#folia-help
1 messages ¡ Page 28 of 1
We don't really do that kind of thing here.
is there a place where i can support the work you do ?
If you want to support the PaperMC project financially check out https://papermc.io/sponsors
Offering services to trying to solicit services isn't really in line with our rules/community.
If you want to support the project directly you could sponsor Paper itself or Leaf directly.
Ko-fi is probably the most direct way for that. He doesn't have Github sponsors setup AFAIK
But donating to Open Collective for Paper would work also.
understandable
Folia 1.21 will likely be released after Paper drops the experimental flag. How long after that, hard to say.
donate one million dolla!
yes
microsoft should give money to the people who keep their game worth playing
but tbh im more happy to see a community project then have microsoft come in and dictate
Folia is a fork of Paper that adds multi-threaded region support. Many plugins will require updating to support Folia. There is no ETA for publicly available builds.
For more information:
Folia will:
- NOT be backported to older versions <1.19.4
- NOT be merged into Paper
- NOT be ported to Fabric nor Forge
Stay tuned to #announcements for any further info about releases.
now folia 1.21
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
jokes are supposed to be funny
L
@shut sinew @frigid sleet please stop asking for eta and keep this channel for those who need help with Folia
It gets annoying
ok, peace 
When Folia gets stable and officially supported, would it make sense to be backported to older verisons <1.19.4 or do i miss something ?
No
Folia is a fork of Paper that adds multi-threaded region support. Many plugins will require updating to support Folia. There is no ETA for publicly available builds.
For more information:
Folia will:
- NOT be backported to older versions <1.19.4
- NOT be merged into Paper
- NOT be ported to Fabric nor Forge
Stay tuned to #announcements for any further info about releases.
yeah i've read that but isnt that for the development progress ? So when its stable and supported wouldn't it theoretically be a nice thing to be backported ?
No
You don't write a whole bunch of new code to then go backwards
sure, I'm sure that some people would love folia for older versions, but, there is little interest from leaf in backporting his years of work in various subsystems back to older versions which aren't really used
Folia 1.21!!!
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
When will folia get full spark support?
ask spark that
okay
there's a pr somewhere
(669c58dc6ed5010734cf17d6) // @desert sleet (@xlouecifer / 777977589339389972) has been warned by @livid crag (177150983258767360)
Reason: stop asking for ETA
Ayo mb cuh
Not asking for an eta, but I am correct that since paper is now stable, folia will be next correct?
Not necessarily
Well, it is gonna be in the works now, that's for sure. After all, Folia is a fork of Paper
Because I check all code fast and understand it so chunk system is rewritten in paper first
U should donate to the devs, that should keep your mind at ease
I will once I get my next paycheck
my project is a big undertaking
and folia is an integral part of it
Hence, not asking for an ETA đ
đ¤
I can give an ETA
First builds by next week
Release in 2 weeks
-# (This message does not actually represent the official ETA of Folia. Please take this as a joke)
no
Hello,
Someone got a 1.20.4 Folia build to share plz ?
Can only build the 1.20.6.. ! Would be lovely, thks
You can check out the branch but I see zero reason to use old builds. If you donât know how to do that, chance is that Paper is probably the better choice for you
oh yeah ty, didnt look at branch mb
Hi, I have a project to organize a 5-day event with a maximum of 300 players in the same world. The goal of the event is to farm resources and bring them back to the spawn (a very brief summary, but the players will be spread out). I would like to know if people run Folia servers in the context of a vanilla SMP to see if Folia is ready for this type of server. The event is still in the stage of researching how to host a large number of people on a server, and Folia seems like the top solution. The event will not be ready soon, so any information about what's next or missing in Folia interests me (I have seen the regiontodo.txt, but it hasn't been updated since last year).
You will get pretty much the same performance as 300 players on Paper, likely a bit worse. So pretty terrible
Folia is great if players are spread out, but there is zero performance benefit to using Folia when everyone is in the same region
oh oops, i wanted to say world in the first phrase, mybad.... (its 2am where i am)
so players will be most of the time spreaded out
If you have powerful enough hardware you can support 300 people in close proximity for a little bit if they aren't doing much. But there haven't been many tests seeing what happens when they get spread out again without a restart. And you'd need a very expensive server.
The official version of Paper 1.21 has been released. When will Folia be updated to support it?
đ¤
There's no ETA.
It'll get updated when it's updated, basically. You'll have to be patient.
okay, thank youđ˘
Random question for anyone who knows the answer. If you have one low tps region does it slow down the rest of the server or are all other players completly unaffected
Generally it won't.
That's kind of the point.
But it also kinda depends. If that region crashes it might take the server down eventually.
thanks i just won an internet argument
Is there a way for this plugin to support folia ?
the developer needs to update it to support Folia
You can only use plugins specifically adopted for Folia on Folia
Hey
The JVM is always going to use more than you allocate. Just like on Paper.
So should I limit the ram on the pterodactly server?
Either lower the Xmx or increase available RAM on on the server.
I remember doing this before but each time my server hit its ram limit and killed it so I freed it up
I have 128 GB ram, why do I need to increase it?
If you have 128GB available on the server then you're probably fine. Either lower the Xmx to keep max RAM down or just accept that it'll go higher.
I think my pterodactly is not clearing the ram. Evening player count is around 60 online, morning is 7 or 8 but pterodactly is still using 82 GB. This doesn't get fixed without resetting it.
Yes, this is not a problem, but I run 2 more servers next to this server and my folia main server uses an extra 20 GB, don't you think this is abnormal?
It doesn't sound abnormal. RAM usage will stay high until you restart to free it up.
No, you can't have xmx smaller than xms
But I don't understand this. The Pterodactly User guide
said to leave 2 or 3 GB of extra RAM. Why does this thing use 20 GB? and it increases day by day
If you do not reset your server, like at the end of the 5th day, too much RAM will be used and the server will kill itself because it uses ram from other servers and then out of memory.
If ram usage will increase forever. How will I use my second and third server, I allocated RAM for them. But when the ram usage in main folia survival continues to increase like this, there is not enough ram left because i have others servers and main server kills itself.
How many cores and ram needed for folia?
I honestly thought I would only need 20 gb ram for players less than 50
There's no real easy math for that. It depends on the server, the plugins, the playstyle, etc etc.
Probably something you'd want to ask ptero. I can't really speak to how much overhead it uses. But they're usually not expecting you to run such a high RAM usage probably.
I probably wouldn't run Folia in ptero, personally.
