#waterfall-help
1 messages · Page 20 of 1
How and where can i do that? I really want to have FTB
I can try to connect to the FTB-server without the waterfall, would that be to any help and see whats wrong?
I did´nt find debug
What would be the easiest way to get FTB into my server network? I have Waterfall and ftb running but I can't make it work. I can join with ftb client but not join ftb server 😦
as I've said, forge + proxies are a bit of a mixed bag
Beyond tryna figure out what exactly is going wrong, best I can suggest is "don't", or use forced hosts so they join that server by default if you just want them to be connected through the proxy, that offers the best chance
How you mean?
Basically, switching servers with forge mods doesn't always work
https://paste.gg/p/anonymous/8d4c60ae485244328acd68e8e2046340
Can someone explain the error there? I started the server on my own machine and tried to join the FTB-server but i got timed out
first one is the connection timed out
second one is the server kicked the player
(Probs the same issue as before)
How can i fix this? Its getting annoying
You'd need to check the server logs for the second one
first one, need to work out why a packet wasn't sent in so long
Think you can also configure that limit in config.yml
can i set it to -1?
no
Hey, currently running a small (Wish it was bigger) bungeecord network, what are te Pro's and cons of waterfall/bungeecord?
Please pm them to me since i will be going to bed before i read everything probably xx goodnight
Waterfall is to bungee as paper is to spigot, performance improvements, extra API features for devs, and a few extra niceties for end users
what does this mena:
[03:45:13 INFO]: [tw1x_] disconnected with: Invalid payload REGISTER! ?
That's from the server
i got this error: https://paste.gg/p/anonymous/022e86150fe642b5a36cae9e644a870c
I know I got that payload message when I had the latest ViaBackwards
Need to go back a few versions
and we're back to the exact same one as before
what version do you suggest?
i want my users to play 1.14.4
protocolsupport is to go backwards in versions, viaversion is to go forwards
what do you guys suggest setting the network-compression-threshold on?
for bungee and backend servers
@lean zenith so i should use viaversion?
Now i get this error:
[12:52:10 INFO]: [roxer01|/15.4.175.67:58067] <-> ServerConnector [creative] has connected
[12:52:12 INFO]: [roxer01] disconnected with: Invalid payload REGISTER!
[12:52:12 WARN]: [/15.4.175.67:58067|roxer01] <-> DownstreamBridge <-> [creative] - NativeIoException: syscall:read(..) failed: Connection reset by peer
[12:52:12 INFO]: [/15.4.175.67:58067|roxer01] <-> DownstreamBridge <-> [creative] has disconnected
[12:52:12 INFO]: [/15.4.175.67:58067|roxer01] -> UpstreamBridge has disconnected
If I have a spawner or head, I get kicked out of the game when I open the inventory
https://pastebin.com/MGXSFvwe
Something on your server sent an invalid packet
couldn't find solution
There is an option in waterfall.yml to allow such a broken state, but really, you wanna work out what plugin is causing it
are there any drawbacks by enabling allow-empty-packets ? Electro?
Other than the fact that you're hiding that your server is broken, not really
why would anyone allow empty packets anyways?
Because their server is broken and god forbid people fix stuff
(The client also actually allows these packets and just ignores them)
hmm 🤔
could it possibly cancel the kick event?
wut?
so the player could still continue playing or
not kicking players
when my players are having issues like these ones with no packet errors: https://gyazo.com/27c6d32117dceef91d1226709c0a196b
https://gyazo.com/9dd8d3240a6d9ea8ed625013a3f7ab0a
could that option fix anything
[12:42:24] [Netty Worker IO Thread #16/WARN]: [/8x.xxx.1xx.xx:xxxxx|BlaZerCooper] -> UpstreamBridge - read timed out
[12:42:24] [Netty Worker IO Thread #16/INFO]: [BlaZerCooper] disconnected with: ReadTimeoutException : null
I've literally got no idea what that says
and no, that's a read timeout, something didn't send a packet in so long
That just means that something closed the connection improperly, very rarely an issue with the proxy
we've it quite a ton lately, when using our external mitigation called TCPShield
We're the only one with this problem sadly
"We start having network related issues when we migrate our traffic down this pipe"
If your issues went up as soon as you started using that pipe more, kinda suggests that there is something wrong with it
it happened before that but less often
so I think it's just a multiplier effect, the issue was still there but due to the new filtering it causes more problems
So, more than likely you just added more length to an already slow pipe
eh idk
we did a lot of tests on our dedicated servers
together they've an latency of approximately 0,35ms
speed is insane and bandwidth too
We're out of any clues
just guessing some options in configs that have something to do with connections, like the compression threshold etc
That message means that something intentionally closed the connection
if you're getting a read timeout in the proxy, suggests that your issue is somewhere between the proxy and your clients
best advice is maybe leave an mtr running and see how it goes, but overall, networking stuff is fun
actually, mtr would be useless because proxypipe
nvm
:/
what i'll try is setting the network-compression-threshold of the backend servers to -1 (cause both dedicated servers are on the same dataservers) and bungee 256
it mostly happens when players login
is there by any chance that our firewalls are causing this ?
Why is there an extra ">...." infront of everything in waterfall console?
For example >.... [14:13:02 INFO]
pterodactyl?
Yeh
you'd need to edit your startup flags, the joys of broken consoles
Argh ok thanks
-Dterminal.jline=false -Dterminal.ansi=true
Yeh I remember seeing it somewhere else
I wonder why this egg doesn't have it
Relevant change was only merged into waterfall a few days ago
Now i can join the server with FTB-client
Cool thanks
I get this error when im trying to connect to my FTB-server now:
io.netty.channel.AbstractChannel$AnnotatedConnectException
What does it mean?
Now i got that fixed, im back to thiis errors:
[17:11:54 INFO]: [roxer01|/15.4.175.67:58448] <-> ServerConnector [ftb] has connected
[17:11:54 INFO]: [roxer01|/15.4.175.67:58448] <-> ServerConnector [ftb] has disconnected
Only this error from waterfall, nothing in the server console
What can i do?
If i open the port and connect to that instead i can join the server, its something with waterfall i guess
Does anyone have any benchmarking results for Waterfall
I just need to estimate node sizing for our new clusters... without putting in the effort of benchmarking it myself
Hi everyone, is there anyway to debug waterfall to determine why this keeps happening?
