#sk-discussion

7259710 messages · Page 7670 of 7260

wispy burrow
#

Probably buffs to attack

Invincibility mode

Charms

Stuff like that

Maybe you still unlock abilities and you can turn on a more broken one?

Sure!

radiant wraith
#

For personal experience, I played games with sliders or assist mode before and was not bothered by it at all, it didn't change my experience

nimble radish
#

I mean when I was playing hk I was in forgotten crossroads and I immediately though, hmm going to get a double jump

fleet temple
#

alright, yeah I do kinda apologise for that
It's just that everytime I see you, you always seem to be starting some argument

wispy burrow
#

maybe not buuuut

Death Of The Author

I don't think devs should decide the value of their game, and especially not justify locking players off for it. Especially not a game like this with much more value than just the gameplay

fiery coral
#

Devs do have an intended way, yeah; I feel this discussion is more "it'd be nice to have an assist mode" than "TC should have an Assist mode"

wispy burrow
#

I don't think SS will be much worse off without an assist mode but it would be nice

wispy burrow
#

I have friends, as I said earlier, that tried HK but just didn't have the time to Git Gud and experience what they really wanted to

brittle garnet
hazy dome
#

So time is the essence here

fiery coral
#

I liked how Hades implemented it

stoic path
#

Also, it's a metroidvania game, it's very easy to break a game like HK with cheats. The thing about Celeste is that, it is a platformer and the main mechanic for the game works even in Assist mode.

I don't see anything wrong with an Assist mode but it would be kind of difficult to implement without ruining the experience in HK

wispy burrow
#

turns out adults do not have infinite time

hazy dome
#

Sad truth

wispy burrow
#

Too much to respond to rn tbh, feeling a bit overwhelmed

Might step back, sorry

fiery coral
#

For those who haven't played it, Hades had a God Mode that set Damage Reduction at a starting value of 20%; every time you died with God Mode active, the reduction increased by a further 2%, and this mode could be toggled on and off at any point in the playthrough

hazy dome
#

Im still suck at Hades zote

fiery coral
hazy dome
#

Im disaster at roguelike/lite games

fiery coral
#

Same!

hazy dome
#

Yea i have

wispy burrow
#

Hades has a god mode?

Might try it ngl. Didn't want to put a lot of time into roguelike stuff

hazy dome
#

I just suck at the genre
I dont know why

radiant wraith
#

I just believe that there is no ideal difficulty, one which each and every player will enjoy most. With some sliders a player may end up adjusting the game to the difficulty they enjoy most.

hazy dome
#

Thats why i cant play Dead Cells

stoic path
wispy burrow
#

or some people that have disabilities

split tide
wispy burrow
#

that's an important thing in this I keep seeing people not mention

some have issues making big fast inputs over and over due to real disabilities for instance

brittle garnet
#

Risk of Rain 2 doesn't really have an assist or God mode, but it does have difficulty options as well as unlockable "artifacts" which are global run modifiers, most of which are detrimental but some make the game easier.

split tide
#

I'm sure there are people here who consider base HK to be too easy too, and balancing the entire game around people like that with zero accessibility options can lead to some serious issues

wispy burrow
#

I found HK to be well balanced, always took 2-3 lives and then I really understood the boss

stoic path
nimble radish
#

it's pretty easy to make games harder for yourself

split tide
hazy dome
rapid topaz
#

Having 2 monarch wings effects in the air instead of one, with an assist mode, can break the world design by letting the player do "unintended skips" easily.
If TC adds this kind of thing in SS they'd need to change a lot of the world design.

It's like having claws right when you start the game, you go left then Greenpath and the game experience is weird.

nimble radish
split tide
nimble radish
#

just maybe like "hazard respawn doesn't deal damage" cheat or something

cerulean sable
#

See see what i mean\

rapid topaz
#

Yeah I was redacting for too long, the discussion has changed lol

cerulean sable
#

Literally war has happened

#

because of the difficulty discussion

fleet temple
#

Personally, I just think that a cheat menu in ss would remove half the entertainment value of the game because, sure some people might be only interested in hk for the exploration, lore and music and not really much the combat but most of the enjoyment from those things come from finally getting past this giant hurdle which makes the rest of it being even more rewarding, if I were making an assist mode, I wouldn't really make a cheat menu, I'd do something more like, weaker ai and more forgiveness in combat rather than a straight up cheat menu
but if TC do make a celeste like assist mode I really wouldn't be against it at all, although I doubt they will but if they do I'd be fine with it

full rune
#

Depends on what you want your assists to be. Takes a lot of time to think about and implement. Most games have a department that will deal with this. Which isn't the case with TC

wispy burrow
#

Hollow Knight

No Charm
Hitless
True Ending
No Nail Upgrade
No Pausing
No Spell
All Boss
No Map
playthrough

split tide
#

since that way people could get through bosses more easily if needed

radiant wraith
#

Wait, for how long has this been going on?

split tide
hazy dome
open abyss
#

Actually I am much more concerned about things they already have like quest board. And I feel a little nervous about them,like will they have a good solid story or just kill 20 bugs, bring me 5 weeds ect?

stoic path
#

Wait I have an idea on what can be added in Assist mode!

Obvious telegraphy. Like when an enemy attacks it shows where it's going to attack. And also some indication on when it attacks too. And also maybe slower enemies.

Yeah I think that could work.

wispy burrow
brittle garnet
#

Yeah tbh think the only accessibility option that wouldn't break the game would be to reduce the animation speed of enemies.

split tide
drowsy isle
#

they turned silksong into a ubisoft game

wispy burrow
#

far cry 6 surprisingly has like, the most accessibility options for disabilities lol

nimble radish
#

oh yeah celeste has a way of slowing gamespeed

full rune
#

I don't see how TC would implement assist without rewriting enemy AI. Seeing as the game is built around physical and mental progression. Flat stats may not solve it. But I'm not a UX designer

wispy burrow
#

there's a whole video on This Year's Report on accessibility in games

split tide
fleet temple
wispy burrow
split tide
wispy burrow
#

this video is about what games had the most and least options this year for people with disabilities

radiant wraith
#

Again, I can say, I've played games with sliders before and was bothered not at all as someone who didn't use them

wispy burrow
#

they do it each year usually and it's really interesting!

stoic path
fiery coral
#

GMTK shroompog he's cool

brittle garnet
# open abyss Actually I am much more concerned about things they already have like quest boar...

