I hope this message finds you well.
I would like to formally propose the introduction of a training ground within the game, similar to the one featured in PUBG, designed to allow players to practice and refine their core skills independently of live servers. This training mode could include the following features:
Shooting Accuracy Exercises – stationary and moving targets to improve aim and precision.
Weapon Handling and Movement – opportunities to practice moving and shooting simultaneously under various simulated combat scenarios.
Situational Awareness Training – tactical scenarios to enhance reaction time, decision-making, and overall game awareness.
Offline Accessibility – enabling players to access the training ground at any time without relying on server availability, providing a productive way to spend time and develop skills.
Implementing such a feature would not only enhance players’ proficiency and engagement but also contribute significantly to the overall quality and longevity of the gaming experience.
Thank you very much for considering this proposal. I look forward to your feedback and would be happy to provide further details if needed.
#Proposal for Implementing a Training Ground in The New Game.
1 messages · Page 1 of 1 (latest)
I think this could be an extension to Base Camp. Since inventory/account cannot be accessed offline, you would still need to login unless you use offline/local accounts.
Thank you for your feedback and for considering this idea.
I understand the limitations of offline access to player inventory. As a solution, the training ground could be integrated into Base Camp as a private online solo instance, where players use predefined weapons and equipment independent of their accounts.
This approach avoids offline constraints while providing a complete and accessible training experience, with strong technical feasibility, balance, and consistency.
It would also enhance player skill development, improve onboarding for new players, and increase long-term engagement and retention.
Thank you again, and I would be happy to provide further details if needed.
We already have a system for local accounts so this could be something similar where progress can be saved there (or it could be a separate local account transparent to the player).
That sounds like a great solution.
Using local accounts to handle training progress is a very smart approach, as it avoids the limitations of online inventory while still allowing players to track improvement over time.
To further enhance this system, it could be interesting to include simple progression elements within the training mode itself, such as:
- Accuracy tracking
- Reaction time challenges
- Performance stats (e.g. hit rate, time to eliminate targets)
This would make the training ground not only a practice area, but also a motivating system that encourages players to continuously improve.
I really like the direction you're considering, and I believe this could become a key feature for player retention and skill development.
Looking forward to seeing how it evolves.
Thank you for your suggestion. I think adding bots to local play could allow you to practice offline.