give them actual chance to "Hey, gimmie a sec, I gotta shove this data somewhere"
@reef fulcrum Selective backup and restore options.
wat
Any idea what could be causing certain players to time out when waterfall is set to online-mode true but when its online-mode false no one has any issues?
waterfall.yml, disable the netty DNS stuff
What does that do?
We use an alternative DNS stack by default which "works better"
issue is that when it doesn't it kinda... erm... ouch
Hey! im doing a heap dump since 8 hours now and i saw that the heap size is going down... i currently have 1GB for the bungeecord allocated and on the heap dump i see that the heap size is slowly shrinking... is that normal?
@neon merlin depends on your startup flags, in this case the JVM notices it's not using the full heap and gave back some memory to the OS
@unreal stag do you have some minutes for me? pm?
i got the full heap dump now and i opened it with eclipse memory analyzer... but i dont have a clue whats important to send in
.g heaphero
(DiscordBot) https://heaphero.io/ -- HeapHero: "Brilliant Java & Android heap dump analysis tool. Solves OutOfMemoryError & other memory problems instantly. Gives memory optimization..."
Brilliant Java & Android heap dump analysis tool. Solves OutOfMemoryError & other memory problems instantly. Gives memory optimization recommendations. Free service.
Intelligent heap dump analyzer. Support all formats of JVM, Android Heap dumps.
not sure if links like the one I sent work with heaphero, it does weird script/cookie/session shit
but basically, stuff pertaining to TAB us using like 40% of your memory
okay
its because of Premium Vanish https://www.spigotmc.org/resources/premiumvanish-stay-hidden-bungee-support.14404/
i need PremiumVanish on Bungeecord so im hidden because i use BungeeTab
But what plugin is causing the problem now? PremiumVanish who is providing the placeholder or Tab?
not 100% on this but it looks like there are a bazillion plugin messages in a queue somewhere
alright! Thanks for your help!
@neon merlin TAB is causing the problem, remove it
Its just happening when i install premiumvanish
already did
Hello! I'm currently using waterfall in my private survival server. I've got 521MB ram allocated, but when they are 9+ playes playing, others get disconnected from the hub/can't connect to the server. The error I see in the console is Reset By Peer.
I went to viaversions discord, and they said that "The channel isn't compatible with 1.13. " What does that means? (the survival server is in 1.16)
Can this be a waterfall issue?
What is the main difference between bungeecord and waterfall? Except the devs ofcourse 😛
we fix stuff asap, bungee doesnt
and quite a few PRs are made only to waterfall on purpose to give it the edge
not gonna say waterfall is bad but there are some issues... ghost players, events not called or called in wrong time..
like when you disconnect the kick event is called instead of the disconnect event..
never had that ¯_(ツ)_/¯
Every time we've traced oddball issues down like ghost players, it's always been somebody having some oddball plugin on their server
velocity has the better edge in that it's written from scratch without all the crud of bungee, which is basically our major headache
Kick event might be the one I have an issue open for on the tracker, the event is called more consistently, "when the client is kicked from the server for any reason"
How would I know if I am hitting g1gc old gen pauses with bungee
you'd need to take a look at the GC stats
Not too sure what the best "standlone" way to do that is
[12:13:37 WARN]: [/IPHERE|igfiora] -> UpstreamBridge - read timed out
[12:13:37 INFO]: [igfiora] disconnected with: ReadTimeoutException : null
read timed out means that something didn't send anything at all in so long
i think i was hitting it, restarting it fixed everyone lagging lol
whats this mean
[14:15:31 INFO]: [PhanaticD] disconnected with: Invalid payload REGISTER!
it works fine on some servers on my network, but apparently not one that are on 1.13
with viaversion and 1.16 fabric
rly weird
md_5 being a 
Is there a reason when hooked into waterfall a player would time out whilst connecting? didn't happen before we hooked the server into waterfall. more specifically ReadTimeoutException : Null
probably need to paste the full error in a pastebin
Here's the latest log.
Consistently on one server, randomly on another.
Same players? Or all?
[05:48:13 WARN]: Event PreLoginEvent(cancelled=false, cancelReasonComponents=null, connection=[/ip:21641|username] <-> InitialHandler) took 1,085ms to process!
Can I ignore this?
Well, it's saying that processing an event took 1 second, basically
(Generally, you wanna try to work out why, as that's not ideal)
it may be because im giving the bungee 75% of 1 vcore lol
it only picks up when a player joins
i guess giving it 2 vcores doesnt hurt cause bungee cpu only happens during player transfer and join events
Proxies do need cores. They scale better with more cores generally.
And yeah, 75% of a vCPU won’t cut it these days
makes sense
Hey there, i’ve got a network in which there are 5 gamemode servers and 1 waterfall, two of the gamemode servers are hosted in another machine, so I have in the main machine the waterfall instance with port 25565 open, and the other 3 closed, in the second machine I have only the Paper instances, bit with both ports open, I’m afraid that maybe I can get hacked having it configured like that. What would you suggest to manage something like this?
that's quite a mouthful in one sentence right there
Project Travertine build #154: SUCCESS in 1 min 46 sec: https://papermc.io/ci/job/Travertine/154/
Does waterfall work with multiple minecraft versions? If I were to use Viaversion for the server side. Or are waterfall versions only compatible with specific minecraft versions?
former, 1.8-"latest"
I had an question about waterfall. In bungeecord there is an exploit that people can spoof uuid's and get perms in the server is that exploit also in waterfall or is that fixed in waterfall?
