Notes:
- Sentry will stop firing when they're out of ammo.
- Nails are stored as a value on enemies, similar to Blaze. Detaching reduces this value.
- Nails "Enhancing certain effect" like Slowness, Burn, Stun, Drilled, Infused, etc from this kit. Perhaps they could enhance status effects of other vessels' kit too.
- Shrapnel will automatically trigger for all nail stacks when the enemy dies.
- Teleporter is a trap-type structure, meaning it cannot be destroyed, similar to Buster’s Speed Pads.
- Teleporter will increase their HP through their tiers.
- Lightning Rod serves as the economy tower in this kit.
- Acceleration may have decreased effects on other vessel's tower for balancing.
- Time Loop functions similarly to a bank, allowing you to "rent" a tower without immediately spending your current aura. The rented tower will have a cost of five times your current aura and can be upgraded within that budget. Until fully paid, the tower remains in a "ghost" state and cannot be sold, destroyed, or undrowned. Once paid off, the tower becomes real and can be sold as normal. After that, you can rent another tower from the same teleporter.
- Selling a Time Loop portal will cause immediate debt depending on the "ghost" tower that disappeared with it.