#Trading when harder content gets released.
7 messages · Page 1 of 1 (latest)
maybe for quirks but not for guns
it'd be kinda op if a beginner had a cracked weapon
and if you implement a level cap
by the time the beginner gets to that level cap they'll probably already have something decent
Yeah I think trading should be just for cosmetic items, quirks and inventory items like exp boxes and stuff, if you really wanted a way to trade for guns I guess one way that wouldn’t be too crazy would be to make wrapped weapons tradable
nah, a lot of people have probably had this discussion already. and the mindless singleplayer grind comes from the devs adding features that appeal to the mindless roblox grinders which ruined the roguelike aspects (still my biggest dissapointment that will probably never be fixed).
anything gun-related is a big no-no, but cosmetics and stuff may be fine???? but id still be hesitant to add trading of any sort