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4 How do I hunt for pirates?
After accepting 19 massacre and one cargo missions, get the cargo and jump to the target system. While flying to your desired low res site try avoiding interdictions. Best to fly full speed and let supercruise assist take over just for the last 7-8 seconds. If you cannot avoid being interdicted, submit and instantly boost away into supercruise again.
As you drop in to the resource site, you may notice, that asteroid rings do have one smooth and one rough side—with asteroids positioned further out from the belt. The smooth side is preferred for better controlling how enemies approach you. Further, the resource site marker may be shifted more towards one side of the asteroid belt—then this one is preferred. Align yourself about 6km from the the site, your nose pointing at the center, at an angle of about 45 degrees from asteroid belt.
Deploy your hardpoints (set to fire at will), your fighter (set to defend) if you have one, only after reaching your final parking position. Also verify your pips to be 402. Disable your thrusters in the modules panel (if your power priorities did not do that already), the FSD, and power distributor to conserve fuel. As your ship does have to stay there for hours, you have to watch your fuel consumption and reserves—you want to return to your source system, after all. Disabling the thrusters serves another purpose. It prevents your ship from being pushed around by the attackers and you will keep your position at all times that way.
**4.1 __What are enemy ship waves__?**
As you are approaching your parking spot, the first wave of enemies might be already upon you. That wave has to appear almost instantly and feature only small ships (best in a group of three) with one Sidewinder, at least. Also further waves must spawn small ships only—with the exception of an Asp Scout/Explorer allowed among them. Should that be not the case, log out to menu and log in again to re-initialize the waves. The pattern of enemy ship waves is set at the time of entering the area (i.e. dropping in from supercruise or logging in again). The benefit of having a particular pattern is, that no harder enemies are going to appear and the spawn rate will be high—making up to 60 pirates appear per hour.
**4.2 __I see manufactured materials everywhere__**__—__**__I do want to have them__!**
Best to equip a multi-limpet controller for mining, as it can spawn collector limpets with an endless lifespan and a range of 5km (currently bugged to their default range of around 1km). Leave the cargo hatch open, spawn your limpets, and let them collect. Do keep an eye on your contacts list to exclude all commodities from the collection list—as it will fill up your cargo quickly and the limpets stop collecting. Just do not forget to remove whatever you want from the list again (e.g. while going mining). Some NPCs also do use explosive projectiles (missiles) that will destroy your limpets unintentionally.
**4.3 __I have been destroyed__**__—__**__where am I, what happened, what do I have to do now__?**
That may happen due to different reasons. One has been already described above—attacking (unintentionally) a system security vessel. You will wake up in prison, then. Always accept to pay all bounties and rebuy costs, or you may lose your ship otherwise. Take an Apex shuttle from there to your source system and let your ship be delivered to you again. You will have to abandon at least your cargo delivery mission and take another to continue. You won't loose any progress on the massacre missions, though.
Should you be destroyed or run out of fuel, you have to rebuy your ship again, and you will most likely spawn in a suitable station within your target system. Also in that case you will have to abandon your cargo delivery mission and take another. It does not matter what mission it is—only the presence of cargo in your hold counts.