That’s not an exploit in any way. No it’s not fixed in Waterfall. What does fix it is configuring your connected servers properly with a firewall
Putting that aside
Does Waterfall have a modern forwarding mode like Velocity? @unreal stag

nope
Would you accept that as a PR?
why is it needed
BungeeGuard exists
It's been considered, the concern I had was "how do we make it configurable"
just configure your machine correctly
velocity-style-forwarding-secret and we have a waterfall.yml
I'm not sure it really makes sense to have it being a global setting, things like BungeeGuard existing kinda muted the desire for that
Eh is an idea anyway
Besides this isn’t the best of ideas
It’d have to be a global setting for a single reason
UUID consistency
The issue is more mixed versions
Neither Velocity nor bungeecord support complete UUID rewriting
So it’s either global or not
It’d end up being like it is with velocity currently

I don’t like any of those options
what do you mean by "complete uuid rewriting"?
Mojang goddamnit. Scenario if it’s not a global setting: proxy is online mode
Lobby has forwarding on and is in proxy online mode
Sever minigames does not have forwarding enabled
Problem:
that case is irrelevant
All packets containing UUIDs from the minigames sever would have to be rewritten to your online mode uuid
It’s not as irrelevant as you think
Why?
why tf would you use offline mode uuid on a server behind an online mode bungee?
The idea is to be able to configure if you use bungee forwarding or velocity forwarding
A lot lot of legitimate networks never ever use forwarding
sounds like they are idiots and not "legitimate networks"
The inconsistency is just bad. If it’s global it’s enforced, either forwarding or not
call then idiots alright
I'm not talking about making forwarding a per server config
If forwarding is on make velocity secret forwarding an option for certain servers
Not more not less
I'm talking about making it so that legacy servers in a network can still use the outdated mechainsm
Yea allow it to be an option if forwarding is on anyway
"no forwarding at all" would not change, their exact setup would remain as broken as it ever was
Since it relies on forwarding anyway I wouldn’t see an issue
Setting full or selective with the latter being black or whitelist of server to apply it to
So bungeeguard will help?
bungeeguard helps if you can't set a firewall or run everything on the same server/lan/vpn
or you can set server-ip to 127.0.0.1 if they're on the same host
I prefer runnign everything in a tinc vpn 
I basically do the same. Encrypted connection between Kubernetes nodes.
This problem is for SLP or waterfall? I updated my waterfall to the latest version but the problem still exists
That's a vanilla change
Are there any fixes?
Yes, there is an option for multiline in SLP
am.. how can I do that?
Hover:
- |-
&r &a⁎ &bLobby: &3%premiumvanish_bungeeplayercount@Lobby%
&r &a⁎ &bSurvival: &3%premiumvanish_bungeeplayercount@Survival%
&r &a⁎ &bSkyBlock: &3%premiumvanish_bungeeplayercount@SkyBlock%
&r &a⁎ &bBedWars: &3%premiumvanish_bungeeplayercount@BedWars%
&r &a⁎ &bKitPvP: &3%premiumvanish_bungeeplayercount@KitPVP%
I'm writing with this format
There is an option in the config for it somewhere
.g serverlistplus new line playerlist
(DiscordBot) https://github.com/Minecrell/ServerListPlus -- Minecrell/ServerListPlus: A flexible Minecraft plugin to...: "The plugin aims to become the universal solution for server status ping customization, available for Bukkit/Spigot, Canary, Sponge and for BungeeCord..."
meh, go look at the issues
Okay, thanks
Understood that, that's a vanilla change (as you said) but it can be fixed if we set this to true
Multiple: false```
wich is the latest version of waterfall 1.15?
latest builds will work with all versions from 1.8 to 1.16.1
does anyone know the current maven repo from the latest waterfall version?
i think i got it
<dependency>
<groupId>io.github.waterfallmc</groupId>
<artifactId>waterfall-api</artifactId>
<version>1.16-R0.4-20200719.132847-1</version>
</dependency>
Question: I am migrating from a single Paper server on a dedicated box to a new dedicated machine which will be running waterfall, and configured as a network (Main WF server, lobby/hub with portals to different worlds (creative, UHC, minigame, survival) I have most setup and working, but have yet to move my survival world over. Do I need to do anything specific for player profiles/acheivements/etc to carry over properly? If the new survival server is in offline and getting passed through from WF, will that cause any issues, or is it as simple as just loading the backup to the new machine/survival server?
Was your survival server already online mode?
If so, configuring IP forwarding should be enough for everyone's data to carry over.
Yeah surv was online before. ipforwarding is both on the WF server and the new surv server or just the main wf?
ok, will take a peek. Thanks!
the setting is called "bungeecord" in the spigot.yml btw. for the minecraft servers
waterfall has no tps
Hello!
My players always get disconnected due to read timed out error. Is there any way to increase the time between answers, so they will not get timed out?
If I have two separate computers can I link them up with waterfall?
[08:16:12 WARN]: [/IPHERE|quod05] -> UpstreamBridge - read timed out
[08:16:12 INFO]: [quod05] disconnected with: ReadTimeoutException : null
I increased the timeout values and got the following: [08:24:33 INFO]: [quod05] disconnected with: [Proxy] Lost connection to server.