Well, you see. I think the quests will not be like the quests in other games. Yes, you will need to kill 20 enemies, yes you need to get 5 weeds.
But the 20 enies are in a specific location you need to find first, which probably has some lore attached. And the 5 weeds are scattered across the map, so you have to find them first too.
Not only that, you have to find the quest giver next, because the notice boards only tell you their basic location, but you don't have to know where that is.
And the crucial part is that you can still kill those enemies and collect those weeds without ever accepting the quest.
I think the Quests are basically just pointers to stuff you can do in the world, with rewards attached.

stoic path
#

And slower enemy

full rune
#

I feel like Celeste assist works well because all the mechanics are there at the beginning. Which is relatively simple. HK you also need to take into the mental equivalent of reacting to something. Rather than taking the initiative in Celeste

nimble radish
#

celeste does add mechanics, just not movement abilities

stoic path
#

Yeah that's the thing, an assist mode in one game doesn't work in another.

open abyss
copper knot
#

alright im back

split tide
#

well it doesn't need to be a direct copy of celeste, just some variant

#

and a quick way to address boss fight difficulty is to add a nail damage slider

rapid topaz
#

What about assist mode in Super Mario Odyssey?
Like, how do you feel about this one.

full rune
#

That doesn't change boss difficulty. The boss will still operate the same

split tide
#

so people can choose whether they want to experience the boss fight as it is or to just focus on the overworld

hazy dome
#

G

coarse leaf
brittle garnet
split tide
wispy burrow
#

could add straight up invincibility as an option

fiery coral
#

That's a bit too far zote

chrome wave
fleet temple
split tide
#

I guess I'm more thinking about the extremes, where someone may just want to skip a boss

fiery coral
#

Oh wait do you mean in Odyssey never mind

full rune
#

But I also don't know the answer. That's why it's actually pretty difficult to sit and decide on then implement

chrome wave
#

Maybe there even gonna be a tool upgrade system

split tide
#

if they only want to explore the overworld

brittle garnet
#

I think the best accessibility option for Silksong would be to slow down enemy attacks and maybe show attack indicators.

wispy burrow
#

I'd say you go scorched earth and add as many options as possible, all (that can work together) togglable

open abyss
split tide
#

really it's moreso a question of how accessible you want the game to be at the end

split tide
open abyss
brittle garnet
full rune
wispy burrow
#

Why not just add

a lot of togglable options

#

that makes it easier for everyone

the user to have options, the devs to not have to think as hard

#

There is no too much as long as you have options along the entire scale

rapid topaz
fleet temple
fiery coral
#

what'll the toggleable options be

#

for a game like Silksong

coarse leaf
past bloom
#

i hope theres no nearly impossible to see breakable walls in silksong imagine we wait so long and then the secrets are all cheap af

wispy burrow
#

like I said, all along a scale

Like attack buffs ranging from 1.5x damage all the way up to like 5x, or even One Hit

radiant wraith
#

Alright, I will leave some thoughts here before leaving, I warn you though, I'm unsure.

A big part of the justification for having hard challenges in video games is to get this sense of improvement and then that sense of having overcome a challenge. Under difficult odds you persevered. Thing is, players are not all exactly as good. Say the developers intended around 5 tries to beat the boss, get that amount of the sense of improvement and achievement there; well, one player may have beat the boss first try, another may take 23 attempts. They both missed out on the "intended" experience. Maybe here sliders can help? I'm not sure...

wispy burrow
#

A higher jump

to a double jump

all the way to infinite

nimble radish
#

the impossible to see breakable wall was for a very special secret

copper knot
nimble radish
copper knot
#

lmao

wispy burrow
#

you cannot quit silksong

brittle garnet
full rune
#

Depends on what you want to add. Because if we take easy mod for example this doesn't really alter the game in any way. It cuts down the time for things to be achievable. And if they're achievable with artificial inflated values. They'll be accessible regardless. Bosses will still be the same difficulty

wispy burrow
#

I want to add options upon options upon options to actually account for everyone who might want an assist mode, not who we think would

copper knot
#

dam this argument is still goign on lmao

full rune
#

Which is why imo adjusting enemy logic works but is hella time intensive

visual wolf
#

tbh im not expecting an assist mode

coarse leaf
visual wolf
#

i would like many difficulties tho :)

wispy burrow
#

this is the inspiration

split tide
past bloom
#

ive always thought that with ss's rigid tools which all cost "one notch" it would become more balanced but now that i think about it unless most of them can be upgraded it will probably be even worse agoneyes

split tide
#

like it's not a direct change to boss AI, but it could still change how people are allowed to approach the boss

brittle garnet
#

How is an assist mode that allows the player to skip through the entire game good? In a Metroidvania.

rapid topaz
#

I think there's high chances there won't be an assist mode, and even if that's the case, the options will not be as we expect to be right now.

fiery coral
#

Assist mode won't be there I'm pretty sure

rapid topaz
#

Me too

wispy burrow
#

It won't be

fiery coral
#

This discussion is mostly hypothetical I think

nimble radish
hazy dome
visual wolf
#

duh

past bloom
#

lmfmfmfmfao

radiant wraith
#

Trust the player not to willingly try to destroy their experience

visual wolf
#

assist mode is for people that just wanna mess around, not actually enjoy the games experience

past bloom
#

feelspkman this convo is wack

wispy burrow
#

If the player removes the fun

they can play again

or at least they got to play

visual wolf
#

or more so enjoy it in their own way ig

full rune
#

I feel like it would allow for people to achieve victory faster with inflated values. Which then might end up with them either still dying or barely getting out victories. And as bosses get harder this value needs to be adjusted further (@ ab)

wary marlin
#

Silksong

wispy burrow
#

sorry mods for making this whole thing lol

copper knot
visual wolf
#

^ lol

full rune
#

If somehow we could attach a value to all enemy AI and make a slider that slows down their attacks. I think we'd be on to something

visual wolf
#

like tbh i dont get the argument, adding assist mode would never be a bad thing (even though they probs wont add it)
it doesnt ruin the game for anyone and only enhances it for those that want it

full rune
#

However I'm not disabled nor am I a game designer so I cannot speak with confidence

marsh ibex
#

I’d be fine with an assist mode, I don’t think anyone actually viscerally hates the idea

#

Which is weird because every time it’s mentioned here it turns into this

surreal mortar
visual wolf
#

awesome
thank you cookie cat

surreal mortar
#

I assume you guys have seen this

full rune
#

But it's always a great thought experiment. I do love watching GMTK and broadening my knowledge about these subjects

wispy burrow
marsh ibex
#

Base HK isn’t even difficult

wispy burrow
#

To me, difficulty has nothing to do with HK's identity

To many people here, it does

rapid topaz
#

Yeah

marsh ibex
#

it’s the extra shit that’s hard

visual wolf
#

i agree w this

wispy burrow
visual wolf
#

^
but i see how people can find it hard idk

radiant wraith
hazy dome
#

No

supple widget
#

I think people hating on easy modes or assist modes are kinda silly cuz like, if you like the game and want other people to enjoy it, then it should be accessible to people who aren't as good at video games

marsh ibex
#

it’s like so many people have spent all their time in godhome and forgot that the game isn’t screeching hard

wispy burrow
#

I have friends who don't play many games anymore and it was too hard for them to "git gud" to spend more time

coarse leaf
fleet temple
#

I don't think difficulty is the main appeal of hk

wispy burrow
#

I died like 2-3 times on each boss in base hk

visual wolf
#

also map navigation in hk is honeslty p complex for nearly everyone

marsh ibex
#

I’m just talking about difficulty and it’s relation in HK

supple widget
visual wolf
#

i mean now its easy

supple widget
#

I'm kidding, I get that a lot of people struggled with the map

wispy burrow
#

i found map navigation more ehhh

i needed help twice i think

visual wolf
#

but goingthrough areas u havent been through before its hard

wispy burrow
#

I will say I wish cornifer appeared later in some zones

visual wolf
#

i didnt struggle that much but i have so many friends that basically dropped the game cus of it

full rune
#

My main concern with silksong from what I've seen is pukebug guy's dark projectiles blending in with a background for someone who might be colorblind

brittle garnet
open abyss
#

I will just place it here .https://www.youtube.com/watch?v=NInNVEHj_G4 Yeah right at the beginning is key aspect of today discusion

Developer intention can often come at the expense of accessibility and player preference. In this video, I look at some recent games that have found a middle ground.