It spikes up to 600%, after a while all cores run at 100% and network is severly affected
when i try to use a forced host to directly connect to a modded server i keep getting the following
[20:06:52 INFO]: [scottmando2000|(my ip)] <-> ServerConnector [modded] has connected
[20:06:52 INFO]: [scottmando2000|(my ip)] <-> ServerConnector [modded] has disconnected
[20:07:22 WARN]: [(my ip)|scottmando2000] -> UpstreamBridge - read timed out
[20:07:22 INFO]: [scottmando2000] disconnected with: ReadTimeoutException : null
[20:07:22 INFO]: [(my ip)|scottmando2000] -> UpstreamBridge has disconnected
forge + bungee in general is shaky, make sure that you've got forge support enabled in config.yml, and you might want to try disabling entity metadata with waterfall.yml; Beyond that, it's really a case of praying your mods are compatible, not all are really happy with something sitting in the middle
What does the disable_entity_metadata_rewrite do? as I have it on false
it does what it says on the tin
Bungee has a mechanism that rewrites entity metadata to fix up your own players ID to match that of what your client exists
*expects
Disabling that basically login packet to reset the clients state properly vs tryna rewrite stuff and pretend all is good
Works great outside of plugins on the proxy being bad
Might set that to true and see how that goes
there's also velocity which apparently has better compatibility with modded minecraft
however it doesn't have that many plugins
lets pretend I didn't forgot about velocity (Sorry tuxerino)
But yea, velocity might get you further, mods and proxies in general are bleh, bungee even more so
Waterfall blocks that because bungee blocks that
There has been some consideration to allowing a property to disable that restriction, no idea if we decided anything, or if I'm even a super fan of the idea
@reef fulcrum Is there any debug command in waterfall? Coz i got all settings right now but cant join ftb trouugh waterfall, but i can join it trough the port directly
still error:
[12:31:46 INFO]: [roxer01|/15.4.175.67:57275] <-> ServerConnector [ftb] has connected
[12:31:46 INFO]: [roxer01|/15.4.175.67:57275] <-> ServerConnector [ftb] has disconnected
I think cat already said this but this looks like business-as-usual on proxy side, you most probably want debug logs on your backend server instead to see what it doesn't like about connections from proxy vs direct
do you have an idea about what can cause this ?
players are randomly kicked of the server and sent to an other hub server
i see it's Teams related, but no idea of what am i doing the wrong way
I have no idea, that's not a waterfall class
Basically, the entire contents of the packet weren't read
Either the server sent a bad packet, or you have a busted plugin
why i cant access backend servers?
[Disconnect] User / has disconnected, reason: If you wish to use IP forwarding, please enable it in your BungeeCord config as well!
either you don't have ip forwarding enabled or you tried to connect to the server directly, you can't do that
i have ip forwarding enabled
it makes me join
the i get sent back to hub
NVM
i just needed a restart of the server
im idiot
is there waterfall for 1.8.8
Use the latest version, it supports 1.8-1.14.4
Is it common to have latency issues like ping varying largely if I connect bungeecord over the internet instead of through an internal network where servers coexist.
I mean, that all really boils down to network conditions
Hi electroniccat, could you please advise re my question if you have a moment?
You'd need to attach a profiler and see what's going on
htop ain't going to show much
profiler?
yourkit, visualvm
You need a tool that can basically see what is going on inside java
Oh ok I understand thanks, It's likely a plugin, this issue has popped up only since the last 2 versions - And I dont see anyone else experiencing it besides from an odd ticket
Has anyone tried bungeecord over wireguard tunnel?
I can't seem to connect to the target spigot server
Never messed with it, appears to be fun though
Not fun if the connection doesn't seem to want to pass through to the server
I spent wayyy too long debugging it
hey, does https://papermc.io/forums/t/completions-control/617 work for waterfall/bungee commands or both - waterfall/bungee and spigot?
HI what are the differences between waterfall and bngee?
Look at the README
Yes, basically, grab the messages.properties from the waterfall jar, edit the message and leave the file in the folder where waterfall is ran
{1} is what you want
Any ideas why players connecting through waterfall to a paper server wouldn't be able to see each other? If either player connects directly they can both see each other, but not if both players are connected through waterfall
Any plugins on the proxy?
Nope
Sorry, no idea then, maybe someone else knows
Is there any debug command in waterfall?
Coz when i join with FTB-client i get joined and then kicked right away.
[12:31:46 INFO]: [roxer01|/15.4.175.67:57275] <-> ServerConnector [ftb] has connected
[12:31:46 INFO]: [roxer01|/15.4.175.67:57275] <-> ServerConnector [ftb] has disconnected
Only log i got
the FTB-server?
Yes
I dont get anything in the log at the server -.-
Welcome to the joys of debugging this stuff
Should it be any debug command in FTB?
Is it server from FTB themselves or Sponge?
Try their Discord, they would know better how to enable debug logs if there are any http://discord.gg/moddedmc
General gist is that there is going to be some mod in the pack which is just not happy with the proxy being in the middle
Bungee and forge and pretty eh together, bungee has dropped forge for support and I've not had the time/energy to track what was going on with the 1.13+ stuff, as there was hopes to make the process more friendly
If you don't need any plugins on proxy, might also try Velocity, it's supposed to have better support for modded
I need some plugins on the proxy-server :E
What anti-bot plugin is working well for Waterfall? Apparently I have a client getting attacked and now sending 250 Mbps of bandwidth instantly lmao.
My client is using it
However that doesn't exactly help his situation yet.
Apparently his waterfall is loving the fact it's sending out 150 mbps now 
Depends on the attack surface they're going for
Does ur client have it enabled? lmfao
When I tested it I had to do /bot-sentry on
or enable idk
water
@hallow veldt What other plugin did you pair with it?
Using that plugin legit does 150 Mbps, using another anti-bot doesn't exactly have it jumped to 250 mbps.
hello, any idea the fix this ? http://p.tomcraft.fr/a7a98d3.png
I frequently have this error for 5 months
or can i just ignore this ?
Hello, I'm trying to run the waterfall jar file on my computer using java -jar waterfall-294.jar but it crashes
19:24:05] [main/ERROR]: Caused by: java.net.BindException: Cannot assign requested address: connect incorrect IP address
its the first run
i only have the jar file and logs folder, no other files got created
Oh, it would be that one: [19:24:05] [main/ERROR]: Caused by: java.io.IOException: Unable to establish loopback connection firewall maybe?
That was the first thing I tried, I disabled windows firewall, so strange
(This is why you don't use windows for a server)
yeah, im only testing on my local machine
Hi ! I have a problem with Proxy_protocol and haproxy, someone can help me ? :p
ho its me xD
ok so, i wan't to use HAproxy with my bungeecord.
So this is my haproxy config:
listen minecraft
bind :25565
mode tcp
option tcplog
server minecraft1 192.168.1.2:25577 check
it's simple but i'm timed out when i tryed to connect on my server
idem when i try to connect directly on my waterfall with proxy_protocol active
i've also tryed with BungeProtocol plugins but it's not keeping the ip adress
up! no one ? :p
is it possible to link FTB servers aswell as regular bukkit ones?