Hey @reef fulcrum I added the Datapack and it still keeps crashing :((
Is it necessary to have a hub server in a network? Could I just make players connect first to survival and place a portal at spawn that gets them to another server? In a way to have just 3 servers: waterfall, survival and creative
Yeah, you don't really need a hub.
Perfect, thanks!
Can world edit be used between servers? I mean to copy and paste between servers
No afaik
You can make schematics that you can transfer between servers. It’s a few extra steps but same end result
hello
what are you trying to do? Whatever it is, your server setup is not going to be different on Waterfall than BungeeCord
What does velocity offer over waterfall? I just read about it and it seems like it completely overhauled the code, but in what?
I can't count the improvements Velocity has made
Do you know how the BungeeCord scheduler works? It creates a thread for each plugin task and sleeps that thread until the task runs.
That's far less efficient than using a scheduled executor, which only needs 1 thread.
Velocity has a lot more performance improvements related to networking
https://gyazo.com/d3d07a5cefbc726fd71aa8df32b6a7b9
hello
why when another player enters the section do we both get kicked?
1.16.1
(DiscordBot) https://github.com/PaperMC/Waterfall/issues/318 -- Issue #318 · PaperMC/Waterfall: "... #318. Open. superkarli9 opened this issue on Nov 30, 2018 · 18 comments. Open ......"
So question, is it possible to have a bungee-waterfall piggyback on another? If so how?
if you mean forwarding a player from a waterfall to another waterfall, no
theoretically, yes
practically, unsupported, literally no sane reason to do it, and you'd need to patch player data forwarding
hmmm ok, cause what im looking to do is if a server is full, send them to another server with identical worlds/etc, and be able to do this with multiple servers.. (if that makes sense)
I see literally 0 reason why you'd need to nest proxy instances for that...
I've been looking for a way to do it and someone stated about piggybacking, thats why I asked, google has not been very good for search results trying to find how to do what im looking to do
Just, no; You'd throw all the servers under one proxy instance like normal
Just, make sure that your firewall is configured on those boxes to not allow other thing to connect to the backend servers
Ok, but if I have main world for everyone as "hub" and someone wants to join "worldA" but its full, how can I make it that they can auto-connect to worldB or worldC and not worldD or worldE (which would be different setups)
Use a plugin
No recommendations, but, I'd be surprised if there wasn't a few dozen load balancer type plugins for that stuff
ok, thank you, I will look for plugins
[01:34:11 WARN]: [/IP|ShadowMario] -> UpstreamBridge - read timed out
[01:34:11 INFO]: [ShadowMario] disconnected with: ReadTimeoutException : null
players get random kick since I upgraded to the latest version of waterfall
Hello, waterfall support what number of player ?
natural numbers
what if my playerbase is complex
my playerbase is imaginary
When I restart a server. Why does it kick my players from the whole network instead of sending them to the priorities server
Is there a way to do a fall back server?
the proxy can't tell why they where booted, it just assumes a kick is a kick; There are plugins like MoveMeNow for that, not perfect, but, they work
hm...
I guess I could make a script that kicks everyone to the lobby then restarts the server
truth
what about this
Java HotSpot(TM) 64-Bit Server VM warning: INFO: os::commit_memory(0x00007fa24ce60000, 65536, 1) failed; error='Cannot allocate memory' (errno=12)
it means what it says
the JVM asked to commit memory, your system said it couldn't do that
oh thx
Hey guys, I went to include waterfall as a dependency, but I can't seem to find it.
<dependency>
<groupId>io.github.waterfallmc</groupId>
<artifactId>waterfall-api</artifactId>
<version>1.16-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
I assume this is outdated?
-R0.4-SNAP...
oh, perfect. Cheers.
How can i fix this bug ? Player can't walk anywhere.
https://www.youtube.com/watch?v=p77-EjzpSNE
Pixelmon Reforged Bug Player can't walk.
please fix it or if you know how to fix, tell me!
[01:34:11 WARN]: [/IP|ShadowMario] -> UpstreamBridge - read timed out
[01:34:11 INFO]: [ShadowMario] disconnected with: ReadTimeoutException : null
players get random kick since I upgraded to the latest version of waterfall
help pls..
that's a network error
hey
Please tell me
How can i fix this bug ? Player can't walk anywhere.
https://www.youtube.com/watch?v=p77-EjzpSNE
Pixelmon Reforged Bug Player can't walk.
please fix it or if you know how to fix, tell me!
like freezing.
Care to provide any information that may be able to assist us to help you?
probably an issue with the mods you are using 👀
I ask the owner who make that mod, He say "It's cause from Waterfall."
Because It's can be that without installed the mod.
if there aren't any errors in the logs then you are going to have to go on a goose chase and try to hook into the server/proxy to see what things went wrong with the packet
We have no idea anything about what your stack looks like.
not has any error.
what has caused this? did you update something, add something new?
well mod issues are generally "fun" to resolve so have fun I guess?
