Me and a friend are avid tower defence players along with base building games. We picked up TDS cause i looked amazing and the first 2 sections were great, but then we started to really learn how the game works and it felt kinda bad.
Keep in mind, i don't have all the cardinals but we have gotten to the fourth area of the game and lost the want to play because of the gameplay loop.
What we liked:
The character design is amazing. Each character actually feels unique and plays uniquely.
Cardinals are interesting and add design aspects to the game that can be nice to decide how you play.
The aesthetic is amazing.
What we didn't like:
Some characters feel like they are designed around the absolute most optimal way to play to get any thing out of them.
Map design suffers because of the other issues, the main one being economy.
Economy feels ridiculously slow, and while we understand you need to start slow and ramp up,it feels like you need to know every mechanic in place to ever get past the first hurdle.
Lack of information. Just in general. Having to figure out things by trial and error is fun sometimes, but not for almost every single thing.
Tempered enemies just being the worst thing in the game. Sure, you can bait them or you can build lots of walls but we didn't know that for the longest time and they just destroyed all our economy until we ended up money dumping on walls.
Enemies not dropping resources on kill. Just seems odd
To follow up what we didn't like, we found the best map was the map where you unlock the dog character, because we had so many more resources from the contracts. It's a tower defense game about building towers, and the resources let us do that more instead of most of the time being spent trying to just squeak by with the bare minimum to make sure our econ worked.