Yes, but it's 100% down to the mods in use being happy with bungee sitting in the middle
i see
@reef fulcrum can u help me with haproxy and proxy protocol ?
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply.
i'm waiting an answer since yesterday and you answer to an other man, i ping to up my question.
Just ask again
I don't have to answer your question
no problem
Questioms tend to vanish in Discord
If you want assistance, we'd need more information, "timed out" how?
when i try to connect with the haproxy
What is the exact error message...
Timed Out on my client and no error message on waterfall consol
Any output in the server console?
nope
Does haproxy say anything?
i didn't parse log with my haproxy but i know that he can send me to bungeecord without proxy protocol
timed out is pretttty generic, what IP address are you connecting to with your client?
But Waterfall is recognizing your connection?
Well...
So, either something is wrong with client > haproxy; haproxy > the proxy; Or something else
This is pretty much going to be down to you to figure out where the issue lies
Seems like haproxy > waterfall
Double check that you can ping the server IP too
...and that IPs/Ports are correct and properly forwarded...
Can the haproxy machine ping the waterfall machine?
yes
I'm thinking of moving from BungeeCord to Waterfall but I have a few questions which I hope can be answered.
- Can I move from BungeeCord to Waterfall by just changing out the .jar file like you can do when moving from Spigot to Paper?
- I currently give BungeeCord 512MB of ram which supposedly allows 300-400 players without lag, will Waterfall run on that for the same amount of players?
- Should I go with Travertine instead?
- yes
- sure
- if you need 1.7 support, yes. otherwise, no.
Ok thank you.
can I get some assistance concerning Paper plug-ins ? cause the paper help channel is spam all around
tbh instead of asking for a help you should've already asked your question
and ask it in the correct channel
I cant cause you guys keep spamming it
you never asked
oh I did

How would I set up a waterfall server from a server host?
When I try to connect, I get the following error
Could not connect to a default or fallback server, please try again later: io.netty.channel.AbstractZhannel$AnnotatedConnectException
i guess the default/fallback server is offline
if its not check the configuration file and make sure that the server is properly added
there shouldnt be
you have to start a server with the same ip and port as the one in the configuration file
where should i set it?
so how would I do that?
https://papermc.io/downloads and download the latest version
whats the point of trying to use proxy without having a server first?
yeah i got 294
all I did was run the jar
and it says it's up
and then start the proxy jar
what proxy jar?
wait
btw i'm using a host
but what if I wanted different servers like in bungeecord
i thought that's what waterfall was for
yeah but it requires you to have normal server(s) first
bungee just kind of links them so you can go between them
so how would I link them with waterfall after I create them
in the proxy configuration you have to add your servers
servers:
server1:
motd: '&1Just another Waterfall - Forced Host'
address: localhost:25565
restricted: false
server2:
motd: '&1Just another Waterfall - Forced Host'
address: localhost:25566
restricted: false
like this
after that you should most likely add these servers to the listener priorities section:
priorities:
- server1
- server2
and then they're just folders inside right?
what do you mean?
the servers that you want to link
you can have it wherever you want
but it has to point to the ip and port you set in the proxy configuration
you just set the port in the server.properties file right?
in that case you have 2 servers and a proxy
yeah?
after you made those changes to the proxy configuration you make sure that your normal servers point to the right address
like server1 to localhost:25565 etc
in that case server.properties of the server1 should look like that:
server-ip=
server-port=25565
almost the same with server2 but with different port (25566 i that case)
will starting the waterfall.jar start the other server jars?
no
starting waterfall.jar starts only the proxy
you have to then start your servers
and connect via host address set in the proxy configuration
defaulted to:
host: 0.0.0.0:25577
would it just be easier to set up something like multiverse instead?
it depends on what you actually want to achieve
i just want a few different worlds
oh
then yeah
you use bungee/waterfall when you actually want different servers
like with different plugins or so
do you know of any plugins that are better than multiverse for this purpose?
not really
@ivory basalt Worth noting that bungee doesn't support forge anymore
Some level of intent to look into it with waterfall, just a lot of effort and all that fun; No idea if all of that stuff is finalized
hey @reef fulcrum ok. So, Forge /does/ connect through with Bungee. I'm not using a forge server, just client side mods (and currently only Optifine)
it just takes forever to ping for the server list (in the Play Multiplayer screen)
if I press refresh enough times, it does come up >_>
I assume this is also kinda Bungeecord support as well.
So I enabled ip-forwarding to try to make a fabric mod work with bungeecord 100% but the packet received by the server (which is in offline mode) ends up with this packet here:
{"version":498,"address":"localhost","port":25566,"state":"LOGIN"}
But this code within the spigot patch makes me think there is even more data that may be along because the code splits based on \00
if (split.length == 3 || split.length == 4) {
And then I assume the split[1-4] is Profile data, the real address and real UUID.
Am I incorrectly configuring bungee or is it my mod impl
Bungee hijacks the hostname
did you enable ip_forward?
yes
Is there some extra verbose logging option in bungee?
Hello! I'm having a serious ping and keep-alive timeout issue on a setup with Waterfall 1.14 + Paper 1.12.2, basically some of the online players start to have huge ping issues and then the keepalive timeout kicks in, the other players are unaffected but i'm sure the player internet connection isn't the source problem. What could be the cause of this behaviour?
.895
hey guys
so
i have an issue
where this guy makes 200 plus bots all INSTANTLY login like all at the same time and my queue plugin makes the bungee time out
how do i make a plugin so that when there is more then 3 connections to the bungee every 5 seconds it disconnects them before being put in the queue
i have the queue plugins source open i just need to know what to add to make it so itll disconnect them before being placed in queue if there is more then 3 logins per second or something
Does this happen with online mode?
I suspect its just taking advantage of a vunerability, its proabably just 1 account that uses a custom client to malform the login packets?
i know its more then 1 account in the console there is alot all connecting at once
and i know the guy doing it
lol a good way to get your accounts all eaten?
they arnt mine im saying the guy botting my server makes all his bot accounts all instantly join at the same exact time to make my queue plugin crash the proxy
yea, i get it. one would think the accounts can be reported? but probably all stolen anyway..
i cant report 200 plus accounts kek
werk werk
@reef fulcrum the issue is not related to the login, players start lagging after many minutes. No texture packs, no player connection issues. Tweaking the keepalive timeout isn't a solution, as players would still complain about the high ping issue.
The only two things i can think of of are a plugin messing up with the netty pipeline in a very bad way or an issue at proxy level (waterfall)
But honestly idk how to actually debug the issue, i tried tweaking any option, but the result is still the same.
Please don't ping me
Your only option here is to try to work out where the issue lies
is the proxy crapping itself? is the network crapping itself? is it the server?
i'm monitoring all the hw nodes with netdata, i don't see any issue
Maybe start running mtrs towards those having issues
Networking is far from a simple "its working"
Hey there I am having a hard time setting up waterfall
.ask
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply.