Hypothetically, just wanna hear your opinion. I am only planning on running a vanilla server with no anticheat security (since we dont hesitate to ban ips permanently when caught) coreprotect, plan plugin, and custom skinned items. Just pure Minecraft survival. No need to tell a straight truth , just from your perspective. How many cores and ram do I need essentially
So where would you prefer to direct this? Is it a console screen or is there a ptero alternative you can recommend? or should I use it in a linux gui
Using an extra 20 GB RAM is literally unacceptable. That's too much. Ptero does not clean the ram and it is increasing gradually.
If the memory usage exceeds the Java heap size that much, you might want to look into NMT or similar tools to figure out whatâs going on there
I would also like your opinion about what I said sir ywell
Depends on how many players you want to play simultaneously
Let's say 50 average
Youâll probably be fine using Paper then
Unfortunately I lag even with 22 gb ram, I suspect it's the cpu. So is transferring to folia even an option for me or do I upgrade my hosting plan
It's not using all the cores which is very annoying for me
RAM is usually never the bottleneck. Id say you even gave too much.
#paper-help and send a spark report there on your lag issue
Maybe, generally there are far less servers running Folia on different hardware configurations, so itâs hard to say how it will perform
I see, guess I will have to find that out for myself then
Yes thank you so much for feedback
If you're having CPU issues on Paper you're likely going to have CPU issues on Folia.
I would try to keep overhead low enough, so I'd use screen or tmux or something. No need for a GUI for me.
I'm not as experiencd with ptero but like I said I'd ask them. Seems like maybe a config you could change.
I only just thought that it was only using one core maybe using separate cores like folia would be good for it
The lag isn't that significant since it's just 19tps but it's definitely alarming
Folia wants a lot of cores and fast cores.
Paper wants fast cores but will make use of more cores in some cases.
Ohh this I get, thank you very much. I would actually gladly claim that all my cores are fast but rather insufficient to run it all on one meanwhile others aren't doing any work 2% -> 3% and the main core is 100%. although they alternate, I want them all to work equally either all goes 100% or none(I'm a server dev of 2 months so correct me if my beliefs are wrong) I will put folia to the test with this statement thank you
Youâre probably better off running paper, trying to optimise it and then switching to folia as a last resort
50 players should be more than manageable on paper
Yep
@desert sleet
Okay thank you very much!! âşď¸đ
players are taking fall damage on long distance tps (portals, homes, etc)
only things i can think to blame are either folia itself or zessentials
try it on paper
but iâm not sure why it would effect portals as it shouldnât listen to those events
Anything like that would need to be tested without plugins / on Paper.
Can be folia issue, throws sometimes randomly on player disconnect?
https://pastebin.com/Vq1Y9BCF
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Seems like a plugin but hard to tell from so short of a log
can be hard to find without plugins classes in stack trace :c
that would be the advice if plugin compat was guaranteed
but you can't switch quickly so it's not a great last resort
you more need to come up with good player projections and if it's above 90~ then consider multiple servers or folia
Thanks for the response! I will talk to my team to get a similar one of the test of june 2023
What size SMP worlds are people running to get advantages out of Folia?
It's more on how much people are spread on the map. If they are all in the same region then folia isn't gonna be effective I would say
yeah I understand that, but at what size are people creating maps for N players in order for them to end up separated
most SMP with world border will never benefit from Folia.
If you want a SMP example that uses Folia, see 2b2t and DonutSMP
we have a load view distance on 7 on donutsmp
and we spread ~60-70 players on a map that's
50000 x 50000
(replicated across dozens)
turns out, it was uncp flagging for some reason?
sry ab that
does Geyser support folia?
Youâd have to ask geyser
Yes
Is Folia only on Windows or can I setup Folia on an ubuntu server?
it's java
I know but how do I setup it up?
supporting only windows while making a perf oriented piece of software would be moronically comical
exactly like you setup a normal minecraft server using java
true
C++ :P
-# Sorry for ping
when the base software we're modifying is multi-platformed, boiling down support to the worse performing platform we 'support' would be stupid
Yeah that is true
I only find tutorial to compile Folia on windows
So i tought it was only for windows
exact same instructions to build folia as to build spigot
I never build spigot before lmao
me neither
I'd imagine the people are targeting tutorials on windows because it's the platform they have access to vs having to setup and learn how to use linux to get that adsense money
Well, if you are using the cmd, the commands are the same
build
speak for yourself
Building is fine
its like buying a sports car and then taking the wheels off
Also let me run folia on my windows machine when developing a folia plugin ffs
I have this error when i try to run the gradlew.bat
try without the bat
working
thanks
no ^_^
Yes, perf not good. Yes, linux is better for nerds. But Windows mostly works well without needing too deep of knowledge what is going on
I had a start.bat to start another server and worked
idk how
after I run the gradlew what do i have to do?
it could be a linux script thats just named .bat
because when your start script is literally just java ... -jar, you're not using any of batches command features
Follow the instructions on how to build it
so long as the file encoding doesn't screw you over, it will just work
the gradlew cmd does not do anything on its own
ye im exaggerating, its fine i just dont like dev in windows
i use windows to game
Dw I am aware
I use IntelliJ for Java, Visual Studio for C/++/#
IntelliJ is cross platform
VS Windows only
So the choice is clear for me xD
Its not working again : (
read it
Its the git config thing?
yes
Can i have mods and plugins with folia or just plugins?
no
Just plugins.
Same as Paper.
Make sure to read the Folia documentation if youâre asking a question like that.
does PlayerTeleportEvent not work with Folia?
yes
Correct.
Folia is a fork of Paper that adds multi-threaded region support. Many plugins will require updating to support Folia. There is no ETA for publicly available builds.
For more information:
Folia will:
- NOT be backported to older versions <1.19.4
- NOT be merged into Paper
- NOT be ported to Fabric nor Forge
Stay tuned to #announcements for any further info about releases.
Make sure youâre reading the documentation we have.
so folia only supports 1.19.4+?
Correct. But you should only run 1.20.6 right now.
why?
Because there are lots of fixes and improvements in it. Folia is still in active development. Lots of changes since 1.19
Eventually there will be more changes in 1.21. Sticking on older versions on something so new and experimental means you'll have a ton of issues and leave a lot of performance on the table and be missing fixes and features.
Pretty much the same reason you should be on the current version of Paper also, but multiplied by 50 because of the experimental active development still happening on Folia.
can i use my old 1.17 world on folia?
