#waterfall-help

1 messages · Page 29 of 1

tribal tide
#

it only started happening once we used waterfall

marble kelpBOT
#

I assume you enabled forge support?

tribal tide
#

yes

reef fulcrum
#

only "risk" is entity metadata around that stuff

#

you candisable that system in waterfall.yml, but, overall, not really sure what would be causing that breakage

tribal tide
#

entity metadata rewrite is disabled

reef fulcrum
#

god knows, entity collisions, etc, are on the server anyways, client effects maybe, but that would suggest something is mangling the data sent to the client

#

if you can't replicate it without waterfall, god knows

tribal tide
#

yeah, we can't seem to replicate it in our development environment, so it seems it only happens with waterfall installed.

marble kelpBOT
#

do you mean actually hitting them or is that just a client side effect of the projectiles bouncing off?

tribal tide
#

It's actually hitting them

reef fulcrum
#

actually hitting them would be a server side issue

#

it's the server which actually processes the collisions, etc

tribal tide
#

I threw a splash potion at a spectator and it splashed as if they were in another gamemode

marble kelpBOT
#

yeah it's unlickely that it's a packet issue then if the actual server is calcuating results based on the interaction

tribal tide
#

seems like it might be a Sponge issue then.

tidal musk
#

Does bungeeguard work with 1.15

#

The API version is 1.13

#

Sorry if I’m being dumb

strange brook
#

api version is a minimum

#

and...it starts at 1.13

tidal musk
#

I attempted to compile it from the github and the backend jar compiled successfully but the proxy one failed with "could not resolve dependencies". is there a way to fix this or will I have to use the old release?

#

oh its already an open issue

plush delta
#

does waterfall have documentation anywhere? I couldn’t find it online

tidal musk
#

It’s basically the same as bungeecord

#

The bungeecord documentation should be fine @plush delta

plush delta
#

Ok bet thanks

balmy sorrel
#

What is the best java version to run paper?

lime breach
#

14

median wave
#

how i can disable auto-logining from locations.yml?

winged orchid
#

Can you make the proxy restarting message configurable?

tidal musk
#

yes

#

see message.properties bundled in the jar

#

extract it to the same directory where jar is

#

or more specifically - into your working directory

tidal musk
#

My config.yml's ip keeps getting reset?

#

How do i fix it

plush delta
#

so y'all does anyone have suggestions on the best way to manage startup/shutdown? I have 2 paper servers + waterfall

lime breach
#

Waterfall doesen't require daily reboots usually

#

I send a command into the screen where my servers are running every 24h to restart them

plush delta
#

oh yeah how do you send a command into an already running screen

#

I cant find anything on that

lime breach
#

screen -help .-.

#

anyway I have automated that using Jobber

#

crontab is fine as well

plush delta
#

I read the manpage lmao

#

is it -X

#

and do you just have a bunch of bash scripts to start the screen?

lime breach
#

I've never closed the screen lol

#

i just restart the server running inside the Screen

plush delta
#

restart the Minecraft server or the actual machine

#

oh

lime breach
plush delta
#

thanks king

#

time to write more terrible bash scripts >:)

lime breach
#

anyway I've been considering to stop using screen

#

and starting to use Docker containers

plush delta
#

what would you use instead?

#

ooh interesting

#

what's the benefit?

lime breach
#

idk I've never used them 8840_thinkjoy

#

everyone seems to like them tho

plush delta
#

they're the future of computing apparently

#

I played around but not with minecraft

#

that might be my next project too lmao

lime breach
#

usually when I really don't feel like using screens i just install pterodactyl

plush delta
#

that's a docker management tool?

lime breach
#

.g Pterodactyl minecraft

marble kelpBOT
plush delta
#

interesting im reading abt it now

winged orchid
#

desist from using docker for minecraft

#

docker is bad and I hope you don't ever use it

tidal musk
#

why do you think so?

#

docker is great, pterodactyl itself sucks at utilizing it

calm scaffold
#

Could someone please exlain how I can change the MOTD? I can't get a new line in the text.. :o(

tidal musk
#

in waterfall?

calm scaffold
#

Yes

strange brook
#

think he means the server list

#

not the motd

tidal musk
#

you can use yaml multiline string

calm scaffold
#

Sorry, server list

tidal musk
#

or use ServerListPlus plugin

calm scaffold
#

I tried various combos of the new line formatting but nothing works :o(

#

I think it hates me

tidal musk
#
key: |
  line 1
  line 2
unreal coral
#

someone know the problem

#

waterfall randomly kicks players when the server is online

reef fulcrum
#

apparently the server closed the connection

#

check your server logs

unreal coral
#

there is nothing strange in the logs

tidal musk
#

there's must be something on server closing the connection

#

if waterfall closed the connection, it'd do that with pretty loud error usually

reef fulcrum
#

wait, UpstreamBridge is the client handler, looks like your client disconnected

unreal coral
#

it's the first time i have this problem, never happened .. in the logs nothing strange now check again for security.

reef fulcrum
#

general connection issue?

#

Are you using a shared host?

unreal coral
#

nope

#

hetzner dedicated server

reef fulcrum
#

are you using 127.0 for the backend servers properly?

#

Something there screams that your network just crapped itself in general

unreal coral
#

no the server (paper) is hosted on a dedicated and waterfall on an anti-ddos VPS

calm scaffold
#

YES! Done it, thanks! :o)

unreal coral
#

someone know the problem
@unreal coral is anyone having the same problem (hetzner)?

#

keep on

twin egret
#

Is there a fallback plugin that people use with waterfall? I can't seem to get the proxy config to send players to the lobby when their server restarts (or crashes); not sure if it is meant to do that or if I need another plugin to handle that

reef fulcrum
#

MoveMeNow for "sane" crashes, not perfect

forest glacier
#

I've just updated waterfall from 280 to 326 and it seems JustEnoughIDs is no longer compatible with the newer version, any ideas?

strange brook
#

that's an extremely large jump...

forest glacier
#

yea I know

lime breach
#

does waterfall have a version?

#

like other than the build number

strange brook
#

commit hash...?

lime breach
#

No i mean like a version like Minecraft does 1.x.x

strange brook
#

semver kekwhyper

gloomy phoenix
#

@lime breach 1.8.X-1.15.X

lethal carbon
#

question about modt in config.yml: How do I use color codes? When I try to use & it crashes

#

okay I think I figured it out

#

I have to use " mymodt "

#

nevermind

shrewd shard
#

Hello guys, i did a server with mohist + Waterfall, it appears to be really unstable (mohist). So, is there any way to perform ip-forwarding on a forge server without spongeforge ?

strange brook
#

mohist kekwhyper

shrewd shard
#

Yeah i gave it a try

strange brook
#

i mean in theory some other forge mod could add forwarding support

#

dunno that any exist that aren't sponge

#

¯_(ツ)_/¯

shrewd shard
#

The problem with sponge is that i need to downgrade my forge to 2838

#

And it breaks some of my mods based on 2847, so if there is another way

#

Well i feel stupid, apparently the 2838 spongeforge works on forge 2847 choque

tribal field
#

Hello there, is there a way to display the online player list tooltip with Waterfall when you are on the server lists in mc?

latent bronze
buoyant spindle
#

10% of my players are "timed out". Is it DDOS?

woeful timber
#

Do bad things jappen when I use Waterfall 1.15.2 for 1.14.4 Paper server?

tidal musk
#

bad things like?

woeful timber
#

Glitches. Crashes. TPS drops. Player Time-Outs. Something like that

tidal musk
#

and why should they happen?

woeful timber
#

I don't know. I have a crappy host, where players randomly time out anyway, and I would like to know if I should use a earlier version.

tidal musk
#

bungeecord (and thus waterfall) are intended to support versions starting from 1.8.x up to 1.15.2

#

that means 1.14.4 fits into the version range as well

woeful timber
#

Ok. Thanks 😄

tidal musk
#

so nothing for you to worry about

woeful timber
#

👍

toxic sun
#

I'll take it i can go here for Travertine help?

