#Remove the daily carbonite sell limit. It serves no purpose.

315 messages · Page 1 of 1 (latest)

fervent bison
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For those of you who don't know, you're only allowed to sell 2k carbonite worth of weapons to Mo-Co every day before it reduces your sell profits by 65%. If this sounds annoying, it's because it is. We're over it, and quite frankly, nobody ever liked it. There is literally not a reason for this limiter to exist, as it discourages people from playing the game for extended periods of time. I'm not a developer, but I'm pretty sure that developers are supposed to design games to be fun and engaging for their audience. This daily sell limit serves no favors in adding to the gameplay experience, rather taking away from it. Removing this limit would only be a positive thing for the game, as it would encourage people to play more and progress more quickly. As a result, people would be able to experience more of the game and potentially offer more helpful, insightful suggestions regarding some of the late game content and mechanics. It's been 5 months and we're all tired of the empty promises. If this game is going to go anywhere, the developers need to realize that people play the game to play the game. This mechanic that is inherently detrimental to the players and the game itself needs to be removed.

P.S. If you for any reason feel the need to refute any of the points mentioned here or in the following conversations, first take the time to answer a few questions.

  1. For those who played alpha, were you happy when the carbon sell limit was added? Did it genuinely make your day?
  2. Has the carbon sell limit enhanced your gameplay experience in any way that was not possible before it was added?
  3. Do you honestly know or care how much more the developers are making from this game due to the carbon sell limit?
  4. Can you name a successful game on roblox with a similar daily limit on a non-premium currency?
    If the answer is no to any of these questions, please refrain from defending the carbon sell limit.
    And yes, for some twisted reason, some people want the limit to stay.
patent geyser
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I would prefer a way to increase the limit instead

atomic lintel
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true it'd be better if like higher leveled people could sell more after all they have nothing else to do

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might as well give them more stuff to do with their guns like a sandbox mode but u need to grind just a bit

limpid ginkgo
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the devs have some(?) good reasons for it to be implemented, so it’s better to improve upon rather than removing it

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there is no concrete reason to keep it at this limit, but i would also say there’s no concrete reason to remove it either

proud shadow
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All it does is make players want to leave after 2 hours because you can barely get a reward for dives

fervent bison
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Also, I'd like to hear your reasoning as to why you feel having a limit at all is a good thing.

patent geyser
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a few reasons for a different game

fervent bison
# patent geyser

So basically, it boils down to the developers farming for return stats. Regarding the first image, that would be a viable reason if there was other content in the game to be explored. There hasn't been any new content in the 5 months since the addition of the carbon cap. Also not sure why you brought up how microtransactions are a part of free to play games, as the daily limit on a currency instead of dives is essentially the developers trying to reach into our pockets directly. All you're doing is proving that they're greedy and trying to justify it, which honestly makes me doubt you even see the root of the problem here. The game was better without the carbonite cap, ask literally anyone who played the alpha version.

patent geyser
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i did play it

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but because its free now microtransactions (buying carbonite) and premium is the only way to support the game (patreon other stuff blah blah)

fervent bison
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Counter argument, World Zero

patent geyser
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roblox is quite frankly not a good platform to earn money from which is exactly why: #announcements message

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what does world zero do?

fervent bison
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Game doesn't have a daily limit on gameplay, only microtransactions in the game is for cosmetics and that game is doing just fine

patent geyser
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oh

fervent bison
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Similarly, Arcane Odyssey is another example of this

patent geyser
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what exactly are you using your carbonite for?

fervent bison
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Literally everything that is not the forge

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Weapons, reseting the skill tree, quirk shard cases, clothes that actually affect gameplay, the list goes on

patent geyser
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no like yours

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on a daily basis

fervent bison
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Personally, mostly weapons

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I bought the apartment a while back to see if the limit really affected grinding that much

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Surprisingly, it did

patent geyser
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well the only good part about buying weapons through carbonite is the pity system but i typically get my weapons through d4

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but to be fair the only issue with the limit that i can think of is that its such a small amount considering how some things cost 1k+ carbonite

fervent bison
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Allow me to ask you this question. Did the addition of the carbon sell limit enhance your gameplay experience in any way?

patent geyser
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no but i just store the stuff im going to sell in the chest

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it is a bit of a nuissance though

fervent bison
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This is the very basis of my argument, it doesn't enhance the gameplay at all, it's just annoying.

patent geyser
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well im not trying be against your suggestion but the best option is to increase the limit to like 6k or something to benefit both parties.
because if the devs arent making anything updates are going to be harder to create
similar to how some games fail to be completed due to lack of funding

fervent bison
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Still going to make my previous argument surrounding funding, there are simply better ways that many, many other games have made great use of.