Folia is a fork of Paper so it'll upgrade a 1.17 world to the current version just like Paper does.
is there a guide on how to update my plugin to work on folia? or do i have to remove functions thats not supported by folia at all?
There's no guide, but there is documentation on what's missing. There's information in this channel and #folia-dev on which schedulers to use instead.
that is a non-trivial thing which depends on the plugin
not really inclined to write a guide on concepts like concurrency, outside of that, see all the documentation scattered around
wheres the compiled jar or source code? i cant find it on the github page
There isn't on, you have to build it yourself.
All of this it outlined in the documentation, which as I said you really should read.
Folia is a fork of Paper that adds multi-threaded region support. Many plugins will require updating to support Folia. There is no ETA for publicly available builds.
For more information:
Folia will:
- NOT be backported to older versions <1.19.4
- NOT be merged into Paper
- NOT be ported to Fabric nor Forge
Stay tuned to #announcements for any further info about releases.
â ď¸ Please do not share any links to builds of Folia at this time. We are intentionally not providing easy to find/obtain downloads right now - when the time is right, everything will be available through official PaperMC distributions.
wheres the source
see the channel description
the raw source is not published, because mojang code, eetc
see the paper repos readme for instructions on producing a jar
feel like I should clarify that folia is not for the average user, and you should be sure that you need it before moving from paper to it
A very good point, yes.
i have to, my server's tps can drop just with a single tnt explosion
If that's true then you almost certainly don't have the hardware to support Folia.
im using E5 2690
Yeah I would say that's probably not a great CPU choice for Folia.
well, that is not magically going to deal with all your issues
at least there will be improvements
well, it will make it so that people going crazy with stuff like TNT, the "harm" will be contained to just their region, which, is probably not too bad if you have the player spread
Not necessarily.
It could be slower than Paper.
but, using decade old hardware for mc is generally just asking for issues
yes, what i want is to let people who make lag only affect themselves
ehhh
sounds like you should explore why tnt is so laggy for you first
you said youâre on 1.17, which is very old and thereâs been countless performance improvements in paper since then
but i want to give a try on folia
If you have the hardware and your players are all spread out ~1500 blocks apart from each other and your plugins all support it and you can compile Folia yourself - then sure, try it out.
so wheres the source
I sent you a link with the documentation.
And there's info in this channel
this?
I don't mean to be a jerk but I can't hold your hand through this.
If you can't figure out how to compile Folia then it is not for you.
At all.
@tulip swift Please do not ghost ping people.
why there is no world.yml?
Where did paper.yml go?
In 1.19, paper.yml has been split into two files, both in the config directory. In paper-global.yml you will find configuration that changes behavior of the whole server, and in paper-world-defaults you will find configuration that can be overridden on a per world basis. See https://docs.papermc.io/paper/per-world-configuration for more information on overrides. The function of server.properties, bukkit.yml, and spigot.yml remains unchanged for this time.
is registering a command in paper-plugin.yml same as the bukkit plugin.yml?
no
paper-plugin.yml does not support command registration
you should look towards a command framework or using the brigadier API
i cannot teleport to other worlds
player.teleport(Bukkit.getWorld("world_nether").getSpawnLocation());
without world.yml how do i load a world?
you don't
yeah practically everything you've asked is already mentioned in either documentation or literally being told to you in plain english in the error itself
.teleport( is not supported.
Have you read the documentation, pins in this channel, FAQ, and so forth?
Those are two vastly different projects, but feel free to use whatever you'd like. We don't support software that isn't ours, though.
Rude
Not sure where you're getting that. I'm just letting you know that if you want support for software that isn't ours, you have to reach out to the folks that support it.
Hello ! I am looking to self host my servers at home and I am thinking about buying mini pcs to host my Minecraft network.
What do you think about the i9-13900H processor ? For Folia server of course, I have an average actually of 10 players but I plan to have an average of 70-80 that year, will it be sufficient to host it ? It's a smp server
Currently I am hosted in a data center with a I9-13900k
CPUs with ecores are probably not going to be ideal for Folia.
That was I was thinking about yeah
But only way to know is to test. You're a bit below the total threads recommendation.
Folia can run on slower hardware but generally you're going to want high end CPUs to get the benefit.
ahaha yeah yeah I saw that last week x) I will maybe stay a bit longer in datacenter and get a better processor so !
Thanks !
Hey, i am thinking of makeing a minecraft server again and therefor i found Folia and i was wondering about a few things...
wich minecraft versions is folia?
can folia handle async block break events?
my intention is i would like to make a Minecraft Prison server (the servers where u have enchantments that may break like hundrets of blocks with one click sometimes...)
1.20.6
no, because touching the world async is generally unsupported, you'd generally want to use plugins able to do that kinda thing
i will code my plugins by hand
and i have always had the problem that when i used multiple threads to break blocks it was a problem with paper like 5 years ago so i just wondered if this is able to do async block breaks. but thanks for the answer.
how do i compile another version (i dont want 1.20.6)?
checkout an old commit or tag
assuming folia has tags itâd be the best way
just know old versions are likely to have issues and we wonât be able to give you support for them
@cerulean ember
Ill try
I am planning to build a new towny server, is it now suitable to use folia? Are there any sample servers using folia?
there are servers running folia, but it has a lot of caveats with the biggest one being every single one of your plugins needs to support it
personally i would suggest running paper, and then if you have lag issues then investigating folia
I understand thank you very much, I already have 75.000 registered players, so there will be plenty of players, folia does not support all plugins as you know, if I make a server package and then it will be difficult to switch to folia, if I use Folia, how many points would you give if you give a score between 10-1 about having problems or BUGs?
it's hard to say, as a score really probably around a 6
most of the bigger plugins are working on folia support or already have it
There shouldn't be any direct bugs apart of the mentioned plugin issues
I think the bigger question is, do you have a lot of custom plugins or are you planning to?
issues is the wrong word i guess, more things like world border feature not existing
@fervent yarrow
yes we have custom plugins and planning make a new plugins,
then you'll need to talk to your developers and make sure they understand how folia works and how to write plugins with it
(66a2b8576ed5010734cf1809) // @quiet sand (@flukzaza1996 / 237795342802878465) has been banned by @viral stone (126975485493248000)
Reason: Discord scam
oh nice Thenk You guys 
@prime juniper We don't really allow that kind of thing here.
Wdym by that?
message.txt by @small mauve: https://pastes.dev/yJ7EXmDJPm
Looks like your map data is invalid. Do you have any plugin modifying them?