Disclosure: Celeste Switch code was provided by the game's developer

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

Have Mark talk at your s...

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visual wolf
rapid topaz
#

If you're stuck on a boss, you can explore the game more and grab as many upgrades as you can to refight them again later. That's what I've done and everytime the fight was... like free

supple widget
visual wolf
#

true (ive never used it :D)

full rune
#

gigachad avg gmtk enjoyers

wispy burrow
#

GMTK Clan

marsh ibex
#

oh shit gmtk

visual wolf
#

ik its offtopic but celeste good :)

marsh ibex
#

poggers

wispy burrow
#

new nickname

marsh ibex
#

Aren’t they the person who made Boss Keys

#

oh yeah they were

wispy burrow
#

also yeah, I agree with his main points here

supple widget
# visual wolf true (ive never used it :D)

Me neither I'm too good at games, but my boyfriend is not a gamer and so it was really nice to see him experience the game and when it got too hard for him (chapter 3) he turned it on and it still felt as challenging for him as I felt it should have been

open abyss
#

And also will drop this. Why any game decision is hard to make https://www.youtube.com/watch?v=eE05LjNNenQ

GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit

This time on Developing, I try to turn my prototype into an actual game - but get hung up on indecision. How will I solve this problem?

How to make Predicted Trajectory path of Projectiles in UNITY - Bow and Arrow 2D | The Game Guy
https://www.youtube.com/watch?v=3DUmpVi82q...

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wispy burrow
#

oh yeah btw gmtk is getting into making a game

#

Join the GMTK Clan

rapid topaz
#

Braid shroompog

visual wolf
supple widget
#

1 extra dash

past bloom
#

i dont understand whats so cool about celeste assist mode like the only thing i find great about it is the slowing timescale and how its presented to you

supple widget
#

That was all he needed

visual wolf
#

thas what i was thinkin

#

i bet summit was fun for him lolll

past bloom
#

getting 2 dashes is pretty broken and invicibility is just
you know
assist couldve had better assists

visual wolf
rapid topaz
#

It's the intent to makes it broken

visual wolf
#

it turns the game into a more sandboxy state ig

past bloom
#

the game kinda loses its shine if you can skip most of the level really

visual wolf
#

u see
thats ur opinion :)

rapid topaz
#

I agree invincibility is... really strong in that case but whatever, if people like it I don't mind

wispy burrow
#

It's also a game about depression

visual wolf
#

you enjoy the game for its challenge (as I do)
others might just enjoy the story, visuals etc

past bloom
#

dont get me wrong assist is nice its just like a bit too overpowered for how little options there is

visual wolf
#

why does it matter if its op?

rapid topaz
#

For me celeste as such cool mechanics that I don't want to put on assist mode. And I was convinced by the story even if I skipped some parts that doesn't felt relevant for the story

past bloom
#

there couldve been like and extra jump height or dash length, or like i think there was a thing in variants where you can stop the game when you are about to dash and confirm where you wanna go

wispy burrow
#

that could make it harder tbh

a lot of stuff in the later levels is made around a specific dash or jump

#

er, the first parts

#

Alignment gets really important tldr

like dash right then up at the end of that fash length

past bloom
#

eh alright the extra jump height and dash length may break it a bit

brittle garnet
#

anyway, platforming in HK and probably SS isn't nearly as challenging as Celeste, so I don't believe it needs an easy mode for that

#

just the combat

past bloom
#

but like
say, an extra jump wouldnt make it as easy as an extra dash while also making it more accessible so

visual wolf
#

i agree with this ^

#

although a ss assist mode probs should include some slight platforming boost

wispy burrow
#

can we all agree that the trend of naming easy modes some really derogatory thing is a dumb trend that should die btw

wispy burrow
#

"Chicken Mode"

"go suck a #&$@"

past bloom
#

yea

open abyss
#

Like in Spring Collab

small goblet
#

did something clownkin happen in last like 12 hours?

past bloom
#

no?

marsh ibex
#

yeah

#

you mentioning clown stuff counts

open abyss
brittle garnet
visual wolf
#

not today
not tomorrow
not the day after

small goblet
wispy burrow
#

platforming seems to be more important in ss so who knows

fleet temple
wispy burrow
#

Lmao I find it funny

Ori 2: Fixing the combat

HK 2: Fixing the platforming

one day ori and hk will be fighting to see who makes the perfect videogame

visual wolf
#

my pc cant run ori2 idk why :(((((

wispy burrow
#

because it was designed as a high power xbox game

visual wolf
#

i loved ori1 sm

rapid topaz
#

Plateforming in HK isn't that bad tho

wispy burrow
#

as a Platforming Gamer

yes it is

#

it's like, really boring lol

rapid topaz
#

Ah

visual wolf
#

i mean kinda but the platform combat kinda makes up for ti

brittle garnet
#

I don't believe cheating is a valid way of "making the game easier"
Making the game easier just means less skill is required to perform what the game needs you to do. Allowing you to entirely bypass game mechanics imo is not good.

visual wolf
#

also i thought pop and white palace where fun ngl

past bloom
#

white palace has great platforming but otherwise hk lacks it

wispy burrow
#

arch i dont really care anymore honestly its been hours

brittle garnet
#

Queen's Gardens was ok too

open abyss
brittle garnet
#

sure, I'm just giving my opinion

fiery coral
rapid topaz
# wispy burrow as a Platforming Gamer yes it is

Compared to plateforming games yeah it's bad
Compared to other games of the same genre, it's decent.
And please don't use Ori as example, because it's really not the only ones in metroidvania

past bloom
visual wolf
#

just let people enjoy the game the way they wanna enjoy it, it doesnt affect ur experience at all

wispy burrow
#

ori 3: electric beegalee

wispy burrow
rapid topaz
#

Like Blasphemous has almost no plateforming mechanics it's ridiculous compared to HK

visual wolf
#

maybe thas whats takin silksong so long 😅

#

making good platforming with non-bs difficulty is hard

wispy burrow
#

metroid dread had some better platforming, though could be better

Metroid's always had its platforming challenges come from speedrunning

fiery coral
rapid topaz
#

Oh no

#

Not the Metroid dread argue again notlikequirrel

fiery coral
#

imagine having played Metroid Dread

wispy burrow
#

i dont see assist mode as the same thing as easy mode

they have some similarities but it's the player rebalancing in their favor, not the game having another balance mode @fiery coral if you get what I mean

visual wolf
#

hasnt that game not come out yet
sry if im dumb

marsh ibex
visual wolf
#

ok so i am dumb

wispy burrow
#

dread is old news lol

visual wolf
#

i thought it got announced on october idek

#

didnt rly keep up w that

fiery coral
#

yeah I get that

rapid topaz
#

Saying Metroid dread is a metroidvania is like saying Castlevania 4 is a metroidvania, it's also like saying super mario odyssey is a "Mario" game genre or something like that

I think people misunderstood why this genre is called like that

wispy burrow
#

metroidvania is just "games based on the 2d games based on zelda"

#

both metroid and castlevania metroidvania games are inspired by zelda

visual wolf
#

uh 😭

fiery coral
#

but still if that customisation allows players to sequence break the game, I would agree with Arch in that it doesn't seem like a very good idea

past bloom
#

well metroidvanias arent nearly as close as zelda are they

wispy burrow
past bloom
#

wait i said that wrong

hazy dome
open abyss
# wispy burrow metroidvania is just "games based on the 2d games based on zelda"

Play the Super 1-1 Challenge: https://sean-noonan.itch.io/super

Follow me on Twitter: https://twitter.com/Thefearalcarrot

Support the channel on Patreon: https://www.patreon.com/ArchitectofGames

Metroidvanias are a beloved genre that have been around for decades - but they've only gotten popular relatively recently. That's a bit of a problem,...