You haven't provided any information.
either a) don't use the mod, b) don't use a proxy or c) find out what is causing it and send a PR/get someone to do that
mod support is extremely basic and if some specific mod functions are not up to the default Minecraft behaviour stuff often breaks
unfortunately there isn't lots of interesting in getting that fixed as the playbase is just so miniscule and apparently nobody wants to invest their time or something? at least that's what I gather, I don't do modded servers
What lead up to this happening
When player connect to the server from Login->Lobby->Server use Waterfall to connect each server, Then player join in the server (in spawn) Player is freezing then can't walk to anywhere like the clip.
but When player teleport to other world, Player wil not freeze.
but when teleport comeback to spawn Player will freeze.
does this happen too if the player joins the modded server as the first one instead of going through the lobby?
help
my waterfall says that the server is with onlinemode but i got disabled in the priority server and in the bungee config
I highly suggest setting online-mode to true in the bungee config
it only needs to be disabled in the server.properties of the paper servers (with enabled bungeecord setting in spigot.yml)
👀
did you restart the server?
i make it greload
I mean the paper servers
and you should always restart, reload methods tend to not be able to apply all settings
is there a way to write exactly in the middle of the modt and how to write in the second line
second line is just a new line character
as for centering: you'll have to calculate the width of the motd and your text in the default font yourself
(of course this breaks as soon as a player use a different font or forces the unicode one)
Hey! when i open the heapdump with MAT i get this as Problem Suspect 1 -> https://prnt.sc/tpf1t2 is that normal for Bungeecord? Bungeecord was running for around 90hours
thats the heapdump in more detail -> https://heaphero.io/my-heap-report.jsp?p=YXJjaGl2ZWQvMjAyMC8wNy8yNy8tLWhlYXBkdW1wLTE1OTU4Njc4ODc1OTQuemlwLTE2LTQ1LTM5Lmpzb24tLQ==
So waterfall supports forge mods?
some
So i would have to test it
and why are you a webhook?
Phoenix is using IRC
no phoenix is an userbot
no phoenix is an userbot
I know it isnt bcs its a webhook
and wich is the latest release of waterfall for 1.12.2
latest
185?
whatever build number is latest
if it's 185 then it's 185
if it's 69 then it's 69
not anything else
wdym
how you get the server up and running
waterfall is a proxy
OK.. I'm probably going to get slated for this.. but where can I download old versions, if at all possible? Like.. for 1.12.2... as I want to experiment with something..
runs and hides
that's not how Waterfall or any proxy works
the latest version of Waterfall supports clients from 1.8 to latest
Ah.. thats grand.. thanks. I should have known that. Thanks :o)
Hi, there is an issue when someone try to fish with fish_road, it don't show the animations and is impossible to fish. I would like to know the commit number to fix this problem. I'm using the fork of waterfall
@unique linden @forest halo @reef fulcrum
Thank you.
That's nice. Bye now.
cool cool
@neon merlin yes that's ok
I've just spent several hours banging my head against a wall trying to get waterfall and Forge to play nicely together on 1.16.1... and have failed miserably.
Yeah, I am probably going to be told none of it works and I am wasting my time.. but I like to try and work things out for myself instead of getting people to spoon-feed me.
So, I tried Velocity but only supports up to 1.15? I tried this on 1.16.1 with Forge 1.16.1 but when I try and log on to my Paper server I get a message telling me to enable port forwarding on the Bungee. I have set that up in Velocity and checked it several times..
Next was to go back to Waterfall. I can log on to my server as normal but get an error when I try to connect to the Forge server: Exception Connecting:QuietException : Unexpected packet recieved during server login process.
I have 'forge_support: true' set in the Waterfall config.
Any constructive advice/ideas welcome.. :o)
waterfall doesn't support the modern forge stuff
Bungee also opts to blow up when it gets those packets
So.. basically I'm dreaming here and hoping for nothing..? :o)
Any idea what Forge stuff Waterfall does support?
pre the 1.13 shakeup, basically
Modern forge handshaking doesn't work, and afaik, forge made it more of a pita to deal with
(or, so I've been told)
no one can break blocks unless op, anyone know why?
i think its essentials
but idk how to fix
make sure that they're not in the spawn protection radius, beyond that, check your plugins
if you installed ess protect, you probably don't want it
Doesn't Essentials need the build permission..?
yes, either that or you need to setup the perms for it
ill just delete it, its just a server i use for some very basic things
Hmm.. so Waterfall + Forge = anything 1.13 or earlier
OR
I scrap the idea and admit defeat... 🙄
is there any others i should delete?
essentialsxspawn doesnt sound needed
cus theres no spawn lmao
shall i delete zzzcat?
EssentialsX Spawn just controls the spawn point
oh ill leave it then
Or if you want players to do /spawn
What have you just done/deleted?
deleted ess proteect
You shut down the server, deleted that .jar and restarted?
yes
What other plugins are you using?
What server are you running? Paper?
confession, its spigot but i thought this place would help cus spigot doesnt have a discord
and i couldnt figure out how to use paper
however ive had the same issue on other paper servers
wrong channel...
o
best guess, tell them to run forwards for like 5 seconds and try to break a block
hasnt worked
Spigot has Discord
Jup since April 1st.
moin ich bekomme folgenden fehler wenn ich mit der 1.16 und 1.16.1 versuche auf den server zu joinen...
https://pastebin.com/dHZ0WGmg
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hallo?
can i have help when i try to join my survival server it says : kicked whilst connecting to survival: if you wish to enable ip forwarding do it in the bungeecord config as well.
did you enable it in your bungeecord config as well?
yes
did you connect through your bungee's listener?
yes
but it says its enabled
did you restart after changing it?
well you either didn't change it/save it properly or you are not connecting through the proxy.
