Build version: Steam Build ID 9957664 ... Windows File Explorer Details pane for Wavetale.exe says "File version 2019.4.40.50731", "Product version 2019.4.40.16762411"
Summary of issue: Game looks pixelated and low-res at 1440p or 4k, apparently due to Low render scale settings under the hood
Description: The game looks pixelated and low resolution, seemingly any time the game resolution is set wider than 1920px wide. For example: 1920 x 1080 ("1080p") is unaffected. 1920 x 1440 (tall but not wide) is unaffected. However, 2560 x 1440 ("1440p") and 3840 x 2160 ("4k") are affected.
What happened prior to the bug occurring? N/A, nothing happened prior. Any situation that results in a game resolution wider than 1920px wide or so causes the downgraded resolution look.
What did you expect to happen? The game should always make use of the full resolution selected. (Perhaps with a separate render scale setting if developers want to let players opt in to any scaling. But I don't want to lower the render scale, personally.)
How often does it occur? 100% of the time, as long as the resolution is set wider than about 1920px. Happens 0% of the time on narrower / smaller resolutions.
What steps have you taken to try fix the issue yourself? I looked it up in Steam Discussions... 1) a mod a community member made (steamcommunity.com/app/1823930/discussions/0/3827537848337635585/?ctp=2#c544488820845939382) solved the problem for me, both at 1440p and 4K. 2) One can set the game resolution to 1920 x 1080 (1920 x 1200 or 1920 x 1440 also work). Blurry if it requires stretching, but not blocky. Not too bad.
What platform are you on? Steam, Windows 10
Controller: Not related... But Official Xbox 360 controller, wired USB. Happens without the controller, too.
PC Specs including operating system (if applicable): Not Applicable, but: Windows 10 (22H2) all updates installed, RTX 3070 GPU on Studio driver 561.09, intel 12700K processor.
#Wavetale: blocky visuals if game resolution is wider than 1920px (affects 1440p and 4K)
1 messages · Page 1 of 1 (latest)
I ran out of characters above, so I'll add more here:
Hi! Thanks for the beautiful game! I just finished it yesterday. The game had been blocky on my 1440p monitor, so I searched Steam discussions for the game... others reported the same issue, but one person had made a mod to fix the problem! See this post for the mod: steamcommunity.com/app/1823930/discussions/0/3827537848337635585/?ctp=2#c544488820845939382. Worked great, and I was able to finish the second half of the game in style (crisp, clean visuals. See screenshots above.)
(About the screenshots: Left is blocky without the mod, right is crisp and clean with the mod. Particularly visible on the strap across Sigrid's back. But the blockiness of the low internal render scale affects the entire frame, if you zoom or view it at native res. Discord can make it a bit harder to tell, TBH, but it is obvious in-game.)
I know this is a much older game, and putting out updates can be convoluted. I don't want to be pushy or add a lot of pressure onto anyone. But I thought I would mention it and give it a shot...
In that spirit, I wanted to point out that this mod is actually extremely simple, and its source code is publicly available, posted by its author. The fix basically sets the renderScaleSetter.scaleRange to renderScaleSetter.scaleRange.max. See: github.com/kruumy/unity-game-mods/blob/292dde030a4cb67d3d0c70dc1fa9979d7c33b560/Wavetale/ResolutionScaleFix/Main.cs#L19.) If there is any chance of implementing this (potentially one-line??) fix into the game and putting an update out, I think it'd help people with larger screen resolutions enjoy the game.
Thanks for considering, and best regards.
- DeeDeeG
(P.S. Did I mention I really enjoyed the game? Lol. Take care.)
It can be hard to skim all that, so I'd like to draw attention to the fact that the fix may be one line of code potentially.
renderScaleSetter.scaleRange = new FloatRange(renderScaleSetter.scaleRange.max, renderScaleSetter.scaleRange.max);