#Vessel idea (based on older idea)

10 messages · Page 1 of 1 (latest)

opaque ravine
#

Funny vessel idea with econ with nonsense econ :

4 towers:

-Crystal Turret : Offensive
Basically it will revolve around 3 types : artillery (big range and damage and attacks like onagers kinda); rapid fire (fast firerate ig) and a variant that can tank damage for some frontline defence
-Crystal Catalyst: Support
Will buff nearby towers permanently with [SCRAPPER] wich makes enemies drop aura on death (for econ). 2 types : either more econ or add temporary buffs at the start of each tide
-Crystal Beacon: Offensive
Can attack multiple enemies at once and mostly involves debuffs on enemies. 3 types, debuff type, damage type (% damage why not) and synergy, adding buff to the tower based on the amount of beacos nearby
-Stomper : Defensive/Offensive
Can be used as a wall, and stomps with a slow firerate and short range for high damage. 3 types: Damage type, utility type (such as storing attacks, and only attacking when attacked) and wall type

Yellow patch is a myth

blazing venture
#
  1. no econ tower and enemies dropping aura clearly insinuates that this vessel doesn't use ores. This is already a problem since the vessel will be outcasted just like buster, being "weak" most of the time and strong on very specific maps with super low econ (artrio watermark for instance)

  2. your "types" idea for the towers is stupid, because you literally have upgrades. that's what upgrades do.

blazing venture
#

generally it's not a great idea, but the core mechanic of not having econ towers is interesting. Perhaps would you like if the towers would have different special effects on kill and a debuff tower that can change the enemy's upgrade?

opaque ravine
#

"types" you buffoon is like smacky having fire arrows, heavy bow and exploding arrows being the same "type" of upgrade, raw damage

blazing venture
#

actually nvm changing enemy upgrades is impossible

#

buuuuuut I'd love to see a tower that deals max hp % damage to enemies by splitting them in more

#

(this is just a way to cope with buster btw)