Overall we suggest that you just use the bungee wiki; Documentation is planned and stuff, just; limited time, people would rather see actual updates...
But the way waterfall is only changing the boosting and lowering ram/cpu usage?
performance improvements, extra features, fixes; etc
Is there any wiki about the extra features?
Not really, it's more api and covered in waterfall.yml
I wish I could livestream
Because I am not into paying for a more expensive VPS
"Join me as I write documentation!"
Like when you code on twitch
Where can i download waterfall?
Downloads page linked in #404345080917262369
I'm desperate, the issue is literally killing my network, it's days since i started looking into this issue and i have no clue where the cause lies....
seems like a problem related to the server instance, or by something triggering a race condition in waterfall
You need to work out what; We don't have some magical glass ball which lets us see these types of things
If you can't drill down the issue, I'm not really sure what to tell you
it's 100% a networking issue between waterfall and the server instance, but it happens only with that server instance, other instances on the same machine have no problems
I'd probably suggest tryna work out if there are some players it always happens to or if it's just random; if you can drill down specific players, use network traces; if it's specific to a server, are there any watchdog warnings? maybe attach a profiler to it and waterfall
it happens with any players, randomly
every 30 mins around 100 players out of 150 are kicked out due to keep alive timeouts...
and often all at once, without any logic
sorry for pissing you guys
But when I try to connect to a waterfall I just cant get it to work
Nvm mind I will try once more
listeners:
- query_port: 25577
motd: '&1Another Bungee server'
tab_list: GLOBAL_PING
query_enabled: false
proxy_protocol: false
forced_hosts:
pvp.md-5.net: pvp
ping_passthrough: true
priorities:- lobby
bind_local_address: true
host: localhost:25577
max_players: 1
tab_size: 60
force_default_server: true
- lobby
You need to define the conceot of "doesn't work"
Wait some how I fixed it
Also, we'd need the full config file, ideally on gist or something
Also, setting the host to localhost is probably wrong unless that's some localhost dev environment you don't want people to access or something
Sometimes people firewalls could fuck it up
If someone is cant connect via localhost tell them to disable it
I mean on a paper server
Something in other matter
if the proxy only listens on localhost, it's only accessible on localhost
Dunno atleast in windows 7 I used to have issues even in my localhost to connect to a server inside my own pc
how much ram are recommended for a waterfall (bungee) server? for less than 20 players
512MB for Java heap
In order to use waterfall, I must have atleast 3 server right? 1 waterfall, 1 hub and 1 server
You'll be just fine in having 2 servers: 1 with Waterfall and 1 with your server.
However, I don't think there's a point in doing so.
Unless you really want to use BungeeCord/Waterfall features with having but one server.
I have 2 servers. One with a ‘hub’/spawn world and other plot worlds. The other server has survival only. Could I set up waterfall so I can access both servers instead of having to log out of one and in to the other...?
Pretty much yeah.
Alternatively for such a simple setup you can use multiverse. Though it does have its caveats as well
is there any way to check whats causing high cpu usage in waterfall
I currently use multiverse and put everything on the same server in the past, but I could not get the survival to work with regards to being back at the same coords when entering the world as I was at when leaving it.
are there waterfall bungeecord optimization?
multiverse-inventories or perworldinv or any of the other per-world inventory management plugins will probably help you with that @calm scaffold
Any plugin that can teleport me back to hub by typing /hub in my faction server? I'm using waterfall.
hi guys!
I'm suffering from bot attacks, my idea is to create a bungee for the player to access and then be redirected to the server without an authentication server, can I do this?
Can I block player connection right on the server, and allow connections that came from bungee, if so how?
May I know why is 30.08 01:15:08 [Server] INFO Command not found spamming the console? How to fix it?
It didn’t state what command it is, it’s waterfall (bungeecord) server, I don’t have any plugin in there
Using a control panel or something?
yeap control panel
NNYaKNpGms0eUVpiSdHx#5618 Thanks. I am already using MV-Inventories. The problem was, when I went from the hub/spawn to the survival world, I would join that world at the location set by the multiverse portal and not at the location I was at last when I left the world. The MV-Inventories 'Last-location' is a bit tetchy and doesn't always work.
Looking for someone who can help me set up bungee cord and database (luckperms, essentials and login plugin) and other stuff. Paid Job, please add me.
if you pay well and can wait until sunday them pm me
@tidal musk aw, i need it by today 😦 sorry
May I know why my waterfall is not connect to Sql? I've set it up but it's not connecting
https://pastebin.com/tFErqn7U
Check your log files for more details, what you've got there tells us nothing
Anyone have a nice management script for waterfall? I use msm which doesn't quite support bungee I really just need a clean way to call for it to restart in my /usr/bin/ and my Cron jobs
How do I enable global chat for staff? (bungee) whereas player only can see the chat in the server they are in
What plugin enable staff to see chat of all server? (hub & faction) I couldnt find any :/
I'm asking, are you having the same issue on paper or not?
We fairly recently updated the terminal implementation, a few weeks after paper did, but we did it
I'm just wondering if you had to set any flags for paper to be happy, or if maybe it's something else and is going to be fun to figure out
Some level of "urgh"
There was a recent change which probably caused that
and there is some level of "fucking windows"
FUCKING. WINDOWS. DUDE.
291 woulda broke it
wut did you update from? o.O
lol
Andrew, I got something to say
What startup flags are you using for paper?
Paper 😛
I wanna see if you maybe had some flag to toy with the terminal stuff on paper
Use a real server OS ;-;
Hm
Miiinecreeeeeellllll
What version of paper are you running btw?
I did say it was going to be that though 😛
It's the horrors of terminals
Doesn't look like those changes hit 1.13, just 1.14
@silent isle it's happened again
Funny, the paper guy having windows console problems said the update fixed it
Fucking windows
nothing wrong with windows 

it's a perfect operating system
I like my LeafOS
That logger update is scheduled to be backported to 1.13 at ~some point~
Oh right strike through ruins my ~
Careful, you'll motivate me to do it sooner and wreck andrew's windows console apparently
Do it#

Well I still can't reproduce that
So you should look into it seeing as it's just you and like twelve other unicorns
🦄

Sorry Elon
no mars for u Z
Waterfall.. the last line is me submitting 'dsad' to show you the >.... garbage that Paper and Waterfall are both spewing into my console
Paper is far worse with it...
Anyone else with the above should review: https://github.com/parkervcp/eggs/pull/261
How can I move a player from 1 server to another.
The problem isn't inter-server communication
The problem is actually sending them...