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past bloom
#

i love these types of channels^

wispy burrow
visual wolf
#

metroidvania usually refers to games that make you return to places uve visited before with new unlocked abilities that allow you to branch out the map in ur own way

brittle garnet
#

it does have platforming, it's everywhere
just not particularly challenging

fiery coral
hazy dome
wispy burrow
#

last thing im gonna say bc im hungry:

hallownest having pure spikes makes no sense

past bloom
#

what

visual wolf
#

tf is a pure spike

wispy burrow
#

like, the generic metallic one in platformers

visual wolf
#

i mean
sure
ig

wispy burrow
#

also buzzsaws i will never get

visual wolf
#

ok now that i agree w

wispy burrow
#

dear team cherry

You are not the devs of Meatboy

visual wolf
#

but tbh u only see them in the white palace

#

which makes some sense??

wispy burrow
#

all bugs dream of buzzsaws

fleet temple
#

I guess you could argue that pk put them there to ward of intruders but still how tf did he get buzzsaws in there

visual wolf
#

i mean its supposed to be like a super high securityy

wispy burrow
#

where's the electrical wiring in white palace

#

who's the electrician

visual wolf
#

same way they got eleevators cuh

#

menderbug duh

brittle garnet
#

it's magic

fleet temple
#

and if his goal was to keep people away from his body, just brick off the entire place
or something else idk

wispy burrow
#

the pale king just uses a white light
bulb

visual wolf
#

this is such a stupid convo

fleet temple
visual wolf
#

lmao fair

wispy burrow
#

HEY GUYS TIME TO WHINE ABOUT PEOPLE WANTING SILKSONG!!!!!

do you want that instead

rapid topaz
#

If you want an exemple of a Metroidvania that has nearly no plateforming at all : Yoku's Island express

wispy burrow
#

yeah but metroidvania is not the only genre

coarse leaf
#

Guys wdym Silksong this is ss discussion meaning you have to discuss steel soul runs, tips and tricks

visual wolf
#

i mean no
i just dont know why we are talking about the logistics of mechanisms in a dream world 😭

wispy burrow
#

metroidvania platformer exists

two genres, one primary

rapid topaz
#

Huh

coarse leaf
wispy burrow
#

Splatoon is weird because it has like 6 genres

hazy dome
wispy burrow
#

Third Person Shooter
Physics Game
Platformer
MMO (kinda but also /s)

#

It's also a game about daily events. I call this kind of thing Crossing-like

past bloom
#

youve heard of fps games get ready for tps games

fiery coral
#

second person shooters when

coarse leaf
#

Daily events is just multiplayer with daily circulation in terms of splatoon

rapid topaz
# visual wolf dont know her

Pinball adventure game called "Metroidvania" due to his world design and progress. You're basically playing a ball and the world is a giant pinball game with some fantasy aspects, and you get abilities the further you progress like bombs, extra jump etc..

coarse leaf
#

That isnt a stand alone genre

past bloom
#

i think i loosely remember someone trying to explain a second person game

hazy dome
#

I know i shouldnt visit this server again

wispy burrow
#

oh also ordering and salmon

#

all of these are contextualized by irl time context

short wagon
#

Christmas is only two days away.

hazy dome
#

Hollowmas will arrive

rapid topaz
tame widget
wispy burrow
#

second person i s possible

rapid topaz
#

It has been done before yeah

#

At least, attempts

#

But they weren't really as fun or interesting as you think

small goblet
#

controls would be hard as fuck while seeing your enemy's pov

spice wigeon
#

No milk for Christmas

scarlet musk
#

Every third person game is a second person game if you believe you're watching from the perspective of a ghost shaemaCreep 😆

wispy burrow
#

just have like. a guy looking at a screen

white barn
#

Hornet can lift 170x her weight.

tame widget
#

Stronk Spooder

still elm
fiery coral
#

wilbo what on earth are you on about

ocean mulch
#

😐

marsh ibex
#

Such a gamer

still elm
#

His family has a lineage of gaming

marsh ibex
#

Oh shit

#

HK is half off of steam

still elm
#

I can respect the hustle

brittle garnet
#

DS3 is 75% off

marsh ibex
#

don’t care

burnt atlas
#

sup friends

fiery coral
#

Jojo

#

play DS3

#

now

marsh ibex
#

I don’t have steam

fiery coral
marsh ibex
#

Or a gaming computer

fiery coral
marsh ibex
#

fight me

burnt atlas
#

how are peeps? me? just playing some Dread rn

fiery coral
#

sitting in an extra physics lecture and not paying attention

fiery coral
marsh ibex
#

Ew dead cells

coarse leaf
#

true

burnt atlas
#

Haven't played Dead cells i don't have alot to say tbh lol

cobalt lynx
#

Doesnt ss come out in febuary

drowsy isle
#

what if wilbo wasn't actually william from team cherry and we just all followed some random dude

scarlet musk
marsh ibex
cobalt lynx
#

Oh..

marsh ibex
#

based on a “leak”

coarse leaf
#

its confirmed, the mods are just trolling

scarlet musk
#

At least I'll have god of war will keep me busy for a lil while

haughty brook
#

There is nothing that confirms 100% of that particular date, I lend towards placeholder.

burnt atlas
#

I mean, the first (and only trailer) was announced at february, would be cool if it also comes out at february

cobalt lynx
#

Im just gonna believe its real

burnt atlas
#

in the mean time, i'll just play blasphemous or bloodstained

#

or metroid dread

cobalt lynx
#

Ill just play like dark souls or something

spark hinge
#

Elden ring will keep me busy in feb

burnt atlas
#

i think Splatoon 3 would keep me occupied for the rest of 2022 ngl

cobalt lynx
#

I completeley forgot about that game

burnt atlas
#

spent over 1000 hours on splatoon 2, gonna waste 1000 more hours of that game

nimble radish
#

all you need is the 2014 game school of dragons

wispy burrow
olive bobcat
#

World of Magic 🪄

jade wolf
olive bobcat
#

toby 👁️ 👁️

jade wolf
#

yessir!!!!! the one and only

#

how areee you? its been so long

olive bobcat
#

I am quite well, you?