#

Since its a form of waterfall

marble kelpBOT
#

yeah

toxic sun
#

Aight

#

latest version of Travertine is filling my console with repeated spam errors

#

probably can ignore them but they're irritating when trying to find something

marble kelpBOT
#

sounds annoying

toxic sun
#

As pretty as u are rainbow alpaca i need a human

marble kelpBOT
#

;_;

toxic sun
#

Stop ur making me feel bad

strange brook
#

don't discriminate against bots

toxic sun
#

o.o

#

-Hides-

marble kelpBOT
#

are you going to tell use what error you are getting or...?

tidal musk
#

no info, only help

#

phoenix don't you know the golden rule

#

smh my head

shrewd shard
#

Just to be sure, the waterfall ip-forwarding doesn't work on a forge server without spongeforge ?

#

i tested without and i could not make it work

marble kelpBOT
#

you'd need a mod to make it work, forge does not natively support that

shrewd shard
#

yeah, i installed spongeforge and it works smoothly

#

Oh btw i have some permissions issues, my players cannot execute commands like /spawn, /trashcan, /cofh tps. Is there any doc with those perms, or any "universal" permission to give my players acces to basic commands ?

marble kelpBOT
#
  1. wrong channel, 2. take a look at the docs of the plugin which provides these commands
shrewd shard
#

where should i ask, it's a support channel Thinkfused. The problem is that those commands are created by mods and not plugins, idk if they really have a permission system

marble kelpBOT
#

well it's not related to waterfall so you should ask in the appropriate channels

#

seeing as you are using mods which have nothing to do with neither waterfall oder paper it would go into general

#

(or in the community of the mod/mod loader you are using)

#

*mods

shrewd shard
#

Though it was related to waterfall because it's your permission system, np

marble kelpBOT
#

no, the proxy does not handle server side permission

#

you are going to want a permissions plugin though and have to hope that whatever mods you are using support permissions

#

LuckPerms has a sponge version so you probably want that

#

runs on bungee/waterfall too

shrewd shard
#

Okay thanks, gonna have a look to luckperm and ask the author mods if their commands support permissions sueur

toxic sun
#

Sorry i never told u the error i was getting

#

and i became distracted

#
27.03 16:58:59 [Server] INFO at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:355) ~[travertine-1.15.2:git:Travertine-Bootstrap:1.15-SNAPSHOT:eee1a2e:134]```
#

Spams my console a once a second

tidal musk
#

we need more than that

#

that one line does not help

marble kelpBOT
#

you need to find the first time this error occured if your console is cutting off the full error message

toxic sun
#

Okay one sec

strange brook
#

multicraft and missing stacktraces. name a more iconic duo.

marble kelpBOT
#

that's an error in a plugin

#

listener ruben_artz.ProxyEvents.ProxyPing@3bb9ca38

toxic sun
#

is someone typing through the bot?

strange brook
#

you still discriminating?

toxic sun
#

No, i'm just amazed at how much the bot talks like a human

#

and its an alpaca

#

it would spit on me if i did o.o

marble kelpBOT
#

it's a llama, not an alpaca...

toxic sun
#

Im sorry

#

Your beautiful either way

viscid atlas
#

Poor phoenix

#

Always judged for being a bot first instead of an animal

unkempt bone
#

Is it possible to get waterfall running without having a default / fallback server? I want to send the player to a specific server when they join. They are not supposed to join the default server

reef fulcrum
#

no

#

use a reconnect handler thing in the API for that

unkempt bone
#

I do. I currently use a reconnect handler in the PostLoginEvent to send the player to a server. Will the player join the default server before getting sent anywhere?

reef fulcrum
#

no

unkempt bone
#

So I can use a really small server as a default server and even if hundreds of players join, the server will not go down?

fiery magnet
#

How can I force my proxy to use one special ip because my server got 5 diffrent ips

marble kelpBOT
#

just set the listen address to the IP you want

normal mist
#

I've been noticing the server hasn't been generating villages with villagers in the worlds

lime breach
#

has that anything to do with Waterfall?

red spear
#

Can i run the jar with
java -jar Waterfall.jar --host:localhost:25565 --online-mode:true --log_commands:false ?
And with more settings?

pearl raptor
#

Really basic question, how do i add waterfall into my paper server? i have the jar downloaded but putting it in plugins doesn't work

strange brook
#

it's not a plugin...

#

if you don't know what it is, you probably don't need it

pearl raptor
#

its for connecting multiple servers together

#

but was wondering what the best way for setting it up is

#

i am mainly using it to test plugins and across server integration at the moment. So not really use to connecting servers

strange brook
#

.g bungee setup guide

marble kelpBOT
pearl raptor
#

thanks, sorry for stupid question

#

misworded my question

storm mountain
#

Hello ! I have a problem with Bungee, someone can help me ?

pearl raptor
#

I got it working, thanks

tidal musk
#

is it possible to use waterfall in maven

#

?

marble kelpBOT
#

sure

tidal musk
#

how

marble kelpBOT
#

just use it the same way you would with bungee

tidal musk
#

and what i have to put in there

marble kelpBOT
#

.g github papermc waterfall

#

(phoenix616) https://github.com/PaperMC/Waterfall -- PaperMC/Waterfall: BungeeCord fork that aims to improve ......: "To compile Waterfall, you need JDK8, git, bash, maven, and an internet connection. Clone this repo, run ./waterfall b from bash, get jar from..."

#

apparently the readme doesn't mention it

#

groupId: io.github.waterfallmc, artifactId: just replace bungee with waterfall

winter perch
marble kelpBOT
#

you have to set the paper server to offline mode and enable bungeecord in the spigot.yml

calm scaffold
#

Random question... what is the recommended way to update server versions, whether it is Waterfall or paper?

cold notch
#

Replace jar?

calm scaffold
#

That's what I do. Shut down server, back up and replace .jar with newer version.

marble kelpBOT
#

force upgrading is only for the minecraft server between major/minor minecraft versions, not on every patch version/build

calm scaffold
#

How do we do forced upgrading? I run hosted servers and all I have ever done is replace the .jar

marble kelpBOT
#

you add the --force-upgrade server argument to the end of the start command. no idea how it works on a shared host, I amagine they have a setting to set custom values or checkboxes for each? haven't used that in almost a decade

#

also questions like that fit more into #paper-help ;)

languid cosmos
#

Are Aikar flags effective on Waterfall?

marble kelpBOT
#

I doubt it

languid cosmos
#

Are there any equivalent Aikar flags for Waterfall or is it just as simply as java -jar Waterfall.jar -Xmx2G -Xms2G?

lime breach
#

you can always use the garbage collector

#

and btw you don't put hotspot flags after the jar lol

wild trellis
#

how would one configure it so people are "forced" to go through the authenticating server? eg. not allow direct connect to the offline servers

languid cosmos
#

you can always use the garbage collector
@lime breach Sorry, not sure what you mean by this? Oh and thanks for the tip, didn't know that about Hotspot arguments

reef fulcrum
#

you configure your firewall properly so that people can't just connect to it

#

worse case, use bungeeguard or something

fast pewter
reef fulcrum
#

you'd need a mod for IP/UUID forwarding to work

fast pewter
#

Okay

#

I'm up for it

#

know any good ones? @reef fulcrum

#

it's... a 1.12.2 server (RLCRaft) ((Sorry)).

reef fulcrum
#

don't ping

#

I have no idea

fast pewter
#

k. <_<

serene sphinx
#

Can waterfall work with previous versions like bungee can?

reef fulcrum
#

yes, waterfall is a fork of bungee

serene sphinx
#

cool

#

also, does bungee have a discord?