.g bungee messaging channel
(DiscordBot) https://www.spigotmc.org/wiki/bukkit-bungee-plugin-messaging-channel/ -- Bukkit & Bungee Plugin Messaging Channel | SpigotMC - High...: "Dec 21, 2018 ... This page explains the Bukkit and BungeeCord plugin messaging channel. The channel allows plugins to communicate with the..."
The home of Spigot a high performance, no lag customized CraftBukkit Minecraft server API, and BungeeCord, the cloud server proxy.
^ Send the proxy a plugin message to move them over
(DiscordBot) https://www.spigotmc.org/resources/api-developer-api-make-development-easier-1-8-1-14-x.48226/updates -- [API] Developer API | Make development easier | 1.8 -...: "API to create Entities, Files, Holograms, Inventories, Items, Messages, Scoreboards, Villager Trades."
I got a bug that every time i clear my inventory with CTRL + click on the inventory clearer that i get kicked. Or when i make a change to my inventory in creative.
can someoen help me why is my console for my bungee spamming this https://pastebin.com/VcGq2Csc
01.09 21:10:17 [Server] INFO java.lang.NullPointerException: null
01.09 21:10:17 [Server] INFO at xyz.olivermartin.multichat.bungee.Events.onChat(Events.java:360) ~[?:?]
how can i block people joining the server with the 127.0.0.1 ip?
Do You have proxy and server on the same vps?
Use BungeeGuard, or make sure that none of the backend servers are accessible externally
all the backends server ports are closed, i use proxy on a different machine than the servers
When I have MC server for non-premium but I want to not have problem with uuids, should I set online_mode on waterfall to true or false?
There a good way/setting to block people logging in whilst already logged in (different session, like when it goes "Logged in from another location")?
This causes issues sometimes
I guess I can block that on my own end on asyncprelogin
Hi, what's the difference between Waterfall and Travertine?
Travertine is waterfall with additional support for 1.7.10 servers
its kept separate mostly just to keep the code tidier
Am I right to assume Waterfall doesn't have ConciseFormatter? I'm having this error [19:07:10] [main/WARN]: Exception encountered when loading plugin: BungeeMSG java.lang.NoClassDefFoundError: net/md_5/bungee/log/ConciseFormatter at fadidev.bungeemsg.managers.LogManager.loadLog(LogManager.java:110) ~[?:?] at fadidev.bungeemsg.BungeeMSG.loadConfig(BungeeMSG.java:505) ~[?:?] at fadidev.bungeemsg.BungeeMSG.loadData(BungeeMSG.java:312) ~[?:?] at fadidev.bungeemsg.BungeeMSG.onEnable(BungeeMSG.java:106) ~[?:?] at net.md_5.bungee.api.plugin.PluginManager.enablePlugins(PluginManager.java:283) ~[waterfall.jar:git:Waterfall-Bootstrap:1.14-SNAPSHOT:9e17ca3:294] at net.md_5.bungee.BungeeCord.start(BungeeCord.java:281) ~[waterfall.jar:git:Waterfall-Bootstrap:1.14-SNAPSHOT:9e17ca3:294] at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:62) ~[waterfall.jar:git:Waterfall-Bootstrap:1.14-SNAPSHOT:9e17ca3:294] at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15) ~[waterfall.jar:git:Waterfall-Bootstrap:1.14-SNAPSHOT:9e17ca3:294] Caused by: java.lang.ClassNotFoundException: net.md_5.bungee.log.ConciseFormatter at net.md_5.bungee.api.plugin.PluginClassloader.loadClass0(PluginClassloader.java:53) ~[waterfall.jar:git:Waterfall-Bootstrap:1.14-SNAPSHOT:9e17ca3:294] at net.md_5.bungee.api.plugin.PluginClassloader.loadClass(PluginClassloader.java:27) ~[waterfall.jar:git:Waterfall-Bootstrap:1.14-SNAPSHOT:9e17ca3:294] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_222] ... 8 more
from a plugin, yet it's on master https://github.com/SpigotMC/BungeeCord/blob/master/log/src/main/java/net/md_5/bungee/log/ConciseFormatter.java
Can I report an issue here?
Well ConciseFormatter isnt API
its a logger implementation detail
and WF uses a newer updated logger
though the real question is wtf is that plugin doing
When there is a 1.8.8 player with forge in my server and someone with 1.7.10 joins the server, he crashes. I'm using latest version of Travertine and 1.7.10 paperspigot
Players are being disconnected with this error, could anyone help me?
@zinc sapphire
⚠ Please do not ping project staff, contributors, or notable persons directly. Ask your questions to the channel flat out.
Currently having a lot of bots joining my server, at least I think they're bots. They're all saying the same thing in perfect unison. What's the best way to deal with that? An anti VPN plugin?
what do they do if you mute/ban them?
How do I make it so players always get sent to lobby? They go to the last server they were in when they join
11 euros D:
I ended up buying CaptchaX, will see if that works. If not, will probably end up going for Bot Sentry 🙂
Bought a captcha ;(
;I
Thanks
Why it doesnt bring me to the fallback server? I have configured in the config the bring be to the hub, but instead it bring me to the minecraft server list. :/
"The server you were previously on went down, you have been connected to a fallback server"
priorities:
- hub
bind_local_address: true
host: 139.99.124.xxx
max_players: 100
tab_size: 60
force_default_server: true
tag me if you respond to this
hello, i set waterfall up but im getting an error when i try to join
[21:50:50 INFO]: [BoundlessVirus] disconnected with: Exception Connecting:QuietException : Unexpected packet received during server login process!
1ac7017b227472616e736c617465223a
Why it doesnt bring me to the fallback server? I have configured in the config the bring be to the hub, but instead it bring me to the minecraft server list. :/
"The server you were previously on went down, you have been connected to a fallback server"
priorities:
- hub
bind_local_address: true
host: 139.99.124.xxx
max_players: 100
tab_size: 60
force_default_server: true
That's waterfall mean? this BungeeCord?
Is there any way I can connect waterfall to a craftbukkit server (not spigot nor paper, just craftbukkit)?
no
oh :(
so no
Hey! I'm SirTendon!
I've been looking on the internet to find anything about waterfall, that's how I got here... Is it literally a "paper-version" of bungeecord then?
Same goals, yes
Now this may sound like stupid, but... Is it possible (with waterfall) to make those realy large networks? you know like Hypixel and Mineplex. I guess to have multiple bungee or waterfall setups (each with their own set of paper/spigot servers), being connected through one "master" or "mother" waterfall?
Yes, but that's generally going to be with large numbers of instances, and not though a single instance
That would literally defeat the whole purpose of sharding out instances
oh okay, I see, thanks for the help! 🙂
hi i got recenly a lot of messages for empy packet, how i can fix this?
Generally down to plugins on the server messing with packets
encountered exception
io.netty.handler.codec.CorruptedFrameException: Empty Packet!