That's what I thought too. I have zero plugins that touch map data. I have incremental backups of map data just to ensure but it randomly occurs after I stop the server and then start it again.
They randomly get set to 0
Look in server log during that time to see if there were any error or indication of why map data was failed to save or something.
I have. There is no logs about that. I think this has something to do with whatever is saving at the close of the region threads. I have noticed that all maps that fail come from the same area.
The logs I attached above come from startup
I am going to clear all the 0 byte map data, document what I have now with data written to it and back it up. See if it occurs again on my next restart and compare the before and after.
I wonder if there is some logic in there to eventually give up on waiting for things to wrap up nicely assuming they're frozen/broken and just tries to do what it can and you have a region that is running really slowly or was in the middle of doing some IO (from a plugin)
I have a issues when using plugins, and author told me to use mojang mapped Folia jar.
What should i do? (wasn't folia used mapped already? đ¤ )
https://github.com/FancyMcPlugins/FancyNpcs/issues/134
When will version 1.21 be released?
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
Hey
My Folia Server starts up and then shuts down suddenly. What is the reason for this?
Can you send the complete log?
I deleted all the worlds and let it recreate but I still get this error
With startup and all?
Here
What exactly did you mean?
They mean this log is not a full log
Need to see the whole thing.
If that's all that's in there, start the server again and grab the full log and post that.
Well you really shouldn't be running it as root/administrator, as the warning at the top says. I'd probably start there. But we also don't support offline mode servers.
When I just run folia.jar without my data, everything works fine. I just moved my server to a new machine.
Like I said, we don't support offline mode servers. Sorry.
I see thanks.
the tooling has the means to produce a remapped jar which uses spigots manglemation of mappings, or a mojang mapped one
you need to make sure that you run the task to get a mojang mapped jar
Yes!
Why is the TPS small and idle (Unsafe.park) over 300-500ms in timings?
https://spark.lucko.me/cHWH3HqjwT
park is just when the server has nothing to do
it being a large part of your timings isn't an issue, just suggests the server isn't under any load
I have a problem with folia, despite 90 players spread around the world, regions do not want to be created. there are some options in the config that I could have missed?
CPU model, your core count is low
You'd need to override the thread amount in the config, but note that you're most likely running in hardware that is below the recommended minimums so it's hard to comment on performance
you mean this in paper config?
if so, io or worker?
Folia config
I don't see any folia config file, I should mention that it is version 1.20.6
prob meant this
Yeah, the threads setting
so why i cant set anythink to -1? Its basically just survival without any specific mechanics
12 cores is not going to be great for folia
hi, im struggling to compile folia
i'm doing ./gradlew applyPatches but i get this error:
> Task :paper:patchCraftBukkit FAILED
Execution failed for task ':paper:patchCraftBukkit'.
> io.papermc.paperweight.PaperweightException: Command finished with 128 exit code: git -c commit.gpgsign=false -c core.safecrlf=false add src
is there smth im doing wrong?
i cloned the folia repo which i think is what i should dom then js doing standard papermc compilation stuff
do you have git installed?
yes
-1 means select the adequate setting automatically
It selected 1 thread for you because you're below the recommended minimums
which is better for folia?
can a single chunk use multi thread if its load is too heavy?
no
Which of these has the highest cache then ?
they're the same cpu
the 4564p is just a rebranded 7950x
but their price is completely different
one is targeted for enterprise
one is for consumers
there is practically no difference in what they are, pick the cheapest / most available one
lol is it really just a 7950X with a different name?
no pcie lanes? same socket?
literally just rebranded ryzen 7000 series for enterprise
just like the xeon e-2x00 series are basically rebranded high-end desktop cpus
Hi everyone! I wanna ask that if there a way to build Folia 1.17.1? Please reply for me if your guys have the solution!
no sorry
so what is the lowest version of folia bro?
uhh how?
I build it and it just kept loaded on 1.20.6
i don't recommend using any versions other than 1.20.6
but for some reason
they have crash and potentially dupe exploits(specially on folia)
folia doesn't have 1.17 version
you are welcome
tks đ
how to build plugins support folia XD
donât use the regular paper scheduler mostly
youâll need some knowledge of how asynchronous code works
and you need to know how to write thread-safe code
I know
okay
folia have a 1.19 ?
No, you have to checkout an old commit where Folia was on 1.19
You can't just edit the latest version to make it spit out a 1.19 version
||git clone https://github.com/PaperMC/Folia.git -b ver/1.19.4||
đŽ
You should not be running anything but the most recent commit of Folia. There's a TON of improvements and bug fixes from the 1.19 builds.
Not to mention exploits and crashes. Folia is still a work in progress, in active development. You should be on the most recent version.
@sonic loom you too.
I know but some of my plugins doesn't support 1.20+ , that a reason for i use 1.19.4
@limpid ice and @sonic loom a developer server anarchy , is my friends
I doubt any of your plugins support Folia 1.19 but not 1.20.4/1.20.6
anarchy + 1.19.4 is a big NO
More likely they just don't support Folia at all
Most likely any of your 1.19 plugins won't work on Folia anyway.
oh
can't*
(Corrected)
I know
just fork them if they has source code
Plugins have to be built specifically with Folia in mind so they don't cause problems and crash.
So since you need to update stuff anyway you should update to 1.20
"Just fork them" is not going to be a walk in the park if they have a lot of things touching stuff that doesn't exist or changed in Folia.
And some stuff just can't work on Folia right now (maybe ever?).
Yeah, I made a lot of workarounds to make a folia server.
so instend of Folia, I should use Paper for arnachy server?
If you aren't sure of the pros and cons of Folia, then yes.
you can try shreddedpaper(not official) but i don't recommend it(yet)
okay leme see it
thanks for the help!
also another question
Is there any solution to run an outdated plugin?
instend of changing it NMS
We'd rather not have people make recommendations for random unsafe software here.
i said "but i don't recommend it"
Probably makes more sense to just not mention it then.
okay
if the founder of the plugin discontinue it?
If the code is public you can fork it and update it.
That's the benefit of Open Source Software.
but it not Open Source đ
fun fact: LPC works on folia but you need to add "folia-supported: true" to the plugin.yml and compile it idk why the dev just doesn't add it
i really hate this bro
If you don't have the source you can't really update it.
Not really much you can do there.
