#Killsteaks need to be toned down again

10 messages · Page 1 of 1 (latest)

prisma sluice
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Especially jump height and gun damage need to be removed. In my opinion, if a player goes on a killstreak, it should not make it easier for them to keep it. Jump height makes it easy to get kills from advantageous positions, while the gun damage gives you a significant edge over everyone else.

While players should not be punished for going on a killstreak, it should not give them a free pass either. I further propose that xp bonuses from killstreaks should be applied after the game, so there is still an incentive to keep your streak going. Also remove the money bonus from it, it is just too much

dry marsh
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this was my concern when the effects were introduced

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it does feel cool but it also lets an already good player snowball harder

prisma sluice
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These are already the nerfed ones, the ones on release were way more powerful

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Yet it is still insane how much power you get from them

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Like jump height is probably the most fun and the most broken imo, it makes you unkillable

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It feels so underwhelming just to be able to jump higher, but it opens so many possibilities to engage fights or escape

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I feel like killstreaks should only give you xp at the end of the game depending on how long your streaks were

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And ingame its just bragging

near sigil
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cheers for the ideas (I missed this thread somehow)