jade wolf
#

ive been great!

olive bobcat
#

Good to hear :)

jade wolf
#

eheheh for you as well!!! what have you been up to?

olive bobcat
#

Having a job and the fun time of being a junior

uncut citrus
#

i am about 6h late but i would be up 👀

small goblet
#

oh i am also late but i can

coarse leaf
#

Hello chat!

uncut citrus
coarse leaf
#

NICE

small goblet
burnt topaz
uncut citrus
dusk badger
#

hello

burnt topaz
#

Hello!

uncut citrus
#

probably most welcoming thing to open discord to in this channel since... really really long

fiery coral
jade wolf
#

omg sure

silver oak
uncut citrus
#

thats what im saying, really rare

silver oak
#

Not as rare as you might think

wispy burrow
#

i think discussions are fun

silver oak
#

We’ve been pretty good since the direct

copper knot
#

as long as the chat doesnt have any new rumor of silksong bein in a direct its fine

silver oak
#

Plus mods kinda hijacked the chat

tame widget
bleak scarab
#

The clowns only come out at certain times till then you can stay sane here

brittle garnet
#

Hopefully TGA has taught people that "obvious signs" rarely mean anything, right?

#

....Right? agoneyes

fiery coral
#

nope!

#

we shall continue to hope
one day we'll be right

uncut citrus
brittle garnet
#

anyway my belief is that if something big is gonna get announced then we'll get a heads up

carmine sapphire
brittle garnet
#

like they did with the announcement trailer

young saffron
#

my only belief is feb 2022 or any where in 2022 Prayge

maiden forge
#

Trust me it drops tomorro

brittle garnet
#

Christmas release date announcement would be nice~

tame widget
#

But they will spend time with their families

brittle garnet
#

Yeah

young saffron
#

no new info for more than a year D:

brittle garnet
#

I'm not saying it will happen

young saffron
pseudo coral
young saffron
coarse leaf
#

same

young saffron
#

b r u h

brittle garnet
#

they really have to deliberate on what to put in it

fiery coral
#

genuinely curious as to how blogposts take even close to a week

fiery coral
young saffron
brittle garnet
#

I bet it's because they write 1 line per day cause they're so busy with development zote

fiery coral
young saffron
young saffron
brittle garnet
#

well, they didn't make a blogpost because they don't want to
it's that simple

#

probably because they don't have anything worth relaying

#

what are they gonna do? Show more of the game, more spoilers? And then say "Ye we're still working on it"

coarse leaf
#

ill send you link

brittle garnet
#

o send one to me too

young saffron
young saffron
#

ik sadge

brittle garnet
#

what if they miss the estimate date? It's just gonna create more problems than it solves

#

I wonder if people will get mad if it doesn't come out Feb 1 like they did on May 28 omegamarmu

#

or June 12th

vestal wagon
#

Why bother waiting for silksong news?

#

Just do what I did and play soulsborne

opaque sigil
young saffron
#

Well until tga I havent even thought of silksong. but tga light me up. too bad I was pushed back down sadge

now that all the events are over all hope is dead for me

#

and by the time school starts ill forget about silksong until the month of feb. 2022

vestal wagon
#

I guarantee you getting your shit kicked in by the SoY will give you better things to worry about.

vestal wagon
#

||Shadows of Yharnam|| spoiler for a mid-ish game boss

cunning geode
#

I love that Silksong boss

brittle garnet
#

no PS4 agoneyes

young saffron
#

oh bloodborne
Wish I could play but I dont own a console :/

vestal wagon
#

Oh well

opaque sigil
#

Someday it will be reasonably emulatable feelspkman

small goblet
vestal wagon
#

There's always fighting games

#

Skullgirls starts with the same letter as Silksong if that makes it any better.

cunning geode
#

so does Strive if you cut out Guilty Gear

vestal wagon
#

True

split tide
#

You can always play hollow knight again

vestal wagon
#

NO

cunning geode
#

Booo

vestal wagon
#

I 112%ed once

burnt topaz
#

do it again

vestal wagon
#

Not doing it again.

#

The only thing I haven't done was the entire Pantheon of Hallownest

#

But that doesn't count for the 112 so we take those

young saffron
opaque sigil
#

As much replay value as HK has, it is finite

cunning geode
#

Unlike Doom, which has infinite playtime

young saffron
vestal wagon
#

When I've put 100 hours into my first playthrough there is NO replaying it for me.

opaque sigil
#

Subsequent playthroughs of HK go by much more quickly

young saffron
#

I dont rly have much content in hk its more like challenges :l

vestal wagon
#

Ay the number is there. Bump that. You don't need to do any kind of pantheon

opaque sigil
#

You have to do the first four zote

jade canopy
#

I found that steal soul and rando added a lot of replayability

burnt topaz
#

rando a lot more than steel soul

jade canopy
#

Obviously

young saffron
#

I hope I like stardew valley Prayge

jade canopy
#

But after getting pretty good at the game, and knowing the map by heart through randos, a ss run was pretty fun, as I was just able to rush through everything not being cautious

burnt topaz
#

i like how with rando, you can test your knowledge of the map in ways that vanilla hk cant really do

vestal wagon
#

Isn't there a mod that just gives the knight a hun

#

Lmao hun

burnt topaz
#

a what

vestal wagon
#

Gun, pew pew

burnt topaz
#

oh hollowpoint

jade canopy
#

Yeah it’s pretty good, gun rando is fun

#

I should probably do gun p5 at some point too

burnt topaz
#

i need to play hollow point rando, havent done that yet

fleet river
#

hornet is void

burnt topaz
#

no

fleet river
#

lace is zote’s mom

cunning geode
#

you said this is another channel too

fleet river
#

yes

cunning geode
#

a great attempt at garnering attention by trying to rile people up

#

anyways

fleet river
#

but its important info

warm plinth
#

so does anything change here or do people just talk about the same thing everytime

tame widget
#

Hornet is screen transitions

cunning geode
#

If it’s about silk song, it’s pretty repetitive

warm plinth
#

hornet is just pixels on a screen

coarse leaf
fiery coral
#

aside from Silksong discussion this is genuinely a great channel

#

and I look forward to the next great off topic talk

cunning geode
#

Not anymore because Unique is here
Now it’s an awesome channel

fiery coral
#

no u

uncut citrus
silver oak
tawdry valley
silver oak
#

So are you garmond garmond garmond

spare elbow
#

Don't put the clown make up too far away boys, Feb is just around the corner

rare nymph
#

Anyone playing rain world? Do you think it's worth buying?