edgy snow
#

Nope

serene sphinx
#

hm

#

could I ask my question here?

edgy snow
#

If you're using waterfall ye

serene sphinx
#

Illegalargumentexception: unknown meta type 40 @ net.md_5.bungee.entitymap.EntityMap:281

#

what does that mean?

reef fulcrum
#

it means that an entity sent a metadata type that bungee isn't familiar with

#

generally down to mods, etc

#

There is an option in waterfall to disable the mechanism behind that, but, it comes with its own caveats

serene sphinx
#

ah ok, thank you

#

Ive never seen that error before so.

sharp dagger
#
[04:30:49] [Netty Worker IO Thread #7/INFO]: [MrsMaryy|/:50084] <-> ServerConnector [Lobby] has connected
[04:30:49] [Netty Worker IO Thread #12/WARN]: [/:1819|GHOSTMHM] -> UpstreamBridge - NativeIoException: readAddress(..) failed: Connection reset by peer
[04:30:49] [Netty Worker IO Thread #12/INFO]: [GHOSTMHM] disconnected with: NativeIoException : readAddress(..) failed: Connection reset by peer
[04:30:49] [Netty Worker IO Thread #12/INFO]: [/:1819|GHOSTMHM] <-> DownstreamBridge <-> [Lobby] has disconnected
[04:30:49] [Netty Worker IO Thread #12/INFO]: [/:1819|GHOSTMHM] -> UpstreamBridge has disconnected
[04:30:51] [Netty Worker IO Thread #10/INFO]: [/:55182] <-> InitialHandler has connected
[04:30:52] [Netty Worker IO Thread #7/INFO]: [MrsMaryy|/:50084] <-> ServerConnector [Warlords] has connected
#

This one happens randomly

#

and then kicks all players

#

and then proxy restarts.

worthy estuary
#

Hello, I'm using Waterfall with SongeForge, i'm curious if there is anyway to change connection error messages, for example when forge returns a player with a mod rejection error after he runs /server SpongeForge1 it makes me big mess in the chat, is there a way to change the text for it?

reef fulcrum
#

/might/ be something if you modify the locale

worthy estuary
#

What do you mean?

reef fulcrum
#

modify the locale of bungee/waterfall

#

you'd basically wanna grab the messages.properties file from inside the proxy jar, and modify it

#

connect_kick is the one you're looking for

worthy estuary
#

Saw it, thx!

rose kite
#

Hello i wonder if there are skywars bungeecord plugin per arena per dedicated server?

worthy estuary
#

Hello, is there a recommended plugin for adding, removing servers into my bungeecord without restarting my proxy?

lime breach
#

mine 8840_thinkjoy

#

@worthy estuary if you want I can give it to you, it needs testing but it should work

worthy estuary
#

If u have your spigot page u can send it to me, if not i am sorry but i do not download random stuff i got from people

lime breach
#

i have an outdated version on github if you know how to compile stuff

proper jacinth
reef fulcrum
#

work out why it thinks the server went bye-bye

proper jacinth
#

and...

#

it is written to me when I type / hub

#

i have bungecoord

lime breach
#

Waterfall ThinkingPerfect

proper jacinth
#

i have travertine

cold notch
#

So 🤷‍♀️ your back server went down?

proper jacinth
#

not all servers are active

#

when i join skyblock or another server and type /hub that is written to me

proper jacinth
#

how fix this error

#

please help

round ocean
#

Update Trav.

proper jacinth
#

travertine latest version?

round ocean
#

Sure. Latest is best.

proper jacinth
#

what command should i use to see if i have the latest version?

tulip fossil
#

I don't think there's automated check like that

You can run /bungee to see your Travertine version (last number after : is build number, 134 in your case), after that you can go to https://papermc.io/downloads#Travertine and see if there's a newer build

#

(134 is the latest version btw, I'm not sure what your problem is though)

proper jacinth
#

I already have the latest version of travertine

proper jacinth
#

can someone help me?

heady wave
#

guys, under async chunks on load-threads is better to set -1 or a number equivalent to the cpu core?

zinc sapphire
#

leave it alone

#

-1 tells it to set the proper value for you

heady wave
#

now i have 4, i'll switch to -1

keen vault
#

I'm getting a bunch of [Netty Worker IO Thread #19/INFO]: [/<SOME-IP-ADDRESS>:55360] <-> InitialHandler is pinging in the logs
Is that normal? What does it mean?

marble kelpBOT
#

taht's every time somone pings the server e.g. from the client's server list

#

you can disable ping logging in one of the configs

keen vault
#

👍

toxic goblet
#

I read the announcement and I only have Mineshaft_index.dat

#

Is that the same?

ornate jay
#

I read the announcement and I only have Mineshaft_index.dat
@toxic goblet depends on what u use. You could try writing an according script tho I have no idea how to do that in sth like linux

marble kelpBOT
#

that you have an error in your config

keen herald
#

Ok, thank you.

trail patio
#

how can you diagnose bungee/waterfall lag?

#

is there a timings equivalent

lime breach
#

nope

#

use a java profiler

tidal musk
#

Hey, So I'm trying to run a 3 server setup, one modded, one normal vanilla 1.15.2 and one lobby 1.15.2 with protocol support

#

And I cant connect to modded from lobby

#

could protocolsupport be messing it up because waterfall isnt giving me any errors

marble kelpBOT
#

lots of things could mess that up

#

e.g. your mods not liking a non-modded server

tidal musk
#

hmm

#

true

#

Is there a way to make it so if a user gets a outdated client error then send to modded

marble kelpBOT
tidal musk
#

Thanks

ocean kestrel
#

Hey so when I have the option "use_netty_dns_resolver" in the waterfall.yml set to true, it causes like a 5-10 second login, when I set it to false, it's a fast login. Why is this, and is it safe for me to disable this feature??

reef fulcrum
#

java issue, basically

#

from what I understand, it's a mixture of a java quirk and dumb datacentres

#

perfectly fine to disable, am honestly questionining the gains outside of avoiding javas built-in DNS cache stuff

ocean kestrel
#

ah thx man really helpful! @reef fulcrum

#

Why is it though that on other servers it's a perfectly fine login? But I seem to have the issue

#

it's weird

reef fulcrum
#

dumb datacentres

#

It basically ends up doing a DNS query before it should

#

at least, that's what I've seen/understood from the code and various other issues

ocean kestrel
#

So why would it work for other servers then? That's just weird

reef fulcrum
#

that's basically where I ended up

ocean kestrel
#

oh okay, well, I was getting an error message it was saying like "error servers are down" when trying to join my bungee, and saw somewhere online it has to do with DNS, and it wasn't happening for other servers. This went away after a few minutes, but it is a bit concerning

worthy estuary
#

Do you guys know any Tab-Complete plugin for Bungeecord?

past flicker
#

Recently, I ran into a problem that for random players with a mediocre internet connection, ping jumps to org values ​​and then returns to normal, but not for long. What solutions would you suggest to solve this problem? Players are near the data center, but ping still jumps. Already disabled all plugin updates, changed server jars, changed dedicated server, removed plugins, but this did not last long. A couple of months ago everything was much better.

round ocean
#

Do you guys know any Tab-Complete plugin for Bungeecord?
@worthy estuary wdym?

worthy estuary
#

i found one, no worries

plush delta
#

Any idea why I can’t directly ping my server (by using the ping command)? Is that a specific port I need to forward?

marble kelpBOT
#

you don't ping a port, ping uses the ICMP

plush delta
#

That’s what I thought

#

But my server is online and ping just says no data received

marble kelpBOT
#

well is the port open and can you connect to it?

plush delta
#

what port

marble kelpBOT
#

and if ping doesn't work then icmp is blocked in the firewall I guess

plush delta
#

25565? That’s open

tulip fossil
#

nc -z <ip> <port> will tell you if you can connect or not but won't give you timings that ping usually gives

plush delta
#

nc was successful

#

I think it’s something with my router — when I’m on my local network I can ping the DDNS address fine

tidal musk
#

something something NAT loopback

bronze slate
#

Yo guys, my server is on paper 1.15.2 and my waterfall server is on 1.14, because i need some plugins to run, i can't either go 1.15.2 too on waterfall server, what should i do to get people from 1.14.X to 1.15.X get loggin on my paper server? Yeah my waterfall server is like proxy, soo..