It's possible there are things in the plugin that need work and/or need to be updated.
hate that đ
true fact, actually
no i did it it works just fine
It works just fine right now, that doesn't mean you won't run into some sort of edge case.
you may not notice immediately
Again, we'd rather not recommend people do something like that without going through all of the code and making sure it'll actually support Folia.
it's all a game of probabilities if you haven't properly synchronized your code
With all due respect, if you can't figure this out you 100% should not be running Folia.
This will be the least of your issues.
it should be ver/1.19.4 instead of /ver/1.19.4
but it is not a good idea to use outdated software for an anarcy server
I know
Players will crash it within seconds not even minutes.
it doesn't matter if someone uses a crash exploit
xeon gold 6133
Threads and RAM aren't going to do much when people use one of the many well known exploits.
Also I would not use a Xeon Gold 6133 for Folia.
First off, it has 32 threads, not 80. Secondly, it has poor single core performance.
For Folia you want fast single core performance AND a lot of cores.
Generally that means one of the modern high end CPUs, which ends up being cost prohibitive for some.
you need something like AMD EPYC⢠9554P
can i use i9 14900k ?
don't use intel
hmm why
I wouldn't really recommend something with e-cores.
i don't have money to buy AMD đ
But we also don't support 1.19 anymore
So I can't offer you any more help.
Anything further you'd need to figure out on your own.
Best processors for Folia I recommend AMD threadripper
AMD EPYC⢠9754S
I think threadrippers are best suited for folia as they offer both higher cores and higher frequencies. It is also important to have high frequencies in folia. EPYC processors cannot offer as high frequency as high threadripper. So threadripper seems to be the best option for folia.
maybe
it depends
Single core performamce is what matters, not clock speed
if you have the player spread garaunteed, having the extra cores can be better
it's all going to boil down to your players and the server type
if you are 2b2t dual AMD EPYC⢠9754S is better
people used to love the old Xeons for minigame type stuff, because the chips had more than enough cores to just run 20 dozen servers to help spread the load over
Threadripper already does this with high clock speeds, and threadripper is still very good at single performance from EPYC processors.
If I were 2B2T, I would still prefer Threadripper.
It wouldn't be a good choice.
Question is generally more on finding what you're willing to throw your cash towards hardware wise
I agree on this issue, if the player spread is certain and the number of players is very high and every player will spread, yes I would say EPYC, but if this is not certain and it is a server that gives importance to farms, I would definitely go from threadripper.
well, yea, but once again, it's all down to how much you wanna throw at it
part of the reality here is that folias target audience is not the audience which is flocking of folia in a sense
AMD Ryzen Threadripper PRO 5995WX đ¤
Äáť dĂ nh tiáťn :))
Please stick to English.
Oh I am sorry
See the 7995WX. 96 physical cores and up to 5.1ghz frequency which is insane.
This is crazy đ¤
I wanna buy
Ampere Altra MAX M128-30 is also insane
Wouldn't recommend ARM chips for Folia at this point.
Also this is not really help related conversation anymore. Random CPU conversation should go in #general
oh, sorry.
When 1.21?
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
I wanna play around with Folia but can't justify buying a VPS/dedi. Has anyone ran Folia/velocity on Proxmox before?
nop
I have a Proxmox VE host w/ a 7900x that would be perfect as a testbed but I'm not sure what approach I would take in terms of LXCs and VMs and whatnot
In general: Folia will run on low end hardware
But it will not run well
For develpement/testing purposes, go for it
But otherwise, just use paper!!
7900X is kind of on the edge
It has less than the recommended number of cores but if you pregen your world it's probably got enough
Oh yeah it'd be purely for development. My main concern is that I'd still want to treat it as if its a production environment for future-proofing if/when I migrate later on
i.e I want to try and structure everything w/ best practices. Even just for education purposes
Probably not viable as a production environment. Usable as a testing/dev one.
For that, even low end hardware like a i5-2500k should be fine
Oh, that's going to be the same as any other server you deploy
Like, the difference between deploying Paper and Folia is zero as far as devops goes
Oh alright awesome
I've been out of the loop when it comes to server hosting for years and am still stuck in 2019 with most things. The idea of getting more than ~100 players at once is hard to fathom
I mean, if you are only going to get 100 players, might as well stay on paper
Unless they are really spread out of course
100 players is indeed doable with the proper hardware and configuration.
Not so much if you're on slow hardware and slap a ton of unconfigured plugins together though.
Make sure you read the docs and pins on Folia so you're aware of the limitations.
The last server I ran was this huge, poorly managed Earth SMP that was totally miserable. I think if Folia was avaliable at the time it would've been the ticket LOL
The performance issues were completely unbearable
This is a super vague question but is there anywhere I could find a technical writeup or overview of how huge servers are structured these days? Mostly in terms of infrastructure and whatnot
Not aware of anything like that. But it's not overly complicated and really doesn't need to be. High end dedicated server, careful plugin selection and configuration, and Paper optimization.
Oh alright, nice. I'm probably overcomplicating things
Anything like fancy tooling/etc won't really improve server performance. It's just preference people have for setting stuff up.
A lightweight linux install and a bash script to run Paper still works great.
That makes life a lot easier then, thanks
Gonna look into Velocity too. Seems super promising
I mean, it just connects servers. That is all it does xd
So you could theoretically have 4 servers @ 25 players, and thus have insane performance
But ofc that means that the players can't interact with eachother directly, unless they are on the same server
the way of throwing a server in a tmux session and not running shit plugins was valid in 2014 and is still valid in 2024
not really anything that has noticably changed infra wise, bungeecord/velocity is still a thing too
folia is a single server aswell
Maybe put it in a Docker container before calling it a day (or, if you want to be fancy, Pterodactyl)
hello, is i5 12600k good for folia server?
Please read the documentation, pins, and FAQ before asking questions like this.
anyone know how to fix?
It can't apply patch
Read the message. It tells you how to fix the issue in the error.
finallly fix it, but no 1.21 for my server
There is no Folia 1.21 yet.
Folia is a fork of Paper that adds multi-threaded region support. Many plugins will require updating to support Folia. There is no ETA for publicly available builds.
For more information:
Folia will:
- NOT be backported to older versions <1.19.4
- NOT be merged into Paper
- NOT be ported to Fabric nor Forge
Stay tuned to #announcements for any further info about releases.
â ď¸ Please do not share any links to builds of Folia at this time. We are intentionally not providing easy to find/obtain downloads right now - when the time is right, everything will be available through official PaperMC distributions.
