Just putting some more quirk ideas
Gun quirks:
• Backstab - Deal 1.5x-2x more dmg when attacking an enemy from behind. (Can be put on melees)
• Harpoon - 20%-50% chance to inflict HOOKED on an enemy and pull them towards you. (The bonus dmg from HOOKED on this quirk is random and not upgradable but the proc chance is upgradable)
• Freeze - Shooting a weakspot will have a 10%-20% chance of inflicting FROZEN in which the enemy will be put into a stunned state for 1s and the next attack inflicted will deal 5x more dmg. (Bosses and Mini-bosses wont be stunned but FROZEN can still be procced and the bonus dmg will still occur)
• Sabotage - The first attack inflicted on an enemy will have a 1%-4% chance of permanently removing all elite statuses/buffs
Gear quirks:
• Inspire - Upon activating the wall buddy, allies/players nearby will also receive the effects
• Cleanse - Upon activating the wall buddy, remove all debuffs