?paste the proxy log
Please paste all your code/errors/startup logs at http://hasteb.in/
moin ich bekomme folgenden fehler wenn ich mit der 1.16 und 1.16.1 versuche auf den server zu joinen...
https://pastebin.com/dHZ0WGmg
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I don't know german but you might want to test without de.dytanic.cloudnet.ext.syncproxy.bungee.BungeeSyncProxyManagement
tbh it looks like that plugin is just using api
oh wait, UserConnection isn't API
yeah, tell the plugin author to use the API instead of doing hacky shit
(because ProxiedPlayer#setTabHeader) is a thing ;)
actually it might be using that, not sure if INterfaces show up in the stack trace tbh
would be interesting to know what kind of string it tries to set
you might also want to try updating waterfall, you are a couple builds behind which fixed issues with components so maybe its related
wrong channel
moin i get the following error when i try to join the server with 1.16 and 1.16.1 ...
and no this is not a cloudnet error it is from waterfall https://pastebin.com/dHZ0WGmg
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well as stated before: what components does it send. also try updating waterfall
[21:09:04 ERROR]: at net.md_5.bungee.conf.YamlConfig.getListeners(YamlConfig.java:245)
[21:09:04 ERROR]: at net.md_5.bungee.conf.Configuration.load(Configuration.java:92)
[21:09:04 ERROR]: at io.github.waterfallmc.waterfall.conf.WaterfallConfiguration.load(WaterfallConfiguration.java:49)
[21:09:04 ERROR]: at net.md_5.bungee.BungeeCord.start(BungeeCord.java:278)
[21:09:04 ERROR]: at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:62)
[21:09:04 ERROR]: at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)```
I get this when starting waterfall
then i can't enter commands or anything
you fucked up with configuration
forced_hosts section perhaps
if you want to set it empty
ah
use forced_hosts: {}
lol fucking pterodactyl: "404": Not Found found this in my config
why is md_5 set as admin?
The ptero egg needs to be updated cause the author changed one of the URLs
I didn't say it would fix itself
?
I deleted the config which is the only thing besides the waterfall jar that the script downloads
'0':
host: 0.0.0.0:25565
permissions:
default:
- bungeecord.command.server
- bungeecord.command.list
admin:
- bungeecord.command.alert
- bungeecord.command.end
- bungeecord.command.ip
- bungeecord.command.reload
groups:
md_5:
- admin
this is my config
is this broken?
yes
prevent_proxy_connections: false
listeners:
- query_port: 25577
motd: test server
tab_list: GLOBAL_PING
query_enabled: false
proxy_protocol: false
forced_hosts:
pvp.md-5.net: pvp
ping_passthrough: true
priorities:
- srv1
- srv2
bind_local_address: true
host: 0.0.0.0:5000
max_players: 1
tab_size: 60
force_default_server: false
remote_ping_cache: -1
network_compression_threshold: 256
permissions:
default:
- bungeecord.command.server
- bungeecord.command.list
admin:
- bungeecord.command.alert
- bungeecord.command.end
- bungeecord.command.ip
- bungeecord.command.reload
log_pings: true
connection_throttle_limit: 3
server_connect_timeout: 5000
timeout: 30000
player_limit: -1
ip_forward: true
groups:
md_5:
- admin
remote_ping_timeout: 5000
connection_throttle: 4000
log_commands: false
stats: 3c66891d-37b2-4599-97ec-0452040ac503
online_mode: true
forge_support: true
disabled_commands:
- disabledcommandhere
servers:
srv1:
motd: '&1Just another Waterfall - Forced Host'
address: mcsrv1:25565
restricted: false
srv2:
motd: '&1Just another Waterfall - Forced Host'
address: mcsrv2:25565
restricted: false
lobby:
motd: Lobby server
address: mclobby:25565
restricted: false```
this is the default-ish
why is mine so broken?
no clue
unlucky
Hey, can someone please explain me the whole waterfall.yml?
Thank you!
Anyone using Waterfall used SpongeForge 1.12 and been able to get something like ViaVersion to allow forge 1.15/1.16 clients to connect?
via can't translate mod stuff
I am, but you won't be able to connect with 1.15/1.16 to Sponge 1.12.
Yeah that's what I thought, a shame but not like there is a magical fix 😛
may anyone told me what is these?
https://pastebin.com/VknaCg1M
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Hi, how i can block protocol in Waterfall?
there are plugins for that
Thanks!
Hi, I have a problem with joining my servers that have restricted set to true. Other admin have no problem with joining.
some plugin is fucking with the login process/packets
yo anyone got an idea why the server icon on my water fall server disappears after refreshing
?
on waterfall 366 verstion 1.16.1
1.16 bug
seems to happen in vanilla too and nobody has figured out/cared enough to find out where the issues stems from
ah ok guessing its beeing worked on then?
most just use SLP
yes, ServerListPlus
Hey So whenever i try to join it says my servers are in Online Mode but i double checked and my servers are in offline mode and they have bungeecord disabled in the spigot.yml file
any ideas?
well you kinda want the bungeecord enabled in spigot.yml...