No idea what you're expecting from that
Nope
A plugin on the proxy would have to be reaaaaaaaaalllyyyy stupid to trip that one
hub plugin so?
It'll be a plugin on whatever server they where disconnected from
can someone help with a timings report?
Aikar's Timings Viewer - View Timings v2 reports from Paper and Sponge
Waterfall has timings now eh?
wait oops this wasnt supposed to be in this channellmao
I got a strange thing happened
My creative server crashed and there was a horrible lag at hub
High ping and tps where fine (no console lag)
Im planning to set up a seperate dedicated server for just waterfall, does it need fast storage or can a regular hard drive work if im only putting waterfall on the server? (With a few light plugins and luckperms (database on other server with fast storage)
it doesn't need fast storage
i might be dumb but how do install paper/waterfall to my game to where i can play servers that run it?
well you don't
its the same as spigot or bukkit but with major improvements
so you just join normally
I figured it out. I needed the twitch app to download sky factory. Thank you.
is there a recommended amount of ram that is needed for a bungeecord network? or would just a simple 1gb server be enough
i got 5 servers running on it atm
Does waterfall have the ability at all to start server scripts?
no, it does not
Hello. Do you know what is the best anti-vpn plugin for Waterfall?
Is there a way to make the mob spawning more like vanilla? Literally zero mobs spawned this entire night. It's just 3 people on the server right now
oh damnit
is there anything i should worry about when considering switching from bungee to waterfall?
I try to connect to Waterfall get this error:
https://i.imgur.com/SLguOM7.png - Common error but everything is correct on my end, ports are fine, everything it set correctly.
connection timed out is generally misconfiguration or "routers being routers"
Good evening, I created a network of servers with travertine with a modded server the problem: the pvp in this server is not going if I enter through travertine
Is there any issues with the config.yml? https://hastebin.com/iluqumosuj.makefile
When one of my servers go down it does not send them to the lobby, just kicks them from the server
@left snow there isn t any issues
Mods + proxy in general is fun, you can use the.metadata setting in waterfall.yml to help with some issues, but overall, mods are just fun
@reef fulcrum i tried and still it doesn't work
When using this, plugin messages (aka the bungee stuff) isn’t picked up by waterfall
help with waterfall server not showing icon
name: server-icon.png
pixels: 64x64
I'm doing everything right but I don't know why it doesn't work
Having an issue where people that are banned on a server while they are on that server are unable to rejoin the network as Waterfall will try to put them on the server that they're banned on. Is there a setting somewhere that'll forward them to the lobby if they're banned on the server they were last on?
something tells me you have the reconnect_yaml module enabled, you can either disable that in modules.yml or set force_default_server: true in the config.yml
reconnect_yaml is indeed in modules.yml
I'd like to avoid forcing a default server, so I'd like to turn off that module. But what does it do exactly?
Or is that part of what makes it work in such a way that people get placed on the server they logged out from?
yes
That's.....hrm
Is there no way to make the priorities server list get used in this situation? Like when the server the player logged out from is offline, they get placed on the first server available in the priorities list in the config file
Not without plugins, basically
Welp 😦
How would I detect which plugin on my bungeecord server is causing a huge memory leak?
(basically bungee starts with 1 gb ram and throughout the day takes up to 10gb and starts to lag and I have to restart)
I need to sort it out asap, so removing each plugin one at the time is not really suitable.
You'll have to look into heap dumps
how do you correctly set waterfall as an api in maven (repository and dependency)? Or do I have to use bungee repo+dep
Hey! I can't find what repository i need to add and what the dependency values are for waterfall in my maven project (pom.xml). Can anyone help me out :) (pls bump me)
Same repo as paper, https://github.com/PaperMC/Waterfall/blob/master/BungeeCord-Patches/0001-POM-Changes.patch#L27
Cannot resolve io.github.waterfallmc:waterfall-super:dev-SNAPSHOT
oh it's called 1.14-SNAPSHOT
and waterfall-api
waterfall-api
Dependency 'io.github.waterfallmc:waterfall-api:1.14-SNAPSHOT' not found```
sure you got the correct repo added?
https://papermc.io/repo/repository/maven-public/
So, I finaly succeeded in what I was doing. Waterfall is running normally (without docker) and I have a container for a paper server
Is there a different way to configure them ? server.properties -> online-mode = false server-ip=127.0.0.1 ?
Don't set the server-ip for docker
Basically, what you wanna do is forward the servers on the docker0 interface (that would let you shove waterfall in a docker container if you wanted) or on the loopback interface, otherwise you'd need to use the container IPs which would kinda suck as they'd always change
(Waterfall is listening to 0.0.0.0:25565 and I can connect to it fine)
oh
So forward waterfall to the docker0 interface too ?
You'd just use the ip/ports
So in the config.yml instead of 127.0.0.1:25566 (e.g for the lobby server) I'd instead use.. the network from docker0 ?
Yes
Alright I'll try
localhost in the containers is not the same interface as on the host, so you can't do it without using the containers ip/using forwarding
Alright I get it
So 172.17.0.1:25566 should do it
(the IP attributed to the docker0)
Yup, just gotta remember to add -p to the container run
Leave the server.properties on 25565, and then container:host:hostport iirc
And do 25566:25565
alright
that's way better that way
thanks
container:host:hostport
like in docker-compose simply: ```
ports:
- "25566:25565"
Because if it's that, then ``` Could not connect to a default or fallback server, please try again later: io.netty.channel.AbstractChannel$AnnotatedConnectException
When trying to connect
wrong way around I think
25565:25566 ?
Nah, port already used
add the docker0 ip there, otherwise you'll be exposing that to the public
oh I can ?
So it's indeed 25566:25565 and I tried with 172.17.0.1:25566:25565 but still nope
172.17.0.1 being my docker0 interface ofc
(And I do ping 172.17.0.1 from the host)
Alright the issue was because I was using 1.12.2 and waterfall on 1.14, dumb me..
Now it says "If you wish to use IP forwarding, please enable it .."
Alright perfect
ps -o etime :^)
I'm ill, and that's really more plugin territory
)= ok. Is out there a plugin that tracks server uptime, or could someone do that? If not i'll do it on my own although i never made plugins for bungee
the JVM already tracks how long its been running
Just gotta take the timestamp and format it how you want it
Hello i have another problem , when players join he can't see anyone
How do you fix "you are already connected to this server" issue? It happens to a few people rarely. Is there a plugin for it or something?
https://pastebin.com/heMkw6R3 whats this error in the console?
looks like query stuff i turned that off since i dont use it
after i saw the error
do i have to install waterfall on both bungee and the servers?