Not asking for an ETA but is it true that Leaf is currently working on a new feature to enhance performance before updating Folia to 1.21 or is it because he hasnât gotten to it yet. Either of which like I said not pestering for any sort of ETA just a simple status update
No idea
Where did you hear that
The experimental sector file branch
There were the new Moonrise patches but all or enough of them have been ported to Paper already
Ah
I am going to start muting people asking for eta in alternative ways 
"ate"[::-1]
sugar
Normally updating to 1.21 wouldn't take that long at all, I think devs should make the coding process public.
Instead of letting us wait around aimlessly.
The repo is public, so the "process" is already public.
But Folia is not like Paper. There is no "normally". It's still in active development and may go stretches without updates or with instability. One of the many reasons there aren't published builds for it.
Waiting is unfortunately all you can do.
If not being on 1.21 is a problem for you then Folia probably isn't a good choice for you.
youâre more than welcome to fork folia and update it yourself if it is so easy đŤś
Thanks!
In the future please don't edit out the ping lol
I had no idea who and why pinged me
Will do, sorry
It's fine
Heya, Iâm soon going to be building a server machine, but need some advice. With folia & an estimated peak player count of 300 players, what do you think I should go with specs wise? Specifically, what CPU & ram?
Big support for all people maintaining Folia, this is a huge innovation for Minecraft servers â¤ď¸
Anyone complaining about 1.21 not realeased yet and also complaining about lack of content, I think that's not a Minecraft version issue but a lack of content on theirs servers. That's said x)
Maybe a AMD processor with high CPU count, maybe a AMD EPYC⢠(AMD EPYC⢠9454P) will do the trick
Sweet
a more realistic answer
And Iâve been hearing that itâs a good rule to have 256mb ram per player
Okay
yeah i wouldn't use this metric
What would be more suitable
just get 64gb system memory and it'd suffice with 32 - 48gb ram probably
Alright
I wanna run it on proxmox, with pterodactyl. Does that make a difference?
The MC server isnât the only thing that will be running
But will be by far the most costly
Would it be best to not go with folia?
if you think you can actually get 300 players, folia is probably your only choice
Mmm
So no proxmox?
you can use proxmox if you feel like it, just use LXC within proxmox
and not actual KVM virtual machines
Ahh
but if you can actually get 300 players i wouldn't recommend sharing the dedicated server with other services
Good 2 know
So a 7950x & 64GB 3200 MHz?
Should I go faster
Or is 3200 already good enough
I donât have the largest budget in the world
3200mhz doesn't exist on ddr5
if budget is a massive issue i'd consider aiming for a lower player count and just using paper
Mmm
since you can get a lot more suitable hardware at a lower price & sharing resources with e.g. proxmox is less of an issue
- folia is not plug and play, plugins have to be adapted for it
thread safe
read that entire bit
Mk mk
By the way, I solved the problem. I learned that the problem is entirely related to java flags. I changed the flags and it no longer goes above a certain level.
Please try to keep general conversation/comments to #general
If people see a message here they'll think "Oh someone needs help" and then if it's not a help message they're gonna be sad.
@twin spindle Please don't open more Github issues for stack traces. If you have issues, come here.
And 1.21 isn't done, it's still in progress.
idk know this is bug or crash, but this is crash I think. And ok, sorry
Best to start here then if you aren't sure.
ok, but what's wrong with me reporting crashes?
so where I can reported crash?
Right here.
I reported one crash with cat's on github and leaf will be fixed this crash
Ok. ty.
But the crash you reported is because the brand is brand new and not done.
that makes no sense? GH issue definitely should be the way to go, not posting it in a help chat and hoping leaf sees it?
Depends, help chat could be a bit of triage
Lots of errors aren't paper/folia bugs, they're plugins or bad configuration or something so posting here would avoid wasting triage time on github and get people an answer faster
itâs also because itâs just a branch that no one said to use
And then if it is actually a bug they can be directed to github to file an issue
Iâm sure leaf is aware of many issues with it currently
Oh yeah if it isn't the default branch things are tricky there, it could be not done enough to even be worth trying, it could be something he knows about already, or you could be helping find issues before the branch is merged. Without a request for testing I wouldn't assume that last one though
He's never done a call for testing for a version update though. The vibe I get is that he pushes, lets devs who are "smart" enough to build it to try it out and report bugs, and then merges it. but alas, i'll drop the topic
just use new commit
In the server folder, locate logs/latest.log, copy its entire contents to https://mclo.gs/, and then present the URL here to be reviewed.
No problems on your side with this one?
can't reduce the path more, it is already on the root
lolwindows
yep
Yeah I ended up using wsl to build all paper repoâs
so ./spark command doesn't work before patched, but I will installed plugin spark and I still can't use spark
[13:35:49 INFO]: The spark profiler is currently disabled.
@twin spindle have you tried adding the flag
no, what the flag need?
I think itâs -Dpaper.preferSparkPlugin=true
on folia is working? 1.21
try it
thanks, it worked
np, leaf should probably disable spark or fix it another way later
itâs disabled
well I mean, folia is supposed to be used by technical people lol
Sure, but if itâs going to be disabled all the time the patch should be corrected.
thing just needs to enable the sys prop by default until that's figured out on the spark side
but you are right
hm, name tags doesn't work on pets, what do you think?
What do you mean? I'm able to use a nametag on dog
on 1.21 not visible on pet
You should fix it
It is visible on my dog
i will try without plugin for test this
Itâs likely a plugin issue or client
Most likely plugin? or it's some specific pet?
i think soo
1.21
this is folia? :0
Yes, folia
see if it happens on vanilla mc client and without plugins
I am currently running Folia 1.21 with 51 plugins, there is no problem with dog names for me. I think a plugin you are using must be doing that.
hm, I can see your plugin list please?
check dm
ok, ty
will there be folia 1.21 this summer?
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
you can build yourself from github, lol
is i7 14700F good on folia?
It's below the recommended minimum requirements. It only has 8 performance cores, the docs recommend at least 16
The other 12 cores on that CPU are E-cores, which have low performance
are they utilized at least?
or completely useless
They are used, but if you eventually need to get a heavy region there your TPS there will tank compared to a P-core
The scheduler seems to be smarter nowadays to avoid this, but if you need to saturate the 8 P cores (which is not that much depending on the server scale), there's no escape
Well, of course there is nuance and if your regions are lightweight, your mileage may vary
I don't think that's real 14th gen, aren't most of them just rebadged 12th gen with higher clocks?
