#Trading when harder content gets released.

7 messages · Page 1 of 1 (latest)

midnight ermine
#

Sometime down the line, I would like to see trading be added so that it's not just a mindless single player grind to push through content if it's ever too difficult or just for min-maxing purposes.

sage maple
#

maybe for quirks but not for guns

#

it'd be kinda op if a beginner had a cracked weapon

#

and if you implement a level cap

#

by the time the beginner gets to that level cap they'll probably already have something decent

lean sentinel
#

Yeah I think trading should be just for cosmetic items, quirks and inventory items like exp boxes and stuff, if you really wanted a way to trade for guns I guess one way that wouldn’t be too crazy would be to make wrapped weapons tradable

normal bone
#

nah, a lot of people have probably had this discussion already. and the mindless singleplayer grind comes from the devs adding features that appeal to the mindless roblox grinders which ruined the roguelike aspects (still my biggest dissapointment that will probably never be fixed).

anything gun-related is a big no-no, but cosmetics and stuff may be fine???? but id still be hesitant to add trading of any sort