Waterfall replaces bungee
okay but do i also have to use waterfall instead of spigot
no
No, waterfall is a fork of bungee which is a proxy, Spigot is a server implementation, we ofc recommend using paper instead of spigot, but it's not essential
i just have a lot of problems with paper 1.14.4
Need some hosting advice, when my server hits a lot of players on weekends bungee + main server get quite intensive so i thought id get another server just for bungee and keep the main server on the current one. http://prntscr.com/p66vjj would this be an alright setup for bungee and will it be able to utilize all the performance a i9 9900k can offer?
just for bungee
yes
Get a vps lol
Okay, a few VPSes
No
- A few VPSes will be cheaper than getting a dedi just for a proxy
- It will also offer a level of redundancy/load sharding
what if i run two bungees on the dedicated server
I mean, if you wanna throw the cash away, go for it
Probably better off using an xeon for bungee however
oh really
Bungee doesn't need stupidly fast single core performance
ok let me see what i can find, i have no idea how the best xeons are called
ok theres a lot of them here
and theres ones for 1.4k yeah i dont have that much money xd
I'm more thiking of the cheaper ones, you don't need to go ott on a proxy server
an i9 for a proxy is overkill
its around the same price
what exactly makes xeon better for bungee? is it the core count?
My thoughts are more cost saving, bungee doesn't need that much
alright, thanks for the advice :)
so i need to run two bungees
i guess this will be hard to figure out how todo
http://prntscr.com/p67183 is this how i could make the setup run?
i know i could use one hub but might aswel use two they are very light weight
If you wanted to yes
would that be a good setup or is there a better way?
and would the process would be just essentially the same as one bungee or do i need to sync data or something
havent seen any threads anywhere on how to do this, some people say you have to use redis or something
if they are on mysql
like the bungee plugins, luckperms for example
it has a database on the server
LP is fine as it does all of the syncing stuff properly
so i could just make the bungees use the database
okay ill see what else i have
only other thing is votifier
i guess it doesnt actually matter if i have it on the second bungee
it can just go trough one
it will still just go to the same spigot server
i have nothing else on bungee that has any data saving or depends on connecting to other stuff
except the main question
how do i distribute the players between the two bungees
dns roundrobin is the easiest one
Okay, i have no idea about that so i hope the sys admin guy who helped me set things up does 🤞
It says the player doesn't have permission to do /server
Yep he knows how to do it, perfect :)
@somber pier add the permission node for /server to the user?
@somber pier did you reload/restart the server? permissions.yml is only recognized on reload, pretty sure
i have dual opterons a max of 16 cores but only 4 seem to be used
looks at the channel name
What exactly does ping_passthrough do?
Is there any way to configure the proxy such that:
- All players connect to the default server
- If they are banned from the default server (or not whitelisted) they get passed to the second-highest-priority server
- If the default server is down, players do not get passed to the second-highest priority server.
Hello, everybody. I'm interested in using waterfall, but I'd like to know exactly what features it has over bungee. Everywhere it says that it has more features, but never exactly which ones.
I believe this is Spigot sided so you most likely have to edit the server.
why do you want to change this even
if you get this message, then either you've misconfigured something or your security is wack
I'm not sure what I'm doing wrong, put waterfall in the server folder and modified the bat file to trigger it and opened it- server window popped up but my server is not visible and the window does not respond to the stop command
nothing is visible, i cant connect to the server at this time... and i dont know what sub servers are
@tidal musk no
oh sorry xd
The closest they can see is the bungee IP
can anyone help me with this or should I just give up? I've looked at all the generated files and I'm not sure if I'm supposed to change anything or what and the getting started page doesn't specify as far as I can tell
@Technerder only if the server addresses/ports are local/firewalled off. if they are public someone could figure them out by chance
@Taikira how are you hosting the proxy server? also does it say that it bound to an address and port on start?
it says its listening to 0.0.0.0, which I assume is wrong but I'm not really familiar with this stuff. before adding waterfall I was hosting the server from my pc with the port fowarded (tho I didnt do that myself) I dont know that there is a proxy
0.0.0.0 just means on all available addresses
waterfall (based on bungee) is a proxy server
can you connect to the server using localhost?
no
or, hm, it might not bind to localhost now that I think about it, does your local lan IP work?
neither my old server address or localhost are allowing me to connect
also can you provide the log file? there might be some clues in there regarding your issue
hm, that looks correct. maybe just try to bind it to localhost to see if at least that works
(also make sure that you are actually trying connecting to the specified port)
the 25577?
yes
I was hoping I could resolve this myself but I have to wait for bf to wake up since if we use any port it's prob the default one listed for minecraft (25565)
I'm not sure how he has that setup as none of my players were using a port number to connect, just the ip
yeah, then you need to change the Waterfall port in the config to 25565 too
(in the listeners section under "host")
omg that was the problem, i can now see the server, thanks so much ^^
..tho I cant connect "Server is online mode!"
yes, the paper servers behind the waterfall proxy need to be in offline mode (and you should enable bungeecord in the spigot.yml as well as ip-forwarding in the waterfall config.yml)
oh I dont have a spigot yml, just config, locations, modules and waterfall
the spigot.yml will be in your paper server folder, not the waterfall folder
I need a paper server folder too? (I did try searching for how to set this up but just got a bunch of how to make water features in mc links)
yes, waterfall is just a proxy server that passes connections through it to other minecraft servers behind
ah I've only really dealt with 7.10 forge before this, I'll have to work on this a bit and see if I or my bf can get it running, thank you so much for the help
where do i change default bungeecord language?
trying to compile the jar but it in russian
yeah
just translate the messages.properties in the resources folder of the proxy module
aight ty
hey i just today started getting this issue where everyone who tries to join my default client server gets the message that a fallback server is unavailable but i havent changed naything
my mcmmo also isnt registering each indiviudal player which is really weird
okay i found the problem it gives me an exception it says java.lang.IllegalArgumentException: Team already exists in this scoreboard
that's down to plugins on the servers, Bungee doesn't like it when servers share team names, etc
where do i change the bungeecord custom version name? trying to compile and make my own version with a bit more feature
go check where the proxy messes with the mc brand plugin message
Is it possible to have players keep the same inventory when going to different servers? For example, I want a player to have the same inventory when they go from Survival-1 to Survival-2.
Also is it possible to have sethome locations stay the same? For example a player would do /sethome in Survival-1 and be able to do /home from Survival-2.
There are plugins for cross server inventories
As for homes, no idea, cross server teleportation is fun
there's no silver bullet for that solution
think through what fits for you
i can think about 4-5 potential solutions for that, but that requires proper cooperation with other plugins
I have a single player who has been timing out connecting to our waterfall network for the past week or so, and no one else has had a similar issue.