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Also, need you be reminded of how hard the player count fell off after they added the carbonite cap back in alpha?

patent geyser
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it was in alpha too?

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i got burnt out from playing the game back in alpha when was this?

fervent bison
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Literally the update after the snow day event

patent geyser
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wasnt it like 3 players or something?

fervent bison
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Player count went from 1.5k to like 10 on everage

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Single digits wasn't an uncommon sight though

patent geyser
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but yeah i have to agree with the suggestion of making a profit through other options

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maybe once thats added the carbonite cap can be removed

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but still we (I?) dont know the actual reason why it exists

fervent bison
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Honestly, if they just removed it before release, the game probably wouldn't be struggling to grow as much as it currently is

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The problem is that the game will never gain a larger audience because it's trying too hard to keep the audience it has, which will phase out eventually

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I mean, you yourself got burnt out, and given that I don't think you suggested the game to anyone else

patent geyser
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only one at the start of it

patent geyser
fervent bison
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Even at level 15, I as regularly spending close to 7k carbon per session

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You see, the strategy is to buy cheaper crates, sell the weapons, rinse and repeat until you get your guarantee.

patent geyser
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and thats where the limiter prevents that

fervent bison
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Exactly

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I've had the same weapons since level 35 because the limiter literally prevents most people's best way of getting good weapons

patent geyser
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whats your current level though?

fervent bison
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I hit level cap (75) 2 days ago and I'm honestly bored

patent geyser
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oh no wonder why

fervent bison
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Actually, need to make another suggestion to raise that cap, at least high enough to max out the skill tree

patent geyser
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you cant even max the skill tree at 75?

fervent bison
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Nope, because you only get 1 point per level after a certain point

patent geyser
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well then i suppose removing the limiter is a fair choice then

fervent bison
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Glad you found this conversation to be enlightening

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All I have to do now is hope the devs read into this

craggy summit
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I strongly dislike the daily limiter and how it forces me to find other ways to play the game efficiently

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Just let me play the game how I want without feeling like I'm being cut out the change

little marsh
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This suggestion is straight facts^

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cant make a game more replayable by limiting what we can do

limpid ginkgo
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and to be honest, i honestly don’t have any good reasons why the limiter is a good thing (that’s why for the word some i had a “?”)

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this is more of personal bias i had, which is to the devs, as nothing gets added for no reason

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i’m one of those who prefer getting to the end for carbon rather than selling weapons so i maybe am just one who doesn’t exactly gain from this

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i see where you’re coming from now, and it would absolutely help you (and others who voice the same) if this problem gets tackled, personally it would not benefit me because i’ve never seen too much significance in carbon

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the removal to me would be the icing on the cake, but maybe to others it would be the second coming of christ

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apologies on my personal bias, i sometimes have to remind myself people play the game in different ways

fervent bison
cold spruce
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I don't think any of you understand why it was actually added.

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It was added because some people were playing excessive amounts of the game and getting a game breaking amount of carbon.

cold spruce
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You can literally buy your way through the entire game

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Buy classes

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boosts

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etc

atomic lintel
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just make the carbonite limit be like an upgrade thing

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or make it increase each time u reach a higher level

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like until maybe like lvl 30+ or 40+ then it increases by 1000 or 500

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since after that point u have a lot of guns with practically all the quirks u need to kill everything

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at that point its just a grind really

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a grind with no point

tight badge
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i think the intent of this is to discourage spending too much time on the game

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yes they do want you to grind the game but not to the point where it starts getting unhealthy

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im surprised nobody thought of this when it discourages excessive grinding

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but ig instead it could scale with player lvl or something to better accomodate endgame

limpid ginkgo
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idk if this is just me but i think only a minority of people (the vocal minority) really sees this as an issue

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i feel like most people just don’t care

tight badge
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yeah

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i see it as a health and safety feature

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it doesn't seem like its working though since people still no life the game to unhealthy amounts