If it is real 14th gen it might eat itself after running a server for a few months though, yeah
it was a micro software issue so it is resolve now
it is definitely not resolved yet

They are extending warantie now 
Folia works on a bungecoord server ? i've trying to find this information but I don't find it
yes but use velocity
I found the problem in the Folia kernel.
I'm using an IntelCore i9-12900K and 64 RAM and NVME 1TB.
I created a map that is not loaded 10,000x10,000. (/worldborder set 20 000)
Then I set the game rule /gamerule spawnRadius 10 000 and launched the bots with a 20-second delay each connection so that they could load the map without lags and gave them the /gamemode creative mode so that they wouldn't die and respawn.
I allocated 8-12 RAM to the server, but when I have 100-120 bots, my server starts to lag a lot and the TPS in the regions becomes 10-12.
provide a spark
give me spark folia
Alright thanks for the help đ
thank
it's not only software issue
Is there a recommend quantity of ram I should use ?
Not really
Hard to say since the scale of Folia servers can be quite different from Paper
Sorry if I ask too many questionsâI'm kind of new here. Would it be a problem to initiate a Folia server on my network if I have 50 players online on another server ?
At the moment I have increased the RAM to 16GB, I have not seen any problems yet.
Can I change the size of the region on Folia? For example, I want 1 region to be 400x400 blocks. And so that they can touch. I do not want a very large map on the server.
For example, how it is done in ShreddedPaper: https://github.com/MultiPaper/ShreddedPaper
How did they implement this in ShreddedPaper?
shreddedpaper is literally not folia
Yeah was gonna say, it works fundamentally different to Folia
I do not want a very large map on the server.
folia is very likely not suitable for you then
Folia on my localhost is running poorly compared to paper, is this a normal thing ? (I have laptop so It's not the best) . Im trying to implement to folia into my survival server and I wanted to know if this a good decision. (Sometimes I can reach 100 on a single survival and more soon I hope)
What kinda hardware is your home machine? Foli by default requires more
Folia only make sense if your SMP has huge huge huge huge maps with far or no worldborder and players have to be anti-social and donât wanna play in large groups
This does not say anything about hardware
AMD Ryzen 7 PRO 8700GE w/ Radeon 780M Graphics
How are you determining it's slightly worse? Also, are you alone in the server?
Yes Im alone. And it's not slightly the difference is considerable. I know I should load the world previously but chunky runs super slow on folia. I used paper and it's much faster
Maybe It's my computer. Tommorow Ill try on my server but I im kind of worriedd
Oh, I misread some of that
So It's a problem of my computer I guess right ?
I mean pretty much. On slow hardware Paper is going to perform faster.
So, my I am having some trouble with GC it seems, would anyone have any idea how to mitigate. Here's a spark profile from just before I brought the server down. The return to normal was after blocking all players from the proxy.
assuming you have the resources for it
try giving more memory and an alternative GC like generational ZGC
Alright I bumped it up to 64Gb, ill give it a shot
Would most of aikar's flags still be good to fly with zgc?
Sounds good
zgc burns a lot of CPU but none of it is on the main thread and it doesn't really need tuning
it tends to do it's job well
It's good if you have cores to spare, especially now that its generational
right
are those actual players or bots? @chrome loom
I got used to intel's dumb e-cores
Real players
pretty good cpu usage then
Someone using folia as intended

With a large map, and (to the best of getting my players to) spreading out
We're working on doing another upgrade to a newer AMD cpu but for the most part this CPU has been holding out pretty well
Which CPU you planning?
Now that a powerful CPU, but for folia with 24 cores should work pretty well I figure.
3960x would be more than fine
I'm pretty happy on how the i9 is working currently
Me that want to change to folia. I have 80 players on a survival and my server is screaming to me xD.
you can easily handle 80 players on paper with the right hardware
Well 80 players because it's the limit i impose.
silly michael has not seen how bad public plugins for survival servers are made
no i have
i still run a minecraft server with public plugins
would you too like to run a sql query on every block place event and run out of memory because of it
i prefer when a db call is done every time a item moves in a hopper
But with 80 players, can I manage to get at least 16 tps ? With paper.
people do 150 players on paper
if you throw a long spark in #paper-help im sure someone will help
aslong as you don't use a potato, not have shitty plugins taking up all of your server thread and have sane server settings
you'd be fine
Alright I upload an spark
if you want to use folia, be prepared to dedicate your entire server to it
Is anyone getting this error with Folia 1.21? This was not happening in 1.20.4. When I started using 1.21, it occasionally kicks you out of the game and you see this error again when you log in.
I installed viaversion for trial purposes, I am entering the 1.21 folia with 1.20.4, could this be the reason? this happens very rarely
well, that is not supported
and 1.21 made some changes that makes it easier to debug stuff
Where exactly can I find this
you're using a client which doesn't have that
Does folia have different saving (playerdata and worlddata) logic from paper? Iâm having issues with de-sync after a restart, which is causing loss of items/duplication of items.
Which version
What kind of de-sync? Player inventories, chests, items in worlds?
For example: player places down shulkers before reboot, world data doesnât reflect that after reboot but player no longer has the skulker boxes.
or one player drops items on the ground and another player picks them up both had the items in their inventories.
I'm gonna work on replication steps tonight, but as I am about to sleep. Im not doing it right now.
How are you rebooting the server?
with stop in the cli
@void elbow you're going to get faster responses if you post crash stuff here first to verify it's a bug rather than open a Github issue for a crash.
Yeah but I'm guessing it's 300 bots joining a single region on hardware that can't support that.
Which would explain the crash.
Yeah most likely
no single region
./worldborder set 100000
./gamerule spawnRadius 50000
and bot joining
When I got 350+ bots and turned off the application, they all turned off abruptly and the server crashed.
So you had 350 players all quit at the same time?
netty probably exploded
Looks like an issue in moonrise??
So.
This should be resolved on the latest commit.
You should always make sure you've pulled all changes when testing.
Espcially with Folia.
If you look at the commit message of the most recent commit it specifically has a ConcurrentUtil fix.
I'm currently unable to recreate it, so im guessing this is happening under load as im trying to test it on my testing instance to no avail
Has anyone experienced chunk freezing with Folia? This rarely happened in 1.20.4. When I upgraded to 1.21 it started happening very frequently. Is this caused by the plugin or Folia itself?
We donât support offline mode servers, as youâve been told a few times.
Only the test server for 1.21 is not an offline server.
We donât support offline mode servers.