jade canopy
#

I’ve started it, it’s pretty weird

#

Like really weird, but I haven’t finished it at all so I won’t really say much

tame widget
#

I've seen a lots of videos of it & I know the lore, but personally, i'm stuck in ||Shaded Citadel||

rare nymph
brittle garnet
#

Rain World is very unique

#

you need to play it to gauge if you'll like it

#

it's certainly not easy

rare nymph
carmine sapphire
#

Silksong in 2 months (real)

wheat sail
#

You did say it's real

fringe pulsar
#

🤞

wheat sail
#

I'd like to thing within 2 more times TC gives us news it will be about release info. Since HK came out soon after release date was announced we might get SS unexpectedly somewhat soon

carmine sapphire
#

To me it would make sense to release this february or somewhere close there

wheat sail
#

That assumes they are very close to finishing

#

which they may or may not be

pale lion
#

im hoping for a feb direct based on 0 evidence but im sticking to my guns

carmine sapphire
#

Same

brave stone
#

So looking at the time between the 3 DLC patches Hidden Dreams, Grimm Troupe, Lifebood, God Master. The time frame for TC to add in something to their games takes about 2.5 to 5.5 months to make and add in

surreal crown
brave stone
#

Graig said that TC still wants to add more

#

so 2 bigger things or 5 smaller things mean a whole year more of dev time

wheat sail
#

maybe in less than a year

#

before 2023 please 😦

brave stone
#

this is assuming TC still is working at the same pace as before

#

and has not gotten faster

brave stone
#

I think the only hope I can give is that for the other DLC's is that TC was working on other stuff during them like the other DLC's bug fixes and Silksong

surreal crown
brave stone
#

Ya TC seem to be mostly focused on Silksong

carmine sapphire
#

Except graig

brave stone
#

these days maybe with a tad of whatever Fearless Fox is on the side by what was said in the Edge article

#

So maybe TC is faster at adding content

surreal crown
# sage glade let's hear it

So I've been in different speculative communities over the years and my belief is that no matter how much you feel might be right, or how much something makes sense, it could always just as easily be wrong. I wanna preface my speculations with this cause at the end of the day it's just all good and fun (for me at least).

sullen fractal
#

I need me some silk smog

brave stone
#

I hope for Silksong next year if we get no news this year

#

but IDK it could still be a while

sullen fractal
#

I hope they make a huge design change at the last minute and this game is a first person shooter that includes famous maps 'nuketown' and 'rust'

sage glade
sullen fractal
#

And they get bruce willis to do voice acting

wheat sail
#

chris pratt as hornet

gray lance
#

He's so cool

serene chasm
#

Danny Devito as Lace

sullen fractal
#

I hope there are bosses in this game

#

I think that would be a good idea

signal crag
#

lmao, keep dreaming

serene chasm
#

There will be. Really hard ones that make you work overtime without pay

sullen fractal
#

I hope team cherry pays me minimum wage to play this game

small goblet
#

hope silksong features silk and song

signal crag
#

i hope it's "silksong", like the whole package

cinder turtle
#

i hope it exists

gray lance
#

This is a long shot
I hope it has tools

sullen fractal
#

I hope it's an exact copy and paste of hollow knight except you walk slightly faster

signal crag
#

that sounds like a good improvement
faster is ALWAYS better

gray lance
#

Bro just put on sprintmaster

jade canopy
sullen fractal
#

I want the option to romance every boss in the game

gray lance
signal crag
sullen fractal
#

TEAM CHERRY PLEASE TAKE NOTES HERE

sage glade
sullen fractal
#

Actually no option, mandatory romance

signal crag
#

you can tho?
with the godseeker

sullen fractal
#

Just give me a dating sim

gray lance
#

PoH but it's just a visual novel

signal crag
#

you can give her a flower
same thing for one of the nail masters

wheat sail
cunning geode
#

Any day now

burnt topaz
#

damn simos sure taking a long time to type that message

wheat sail
#

I have been staring at hk announcments for 15 hours

signal crag
sinful flare
#

just send message "a" and only "a" in hk announcements it'll be funny i swear

sullen fractal
#

Dam I gotta review the rules real quick I got in trouble

quick dagger
#

how

sullen fractal
#

Sorry mod 😦

cunning geode
quick dagger
cerulean sable
#

you joke but if they do that, that will send a wave of messages to anyone that was subscribed to that channel

and it WILL cause some traction

#

the most they can do is just to type something there and get some idiot to screenshot it

wheat sail
#

Please not another hk patch

sage glade
#

thonkrotate soup master is still typing

gray lance
#

Hk patch 1.88: Added Hornet DLC

sage glade
#

10 page document incoming

sinful flare
small goblet
#

oh i missed that wai

signal crag
#

does HK still have some glitches / issues that needs to be fixed?

cunning geode
#

ye

brittle garnet
#

there seem to be plenty of the steam forum

rapid topaz
sage glade
#

i reported a bug once. idk if they fixed it

cerulean sable
#

Zaliant once showed a clip of the King's Mould's 2nd attack having no hitbox

sullen fractal
#

Sometimes when an enemy touches you you take damage

rapid topaz
#

That's an unfortunate bug zote

cerulean sable
#

like the first slash of the combo WILL hit you

#

but the 2nd one doesnt register if you dodge the 1st one

opaque sigil
quick dagger
#

i found a bug in hollow knight zotewheeze

signal crag
cunning geode
#

It has literally no hurtbox

#

The second swing

sage glade
#

and why are we complaining? mylaU

cerulean sable
#

no idea

sage glade
#

hate those guys anyway

cunning geode
#

it’s just a funny little thing

signal crag
#

TC forgor 💀

wheat sail
#

spaghetti code

quick dagger
#

yes, why are we complaining about bugs? some of them are good

sullen fractal
#

I like the big one with the claws

sage glade
#

hornet's head looks like a claw

surreal crown
#

Yeah I ain't typing that sh*t feelspkman

sage glade
#

bruh all that buildup

surreal crown
#

Yeah I realized after the third re-write that I have no idea how to convey my ideas into text.

sage glade
#

fine, i'll take it as you having no evidence feelspkman

surreal crown
sinful flare
surreal crown
#

I was gonna talk about Dec. 13 and the precedent for news hopefully in a way that wasn't stupid feelspkman

burnt topaz
#

its unbelievable that the little bitch millibelle can survive in the infected kingdom, what a pussy

cerulean sable
#

wjat of to beat the final boss of silskong

#

hornet has to use the needolin

#

but she has to be on fucking tempo

burnt topaz
#

to like put it to sleep or something

serene chasm
#

Final boss is a needolin battle against Larkin

opaque sigil
#

Was that supposed to be "what if" zote

sage glade
cerulean sable
#

SO FUCKIGNG TRUE

uncut citrus
burnt topaz
#

why was the ||z|| spoilered zote

sinful flare
#

sherma is the final boss of silksong genocide route

sage glade
quick dagger
small goblet
burnt topaz
sinful flare
#

||z||amn

burnt topaz
#

at least markoth has a god damn spine

surreal crown
#

Yeah.... grublaugh

So going into this month I actually had the suspicion based on some other ideas that we weren't gonna get a blogpost. Not because of pessimism, but because if my theories were true then it wouldn't make sense for it to happen.

Dec. 13 had relevance to silksong news for 3 years straight (blogpost first two years, and an
EDGE teaser for the third).
What's more interesting to me however is the reason for this date in the first place. The holiday sign-offs took place a day before teamcherry took a break, and so I see it as closing up shop and switching the sign out front.
A blogpost on this date always made sense because in the absence of development time there could be an easy excuse for why they'd post more news. They aren't going to be developing for a couple of weeks anyways so why not throw a ball to the community?

2020 was obviously an exception, but only in the best possible way. We got something the equivalent of multiple blogposts all at once.