#

I guess i should change the waterfall.yml - game version

strange brook
#

waterfall doesn't have MC versions

bronze slate
#

but i don't know how to do it

#

oh..

strange brook
#

waterfall is a proxy

bronze slate
#

but i don't have the latest waterfall

strange brook
#

well, upgrade then

#

lmfao

bronze slate
#

i can't

#

cause some plugins won't work

strange brook
#

...

#

that has nothing to do with the minecraft version

bronze slate
#

look

strange brook
#

no

bronze slate
strange brook
#

literally doesn't matter

bronze slate
#

im on 1.15.2 and i can't go thru this server

strange brook
#

update waterfall

bronze slate
#

is no other way to do this right?

#

cause one of my plugins won't work on the latest waterfall

reef fulcrum
#

literally the only supported method

bronze slate
#

it shows me some yellow texts

#

@strange brook

viscid atlas
cold notch
#

Some yellow text. Nice color

bronze slate
#

Sorry im not into Waterfall, i've never heard about it, just one of my friends help me with that

strange brook
#

i mean looks like an issue with that plugin, but given that it's premium not much we can look at there

bronze slate
#

That's why, as a human, I asked if it is possible to allow players with version 1.15.2 to enter (for example), because PLUGIN works perfectly on the older version. I don't know how to classify them, I don't even know which version (the older one) I have. I asked if he could do it so that people could go to my main server

strange brook
#

the only way to support 1.15.2 is to update your proxy to a version that supports 1.15.2

#

you have been told this several times now

cold notch
#

:3 have u ask abd support?

bronze slate
#

Not yet, i wanted to make sure if it's possible to get the people with newest version to come on my server by proxy on my older waterfall version

#

if i got it now i need to newest version its okey

#

another question is - how to block versions like 1.9 1.10 1.11 - i wanted only to do it like 1.14.x - 1.15.x

#

i've got viaversion on my main server, or protocolsupport (idk), it's enough?

strange brook
#

waterfall is a proxy

#

it passes traffic from a client to a server of the same version

#

i.e. it supports 1.14 clients connecting to 1.14 servers, and 1.15 clients connecting to 1.15 servers

#

any cross-version support is up to plugins like viaversion and so on, so you'll have to consult those plugins on how to do that stuff

bronze slate
#

Yeah i get it

#

Viaversion should be installed on my main paper - server yeah? Not into the waterfall plugins

#

just to make sure

cold notch
#

:3 if proxy doesnt support 1.15 u cannot join with 1.15 and it a plugin that throw err u prob wanna contact plugin dev

bronze slate
#

Oh i get it now

rose badger
#

How do you block tab complete suggestions from appearing for waterfall plugins?

reef fulcrum
#

i have a plugin on the forums for that, outside of permissions, etc

marble kelpBOT
#

hey there, i've recently had some strange issues on CentOS 7 with Waterfall taking significantly longer to connect vs. bungeecord and other forks

#

is this a known issue?

reef fulcrum
#

try disabling the netty dns in waterfall.yml

marble kelpBOT
#

will do, cheers

proper jacinth
#

guys how block command /bungee?

#

How do you block tab complete suggestions from appearing for waterfall plugins?
@rose badger server version?

tidal musk
#

you can use disabled_commands feature

proper jacinth
#

you can use disabled_commands feature
@tidal musk what is disabled_commands feature?

tidal musk
#

see config.yml

#

list all commands there what you don't want to be executed by players

#

for example

#
disabled_commands:
- bungee
- perms
mossy spindle
#

I'm having this error when trying to connect to modded server

#

This server has mods that require FML/Forge to be installed on the client. Contact your server admin for more details.

#

But If I connect directly by the ports to the server

#

I can join with no problems

keen vault
#

So currently my waterfall server is kicking players completely if their server goes down... what do I have to change so that those players are connected to a different server upon one going down?

marble kelpBOT
#

you'd need a plugin to send them to a specific server on kick

mossy spindle
#

Anyone knows about FML error?

marble kelpBOT
#

there are known issues for some mods/modpacks when you don't connect directly to a modpack server at join

#

so it's suggest to either route forge clients directly to the server or to a modded lobby (sometimes a simple forge server without the modpack seems to work too, really depends on the modpack)

#

*suggested

mossy spindle
#

I link the pixelmon server

#

as if it was the default server

#

and the error is still there

#

I create a new server

#

with only 1 mod

#

the pixelmon mod

#

and it continue there

marble kelpBOT
#

I assume you enabled forge support in the bungee config?

mossy spindle
#

yes

#

forge_support: true

marble kelpBOT
#

well what's the error?

mossy spindle
#

[FML]: Disconnecting Player: This server has mods that require FML/Forge to be installed on the client: [Pixelmon]

reef fulcrum
#

issue is down to how the forge handshake works

mossy spindle
#

but if insted using ip:25565 that is the waterfall

#

I use ip:port

#

I can join

reef fulcrum
#

basically, your first server needs to be capable of initiating the handshake with the client

mossy spindle
#

?

#

I don't understand sorry

marble kelpBOT
#

yeah as I said: connect to the forge server directly when you join your proxy, not through a lobby

reef fulcrum
#

it's a limitation of bungeecord

mossy spindle
#

phoenix

#

Is what I did

#

look

reef fulcrum
#

You can't use /server to jump to a forge server which needs client mods from a non-forge server

mossy spindle
#

now the server pixelmon is the deafault

reef fulcrum
#

is forge_support enabled in config.yml?

mossy spindle
#

yes

reef fulcrum
#

are you using sponge?

mossy spindle
#

yes

reef fulcrum
#

and bungee mode is enabled on that?

mossy spindle
#

yes

#

in sponge is activated

#

the module bungee

reef fulcrum
#

if so, some level of no idea; The entire forge support is shaky

mossy spindle
#

and bungee.ip-forwarding

#

I asked in forge discord

#

but they said that they don't suport this

#

I tried a using a waterfall.jar

marble kelpBOT
#

you probably have a better chance with sponge rather than forge as that's what adding the bungee support in the first place

mossy spindle
#

that is using one friend

#

that has a network

#

but it don't work

#

maybe a bungee plugin?

#

no

#

I deleted all the plugins and it doesn't work

marble kelpBOT
#

did you test with a different modpack yet?

mossy spindle
#

I delated all the mods

#

and without mods works

#

but when I installed 1 mod

#

It started saying the same

marble kelpBOT
#

does it happen with any mod or just with the one?

mossy spindle
#

I try with another mod

#

and another sponge version

mossy spindle
#

with another sponge it doesn't work

#

I'm trying another mo

tidal musk
#

Hey

#

Some how

#

I can't connect to the server

#

It gives me errror when i join it through waterfall

slender merlin
#

what error?

slender merlin
#

anything in console?

tidal musk
#

Yeah

#

It says time out

slender merlin
#

does it work if you don't have mods installed

tidal musk
#

Nope

slender merlin
#

and installing mods breaks it?

