#An extention of my 1st recommendation

5 messages · Page 1 of 1 (latest)

slow yarrow
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How about combining dash invincibility frames with a mechanic where the player gains temporary invincibility for one hit after dashing? It would add an extra layer of strategic gameplay and provide a brief moment of protection.

With dash invincibility frames, players can skillfully time their dashes to avoid enemy attacks. Additionally, incorporating a short duration of invincibility after the dash would offer players a safety net, allowing them to withstand a single hit without taking damage. This combination of mechanics ensures that players have the opportunity to evade attacks and recover from intense situations.

Of course, it's important to consider game balance. If the developers find that this combination makes the game too overpowered, they could fine-tune the duration of invincibility after the dash to maintain a fair challenge. Finding the right balance between challenge and player empowerment is key.

By introducing this dynamic combination of dash invincibility frames and post-dash invincibility for one hit, players would have a greater sense of control and strategic options. It enhances the overall gameplay experience and rewards players for their skillful execution.

sudden seal
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Stamina buff buddies are gonna get abused, same with the ones that refill stamina bars on use

gritty sedge
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me when chatGPT writes my suggestion

opal monolith
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I would think dash invincibility first as a test, and if things don’t feel good already then the extra hit

with base stamina rate? sure
with upgrades? definitely could be too much

slow yarrow