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though not anyones fault but them

limpid ginkgo
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i’m more of like

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most people see the limit and go “eh”

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most don’t see it to be an arising problem

tight badge
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i barely ever hit it

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only ever reach half because the carbonite reward for full clearing + guns i get is good enough

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that and most of the guns i get i dismantle for shards

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maybe it'll change when things get too costly later on which is why maybe an upscale in both carbonite sell value and the cap would help

limpid ginkgo
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unless you’re in the more dedicated group who play the game a bit more often

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you simply won’t care about it until you’re told to

tight badge
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actually yeah that would be a good change

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maybe increase the max sell value of guns to 100 or less at a milestone and also increase the cap

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it would still maintain the amount of grind the devs are aiming for while giving endgame players a less steep climb

limpid ginkgo
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this whole carbon limit thingy reminds me a lot of random bullet spread in tf2

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same points as well

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is it a negative thing? yeah

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is it significant? no

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most people don’t care unless told to

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and it’s paid more attention to in the more dedicated group

tight badge
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its like an inverse of this one mechanic i faintly remember off an mmorpg

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it gives you an exp boost based on how long of a break you've taken from the game

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i dont really see it as a negative thing since it sets a point at which grind becomes excessive

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most people after reaching that point would go "i'll just go do something else"

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and thats what i guess is its intention

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its making you go do other things instead of no lifing the game and taking the fun out of it

limpid ginkgo
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you definitely have a focus on mentality

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but for someone more dedicated it def doesn’t matter

tight badge
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yeah

limpid ginkgo
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my issue is that is it worth it to make this big change to satisfy this niche group

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or should we rather find ways to improve upon to satisfy while not destroy implemented stuff

tight badge
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its meant to discourage but not stop you

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its your choice whether you want to keep grinding at less reward

fervent bison
# cold spruce It was added because some people were playing **excessive** amounts of the game ...

Firstly, I'm prestige 4 in world zero so I don't want to hear it. The only reason you spend gems in that game is if you're lazy. Secondly, how exactly does a select group of people having a lot of carbon negatively impact the game as a whole, especially since the developers have claimed several times that they are not going to add trading. And finally, why do you care about people asking for it to be removed to the point where you feel it necessary to refute such as request as if the limit is helping the game perform better. The game was simply more fun without it.

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When the carbon cap was added, literally nobody looked at the patch notes and said, "Finally, they added a limit, this is a perfect game now." That update dropped during alpha and made about 90% of the active player base at that time just stop playing completely. I'm honestly tired of people trying to defend it.

fervent bison
cold spruce
fervent bison
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Why else would it be, and don't say because the event ended

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Literally no other game has that problem

cold spruce
cold spruce
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Its a repetitive grind of the same thing constantly AND the game is in alpha I doubt many people would stay

fervent bison
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You do realize that part of the problem is that they made said grind take 3 times longer with the addition of the carbon sell limit

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And honestly, if you don't like the carbon sell limit, I'm not sure why you feel the need to take the devs's side here

cold spruce
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Besides a better weapon that will be nerfed in the future.

fervent bison
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So my next question

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Why are you such a defeatist?

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You mentioned how you don't think the devs are willing to budge and just hinted at how grinding for weapons is pointless since they'll probably be nerfed

cold spruce
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its literally specifying it

fervent bison
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Either way, it shows your way of thinking here

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I think you might see this situation differently if you look at it from another angle. Remember, the devs raised the carbon sell limit just before the game went public. They've proven that they're willing to budge for the sake of the game's health

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If we press the issue enough, we might be able to make some progress here

cold spruce
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I never said the devs wouldn't change anything at all.

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But I doubt they will outright remove it as I said.