Why skip this date now, for this year? I've been thinking on it a while and there's actually less possibilities than one might think (when you consider the context of the sign-offs).

Anyways I can explain more if you want me to. I just don't like putting myself out there.

uncut citrus
#

Cause it’s a mix between gru and gruz so it’s like there’s 0.5 of a z

signal crag
#

uhhh
alright soup master, go ahead

burnt topaz
#

The holiday sign-offs took place a day before teamcherry took a break, and so I see it as closing up shop and switching the sign out front.

i agree

small goblet
#

soup master is typing agoneyes

burnt topaz
#

lets goo

uncut citrus
burnt topaz
#

i always get slightly scared when i send a message and it doesnt send but the context is like 10 minutes back

sinful flare
#

thanks soup master i'm gonna pretend i'm reading

brittle garnet
#

don't be rude, c'mon

sinful flare
#

...yeah, all that effort just to be replied with that, actually reads like a boss

sinful flare
#

i think team cherry hates 2021

small goblet
#

i think team cherry hates agoneyes

serene chasm
#

TC loves making SS

signal crag
#

let Soup Master type, i'm mildly insterested

fleet fox
#

I am very interested

sinful flare
#

i am verier interested

nimble radish
#

they won't release silksong because they personally dislike me

sage glade
#

everyone is interested but no one is interesting feelspkman

signal crag
nimble radish
nimble radish
cerulean sable
#

I searched for Silksong. Silksong is me.

small goblet
sinful flare
signal crag
sage glade
#

@cerulean sable hey how many years of ban do i receive per @lapis swift ping ( SORRY @lapis swift, IT ACTUALLY PINGED YOU )

cerulean sable
#

Do not ping randos

sage glade
#

... i didn't. discord auto completed that. i didn't write any of the numbers

sinful flare
#

put a space after the @ anyways

cerulean sable
#

And yet here you are, about to receive the consequences of your action

cerulean sable
#

In the end, it doesnt matter until it all comes back to you

serene patrol
#

Lol

ocean mulch
#

Tacccoooooooooo

serene patrol
#

Well my birthday is today ... so its today ... right ?shermanxious shermanxious shermanxious shermanxious shermanxious shermanxious shermanxious

burnt topaz
#

hapy birthday

ocean mulch
#

Happy birthday

sinful flare
#

i think lori sent the message in the placeholder

brazen needle
#

happy birthday

serene patrol
#

Thank you fellow troupesgrimmbow grimmbow

ocean mulch
#

I'll wish them a merry Christmas

sinful flare
serene chasm
#

Happy Birthday!

serene patrol
ocean mulch
#

Very today lmao

sinful flare
#

very no problemies

cerulean sable
#

For your birthday present, pick a random number between 1 and 6

The rewards range from a free gift card, or getting permanently banned from this server

#

This is not optional, you are required to pick a number

small goblet
burnt topaz
#

how long do they have?

sage glade
#

what kind of messed up russian roulette is that

nimble radish
#

does it have to be a whole number

small goblet
serene patrol
sage glade
#

just round pi to 3 like a true engineer

tame widget
#

3.π

burnt topaz
#

well youre still here so it cant be that bad

nimble radish
#

pi is exactly the same thing as 3

serene patrol
#

Im still hereshermanxious

cerulean sable
# serene patrol Uhh 2

Start watching your back
Because one day, maybe tomorrow, maybe next year, maybe the next decade, but one day
When that day comes

😃

burnt topaz
#

🙂

small goblet
sage glade
#

pi is 5 guys

serene patrol
#

Yeah i'll take that

stoic path
tame widget
wheat sail
#

pi is just another symbol to use

burnt topaz
stoic path
#

Fun fact: 3.14 reversed spells pie

sage glade
serene patrol
sage glade
jade canopy
tame widget
#

π Is THE answer, the answer to when Silksong will be out, exactly π years after its announcement

burnt topaz
#

its 5 pies long

#

march 14th, thats it, thats the answer

stoic path
small goblet
tight kayak
#

has anyone from teamcherry said WHY they arent sharing ANY news?

brazen needle
#

did soup leave?

tame widget
signal crag
burnt topaz
#

i wouldnt say forgot

jade canopy
brazen needle
tight kayak
#

forgot kekw hollowwheeze

signal crag
brazen needle
#

maybe

tame widget
#

Honestly, news wouldn't really calm the fans, by seeing how they got insane since TGA

uncut citrus
signal crag
opaque sigil
#

Definitely not, if anything it would make things worse

signal crag
#

they kinda have to share something we didn't knew already

small goblet
#

soup master do be writing a huge document

sage glade
#

why do i feel like this channel is stuck in a loop of the same 10 lines of reasoning mylaU

opaque sigil
uncut citrus
sage glade
wheat sail
#

news wouldnt calm fans it would get them excited..

small goblet
#

so many people have bds today woah

surreal crown
# surreal crown Yeah.... <:grublaugh:727407968785793044> --- So going into this month I actually...

Alright so another factor to consider before moving ahead is that actual news outside of this date (Dec. 13) is very limited. It can be easy to forget that aside from the reveal trailer itself and presence at E3 2019, we've only had the NPC teases which came in the form of discord riddles. Not a very official way of dispensing news right?

Since Silksong's reveal we've only gotten substantial bits of news in December. Two teaser tracks in 2019, alongside considerably meaty information on internal development. In 2020 we got the EDGE article and I don't think that needs explaining. So it's clear that this time of year is not just important to us, the fans, but also teamcherry themselves.

So, closing up shop likely happened this year, but no blogpost or holiday sign-off. Why not?

#

1.) They are decently far away from release. This paired with no news however makes the least amount of sense. If they really are that far away there's no reason not to touch up with the community. It wouldn't matter in the long-run anyways.
2.) They feel like they are coming to the end of development (think 3-6 months from now). If this is the case they have two options. Be honest and say that they are closing-in on a release date, which is very much against the way they've said they wanted to market this game, or... they could just act like business is as usual and not mention a release date. In that case, why have a blogpost at all? It'd just be better to skip it and power through to release. Silksong is undoubtedly getting a release trailer eventually, and it's there they'd want the most momentum.
3.) Internal patterns have changed. They are still interested in dispensing news, but no longer on the 13th. This again begs the question of why? There's no better time for a blogpost than the aforementioned holiday sign-off, and it's not like Dec. 13th is a date that we as the community have come to perpetuate. It's clear there has always been a reasoning for this date, and paired with the fact that the odd year out (2020) still had silksong related news on the 13th it just doesn't make a lot of sense.