Has anyone encountered a memory leak in the latest version of Folia 1.21?
I tried some forks of folia and they all had the same problem
I have submitted an issue. For more detailed information, please see https://github.com/PaperMC/Folia/issues/261
Stack trace paste your stack trace or a paste.gg link here! Another Fork https://spark.lucko.me/SnZ2v6VqBq ďźRun 13hďź Folia https://spark.lucko.me/0IPMgOFZdp ďźRun 10mďź Folia https://spark.lucko.me/t...
I has strange numbers to
I will try one back left commit
you check my comment on issues?
i d k
folia
windows server
The fear i feel from that
What happened to the ender dragon? I can't hit it, it doesn't take damage. It is applied but in a very strange way, without taking into account the hit-box.
Folia 1.21 core
Post a plugin list and a log
latest.log by @void elbow: https://pastes.dev/wfOyNGqurC
Steps to reproduce the bug:
- Create a new map and go to the world_the_end to the dragon.
- Restart server command /stop
- We launch the server and try to hit the dragon with a sword, almost no damage is done. Doesn't register hits
- When the dragon descends to the portal and is above it, it cannot be hit.
- Sometimes the damage goes correctly, but it needs to be done several server restarts. Every server restart the damage to the dragon works very strangely.
Assuming latest, that feels bug report worthy
The player said that he killed the dragon above the portal, but the dragon's death animation was in a different place
Offline server, no support most likely!
This same problem happened to us too. It was fixed when we deleted World_The_End and allowed it to recreate
Yes, it helps, but if you reboot the server, the problem repeats itself.
After recreate the end world, I didn't experience this problem again.
I can't recreate the world 100 times. I need to fix the problem from the beginning.
Hello !
Just a simple question, will spark will be included in 1.21 ? I have read that but I am not sure to understand
probably at some point, but that requires some more work on lucko's side afaik
but the folia builds for spark should work fine
okay thanks !
It's folia already in 1.21!!??
yes
I'm running it
but make sure to clone the dev/1.21 branch and not the master
Since when?
idk
compiled it today
6 days
Has Folia modifications arround the errors of Minecraft such as sand duplication?
And Exploits of the vanilla Minecraft
I just want the exploits, ahahahahhaha, for technical Minecraft, but It's fine
I'm looking options, to run an "everything" server.
@lucid flax
Thanks!
Hmmmmm so Iâm building a machine for Folia servers, but am a little stumped on what I should do here. My CPU supports 5200mhz ram with 2 slots occupied OR 3600mhz with all 4 occupied. If I were to go with 2 sticks, it would be 96GB. If I went with 4, it would be 128GB. Is the added ram worth the speed hit?
Estimated player volume of 200-300 maximum
Maybe a bit more if theyâre spread out across multiple servers. By that point I might have already upgraded to a new system tho.
Personally, the ability to have a larger heap with folia has helped. For example Iâm running with a 64G heap (with overhead is about 87G). heap summary to show my setup
You are using almost 16gb for 25 players
not how that works
that's memory allocated, not used
memory used will fluctuate over time as objects build up and get cleaned up by gc
they have xmx set to 64gb, so the heap will take up to 64gb
because that's what they told the jvm it can take
For example if I took another heap summary 5s from that one it would probs be in the 30-50G range
luck of the draw and ZGC
Yeah ok I didnt notice it didn't guarantee a full GC before
Why do you think having a higher heap helped you?
Is it in terms of performance? What's your goal with that higher heap
With 32G heap and G1GC i was spending more compute on GC than on on the game, sometimes dropping to .1 or lower tps
... Huh
I'm actually really curious to see a report of that
of the 32G with G1GC?
Yeah
Lemme see if i have the profile saved
i get home from work in ~30min ill pull it if i still have it
Here it was when it happened
I no longer have the spark profile. Best I still have is screenshots from staff before they called me to wake me up.
correct as it was a background profile
đ¤
Hello guys!
I'm not very used to Github, so I need some help if somebody here don't mind
I want to set 1.19.2 modpack to run with Folia, so here are some questions:
- How Folia works with mods? Github tells about unsupported plugins, and as I know, plugins work not that way how mods do, maybe someone here tested it before
- Folia Github provides version 1.19.4 - will it work with 1.19.2?
Thanks in advance!
Mkay. Would it change your mind if I were to say that we were running a lot of very intensive plugins and data packs? (Yes, data packs. Using animated Java on very complex models)
folia does not support mods. Neither does folia work on 1.19.2
Folia is a fork of Paper that adds multi-threaded region support. Many plugins will require updating to support Folia. There is no ETA for publicly available builds.
For more information:
Folia will:
- NOT be backported to older versions <1.19.4
- NOT be merged into Paper
- NOT be ported to Fabric nor Forge
Stay tuned to #announcements for any further info about releases.
that page gives me all answers I need, thank you!
Iâd make sure your data packs would even work on folia, most everything pertaining them has be disabled in folia
Guys, hi, is it normal that there are no /tick and /data commands on the server? Version 1.21
Oh, okay
Does folia support regular spigot / paper plugins?
Folia is a fork of Paper that adds multi-threaded region support. Many plugins will require updating to support Folia. There is no ETA for publicly available builds.
For more information:
Folia will:
- NOT be backported to older versions <1.19.4
- NOT be merged into Paper
- NOT be ported to Fabric nor Forge
Stay tuned to #announcements for any further info about releases.
no
Folia does not change anything to iron farm. Try default configs and try no plugins
Does using the cross server system with Folia provide higher performance?
Yeah but are you running anything worth doing that
I'm doing research for the future
âcross server systemâ?
Multi-server. It can be thought of as maps running on different servers.
That's... yeah no, you have to explain what you mean
Velocity? MultiPaper?
The answer to the first one is yes, the answer to the second one is you're speaking nonsense
So that'd be MultiPaper
That's an alternative (of sorts) to Folia, not something you can combine with it
I heard there was work on a MultiFolia but no idea what's going on there
Folia runs on a single server, it can just scale up to use a lot of cores on that server so you can get a 64 core EPYC thing and have it actually be useful. Running one world on multiple servers is a completely different thing that has never actually worked well. Really for it to work well the game would need to be designed for it so you'd need client/server protocol, world storage, gameplay, etc changes to make it fit that setup better
Post a log? Any world that loads on Paper should load on Folia.
if many people were using performance-intensive farms across a folia server would the other regions be completely unaffected? or would there still be an impact
They may be affected