#

sounds like a config issue then

tidal musk
#

I rechecked config thrice

slender merlin
#

connection reset often means a socket was closed and something attempted to write to it again

#

what server jar you using

tidal musk
#

Uh

#

Paper 1.14.4

slender merlin
#

what waterfall version?

tidal musk
#

The latest one

#

314 i think

slender merlin
#

could you update to paper 1.15.2 and check if that works?

tidal musk
#

i did

slender merlin
#

does it work?

tidal musk
#

wait

#

its waterfall-326

slender merlin
#

I don't actually use waterfall I'm just going thru some basics

#

because you don't use the latest paper people will probably just tell you to update

tidal musk
#

mhm

#

ok i'll try to update

#

thanks

slender merlin
#

I'm checking if it's a paper-waterfall issue

#

like maybe the latest waterfall doesn't support paper 1.14.4 or something

#

if it works with an updated paper you could try downgrading waterfall and see if that works

#

¯_(ツ)_/¯

marble kelpBOT
#

bungee/waterfall supports 1.8-1.15

tidal musk
#

I'll try Bungee

#

Because Waterfall isn't much optimized

#

huh

tulip fossil
fringe cave
#

Hey.

#

Could someone tell me how to setup a fallback server with the latest version of Waterfall?

#

So when the players get kicked they go to hub

junior talon
#

I get that error for my mysql

lime breach
#

this is not mysql setup support lul

tidal musk
#

Guys

spark girder
#

where i can find waterfall command list?

strange brook
#

.g bungee commands

marble kelpBOT
spark girder
#

oh jsut same as bungee

#

thanks

fringe cave
#

Could someone tell me how to setup a fallback server with the latest version of Waterfall?
So when the players get kicked they go to hub

marble kelpBOT
marble kelpBOT
#

Riley: Use a plugin

zealous grail
reef fulcrum
#

a plugin threw an PNE

zinc sapphire
#

Ah yes a PointerNullException

reef fulcrum
#

wow

zealous grail
#

do you recognize which one? or at least a hint of what type it is?

reef fulcrum
#

the first line tells you the listener

zealous grail
#

multichat

#

why do i have a feeling the plugin is not really at fault here

#

i am doing something wrong

#

and i am not sure what

twin egret
#

anyone have a solution for players not being able to rejoin a waterfall network if the server they were on crashed? In an ideal world I'd want them to just reconnect to my hub, but I just can't seem to figure out the fall back server stuff

marble kelpBOT
#

you'd need a plugin to do that

#

the fallback server stuff is just for when the first priority server is down when the player tries to connect to it from the outside iirc

twin egret
#

Oh, that's what I mean though. Ie. Creative crashes, I try to rejoin (to any server on the network) but can't because the one I was on isn't up yet. As soon as creative is back up I could join. Is that what fall back servers should do?

marble kelpBOT
#

not if the server isn't part of your priotities list I would assume

#

also I guess you don't have force-default-server enabled? I really only know that usecase (which uses a hub) instead of joining to your last connected server :S

twin egret
#

Yeah, I want people to be able to join back where they left, but if the server is dead, send to a fall back! I'll triple check my priority list though

#

tty

ivory magnet
#

May it be kind of forge related packet spam?

#

my forge_support key in config.yml is false

fringe cave
#

Could someone please look into this for me

reef fulcrum
#

LP don't got the users perms

#

generally down to hacky plugins or other oddball issues

kind karma
zealous grail
kind karma
#

nope

#

this error occurs when player quits the game using exit button

#

cuz minecraft does not close channel properly in that case

#

or in any other case e.g. game/OS crashed, OS forcibly was shut down, etc.

zealous grail
#

thanks for the info

keen flame
#

can i replace bungeecord with waterfall without worries? or should i run a test setup first? 😄

alpine heron
#

there should be no issues

fast pewter
#

I want to enable IP Forwarding for all my spigot servers, but when I do that, my forge servers (mc 1.12.2, modpack: RLCraft) are unable to connect. What can I do about this?

tidal musk
#

install sponge

#

and enable bungee + ip forwarding in sponge config

fast pewter
#

Sponge breaks the modpack.

tidal musk
#

in what way?

#

doesn't allow spawning some kind of big entities?

#

i had that issue with SkyFactory 4, you can disable that safety check

fast pewter
#

One of the mods which works fine normally will glitch out when you try to use your sneak key to go down

tidal musk
#

and everything will work fine

fast pewter
#

Lycanites mobs- basically you fly on your bird... you can go up. But as soon as you try to go down, you cant move, you cant dismount. You cant go down. All you can do is disconnect and reconnect and fall to your doom.

reef fulcrum
#

you would basically need a mod to add IP forwarding support due to the way it modifys the handshake packet or something

#

brains too bleh to remember which packet it hit

fast pewter
#

Would that need to be a core mod?

tidal musk
#

it needs to modify some packets

#

well one

#

handshake packet

loud tendon
#

In paper 1.15.2

#

With a survival of 42 plugins

#

how much TPS should i have?

#

I have like 50-60 players on

strange brook
#

wrong channel

loud tendon
#

lol

#

ye

bronze slate
#

Hey guys, i've got some problems with crashers, im using the newest waterfall and i don't know what should i do, im using antibot - AntiBotDeluxe, which is very nice, today it blocks about 1000 bots, soooo what should i install/do?

#

I don't have any logs, i guess that was a packet crasher or smthng like that

reef fulcrum
#

the connection between the proxy and the server timed out

#

if that was their UpstreamBridge too, some level of rip as that suggests that the network is jank in general

bronze slate
#

I've got something like that ^^^^ , i mean my server instantly crash, idk why, it's probably of some packets of botters/smth like that and i don't know what should i do with that, someone can help me? Im using the newest waterfall

#

Maybe some flags that i can use in the .sh?

#

someone please?

reef fulcrum
#

don't ping

#

I have no idea of your setup

#

I mean, i could just be their connection

#

use mtr, etc

#

networking is fun 🤷‍♂️

#

apparently OVH is having some issues recently

kind karma
#

@tidal musk you host server and proxy on the same machine

#

that's the problem

covert portal
#

For small servers that's normal,
For medium servers, Bungee + Lobby, is normal.
For bigger servers... you know what to do.

lime breach
#

I always put the proxy on separate VPSes

kind karma
#

you do the right thing

hot hearth
#

If I create multiple waterfall instances instead of 1, the only issue would be player count not being synchronized?

tidal musk
#

you could use redisbungee to fix that

hot hearth
#

It looks like redisbungee might not work for 1.15 judging by the comments on spigot 😭

grave vigil
#

Hi, i added 3 servers to Waterfall. Lobby, RealLife and Survival. If i wanna connect to reallife i connect to lobby. Lobby & Survival works normaly. Can someone help me? (I have other ports)

kind karma
#

you probably specified wrong server port

stable axle
#

When i try to connect to a paper server i get this: If you wish to use IP forwarding, please enable it in your BungeeCord config as well!

#

but i do have ip-forwarding set to true

#

it works with a spigot server but not paper

tidal musk
#

you must enable it in bungee config as well

stable axle
#

it is

marble kelpBOT
#

are you connecting to it through your proxy?

stable axle
#

ye

#

why did a bot respond?

marble kelpBOT
#

why not?

tidal musk
#

yeah shut up bot

#

runs

timber rapids
#

Hello, when I'm connecting to my server, I get "Server is online mode !" message, anyone can help me ?
(PSA: I'm totally new on bungee)

reef fulcrum
#

The server needs to be in offline mode

#

I'd suggest reading the installation instructions

tidal musk
#

.paste

marble kelpBOT
tidal musk
#

(fixed)

spiral crater
tidal musk
#

I use PlayerDisconnectEvent when a player completely disconnects from my proxy. Is there a PlayerConnect or how do I know when a player joins my proxy the first time?

#

I've used ServerConnectedEvent but that calls every join, which makes sense. But yeah, how?

kind karma
#

LoginEvent

tidal musk
#

oooo thanks!

#

I assume PendingConnection is a player object, as it has a getName()?

#

I assume I have to cast to ProxiedPlayer?