lament lotus
#

thats a big wall

wheat sail
surreal crown
#

My message was too long I had to half it feelspkman

burnt topaz
#

theres more quirrelpog

uncut citrus
#

I totally agree! (I also totally finished reading it)

sage glade
opaque sigil
#

wrt 2, it's kind of the opposite

#

If TC anticipates release in the near future, that's more reason to push things out

hasty sonnet
#

don't worry guys I will askfeelspkman

wheat sail
#

Time for discord users to act like experts and say why they would/wouldn't

opaque sigil
#

Also assuming that TC had any involvement in the Edge teaser thing on the 13th is a stretch

stoic path
brittle garnet
#

which is very much against the way they've said they wanted to market this game
this is false, since they stated that they would reveal more info as they get closer towards release

uncut citrus
#

Ok i finished reading it now but that didn’t help understanding quirrelschmoovin

hasty sonnet
#

@noble hamlet hello there, where is the lastest silksong news after a whole year silence?
You can ban me but don't delete this thank you beastcry

opaque sigil
wheat sail
#

He died for the cause

tawdry valley
nimble radish
#

oh damn

tawdry valley
#

Team cherry wants to develop a product that is presentable and marketable as well as one they find to be of quality within the genre

wheat sail
#

Also leth would be sleeping now, you shouldve atted him in the afternoon

surreal crown
#

Yeah all this is just for fun (at least to me). I expect criticism and honestly welcome it cause it gets the chat more active zote

sage glade
nimble radish
#

you shouldn't @ him at all

wheat sail
#

yes

tawdry valley
uncut citrus
#

This sacrifice will always stay in our memeories as the sacrifice that really didn’t do much cause Leth just ignored it shermaU

tame widget
#

Graig is the only TC "member" to be really online

small goblet
hasty sonnet
#

feelspkman yeah, who cares

tawdry valley
#

Reminder that we have suspected TC being close to release for about 2 years now.

uncut citrus
#

Well Leth probably doesn’t enjoy getting random pings

surreal crown
burnt topaz
#

i think he has his pings off but it doesnt matter regardless

tame widget
#

I mean, saying this each years, we will end up right someday

wheat sail
#

People thinking Leth has noise pings on

brittle garnet
opaque sigil
wheat sail
#

I see it is

tame widget
#

like they will ever see the pings

ocean mulch
quick dagger
opaque sigil
#

Oh the irony

quick dagger
small goblet
#

well people usually have morals and don't ping some important dude for no reason zote

tame widget
#

the pings will get drowned by all the messages from this chat

#

so it's like pinging for nothing

sage glade
#

leth everyday after turning on discord

uncut citrus
surreal crown
#

Not that this means anything for sure, but Leth mentioned earlier this year:
"Big games tend to launch and eat up the airwaves at end of year - I prefer early year launches for indies in general."

wheat sail
#

Mute Channel: Until I turn it back on
Notification Settings: Nothing

Pretty complex

uncut citrus
stoic path
#

I will manifest it

wheat sail
sage glade
small goblet
#

i checked previous leth's messages and he's coming here once a month in a middle of a month, so maybe wait for 13 january?...

opaque sigil
#

TC wouldn't hire him if they were just going to ignore him

wheat sail
#

True

sage glade
#

i guess having leth is better than having big publishers that force you to release the game unfinished

surreal crown
#

Yeah ultimately I feel TC will release it whenever it's done. If that means late next year then there's not much to be said about it.

stoic path
tame widget
#

genius gorbbrain

surreal crown
small goblet
sage glade
kind spire
#

remember when people where thinking silksong will come out in 2019-2020 🤣 😆

sage glade
#

so start hitting the treadmill feelspkman

surreal crown
#

I know a form of time travel, it's called severe head trauma.

nimble radish
#

on the treadmill you're not moving anymore than anywhere else

#

you need to run for real you shut ins

tame widget
uncut citrus
#

Not only reason but yeah

tame widget
#

also Hornet was to tall for some rooms

brazen needle
#

MOSSBAG VIDEO!!!!

#

am i late?

kind spire
tame widget
#

It's Hollow Knight iceberg

small goblet
stoic path
kind spire
stoic path
stoic path
wheat sail
#

Team cherry want to hype up ss, they contacted mossbag to upload more videos

#

pretty obvious.

sudden belfry
#

SS is going to release in all platforms at once, right? Is there any info about that?

stoic path
#

Wasn't it PC and Switch?

sudden belfry
#

Since I don't have a Switch Since were I live there are more PS5 than Switches I don't wanna wait

stoic path
#

Then after that consoles

sudden belfry
sage glade
#

voidheart edition did take a long time to release tbh

stoic path
#

Why do you wanna fuck me?

wheat sail
#

They may announce more consoles later on

sage glade
sudden belfry
#

Well, I guess I will wait

#

SS on PS5 sure will look good tho

sage glade
#

i mean it's a 2d game

languid linden
#

I think Leth said that he wants SS to release on all platforms at launch, but it might not happen

still owl
#

nothings confirmed yet other than Switch console wise

languid linden
#

Damn I was hoping to play it on PC. Thanks for crushing my hopes, Shal

still owl
serene chasm
dusty nimbus
#

It didn't loop

serene chasm
#

didnt think it would. lame.

low jasper
#

It would have to be a gif to loop but otherwise it wont so rip

tardy mason
#

So what's happening?

dusty nimbus
#

Why must tiger lily's shadow follow me even after deleting the game wai

tardy mason
#

So as got a release date?

wheat sail
#

No, if we get a release date they are already done the game

#

so never cause they keep adding stuff apparently 😔

tardy mason
#

Yeah I heard about that

#

I'm afraid SS will end just like omori

dusk badger
#

can't blame 'em, if gamedev is fun, you never wanna stop it

#

i wonder if making games is actually that fun

tardy mason
#

Unless it's just frustrating

dusk badger
#

like if you're following a plan?

wheat sail
#

There are probably down points where you're stuck on stuff, and deadlines

dusk badger
#

well that's everywhere

wheat sail
#

Game dev sounds more stressful than fun but idk

dusk badger
#

it's probably even more stressful during crunch
can't believe even TC did a couple of those

#

i mean for silksong. for hk it probably isn't suprising

serene chasm
#

I want to know more about the prison. Its one of the only areas weve seen that doesnt match anything else

uncut citrus
dusk badger
#

freestyle everything 😎

uncut citrus
silver oak
#

But idk how a prison and a tavern would be connected

uncut citrus
#

probably just like... diffrent places having the same material and stuff? like even the whole pharloom map isnt that big when you think about it, an architectural style could be used from one side to the other of the map

serene chasm
#

Tavern is in greymoor. Same floor. The floor here doesnt match

brittle garnet
#

I wanna say it's somewhere close to Coral Forest or the Pukebug place

uncut citrus
#

it does look really old and wearing off

brittle garnet
#

I think it's in the same area as pukebug, as it has a similar color scheme, similar metal finishes, and it has the same shape of chains

serene chasm
#

might be onto something there

burnt topaz
silver oak
#

Yeah the detailed setpieces looks similar

marble marsh
brittle garnet
#

also it has this spine-looking asset, which can also be seen in coral forest

#

but this also appears in moss grotto and forest of bones, so it's probably just a common asset

marble marsh
#

maybe its between those areas

dusk badger
#

all of these sprites look different though

#

wait maybe the dark and the lower one are the same

burnt topaz
#

these chains are similar

brittle garnet
dusk badger
#

oh is it like flipped

brittle garnet
#

yeah

dusk badger
#

master asset reuse skills

serene chasm
#

The chains are an interesting topic. They appear quite a lot in the media we've seen so far

brittle garnet
#

these spines are everywhere, too
in Moss Grotto, Boneforest, Deep Docks too in once place too iirc

dusk badger
#

probably just fossils

serene chasm
#

The prison could be near the pit that Hornet falls in.