.paste your configs though
Please paste large logs to a pastebin: https://paste.gg
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paste your configs..
Bungeecord Config: https://paste.gg/p/anonymous/c377b23b682b4a048bad555f3d5d860e
Spigot Properties: https://paste.gg/p/anonymous/2fa32fa0ec6743d89f0915cbe0fc9a02
Spigot Bungeecord yml: https://paste.gg/p/anonymous/02ea83388da044749788e06380bfd8fe
there
you've got your server and bungee on the same port
the Survival one i mean
so it just connects to itself
oh shit
Now i get this error
Could not connect to a default or fallback server, please try again later: io.netty.channel.AbstractChannel$AnnotatedConnectException
but my server is on
i dont see how its not working
@eternal cairn sorry again im doing this for someone else but i cant figure out whats wrong
new configs? and please dont ping me again, i'll respond when i'm around
wdym by new configs?
the files you sent with the changes you made just now
i keep getting this error whenever I start up my server: https://hastebin.com/pejoralaho.css
java.lang.Integer cannot be cast to java.lang.String
you forgot to wrap something with quotes in your config
This is my config, I’ve checked multiple times and idk what I’m doing wrong https://hastebin.com/oramoberug.makefile
may i please get support?
.ask
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply.
ive already asked my question but i guess ill repeat it
Im getting this error
Could not connect to a default or fallback server, please try again later: io.netty.channel.AbstractChannel$AnnotatedConnectException
but my servers are online
are you completely sure?
yes
are you sure that you've specified addresses correctly?
yes
i doubt that
ive triple checked
bungee won't throw that message without that reason
like it won't be "hm i dun like this serbur owner i'll just waste their time"
you've clearly made a mistake in the configuration
you should not use 0.0.0.0 as target address
use 127.0.0.1
is there maybe a debug setting in bungee that'll print the address it is trying to connect to
you could have just said that and maybe not be so rude next time
that's irrelevant
you haven't said anything about where you are running your servers either
is it some sort of panel?
yes
but why does that matter though?
its my own panel
i installed it on a dedi
that i own
your own panel? you made it 100%?
"installed"
"it's my own" 🙄
your being incredibly rude right now and im just asking for help
yes
did you do necessary port bindings thingy?
yes
The open-source server management solution.
e.g binding servers to 172.18.0.1
instead of 127.0.0.1
proxy container can not access your host's 127.0.0.1
so you must bind servers to 172.18.0.1 and modify your bungee config to use that ip as well
thank you for that information
This is my config, I’ve checked multiple times and idk what I’m doing wrong https://hastebin.com/oramoberug.makefile but every time I start up my server I get this error: https://hastebin.com/pejoralaho.css
Is there a bungee plugin to see the global list?
wasn't there an inbuilt one? or was that just for servers?
there's /glist
What's the best multi-server automatic startup and shutdown thing to use? So far the only one I've found is TimoCloud. I would write one myself but I think at this point in my server's development that time would be better spent on minigames and more content. Also, I only have one physical server at the moment so while I would like support for horizontal scaling it isn't a priority because by the time I move into that stage I'll just write one myself.
there's /glist
@hearty coral I need a plugin to
what do you mean? see it in tablist or run a command to see all players
Run a command
and why can't you use /glist
is it because of permissions
because if I'm not correct LuckPerms works on bungeecord
it does, there is a version for bungee
yeah
ok anyhoo
what is the best multi server automatic startup and shutdown thing
or at least what is out there
idk, I just manually restart them all
yikes
it’s only 3 servers rn
me too, but the problem is I have to force ppl to spectate since it can't just start up more servers when a game is full
I don’t even have any mini game servers not yet
mine are all minigames
mine are just the lobby, survival, and skyblock
all don’t need much maintenance other than the occasional cheater
you need an anticheat
they get kicked usually in less than 10 secs
yeah but are they banned
ye
it varies on the hack
if any bad, perm/long temp
if not too bad, long/short temp
if just chat spam, temp mute
ok
and why can't you use /glist
is it because of permissions
because if I'm not correct LuckPerms works on bungeecord
@tidal musk Thats not the point
I need a plugin to do its job
Hello, what are the placeholders for waterfall?
Bungeecord ones
you don't put the < and > there...
Still no :/
make sure you have the papi expansion for bungeecord
🤷🏿♀️ then
Certified bruh moment
Let me try to restart
OH i need to update placeholders :/
Still no
I used HoloDisplays and it's all good now. Thanks!
.g bungeecord global list plugin
(DiscordBot) https://www.spigotmc.org/resources/bungeetablistplus.313/ -- BungeeTabListPlus | SpigotMC - High Performance Minecraft: "Customize your tab list. ... Global tab list. ... You can find more Information at https://bstats.org/plugin/bungeecord/BungeeTabListPlus/4332.."
in the bottom right? its because you didnt activate windows yet
troll
looks like somebody is sending bad packets to the server
time to get out your firewall
looks like somebody is sending bad packets to the server
@reef fulcrum bots?
don't ping
idk 🤷♂️
Those are clearly bad packets
initial handler is between the proxy and the client
what u mean by get our my firewall
Basically, we can't do much about that
There is some code hardening I need to look into, but, like, it's a proxy
well but its just spamming the console
Well, yes
anyway to turn off those message?