#

(check with instanceof that is)

lime breach
#

on Java 14 casting is automatic 👍

tidal musk
#

viper

lime breach
#

ye?

tidal musk
#

difference between PlayerDisconnectEvent and DisconnectEvent?

lime breach
#

you mean ServerDisconnectEvent?

tidal musk
#

no DisconnectEvent

#

or are they both extending that?

marble kelpBOT
#

wait, java 14 casts automatically?!?

lime breach
#

yes look phoneixc

marble kelpBOT
#

brb, compiling everything against that, lol

tidal musk
#
public void onLogin(LoginEvent event) {
        if (event.getConnection() instanceof ProxiedPlayer) {
            ProxiedPlayer player = (ProxiedPlayer) event.getConnection();

Can I do like that?

marble kelpBOT
#

I wonder if jenkins will even do that thonk

lime breach
#
if (CommandSender instanceof Player player) {
player.(any player methods here)
}

phoenix616 it will do this in Java 14

zinc sapphire
#

pattern matching instanceof is a preview feature in java 14

#

it has to be enabled in the both the compiler and runtime

marble kelpBOT
#

meh

zinc sapphire
#

suppose it could just be the compiler depending on how they wrote it

#

text blocks are also there in preview

lime breach
#

why did they put them as preview ...

zinc sapphire
#

theyre trying to get text blocks in as final for 15, havent heard for instanceof

#

... because thats how the entire process works?

#

feature is proposed, input gathered, feature is written, then it goes out to everyone as preview for feedback

marble kelpBOT
#

at least they add SOME cool things to it and not only shit glances at var

#

runs

zinc sapphire
#

var is super useful when you're 12 layers into generics hell

lime breach
#

yes I like switch improvements

tidal musk
#

have y'all heard of kotlin

#

can do that already for years

#

smort casts op

marble kelpBOT
#

but now you can do it without having to shade in a huge library ;P

zinc sapphire
#

tbh I really like what theyve done

#

whenever I can turn off the preview flag and actually ship it will be nice

#

my problem with kotlin is there's a lot of annoying and bad with the nice

tidal musk
#

hm, what annoying & bad

#

i've personally ran into few cases where type inferring fails and then i must specify interface type

#

one example is bukkit scheduler, must use runTask(Runnable { ... }, muhPlogen) there

zinc sapphire
#

type infer failures as youve said

#

had a few rare nullability infer failures

#

writing kotlin interop for java stuff is still awful

#

other stuff is nice though, like nullability in the type system

hallow echo
reef fulcrum
#
java.lang.NullPointerException: target is marked non-null but is null
at net.md_5.bungee.api.event.ServerConnectEvent.setTarget(ServerConnectEvent.java:19) ~[waterfall-1.8-1.15.2-326.jar:git:Waterfall-Bootstrap:1.15-SNAPSHOT:87d2873:326]
at net.uraharanz.plugins.dynamicbungeeauth.listeners.SwitchListener.onSwitch(SwitchListener.java:38) ~[?:?]
hallow echo
#

Yes I saw that after sorry *

cold steeple
#

I've never worked with bungee or waterfall. Im trying to connect a proxied server but if I try to join it says it must be in offline mode, I changed online mode to false but then certain functions of my server no longer work. Do connected servers have to be offline and what potential side effects can that cause?

marble kelpBOT
#

you enable bungeecord in the spigot.yml and ip-forwarding in the bungee

#

that will get you real ips and UUIDs on the minecraft server

cold steeple
#

Do I keep online mode to false?

marble kelpBOT
#

yes

strange brook
#

.g bungee setup guide

cold steeple
#

thank you

marble kelpBOT
strange brook
#

^covers everything

marble kelpBOT
#

please also make sure that you don't expose your backend minecraft servers to the open web

strange brook
#

(also covered by that guide iirc)

marble kelpBOT
#

apparently it's a common thing to miss that ¯_(ツ)_/¯

cold steeple
#

could you just do a simple check on login to verify the ip of the connection is coming from your bungee machine or is that not how it works

marble kelpBOT
#

that would work as long as you don't use a shared host for your bungee

#

using the firewall to block all other connections (or just run everything on localhost) is the easiest solution

#

for shared hosts I suggest looking into BungeeGUard

cold steeple
#

Oh I see, that's a smart way of doing it. Also it mentions "if you have multiple proxies", is there any reason to have multiple proxies?

#

Also this may be a stupid question but are players able to see the IP of the spigot server they’re connected to or is that information masked through bungee?

strange brook
#

clients only see the proxy

cold steeple
#

So I could run a server on my personal computer and clients would not be able to see my ip given that the bungee is hosted somewhere else

reef fulcrum
#

the proxy logic looks like it handles that just fine?

marble kelpBOT
#

yea, Nesaak. unless dumb plugins leak the IP it will not be visible

high heath
#

.flags

marble kelpBOT
hallow echo
#

Hello,

I changed something in my paper config 3 days ago ( do not remember which settings :c ), and since this time my villagers are "bugged" when chunk unload and load again

strange brook
#

doesn't sound like a waterfall issue

hallow echo
#

Oh sorry wrong chanel

marble kelpBOT
#

mhh

#

s/countrys/countries

#

Correction, <DiscordBot> <02-​Lu​ka​s-​> I wonder, some people from other countries have ReadTimeoutException : null when connecting to our server. Is that somehow related to the proxy?

lyric shard
#

hi

#

anyone knows this?

#

io.netty.channel.unix.Errors$NativeIoException

#

i tried to google but got no useful information

serene sphinx
#

Hey, is the query port and the host port suppose to be the same?

serene sphinx
#

My question wasnt directed at you...

#

sorry

native juniper
#

For a while now, my MOTD has been showing up perfectly fine, but now it resets to the default MOTD, can someone help? heres my config file

#

also, whats ping passthrough?

#

nvm i know now

#

ok I fixed it

lyric shard
#

NativeIoException: readAddress(..) failed: Connection reset by peer

#

who know this error

#

😥

reef fulcrum
#

Connection reset by peer
Something outside of the proxy closed the connection in an unexpected manner

lyric shard
#

io.netty.channel.unix.Errors$NativeIoException: bind(..) failed: Address already in use

#

@reef fulcrum

#

i tried to get the error msg

#

found this

reef fulcrum
#

so, as it says, that address/port is already in use

#

in other news, bed time

lyric shard
#

uhmm

hallow echo
#

Hello,

For a waterfall bungee with 5 plugin on it, 2 servers ( hub + main server 1.15.2 ), +100 players with 5 plugins on the bungee:

  • SkinRestorer
  • DynamicBungeeAuth
  • ServerlistPlus
  • Antibotdeluxe
  • Protocollib

How much ram would I need ?

elder smelt
#

1GB maximum

hallow echo
#

6gb would be large or not ?

hallow veldt
#

thats fucking overkill

#

1gb is max

tidal musk
#

make it 16GiB

covert portal
#

Antibotdeluxe
Make it at least 4.

hallow echo
#

Thanks for the good answer krusic 🙂

covert portal
#

If you have a dedicated machine/root access you can try any use Bot Sentry.
They actually use ipset instead of shitty Java tricks.

tidal musk
#

yeah ipset is epic

woven girder
#

I have a 1.15.2 server on the latest waterfall, with forge support enabled in the config, and it doesnt let forge clients connect at all to either my lobby server (also 1.15.2) or my modded server

marble kelpBOT
#

with what error?

woven girder
#

thats the error my players get

reef fulcrum
#

something mangled a packet somewhere

woven girder
#

thank you thats very helpful :/

#

Can i please get some help on that, i have 50 players who want to play on our new modded server and waterfall wont allow them to connect

marble kelpBOT
#

probably a mod doing dumb stuff

#

also did you try changing the entity rewrite setting? iirc. it's in the waterfall.yml

woven girder
#

i did not, what should i try to set it to

marble kelpBOT
#

also make sure that you are directly connecting to the modded server and not switch from a hub/lobby

#

the setting is a boolean

woven girder
#

well, i tried doing that, and when i do that it comes up with this one: (some server ip taht i dont want ppl to have yet) encountered exception: net.md_5.bungee.util.QuietException: Unexpected packet received during server login process!