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They will probably just increase the cap.

cold spruce
fervent bison
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Perhaps you'd prefer the term pessimist?

cold spruce
fervent bison
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Yes, and one is probably more accurate here

cold spruce
fervent bison
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Okay, so the main method of getting good weapons in this game

cold spruce
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I hope you know even in alpha the best method of getting good guns was through runs not chests

fervent bison
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False

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All of my primary weapons are from chests

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Even with midnight lounge shrines, you couldn't get perks like new and similar ones

cold spruce
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Na man genuinely you are not bothering to understand anything I am saying and constantly like labelling people with false words. So I have no reason to argue with you.

foggy inlet
fervent bison
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There's a lot of things the developers did to self sabotage the game, I'm just trying to go one step at a time here

fervent bison
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Regardless of any reason you think the devs won't remove it, I'm not going to stop advocating for it to be removed

fervent bison
tight badge
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i think you're missing the point

fervent bison
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Care to explain?

tight badge
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from what i understand the limit is there to tell you "yeah, you can grind more but i wouldn't recommend it, you should do something else"

fervent bison
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And this needs to exist why exactly?

tight badge
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because some people need to be reminded to keep off unhealthy grind habits?

fervent bison
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Interesting, and yet far more successful games don't have such a mechanic, which leads me to doubt that this is in fact the sole reason

tight badge
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maybe because said successful games dont do it because they dont quite care as long as theres playtime?

fervent bison
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So why would blockage actively try to prevent extend playtimes on a dialy basis?

tight badge
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maybe because extended playtimes can be a bit harmful to ones mental and physical health?

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eventually takes the fun out of it too

fervent bison
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I feel like anyone with self control could simply stop on their own

tight badge
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yeah?

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self control oh this that i can quit anytime i want to

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cmon dude

fervent bison
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People with self control would be able to stop on their own and shouldn't need the limited to tell them to stop

tight badge
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you yourself know that 7k per session is not normal or healthy

fervent bison
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Bold of you to assume I am physically or mentally unhealthy

tight badge
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mind telling me your definition of a healthy game grind?

fervent bison
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A grind only becomes unhealthy when you begin to ignore your needs

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You could very well do 2 runs, got the gym, get lunch, do whatever, play a little bit some time later, and then stop

tight badge
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2 runs is reasonable yes but i dont quite think you're sure about your numbers

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whatever floats your boat man

fervent bison
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You see, I use pack rat, which significantly increases my profits from a single dive.

tight badge
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yes

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but pack rat still doesn't make 7k carbonite per session an easy task

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especially if you're passing the 2k carbonite sell limit

fervent bison
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You see, back in alpha, the sell limit didn't exist

tight badge
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yes

fervent bison
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Which made it much easier

tight badge
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but still

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assuming every gun still sold for 50 carbonite at most

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and you would be at best able to carry 20+ guns

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i dont quite think 7k carbonite per session is normal either way

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the limit can be changed yes

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but removed seems a bit hardh

fervent bison
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Assuming a full kit, you can carry 24 weapons to sell

tight badge
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harsh

fervent bison
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I don't see why it would be too harsh, the game was better without it

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Wouldn't you agree?

tight badge
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mmm

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i dont think so

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doesn't feel right

fervent bison
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How so?

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To me, having the limter doesn't feel right

tight badge
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the limiter seems like a fair amount for midgame

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endgame i can understand it starts to get steep

fervent bison
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Personally, I've reached late game and it's a bit of a burden

tight badge
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how so?

fervent bison
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You see, there's a perk called swindle that lets you sell weapons for more

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Combined with having 24 weapons to sell per run, you reach the limit in like 2 runs depending on rarity of drops

tight badge
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yes and?

fervent bison
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Personally, I'd like to play more than 2 runs without the game telling me no

tight badge
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well theres such a thing called the stash

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and its not really stopping you

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just discouraging you

fervent bison
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Already full, even with the new appartment

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Why discourage it at all?

tight badge
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sometimes a taste is better in moderation

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too much too often and you'll get sick of it

fervent bison
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Well, maybe if the devs focussed more on adding new content than gatekeeping players we wouldn't have such a problem

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And by your logic, the carbonite sell limit is just a safety net designed to hold a lackluster game together

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Seriously, name a successful game on roblox with a similar limit

tight badge
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maybe because all of them aim to keep you magnetized to them for as long as possible?

fervent bison
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There are simply better ways, like encouraging people to play the game instead of punishing them for doing so beyond a certain extent

tight badge
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the game already encourages you though?

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whatever man

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you do you

fervent bison
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Kind of, but the only daily dive that's actually worth it is the Flux dive, as you get more experience from hard mode dives than exp dives

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Regardless of how you slice it, the sell limit is a flawed mechanic that we're honestly better off without, the bad simply outweighs the good

proud shadow
little marsh
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Everyone says the devs added it because people got too much carbon

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But what is too much?