No
There are plugin events to make it easier for a plugin to detect that kind of stuff
So, there are ways to try to mitigate it; At the end of the day, the proxy is doing it's job
if somebody wants to make one, that would probs be nice; No idea how viable that would be on windows to actually do that properly; Guess you could just use the connection event and cancel it there, firewall would be better, but 🤷♂️
well, i guess that makes it easier
should cope fine
not ideal, but, I did make all the likely exceptions to run from that stuff fast, so, shouldn't be as much of a killer as it used to be at least
FlameCord has a built in firewall
last I recall looking at their "firewall", it was literally just a drastic memory leak waiting to happen
is there any specific java args for waterfall?
pins
Can waterfall be used to create a new overworld/nether/end world while keeping the old one and allowing players to warp between the worlds with different inventories in the two?
Essentially, having two servers on one IP.
Also, I'm not clear as to whether or not I would need to purchase an additional server from my host. If I would, is there another way I could achieve the same result?
MildKid: you can create two separate servers which are accessible without reconnecting. they will not share anything unless you use some kind of plugin to add sharing
and if you have a dedicated server/vps you don't need to buy another one as long as the hardware can handle to minecraft servers at the same time
hi... this is a bit out of range ... but why dose this ip constantly ping my server?... i have blocked it in ufw...
sudo ufw deny from 95.217.57.27 to any
server list? a player having your server in his list and refreshing it? uptime checker?
lots of reasons
you can disable ping logging in your config
it's a hetzener server so ¯_(ツ)_/¯
okay
okay... so i have made some more recearches ... mr. @upbeat wave Why the hell is your server pinging my server like f... all the time! ? this is your serveres is... 95.217.57.27
wat lol
Minetrack is pinging it, and this is not the place to write that.
You could've contacted me personally.
Ikr
:p
I just like to keep track of the playercount of similar servers
I mean he could just block it if he doesn't like it
Go look yourself, http://mc.maelk.net:8090
@quartz vale
#CancelLaukageForTracking
:)) not that he is a competitor but i like to look at numbers
sudo ufw deny from 95.217.57.27 to any
@quartz vale if you did this, I'm not sure why we are still able to ping it 🤷♂️
Yah.. cool. no problem I was just wondreing why the hell this ip started pinging my server and found that it was your's. No dramme here. I don't know why the block isn't working
@upbeat wave can minetrack use proxies 
I'm sure it can 😂
How many?
How many what?
Looks like another server blocked me aswell xD
Nvm the other server is just offline
Yah.. cool. no problem I was just wondreing why the hell this ip started pinging my server and found that it was your's. No dramme here. I don't know why the block isn't working
@quartz vale
I'll remove your server from our list when i get home
So you don't have to block it yourself
Okay.. I was just thinking you shold set the ping rate down... But now it annoyng that i can't block ping using ufw... reject is not woriking deny is not working lol...
The ui looks boring if it doesn't update often
Not if you have multichat
I'll just remove it, i like it being updating that often
has anyone got sponge and waterfall fully working were player can join the server without getting any type of error buzcuz I haven't 😦
I've been trying to get waterfall and spongeforge to work but I can't seem to find out why I get connecting:readtimeout on my hub when ever I try to connect to the pixelmon server I have spongeforge setup on
Generally, that's not a sponge issue type thing
Bungee in general works in a way which mods just can't work with
you can disable the entity metadata rewriting in waterfall.yml which can help with that
which that is disable by default isn't it
No, you need to disable that in waterfall.yml manually
It's a behavioral change which can impact plugins, e.g. that one tablist plugin was busted until they made some changes which took a little while to happen
I still get the connect read timeout error
so! Sorry if my post was inappropriate in this channel but I need to thank @upbeat wave for this! : We found that my ufw on proxmox was't working. That's like a big fault... so if you hav an proxmox setup then you need too activate the proxmox fw... and make the rules there insted on the droplet... 😉
Well I'm glad you got something out of me spam pinging you with minetrack 😅
@quartz vale
I just disable ping logging ¯_(ツ)_/¯
io.netty.handler.codec.EncoderException: java.lang.NullPointerException
at io.netty.handler.codec.MessageToByteEncoder.write(MessageToByteEncoder.java:125) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.3-SNAPSHOT:3c6c0a2:365]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:717) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.3-SNAPSHOT:3c6c0a2:365]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite(AbstractChannelHandlerContext.java:709) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.3-SNAPSHOT:3c6c0a2:365]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:792) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.3-SNAPSHOT:3c6c0a2:365]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:702) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.3-SNAPSHOT:3c6c0a2:365]```
What the fuck just happened?
something tried to send a null packet? 🤷♂️
how
like wtf
So, 1 player getting micro stutters (rubberbanding). Very small amount. Is it because of networkcompressionthreshold?
how common of a name is yash
in india just yash is common ish
cause yash is literally famous in hindi
but my full name is yashendra
thats rare
but 1.5 billion people nothings really ever rare lol
When I have TitleManager installed Waterfall kicks players out. this is the errorcode https://pastebin.com/SZFHKJxW
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@unique linden
Please do not ping project developers. Thanks.
ok. do you have any solution though
remove titlemanager
based on the exception you sent on the spgiot discord, it's an issue with duplicate teams
and that means?
remove the duplicate teams
Also explain the issue to TitleManager
Do Waterfall and Velocity block bungeecord netty exploits?