#

(ip blurred out of course)

marble kelpBOT
#

well forge support in bungee/waterfall is pretty much a bandaid that sometimes works and sometimes doesn't

#

mainly due to nobody caring about that enough to actually look at the issues and fix them

south pollen
#

Anyone has a good java args set for bungeecord?
I have 1GB waterfall server running

obsidian cape
#

question, is normal if i am a client 1.12.2 for example and i try to connect to 1.15.2 i will get kicked to hub without any alert?

#

like "you need to use 1.15.2 for enter in this server"

south pollen
#

question, is normal if i am a client 1.12.2 for example and i try to connect to 1.15.2 i will get kicked to hub without any alert?
@obsidian cape I don't think so, are you using viaversion beta?

obsidian cape
#

is not viaversion a pure vanilla 1.15.2

#

i mean paper vanilla 1.15.2

south pollen
#

oh so you DON'T want people to join to your 1.15.2 with 1.12.2

#

but you want them to get the message "wrong version" right?

obsidian cape
#

exact

#

i throught waterfall manage that no?

strange brook
#

the backend server will disconnect saying wrong version

#

that's not on waterfall

obsidian cape
#

but no message for the player?

strange brook
#

?

obsidian cape
#

oh wait

strange brook
#

it gives a kick message like "Outdated client. I'm on 1.15.2" iirc

lime breach
#

Yeah you can configure that

storm tiger
#

does waterfall support servers that arent paper?

#

for instance a hexxit server and a paper server?

tidal musk
#

yes

storm tiger
#

is there a getting started guide that I can read?

strange brook
#

.g bungee guide

marble kelpBOT
storm tiger
#

Thank you

#

Does waterfall have any additional commands to BungeeCord?

tidal musk
#

no

storm tiger
#

Thanks for the help!

nova quartz
#

I couldnt find any documentation about the settings for Waterfall. Does anyone know what all of these means?

use_netty_dns_resolver: true
disable_modern_tab_limiter: true
log_initial_handler_connections: true
throttling:
  tab_complete: 1000
game_version: ''
disable_entity_metadata_rewrite: false
kind karma
#

setting names pretty much describe themselves.

tidal musk
#

Hello everyone :)

I have an issue with the waterfall

[INFO] Enabled plugin reconnect_yaml version git:reconnect_yaml:1.15-SNAPSHOT:f1c32f8:1489 by SpigotMC

marble kelpBOT
#

what's the issue?

tidal musk
#

My bungee doesn't start anymore

marble kelpBOT
#

?paste the full log

tidal musk
reef fulcrum
#

That's bungee, not waterfall; nor is there any errors in there

twin sky
#

quick question about travertine, I have a po3 server currently with some player who already progressed into the modpack, does the server have to be offline mode for me to setup travertine? if so, is there a way to move their current data?

winter wyvern
#

Hello everybody, first message ever on Discord, so please, pardon me if I miss some "netiquette" rule.
I've set up a Geyser + Waterfall + multiple Paper-backed servers (and worlds) and hey, it's working like a charm.

But. There is a "but":hen I connect to a brand-new survival world, I obviously have no inventory.

#

Let's say now that I reconnect to a previous world where I used to have a fully-loaded inventory... it seems to be gone! 😦

#

'"but":hen' it's obviously '"but": when'

flat sentinel
#

Has anyone used HAProxy and IP forwarding to bungee?

tidal musk
#

Hello. Aikar's Updated Java Flags are recommended for Waterfall servers too?

mossy spindle
#

Some users get Time Out when connectin from lobby to pixelmon server

ionic merlin
#

I'm guessing most bungeecord plugins will work on waterfall right?

leaden stone
#

what features does waterfall have that bungeecord doesn't have

strange brook
midnight plinth
#

Just out of complete curiosity, are their an aikar flag equivalent for waterfall/bungee?

covert lily
#

Why would there be

#

Waterfall/bungeecord isn't running game logic per say, it's just connecting the different servers you're on

covert portal
#

Just use ZGC with WF.

reef fulcrum
#

the same flags are mostly relevant, the proxys memory usage is pretty low, but there is objets being created which are shortly lived quite a bit

swift lichen
#

Hey, i just bought Minecraft and i want to optimize it. I have searched quite a bit but mostly the sources are outdated or just not in-depth.
I found Aikar's site and set of flags but i'm not sure about all the details and how much of it is actually usefull for since i don't want to run a server.

I am looking for a set of java flags for just the client suiting my system.
My system: Ryzen 5 2600 @3,6GHz, 2x 8GB @3200MHz, GTX1070 (8GB)

Is there anyone who can guide me or provide a tweaked single player jvm argument line?

marble kelpBOT
#

completely wrong channel

swift lichen
#

May i ask where i can get help?

strange brook
#

probably somewhere that focuses on client stuff

marble kelpBOT
#

#general

strange brook
#

even general aint a great place tbh

marble kelpBOT
#

the closest one ¯_(ツ)_/¯

strange brook
#

people here tend to be server-focused

swift lichen
#

Any Discord that has a community as wise as this one?

marble kelpBOT
#

also how do you maange to not have it running well with these specs? lmao

swift lichen
#

You are typing "through" a bot? :D 🧙

#

I want to "optimize" it so i can run it on übersettings. It's still stuttering at some point you know?

marble kelpBOT
#

it's an irc bridge

swift lichen
#

also how do you maange to not have it running well with these specs? lmao
@phoenix616#0000

Is the vanilla version without tweaks running perfect on extreme settings?

marble kelpBOT
#

well most people use optifine nowadays

#

don't think default even has any "extreme" settings? thonk

strange brook
#

off topic here, move to general at least

leaden stone
#

WARN: Establishing SSL connection without server's identity verification is not recommended. Has anyone had this issue?

#

And how have you solved it

marble kelpBOT
#

where are you getting this?

leaden stone
#

Both the bungee server and paper server

marble kelpBOT
#

?paste the log

leaden stone
#

Ignore the other errors, they're sorted

tidal musk
#

you're connecting to the database with ssl enabled but without actually verifying the certificate

#

the error message literally tells you what to do

marble kelpBOT
#

yeah

tidal musk
#

For compliance with existing applications not using SSL the verifyServerCertificate property is set to 'false'. You need either to explicitly disable SSL by setting useSSL=false, or set useSSL=true and provide truststore for server certificate verification.

#

wait let me cut out relevant part for you

#

You need either to explicitly disable SSL by setting useSSL=false, or set useSSL=true and provide truststore for server certificate verification.

leaden stone
#

Idk where to explicitly set useSSL=false

tidal musk
#

in luckperms' configuration?

leaden stone
tidal musk
#

hey there's also a wiki article about it

leaden stone
#

ah i see

#

thanks

tidal musk
#

i need help @rose badger

edgy snow
#

.ask

marble kelpBOT
#

If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply.

elder smelt
#

Hi, someone can help me why is it not working?