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Carbon aint tradeable , and its not like you can buy much in this game with it

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2k carbon is not nearly enough to get a good weapon

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And even if you had had “too much” so what? Crates cant give region specific quirks , so you’ll have to grind for those anyway

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Like if players grinded for that much carbon, they would have gotten a good gun anyway

proud shadow
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Someone had 600k carbon and nothing to do with it

atomic lintel
craggy summit
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It's not like having hundreds of thousands of carbon can get you the perfect gun

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You'll never get the perfect gun, anyway

craggy summit
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if the player lacks the willpower to take a break from the game, that's on them

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or if they have nothing better to do anyway, they shouldn't be punished for deciding to play the game more

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and i don't get why they added the Swindle skill while having a daily carbon limit

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seems to go entirely against it

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I can guarantee you the removal of the carbon limit would not hurt carbonite sales if that's the main concern

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Because if that was the main intent, that was not the way to go
and it doesn't seem that it was anyway since the game doesn't encourage me to buy carbonite when I hit the limit in any capacity

little marsh
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Yeah now that I think about it the devs prob added the carbon limit so people still buy carbon with robux

proud shadow
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Carbon doesn't like

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Do anything

little marsh
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I think newer players overestimate how good crates are

proud shadow
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Crates are objectively bad

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Because the quirks you get are among the worst in the game

little marsh
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Because they see all the high rarity items they get from crates and they don’t know that rarity dosent mean much

proud shadow
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And you can't get any of the good regional quirks

little marsh
proud shadow
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Yeah

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It'll be really obvious to them if they hit like, level 40 and the game stops being stupidly easy

little marsh
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Well then again there probably aren’t many carbon sales

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Its like when a new player pays robux for a pet that seems OP compared to the pets they have

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When experienced players know that they can get a better pet for free after a few hours of playing

proud shadow
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New people aren't exactly likely to spend rbx on carbon though

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And experienced players won't because it's useless

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(And also the rates are terrible)

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Much more probably comes from Omega supporter

little marsh
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So they really don’t need this limit then

proud shadow
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It does nothing

craggy summit
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in general the daily limiter just seems shortsighted and not very well-thought out

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like if it was gonna be a thing, it should've been a thing from the start and design done around it

proud shadow
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Yeah

foggy inlet
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I snipped this from the last update in Paid Alpha which, honestly, barely anyone actually revisited due to multiple, albeit understandable reasons

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You remember about the micro-events with Carbonite right?

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That's one of them

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But apart from that there's.. nothing else atm

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They did kind of dodge a bullet since they didn't say "oh this'll make sense in later updates" though it practically does radiate that kind of energy

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It'd be nice to actually farm carbonite that isn't any gun runs or whatever it is by now

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because it IS still the efficient way to get carbonite (without paying~~, and even then, jesus christ i cannot believe you'd buy that amount of robux to pay for an apartment you could've literally spent that money anywhere else~~) even if it got nerfed to the ground

fervent bison
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I'll admit some variety would be nice, but the ends don't really justify the means with the sell limit

cinder swan
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Or something like Carbonite runs, it could be a good thing to do

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I don’t like the limiter, It’s annoying but personally IDC, I already liked this idea

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Something that I noticed while playing is that yes grinding for guns to sell is really useful but, I’m lvl 21 and bad at the game so I wouldn’t really understand

cinder swan
fervent bison
fervent bison
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Personally, I choose to believe the next update will encourage the community to play instead of nerfing everything relevant into the ground. Then again, history would disagree with me.

fervent bison
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Good news, in addition to this one, other people have been making suggestions to remove the limit and are gaining support as well

fervent bison
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Is it just me or has there been a bit of a decline in player activity recently?

foggy inlet
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There are many more problems that made players new to the game drop it after a while

fervent bison
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Can't argue with that logic

craggy summit
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History seems to be repeating itself... hopefully an update will come out soon

fervent bison
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Nice as the ne art is, we do need some gameplay/mechanics update

fervent bison
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Literally increased the cap by 500 and expected people to be happy

atomic lintel
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they followed my idea of just increasing the daily carbon limit by level

fervent bison
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By 500, and only if you're level 50

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And somehow that's not the thing I'm most upset about this update

foggy inlet
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Oh yeah it doesn't even work properly

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I'll need to file a report about this very soon