For those of you who don't know, you're only allowed to sell 2k carbonite worth of weapons to Mo-Co every day before it reduces your sell profits by 65%. If this sounds annoying, it's because it is. We're over it, and quite frankly, nobody ever liked it. There is literally not a reason for this limiter to exist, as it discourages people from playing the game for extended periods of time. I'm not a developer, but I'm pretty sure that developers are supposed to design games to be fun and engaging for their audience. This daily sell limit serves no favors in adding to the gameplay experience, rather taking away from it. Removing this limit would only be a positive thing for the game, as it would encourage people to play more and progress more quickly. As a result, people would be able to experience more of the game and potentially offer more helpful, insightful suggestions regarding some of the late game content and mechanics. It's been 5 months and we're all tired of the empty promises. If this game is going to go anywhere, the developers need to realize that people play the game to play the game. This mechanic that is inherently detrimental to the players and the game itself needs to be removed.
P.S. If you for any reason feel the need to refute any of the points mentioned here or in the following conversations, first take the time to answer a few questions.
- For those who played alpha, were you happy when the carbon sell limit was added? Did it genuinely make your day?
- Has the carbon sell limit enhanced your gameplay experience in any way that was not possible before it was added?
- Do you honestly know or care how much more the developers are making from this game due to the carbon sell limit?
- Can you name a successful game on roblox with a similar daily limit on a non-premium currency?
If the answer is no to any of these questions, please refrain from defending the carbon sell limit.
And yes, for some twisted reason, some people want the limit to stay.