Hi! I don't know what happend but me and my friends can't connect to the server and we don't know why
at io.netty.handler.codec.MessageToByteEncoder.write(MessageToByteEncoder.java:125) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:8afc4e2:366]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:717) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:8afc4e2:366]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite(AbstractChannelHandlerContext.java:709) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:8afc4e2:366]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:792) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:8afc4e2:366]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:702) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:8afc4e2:366]
at io.netty.channel.ChannelDuplexHandler.write(ChannelDuplexHandler.java:115) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:8afc4e2:366]
at me.neznamy.tab.platforms.bungee.Main$2.write(Main.java:247) ~[?:?]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:717) ~[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:8afc4e2:366]```
Why am I getting errors like this sometimes when I login?
wait i think i found the plugin responsible
TAB by neznamy is assume
99% of bungee issues are caused by TAB apparently
including but not limited to duplicate teams, OOMs, memory leaks, and whatever the fuck this is
i wouldn't say it's bad
it might be, i don't know
apparently doing stuff with the tablist is just a really hacky process
Hi! I don't know what happend but me and my friends can't connect to the server and we don't know why
pls i need help
give some information
logs, what happens when people try to connect, literally anything
"muh serbur no work" doesn't help anyone help you
ok, the problem is that i can connect to the server and they no, the logs are normal, all seems normal but they can't connect.
and how is this server hosted
we are trying to do this with hamachi, i'm hosting the server
i will try to set up all perfectly i will see
.paste
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Is there a point of running IPTables or ufw if you have BungeeGuard?
Refrencing Electronicboy's comment here^^^
yes of course
firewall and bungee operate on different (osi) layers
in general, firewall everything except things you need
you'll be preventing a lot of bullshit (backend server DoS etc.) in that way
Alright
Hints?
I've setup waterfall on port 25565, a lobby on 25566 (paper) and a magma on 25567
solved, thanks
oook I'm in
now...how can I add myself as admin, because I don't have access to glist
I would prefer to use the config so I'll have less stuff to maintain
I'll be the only operator on the lobby so...
https://pastebin.com/c1SqHwvG
^^ my bungeecord config
just open the config, change md_5's name to your own
Something that allows you to connect to a domain like "pvp.razva.com" and then be forwarded to the pvp server directly without going to the hub/lobby.
@severe pecan ^
ok, I don't need that so I guess I can comment both lines?
just leave it
Also how exactly is this part of the config.yml supposed to work?
tab_list: GLOBAL_PING```
I suppose I'd see everyone connected to the proxy in my tab list correct? Cause if so that doesn't seem to work for me for some reason 🤔
here's my full config: http://sprunge.us/oXF6wD
I would really apreciate if you could take a fast look and tell me if I'm good 🙂
also I don't understand what's the role of - query_port: 25577
do I need that in the listeners? because it looks like a "normal" server
ok, understood
last step, lobby. how do I move players from the lobby server to another one?
with command blocks?
use a plugin
can you recommend me a simple one? I just want users to step into a portal or push a button or click a sign...
like ... this https://www.spigotmc.org/resources/bungeeportals.19/ ?
^ that works on 1.9 only
ok...can you please recommend me the most simple one? 🙂
Don't really know any
🙂 ok in this case I'll use command blocks
command blocks won't work
At least, not without a plugin, the /server, etc, commands are just intercepted by the proxy, they're not commands the server can run
sry for being repetitve but i have and unsolved problem
ok, the problem is that i can connect to the server and they no, the logs are normal, all seems normal but they can't connect.
I guess I'll just use this: https://www.spigotmc.org/resources/bungeesigns.6563/
How exactly is this part of the config.yml supposed to work?
tab_list: GLOBAL_PING```
I suppose I'd see everyone connected to the proxy in my tab list correct? Cause if so that doesn't seem to work for me for some reason 🤔
what do they see?
@reef fulcrum the connecton timed out, so is like the server no exist for them
are you still using hamachi?
the issue is 100% with your hamachi/server configuration
you cant have a server and hamachi at the same time
@proper prawn you can, but i think a waterfall one no
It's literally useless
Either use Hamachi to have a "LAN" world
Or use the server to have a server
If you're actually using hamachi you're on your own
that thing is a total POS and has so many stupid issues where it just breaks routing, it's honestly the # piece of software for screwing this stuff up
use a proper VPN or a tunnel service, zerotier is free and great, but, you're not gonna get super amazing networking tunnling
zerotier is nice if you want something better than hamachi to play lan games with friends
but nothing more, lol
yea i want that
is there any way to play different game versions?
i will try
might want to try tinc, WireGuard or some other VPN solution if you need to get past an ISP's hosting block
why did this happen?
.paste
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you might have memory issues, maybe a bad ram stick
That generally means that you ran out of ram
[22:06:23 WARN]: [yashendra2797|/:40766] <-> ServerConnector [anarchy] - NativeIoException: readAddress(..) failed: Bad address
then again
God knows how you'd trigger that one
I have no idea
Don't recall seeing that one before, but, that's in native code
Tbqh, that's either out of ram, or, what phoenix said
might be how that VPS indicates that it ran out of ram in order to avoid out of memory crashes or something like that?
ive allocated the bungee 2500mb ram out of 16gb, and xmx and xms is 2000