#

I cant join through the bungee

cobalt totem
#

what does the game_version: '' do in waterfall.yml?

strange brook
#

version string the client sees in the server list

cobalt totem
#

Ahh right, thought so

#

Is there anything I could read about the possible options for waterfall.yml I can't seem to find it

heady sedge
#

Everytime I disable query_enabled in the config.yml and start, it reverts to true?

plush delta
#

Is there anything I could read about the possible options for waterfall.yml I can't seem to find it
Id appreciate this too

reef fulcrum
#

not really, any documentation went RIP, nor do I really have a place to shove that stuff

#

most of the settings are pretty self explainitory

blazing kelp
#

Hello, I am trying to use a modpack client to connect to my hub, but I get this error https://pastebin.com/AV3Jfzvw . The developers told me to get in contact with my bungee support and try to see if you can help

forest glacier
twin sky
#

quick question about travertine, I have a server currently with some players who already progressed into the game, does the server have to be offline mode for me to setup travertine? if so, is there a way to move their current data? because it'd get lost.

marble kelpBOT
#

it's the same as with bungeecord, enable ip-forwarding and bungeecord in the spigot.yml

blazing kelp
#

Why would your data be deleted when you change it to offline mode? @twin sky

#

You should be fine with just switching it

#

on or off

#

travertine is also just a proxy , so you'd need a different server entirely to run it. So player data other then maybe proxyperms should be converted

#

@projectdevelopers halppp

#

Hello, I am trying to use a modpack client to connect to my hub, but I get this error https://pastebin.com/AV3Jfzvw . The developers told me to get in contact with my bungee support and try to see if you can help
@blazing kelp

forest glacier
#

@blazing kelp does the modpack use JustEnoughIDs?

blazing kelp
#

Yes

forest glacier
#

then you can't use it through bungeecord proxies

blazing kelp
#

At all? There's no fix or workaround?

#

That's ridiculous on their side :/

forest glacier
#

I think it's fixed in the newest versions of JustEnoughIDs

blazing kelp
#

Non 1.12.2?

#

Would you know if they had a discord support?

reef fulcrum
#

that's nothing to do with waterfall, probs due to the biome changes or something

blazing kelp
#

I understand that now, I was simply asking if he could direct me to their support

mossy spindle
#

Some user get TimeOut when joining my Pixelmon server
any idea?

empty bison
reef fulcrum
#

it literally tells you the issue?

#

There was an error sending an event to a listener, even tells you what listener

plain mango
#

Where can i find documentation for the online_mode config? I am trying to refactor my setup and i forget what it should be

#

OK, I think I got it, I should have it on for the proxy and off for the servers

tidal musk
#

the time of timeout in waterfall config is counted by ticks or seconds?
and what is the remote_ping_timeout config?

unique linden
#

well whats the default...

#

should give you some sane scope of an idea

tidal musk
#

ticks don't make sense in waterfall

#

30000 is the default

#

so milliseconds

#

25minutes?

unique linden
#

what?

tidal musk
#

Oh ok

unique linden
#

where did you get 25

tidal musk
#

So the 30000 is in ms?

unique linden
#

yes

tidal musk
#

And what is the remote_ping_timeout_config?

unique linden
#

that only matters if using ping passthrough i think

tidal musk
#

I dont use

#

So can i disable it?

#

I will disable with -1

tropic atlas
#

I'm using Waterfall for my mc network and when players connect to the server running fabric with the trampoline mod to enable bunggecord support they randomly get Disconnected. Does anyone know why this is happening?

tidal musk
#

don't touch it if you don't need to touch it

#

andrew you don't provide enough information

#

what game version? did you try contacting with Trampoline mod devs?

tropic atlas
#

When you edit the bukkit.yml connection throttle what class uses that?

#

Because i have this but this still doesn't fix players getting disconnecting with high ping.

kind karma
#

it wont

tidal musk
#

To disable the connection_throttle and the remote_ping_timeout is with -1 or 0?

covert portal
#

-1

plain mango
#

What do I set address to in config.yml if my server-ip is blank? address: :25567? address: localhost:25567? I can't seem to get this working after I moved my proxy to anothe rmachine

plain mango
#

interesting... i have the proxy and the lobby on the same server and the other servers on another host (accessed through a private ip interface), and if i set the lobby ip to the external ip i can access the proxy and all the other servers except the lobby, and if I set the lobby ip to 127.0.0.1 then i cant connect to the proxy at all

#

I tried binding it to the local private interface ip too, no dice

plain mango
#

no matter what combination i try, I can get my proxy to connect me to all the servers except the one that's on the same machine

solid condor
#

Hey, I proxied my minecraft server using Amazon AWS ec2 machine using sslh and now, all the player that join my server get the IP of the Amazon machine, making it impossible for me and authme to distinguish them.

#

Is there any solution?

tidal musk
#

Does anyone know what waterfall is. I know that bukkit is bad, spigot is medium and papermc is best. Is waterfall a fork of bungeecord?

solid condor
#

yes it is

zealous grail
#

Does anyone here know about FlameCord? Any opinions?

kind karma
#

all these exploits are fixed and available in public fork of bungee

#

I can make my fork of Waterfall to public which contains all the fixes i think

#

however it is not usable due to removed entity rewrite, only versions up to 1.13 are supported (upstream is never merged, tons of stuff are removed) and plugins will not probably work.
Forge support and plugin message relay is also removed

zealous grail
#

Thanks a lot for the indo xDark, soooo i should just use the latest bungee?

kind karma
#

md_5 did not answer on our issue

#

so he did nothing

#

one thing you may do right now is to upgrade Netty

zealous grail
#

You would be willing to share a modified latest bungee jar with the updated netty code?

kind karma
#

it is not usable

#

ViaVersion, for instance, will not work

zealous grail
#

Ah okey then, thanks for letting me know.

kind karma
#

i would only suggest Waterfall developers to take tweaks I made if they want to

zealous grail
#

Maybe md will do a proper update at some point

kind karma
normal mantle
#

Alot of my players are getting 'the previous server you was on went down' but the server is fine, and I've never had it? It seems to only effect USA players (server is based in the UK)

#

It doesn't even lag them, It just kicks them randomly?

#

Is there anyway to fix this? It seems like they get sent a 'bad packet' or something?

kind karma
#

watch server logs they got kicked from

gleaming robin
#

Can waterfall redirect players to a total vanilla server?

kind karma
#

yes

gleaming robin
#

Because i heard bungeecord doesn't and if waterfall is a fork of bungee, i thought that it wouldnt?

strange brook
#

.g bungee setup guide

marble kelpBOT
pale terrace
#

Is Waterfall save from Nullping crashes

plain mango
#

Anyone have any clues on my issue above?

#

Seems like my only current recourse is to put my lobby server on another machine like the others. How can I have both servers external and internal?

gleaming robin
#

Snapshot support?

leaden stone
#

https://www.planetminecraft.com/server/vanilla-europa-4459754
Guys I want serverlisting sites to show my server playerlist but since I started using BungeeCord the playerlist doesn't show.
Bungee config.yml

  motd: Vanilla Europa | Semi-Vanilla | Land-Claim | Friendly | 1.15.2
  tab_list: GLOBAL_PING
  query_enabled: true
  proxy_protocol: false
  forced_hosts:
    pvp.md-5.net: pvp
  ping_passthrough: false
  priorities:
  - survival
  bind_local_address: true
  host: 116.202.233.223:[port]
  max_players: 80
  tab_size: 80
  force_default_server: true```
I have the query port the same as the port that is used to connect to the server as well as `query_enabled: true` but the playerlist still doesn't show on any listing sites
tidal musk
#

not sure if bungee itself even supports that

#

might use ServerListPlus perhaps

plain mango
#

Is it possible to run servers externally and internally at the same time? Still having issues with this

tidal musk
#

no

#

you either pick internally or externally

plain mango
#

ok, thanks

plain mango
#

hmm i wonder if something else is going on here... i moved the lobby back to external and i still cant connect to it

#

is there any sort of cache?

proud hornet
#

where can I find the link to be able to download the latest waterfall jar?

plain mango
#

omfg finally got it all working

unreal stag
#

@kind karma interesting discovery, wouldn't have known it was an upstream Netty issue! Good find, I think everyone will benefit.

tidal musk
#

indeed, gg