How about combining dash invincibility frames with a mechanic where the player gains temporary invincibility for one hit after dashing? It would add an extra layer of strategic gameplay and provide a brief moment of protection.
With dash invincibility frames, players can skillfully time their dashes to avoid enemy attacks. Additionally, incorporating a short duration of invincibility after the dash would offer players a safety net, allowing them to withstand a single hit without taking damage. This combination of mechanics ensures that players have the opportunity to evade attacks and recover from intense situations.
Of course, it's important to consider game balance. If the developers find that this combination makes the game too overpowered, they could fine-tune the duration of invincibility after the dash to maintain a fair challenge. Finding the right balance between challenge and player empowerment is key.
By introducing this dynamic combination of dash invincibility frames and post-dash invincibility for one hit, players would have a greater sense of control and strategic options. It enhances the overall gameplay experience and rewards players for their skillful execution.