#Weapon/Quirk Idea: Omnigun & Everchanging

13 messages · Page 1 of 1 (latest)

merry crag
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This gun automatically has the quirk "Everchanging", and the following stats:

Clip: 75 if Rifle, 7 if Shotgun
Ammo: 675 if Rifle, 77 if Shotgun
Reload Speed: 5s

Everchanging
Like the quirk "Roulette", this gun's Bullet Quirk (Nailgun, Launcher, Plasma, etc) is randomized every once in a while. For Bullet Quirks that do not affect the firing mode, it is randomized between the following types:
-Semi auto
-Full auto
-3 round burst
-Double tap

Has a 3% chance of applying a random Status Effect to any enemies hit.

Only appears at Experimental+

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rifle as in assault rifles n that kind of stuff

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like what else do you call them

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automatics

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machine gun mb

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so? the everchanging quirk cycles between all of them (except charge, which is only on railgun)

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this one is my bad

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tbh idk how to balance them, if balance is even needed with this suggestion

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i come from a place where people make unbalanced ideas and overpowered stats

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too used to handicapping stuff to balance it

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i was thinking that full auto on certain bullet quirks would just make the thing too overpowered

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so limiting ammo count would make sure it only does its thing to a certain extent

verbal lodge