I have confirmed that his connection is hitting the server, and the console errors with InitialHandler - read timed out
I assume this isn't our issue, but his. Anyone know a common cause?
read timed out is a pretty generic error, it means that something didn't send a packet in so long
If I set game_version to 1.14.4 should it show green bars to only 1.14.4 users and red X to every other version? As I have tried this but all version still seem to see a green connectable bars
It possible to change what players see in the server list, like version wise, Ideally want to advertise 1.14.4 only. Or will I need to manually change that with ProxyPingEvent
eg;
@EventHandler
public void onPingEvent(ProxyPingEvent event) {
event.getResponse().getVersion().setProtocol(ProtocolConstants.MINECRAFT_1_14_4);
}
Yea, Protocol is basically a class that contains the version name/protocol ver
You'd just need to set the protocol version on that
Ok will do, thanks very much
Hello, how can i add/remove servers without restarting the waterfall?
Is there a risk for greload, such as breaking my plugins?
By API you mean a plugin or?
API is for plugins to use
Greload is not recommended, but without a plugin to do it, that's your only option
@grizzled star I wrote a plugin that allows dynamically adding / removing servers via REST api. I wrote it before I discovered Waterfall for Bungeecord, I can share it if you'd like to use it.
Sure
Cross server inventories is a pain, there's a plugin for it called MysqlPlayerDataBridge (I think)
But what it does is just save player inv to mysql on logout and restore on login.
Though due to the save taking longer than the join, they freeze you in place for 5 sec blocking all interactions and then try and load.
We used it but got issues with it taking more than 5s to save and it just wiping the players inv, like 1 in 200.
Really, if you wanna do cross server inventories properly, you need to take control over the server switching process
Yeah
We disabled the /server command and put a plugin on each server that freezes the player, sends the items over to the target server and then sends the player once all items have been sent (usually 5-50ms) the target server sends a message to bungee to send the player over.
how long can you keep the player in loading screen when switching servers?
I don't think that the client gives a whoot so long as you keep it connected with keepalives or something
Well, you just put player in limbo place in your map until all needed data loads. Tho join happens before the leave, so you have to sync that shit too.
Does anyone have a suggestion for a good, stable queue plugin that ofcourse works with WF/1.14-servers?
19.09 11:26:08 [Server] INFO [JadenYashuma] disconnected with: Kicked whilst connecting to PixelmonMarvix: This server has mods that require FML/Forge to be installed on the client. Contact your server admin for more details.
19.09 11:26:08 [Server] INFO [/166.170.55.134:30214|JadenYashuma] -> UpstreamBridge has disconnected
I have everything installed properly im just trying to get logged in and do i need a different version of waterfall to support 1.12.2?
because i get this far and i cant go any further
? anybody @everyone
at everyone
So can anyone explain how I can combine my servers together because that's the only spot that's holding me up do I need to put forge on to the bungee server part or is there a version of waterfall that supports 1.12.2 because my Pixelmon server is on 1.12.2 so I was trying to make spigot 1.12.2 the same as my Pixelmon server because my second server is on 1.12.2 now I'm just trying to get past the part where it says that I need to at FML/forge to my client because I've got it on my Minecraft client and my tlauncher client and I get the same error on both so do I need to add Minecraft forge to the waterfall server end in order for it to work like I need some help here
Because it tries to start up the server and then I get kicked because of that
Because there's no full explanation on how to make it work with spongeforge and waterfall and I've been trying to figure this out since about 5:30 p.m. Central standard Time yesterday and it's 2:02 pm today
I don't know honestly if you can have Modded servers on a waterfall network, i mean i never tried it.
Well I was told to come and talk to y'all because bunged is not letting me log into it because it says I need to download FML/forge on my client I've got forge on my client
Not to mention I've seen a Minecraft server with Pixelmon and then they turned around and had PVP on there along with survival because it wasn't showing the Pixelmon stuff on their other part but when you walked through the Pixelmon portal then it showed the Pixelmon stuff I know it can be done I just need to know how I need to fix
Basically, proxy + modded is fun, make sure that you have the forge setting enabled in config.yml
the proxy is getting some spikes after longer uptime and i assume its from GC, are these startup flags good for it?
java -Xms2000M -Xmx2000M -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=45 -XX:+UseLargePagesInMetaspace -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=40 -XX:G1MaxNewSizePercent=60 -XX:G1MixedGCLiveThresholdPercent=35 -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -jar Bungee.jar
Its the recommended flags slightly adjusted from recommendations i got here
I have the forge support enabled I have it set to true it's still giving me the same kicked they have tried turning off the support for it it still does it
why the fuck do you give proxy 2gb of wam
almost 2gb*
unless you have like 5000 players or extremely huge plugins/modifications then this is overkill
The no FML on the server one basically means that you have a mod which requires forge on the server, these unmodded hub type setups can only ever work if your mods support joining vanilla servers
Just realized I have 4gb assigned to my proxy
assign 16gb
U assign something to proxy? Just let it starve and blame eveything on slow java.
Hi! When i join to some of my server linkeds to WaterFall i get some messages in the console: https://gyazo.com/27af1465c6a5d86ba7677957d8ffe947
must be some plugin
Waterfall plugin?
[16:20:36 ERROR]: [TheModz01|/IP:51832] <-> ServerConnector [Hub2] - encountered exception: net.md_5.bungee.util.QuietException: Unexpected packet received during server login process!```
If it's in your servers logs, it's going to be something installed on the server
That error also means that your server sent a packet when it wasn't expected
Can someone help me please?
.ask
If you have a question, please just ask it. Don't look for staff or topic experts. Don't ask to ask or ask if people are awake or available. Just ask the question to the channel straight out, and wait patiently for a reply.
waterfall.yml, set the disable_entity... to true
if you disabled entity metadata rewriting and it's still giving you the exact same error, you have a plugin that's basically breaking that setting
No idea, I honestly have no idea how the heck plugins are pulling that one off
Did you /greload or something?
So long as they're connected through the proxy, they should be in glist, there are times when that breaks however due to reloading and stuff like that
Basically, try removing plugins from the proxy and seeing if it works
If it does, you'll have to figure out what plugin caused that setting to break
wait
It cause plugin from proxy plugins
?
lol
okey 1 thing works
but
now it says this
I have connected
S1 -different host lobby
S2 - server wich I am trying to connect same host as waterfall
help
?
Soo
i honestly ignored this for a few weeks. but now its getting more annoying.
Proxy console spams this like every 3 seconds.
I dont understand why.
iirc there is a setting to disable InitialHandler logging
Something is opening a connection to the proxy, you'll basically need to work out what it is
same size when I build it
-rw-r--r--. 1 zach zach 13M Aug 21 11:59 Waterfall-from-site.jar
-rw-r--r--. 1 zach zach 13M Sep 22 13:30 Waterfall.jar
Feel free to diff the two and find out whats going wrong though
